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Superhero TV: Remembering Fun

Superhero TV: Remembering Fun

oie_19161911CmqN6r4gThis series on superheroes was started by Derek Künsken when he chatted Supergirl! Check it out!

There are times in each of our lives when we don’t feel like embracing that darkness on TV. When we’re tired of murder and drama and stoic heroes with perfect cleft chins (scratch that last one, actually. I couldn’t get tired of that).

Sometimes, life is dark enough (loss of loved one, running out of ice cream, losing a toe, etc.) that we want to just watch something fun. We want to watch stories that both fulfill the need for heroic action while letting us have some bloody fun. We want to escape in our TV sets. (Not à la Poltergeist, mind you.)

I love heroes. I’ve loved them since I was a non-speaking English kid and thought He-Man and She-Ra were married (theirs would have been very sturdy children). I also have a soft spot for superheroes. I’ve binge watched way too many superhero episodes on Netflix so far.

My latest binge was The Flash. I hadn’t checked out The Flash yet because of Arrow. If there was to be one more flashback scene and stern, misunderstood look, I thought I’d rip my right ear off and toss it at Stephen Amell’s screen projected hotness.

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Back Issue 86 Now Available

Back Issue 86 Now Available

Back Issue 86-smallBack Issue is one of the best comic magazines on the market, especially if you’re a fan of comics of the 70s, 80s, and today. The latest (February) issue is a 100-page giant, celebrating the Marvel Bronze Age Giants like Marvel Tales, Fantasy Masterpieces, and Marvel Triple Action. I have many fond memories of curling up with those lengthy treasures long ago, and looking through the full-color digital issue preview brought them all back. Here’s the issue description.

Back Issue #86 (bonus-size 100 Full-Color pages, $9.95) takes a big look at Marvel Bronze Age Giants and Reprints! We open Marvel Comics’ vaults for an in-depth exploration of its GIANT-SIZE series! Plus: indexes galore of Marvel reprint titles, Marvel digests and Fireside Books editions, and the last days of the “Old” X-Men. Featuring the work of DAN ADKINS, ROSS ANDRU, RICH BUCKLER, DAVE COCKRUM, GERRY CONWAY, STEVE GERBER, STAN LEE, WERNER ROTH, ROY THOMAS, and more. Re-presenting the cover of Giant-Size Marvel Triple Action #1 by JOHN ROMITA, SR.! Edited by MICHAEL EURY.

See the full details on issue 86 at the TwoMorrows website.

Back Issue is edited by Michael Eury, and published by TwoMorrows Publishing. Issue #86 is cover-dated February 2016. It is 100 pages in full color, priced at $9.95. The cover is by John Romita, Sr. An eight-issue subscription is $73 in the US ($31.60 for the digital version). Order right from the TwoMorrows website.

See our Late January Fantasy Magazine Rack here, and all of our recent Magazine coverage here.

Superhero TV: Watching Supergirl With a 10-Year Old

Superhero TV: Watching Supergirl With a 10-Year Old

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From my point of view, Marvel has been dominating the superhero movie business. Doing my best to raise a better nerd, I’ve showed the best movies to my son (Avengers, Cap, Iron Man I and II, Ant-Man, etc). I’ve heard good things about Agents of SHIELD and Agent Carter, but I’m not sure if I’d enjoy it with no superheroes. So what’s left for Papa + Boy + popcorn movie night?

I’ve been hearing great things about DC TV: Arrow, Flash and Supergirl. Arrow comes with a PG rating and my son hasn’t been desensitized to violence yet, so I parked that one and all the bullet casings used in its filming.

Then I thought: should I start with the Flash or Supergirl?

I knew he would love the Flash. That’s a no-brainer. Even talking about someone who can run faster than the speed of sound is something that gets his heart tripping. But, thought I, if he loves the Flash, what happens when I show him Supergirl? Will he feel it’s a step down?

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Support the Return of NorthGuard, Canada’s Greatest Superhero!

Support the Return of NorthGuard, Canada’s Greatest Superhero!

NorthGuard title Image-smallWhen I was a young comic collector living in Ottawa, one of my favorite titles was NorthGuard, the Canadian superhero created in 1984 by Mark Shainblum and Gabriel Morrissette and published by Matrix Comics in Montreal. When I started Black Gate 15 years later, I hired two of my heroes, Matrix artists Morrissette and the brilliant Bernie Mireault, creator of The Jam and Mackenzie Queen, as interior illustrators. So I was thrilled to hear from Bernie earlier this month that there’s an effort to return Northguard to print in a deluxe format for the first time:

I’m currently engaged in coloring the original Northguard series. Mark, Gabriel and I hope to run a Kickstarter campaign in late spring and if successful, get some 200-page color collections made… As the colorist I’m going over every nut and bolt of the material and appreciating it fully for the first time. This is a great story about a Canadian superhero that I’m proud of. Phillip might not be much at the physical combat stuff but he has lots and lots of heart. Which is the way I think about Canada.

And so in an effort to reintroduce Northguard to the public at large and create awareness of our pending attempt to solicit funding for the collection through Kickstarter or Indie gogo, etc. I’ve created a dedicated Northguard Facebook page that is designed to bring people who are unfamiliar with the work up to speed on the story and historical/political context. www.facebook.com/bem61

Matthew David Surridge profiled Bernie’s The Jam in Part II of his series My City’s Heroes, and columnist Timothy Callahan called him an artist who combined “the high Romanticism of the fantastic with the mundane life on the street” in Comic Book Resources.

If you’re at all interested in Canadian comics, or just want to keep tabs on the ongoing effort to return one of the best Canadian superheroes to print, check out Bernie’s Facebook page here. Vive Le Protecteur!

Non-Compliant and Self-Aware: Bitch Planet

Non-Compliant and Self-Aware: Bitch Planet

Bitch PlanetI can understand scepticism of consciously political art. But I feel it’s often misplaced. If an artist is choosing to create art about politics, it probably means that those politics have a deep power for them. Which in turn is probably because the politics are connected to their emotions, worldview, beliefs — all the things that give art power. A political theme doesn’t elevate a work of art, but good art can illuminate the political. An artist may create consciously political art because politics are their passion. A storyteller may find their politics are the lens through which to present human truth and artistic power.

Which brings me to Bitch Planet, the creation of writer Kelly Sue DeConnick and artist Valentine De Landro. Some basic information on the book: it’s an ongoing comic published by Image projected to run at least thirty issues. The first five issues have been collected into a trade paperback, while the sixth came out earlier this month. Individual issues have bonus features including essays, letters pages, and selections of tweets and instagrammed pictures from readers. Cris Peter does the colours and Clayton Cowles the lettering; art for the third issue came from Robert Wilson IV, while Taki Soma handled the sixth. The series has built a devoted fan following and been very well reviewed — and it’s easy to see why.

Bitch Planet is set in a future with interplanetary (presumably interstellar) travel and 3-D holograms and an even greater media saturation than we have today. Patriarchy’s more blatant, an MRA extremist’s idea of utopia (naturally, therefore, everybody else’s dystopia). Women can be arrested for various kinds of “non-compliance” — things like “disrespect” and “emotional manipulation” and being a bad mother and, generally, not acceding to society’s expectations. One character’s crimes include “repeated citations for aesthetic offences, capillary disfigurement and wanton obesity.” The non-compliant criminals are exiled to an off-Earth prison, the eponymous “Bitch Planet.”

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Undying Compassion and Fearless Ecoterrorism: Hayao Miyazaki’s Nausicaa of the Valley of Wind

Undying Compassion and Fearless Ecoterrorism: Hayao Miyazaki’s Nausicaa of the Valley of Wind

Nausicaa of the Valley of Wind box-smallNausicaa of the Valley of Wind will exceed your expectations. You must have many, what with the comics having been written by Hayao Miyazaki.

Prepare to ask yourself what lengths you would go to save your world from destroying itself, and prepare to detest characters who at first seem like antagonists but then prove that no one is wholly good or bad. More than anything, prepare to fall in love with Nausicaa, one of the most compassionate heroines ever to exist on paper.

The love within an individual who possesses as much compassion as she does can overcome any struggle born from hate. She does so without ceasing. Her story is told within the span of four graphic novels, and they do indeed read like novels.

The people of the Valley of Wind cherish their princess. She lives for them as much as she lives for her world. When the Ohmu, a group of insects inhabiting her world, begin a perilous journey, her compassion compels her to follow.

She then embarks on an endless journey through myriad wars, all the while attempting to bring them all to an end. Along the way, we meet memorable characters such as Kushana, an invincible warlord with a past worthy of a comic of its own and her sidekick, Kurotowa, who could do without Nausicaa. Not everyone shares his sentiments, least of all Lord Yupa, her uncle who adores her and remains by her side through much of the story.

The same can be said for Asbel, a young pilot who devotes much of his time to locating Nausicaa. His superior, an elderly pilot named Mito, guides him through life and acts as the father figure he needs.

This brings me to the relationship between Ketcha, Asbel’s younger sister, and Lord Yupa, whom she encounters with her brother. He remains devoted to her throughout the story, and their friendship mirrors that of his connection to Nausicaa.

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Space Gods: From Tin Foil Hats to Marvel’s Eternals

Space Gods: From Tin Foil Hats to Marvel’s Eternals

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Kirby’s ever-energetic and inventive art.

In 1968, around the time that 2001: A Space Odyssey was in theaters, booksellers had Chariots of the Gods? Unsolved Mysteries of the Past, by Erich Von Daniken. It was such a big seller that I had no trouble acquiring a second-hand copy for 25 cents in the mid-1980s, and even as a thirteen-year old, I couldn’t make it more than a few pages into its soft-headed nonsense.

Von Daniken’s thesis of course was that the pyramids, Stonehenge, the Nazca Lines, and so on were beyond the abilities of previous civilizations, and required visiting space visitors to explain their existence.

Part of Von Daniken’s “evidence” is that the artistic styles we see in previous civilizations are better explained as ancient peoples depicting the space suits of their alien visitors. Big toke time.

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Future Treasures: Superhero Universe: Tesseracts Nineteen edited by Claude Lalumiere and Mark Shainblum

Future Treasures: Superhero Universe: Tesseracts Nineteen edited by Claude Lalumiere and Mark Shainblum

Superhero Universe Tesseracts Nineteen-smallMark Shainblum has been a friend of mine ever since I wrote him a fan letter after reading New Triumph #1 in 1984, featuring the Canadian superhero Northguard he created with Gabriel Morrissette. And Claude Lalumiere was Black Gate‘s first comics editor, with a lengthy column in every one of our early issues. Together, the two have teamed up to edit the nineteenth volume of Tesseracts, the prestigious and long running Canadian anthology series. The theme this volume is superheroes, in all their fascinating combinations.

Superheroes! Supervillains! Superpowered antiheroes! Mad scientists!

Adventurers into the unknown. Detectives of the dark night. Costumed crimefighters. Steampunk armored avengers. Brave and bold supergroups. Crusading aliens in a strange land. Secret histories. Pulp action.

Tesseracts Nineteen features all of these permutations of the superhero genre and many others besides! Featuring stories by: Patrick T. Goddard, D.K. Latta, Alex C. Renwick, Mary Pletsch & Dylan Blacquiere, Geoff Hart, Marcelle Dube, Kevin Cockle, John Bell, Evelyn Deshane, A.C. Wise, Jennifer Rahn, Bevan Thoma, Bernard E. Mireault, Sacha A. Howells, Kim Goldberg, Luke Murphy, Corey Redekop, Brent Nichols, Jason Sharp, Arun Jiwa, Chadwick Ginther, Leigh Wallace, David Perlmutter, P.E. Bolivar, Michael Matheson.

The Tesseracts anthology series is Canada’s longest running anthology. It was first edited by the late Judith Merril in 1985, and has published more than 529 original Canadian speculative fiction (Science fiction, fantasy and horror) stories and poems by 315 Canadian authors, editors, translators and special guests. Some of Canada’s best known writers have been published within the pages of these volumes ― including Margaret Atwood, William Gibson, Robert J. Sawyer, and Spider Robinson (to name a few).

Superhero Universe: Tesseracts Nineteen will be published by EDGE Science Fiction and Fantasy Publishing on April 15, 2016. It is 200 pages, priced at $15.95 in trade paperback. But the digital version will be available next week, and is priced at only $5.99. The cover is by Jason Loo.

Rediscovery of the North: Nelvana of the Northern Lights

Rediscovery of the North: Nelvana of the Northern Lights

Nelvana of the Northern LightsIn 2014, following a successful Kickstarter campaign, Hope Nicholson and Rachel Richey published Nelvana of the Northern Lights, a trade paperback reprinting all the appearances of the eponymous Canadian super-heroine from the 1940s. IDW gave the book a wider release in hardcover and paperback later that year. It contains over 300 pages of comics written and drawn by Nelvana’s creator Adrian Dingle, mostly in black and white, along with forewords by the editors, an introduction by Dr. Benjamin Woo (Assistant Professor of Communication Studies at Carleton University), and an afterword by Michael Hirsh (an artist and animator who founded a well-known animation studio named for Nelvana). It’s a nice package, designed by Ramón Pérez, a past winner of the Eisner, Harvey, and Shuster Awards.

The book also has a one-page biography of Dingle, who sounds like an interesting character. Born in Cornwall in 1911, his family moved to Canada in 1914, and by the 1940s he was a professional illustrator in Toronto. In 1941 he became one of the founders of a new comics publisher, Hillborough Studios. A law passed late in 1940 had restricted the importation of “non-essential” goods from the United States, including comic books. As a direct result, a Canadian comics industry was blossoming, publishing so-called “Canadian Whites,” black-and-white books with colour covers. So Dingle’s Nelvana appeared in Hillborough’s Triumph-Adventure Comics starting with the first issue, in August of 1941; Dingle took the book and character to Bell features starting with the seventh issue, where they stayed until the book’s thirty-first and last issue in 1946. A final appearance by Nelvana in a 1947 colour comic tied up most of the dangling sub-plots.

Perhaps the most interesting part of the story is that Dingle credited a friend of his with the inspiration for Nelvana. Franz Johnston was part of the Group of Seven, an association of Canadian artists who created the country’s first significant movement of painters; they travelled around the country to find inspiration in the Canadian landscape and developed new techniques for painting it. Johnston shared stories with Dingle of a trip he took to the north, where he met an Inuit elder named Nelvana. From Johnston’s stories Dingle created his Nelvana, a mythic Axis-smashing superheroine.

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From Toys to Comics: The Micronauts

From Toys to Comics: The Micronauts

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Life ain’t easy when you’re 3.75″ tall.

A number of toy properties have been re-imagined in comic books. Some examples are the Shogun Warriors, The Transformers, Rom the Space Knight, He-Man and the Masters of the Universe, and G.I. Joe.

My own personal favorite was Marvel’s/Mego’s The Micronauts. The story of how Mego’s Micronaut toy line got turned into a comic is unexpected.

It turns out that Marvel writer Bill Mantlo’s son was opening up his Christmas presents in 1977, which included a haul of Micronauts (something that happened in my house that year too).

Mantlo was inspired by the toys and asked Marvel Editor-in-Chief Jim Shooter to get his hands on the comics rights, and voila!

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