Call for Backers! Artist Elizabeth Leggett Discusses Her Illustrations for DreamForge Magazine, and More!

Tuesday, February 18th, 2020 | Posted by Emily Mah

BethFP-PPD-16-2002In the second of two interviews supporting DreamForge’s Year Two Kickstarter Campaign I had the privilege of interviewing Hugo Award winning artist, Elizabeth Leggett, who has provided several illustrations for DreamForge.

She has also illustrated for magazines such as Lightspeedand art directed, Women Destroy Fantasy and Queers Destroy Science Fiction. But I’ll let Elizabeth and her gorgeous art speak for themselves.

Emily Mah: You’ve illustrated several stories for DreamForge, that I’m aware of. How many have you done for them and what were the stories?

Elizabeth Leggett: I have been profoundly lucky. DreamForge has found some of the most talented writers and they have let me play in their sandbox through illustration.  The first two pieces I did for them was for Lauren Teffeau’s short story, “Sing! And Remember.”  The first was the cover image and the second was a black and white design.

My next contract was for David Weber’s story, “A Certain Talent.”  This one is close to my heart because I was not only allowed to illustrate the main character, but also conceptualize Jim Moore (Jane Lindskold’s husband) as the power player!  Next, I needed to leave my comfort zone and illustrate Jennifer Donohue’s story, “The Fundamentals of Search and Rescue.”  Good heavens. wreckage sites are a challenge to draw!

My last illustration for last year was for John Jos Miller, “The Ghost of a Smile.”

Read More »


Call for Backers! DreamForge Magazine Publishes Standout Stories Like John Jos. Miller’s Ghost of a Smile

Sunday, February 16th, 2020 | Posted by Emily Mah

FP-PPD-16-2002

DreamForge started with a bang last year, publishing fifty short stories, twelve of which made Tangent Online’s Recommended Reading List. Now they’re planning year two, and need your support on Kickstarter!

FB_IMG_1576012174342One of my favorite stories from last year was “Ghost of a Smile” by John Jos. Miller, with this gorgeous illustration by Elizabeth Leggett. John  was kind enough to answer a few questions. Those of you who are unfamiliar with John may, in fact, have read his books. He’s worked in genre fiction for decades, writing everything from media tie-in to Wild Cards, the shared world series edited by George RR Martin and Melinda Snodgrass. Read on to learn more about his work.

Emily Mah: You’ve been in the business a long time and written a lot of excellent books, from media tie-in to the Wild Cards shared universe. Can you give a rough overview of your work to date?

John Jos. Miller: Yeah, it’s been awhile. Somewhat longer than I’d like to admit, though I did get an early start. I don’t remember exactly when I started writing stories, but I was collecting my first rejection slips when I was about fourteen. I made my first sale to a pro publication when I was sixteen (anyone else remember Witchcraft and Sorcery, which started out as Coven-13?), but the magazine folded before it could print the story, or more importantly, pay me for it. That started an unfortunate trend that lasted for three or four other stories, but finally I sold to one that lasted long enough to both print the story and pay me (it was, in fact, the last story of the last issue of the original run of Fantastic Stories, so perhaps I deserve at least partial blame for killing that one). I had actually written and sold three novellas to Space & Time in the interim, but given the vicissitudes of small press publishing, those didn’t appear until after the story in Fantastic, and Space & Time was such a good ‘zine that even I couldn’t kill it – in fact, it’s still being published today.

Read More »


Traveller Journeys into Deep Space with a New Kickstarter: An Interview with Martin Dougherty

Sunday, November 17th, 2019 | Posted by Managing Editor Howard Andrew Jones

Traveller The Deepnight Revelation Campaign Box Set-small

Traveller RPG: The Deepnight Revelation Campaign Box Set

I’m a long time Traveller fan. It’s not just the simple but effective game system that’s been pretty much the same since its design, but the appeal of the sweeping hard science/space opera of the default setting, lovingly added to through the decades.

Of course you don’t have to use the Imperium as your setting, but a lot of people do, or use part of it, or use it with modifications. A new Kickstarter launched last week focused upon the exploration side of the Traveller universe. Many of the adventures and campaigns that have appeared for Traveller over the years have been focused upon small spaceship crews and their potential exploits, rather a lot like Firefly. This Kickstarter, though, is going to take a naval ship into areas unexplored by the Imperium, deep into the unknown. It looks splendid.

The man writing it is one of my very favorite adventure writers, Martin Dougherty, who never fails to entertain with clever and inventive scenarios that favor role-playing over rolls, and reward ingenuity. He was kind enough to take time away from writing the new campaign and answer some questions.

Howard: Before we really get started, what do you think is behind the appeal of Traveller, and the Imperium itself?

Martin: That’s a difficult question. I suspect it’s different for everyone. For me, I like the grounding in hard-ish science. I’ve never really got on with fantasy-in-space with swords the size of ironing boards and little actual science. The scale is attractive, too. For the most part it’s a bunch of resourceful people doing the best they can rather than superheroes. I know it’s fun to play someone incredibly far above the human norm sometimes, but I suspect a lot of us identify with the talented-but-ordinary protagonists of the typical Traveller game.

Read More »


Upon the Flight of the Queen by Howard Andrew Jones: a Trailer

Friday, November 8th, 2019 | Posted by Fletcher Vredenburgh

9781250148803November, 19th is a date worth marking on your calendar. It’s the day Upon the Flight of the Queen (St. Martin’s Press), the second installment of Howard Andrew Jones’ Ring-Sworn Trilogy debuts. I loved For the Killing of Kings, the first book. You can read my review of it here. It’s a terrific swords & sorcery tale with a heavy dose of swashbuckling. If you haven’t read it yet, it should be clear I heartily recommend it. It’s felt like an age since my last post here at Black Gate. I’m still not sure when I’ll return here with any sort of regularity, but for books like this, I’m willing to make an appearance.

I’m old, so the idea of doing a trailer for a book isn’t something I’ve ever thought of. Apparently it’s a thing and it can be pretty cool. Up above is the brand new one for Upon the Flight of the Queen and it was done by Jones’ son, Darian Jones, an animator (as well as many other talents as will become clear later). As trailers are a whole new concept for me, I figured I’d ask Darian about himself and how he created the one for Flight.


Fletcher: So, Darian, can you please, tell us about yourself and your animation background?

Darian: Hello! Well, like my father, I have always been a performer and a storyteller. As a kid, he and I would be unable to watch a movie or listen to a song without taking it apart and analyzing it together. Animation seemed like the natural marriage of writing, art, and music, all things I loved to create. It started with simple comics during middle school at recess (and anytime the teacher wasn’t looking). Then I tried my hand at stop motion using stuffed animals and action figures. Over time I just fell in love with the medium. There is a vast storytelling potential in animation. I believe it is the best way to make any story visually beautiful and expressive. Unlike film, animation grants its creator the most minute control over every detail. I determine exactly what colors I use scene-by-scene. I determine how a character gesticulates and how their face emotes when they speak. I can give them shark teeth or hair made of drifting clouds if I want. My commitment to the study of animation earned me straight As and a position as Lead Animator on our class’ student thesis film. My professor said it was not only my skills with the medium but also my ability to negotiate calmly and effectively during times of extreme stress that won me the title. Now I have graduated college and I’ve been making little animations every chance I get to build my portfolio and, hopefully, win new positions at studios. Until then, I’m doing freelance work for writers and businesses.

Read More »


Of Swords & Scrolls: An Interview with Author David C. Smith

Tuesday, October 15th, 2019 | Posted by Joe Bonadonna

GuestOfHonor2

David C. Smith, June 2019 delivering the Guest of Honor presentation at Howard Days 2019

Joe Bonadonna introduces David C. Smith

In 1978, before emails and the Internet, I was working on a novella and reading Dave’s excellent first novel, Oron, when I came across a plot device/character trait in his novel that bore a striking similarity to something I had already incorporated into my story. Already a fan of Dave’s, and knowing he knew Charles Saunders, to whom I had sold several short stories for his and Charles de Lint’s excellent Dragonfields, I asked Saunders for Dave’s address; he was still living in his hometown of Youngstown, Ohio at the time. I wrote Dave a letter and he responded almost immediately. From 1978 until early 1996, when he and his wife Janine — who has a graphic design degree and is a very talented illustrator who did the maps for the brand-new, Wildside Press edition of Dave’s Fall of the First World trilogy — moved to Palatine, IL we kept up a steady correspondence that rivaled if not exceeded the lengthy correspondence between Robert E. Howard and H. P. Lovecraft. Their move occurred during a time when Dave and I had taken vacations from writing. But during the summer of 1996, I finally persuaded him to work with me on a zombie apocalypse screenplay called Twilight of the Dead (later retitled Children of the Grave), and then we collaborated on what we consider to be a solid screenplay called Magicians, which was based on his two David Trevisan novels: The Fair Rules of Evil and The Eyes of Night. That script did exceedingly well in screenplay competitions and we still have hope that one day it will be optioned by some wise, far-sighted and talented producer or director. (By the way, it was at the late and lamented Top Shelf Books in Palatine, at the monthly author’s live-reading night in 2010, where Dave and I met John O’Neill, the Great Eye of Black Gate.)

Read More »


Accessible Dark Fantasy: An Interview with Carol Berg

Sunday, October 13th, 2019 | Posted by SELindberg

BergCate_IllusionOfThieves BergCate_2

Let us welcome Carol Berg (and Cate Glass)

Carol Berg majored in mathematics at Rice University, in part so she wouldn’t have to write papers. But while earning her mathematics degree, she took every English course that listed novels on the syllabus, just so she would have time to keep reading. Somewhere in the midst of teaching math for a couple of years, raising three sons, earning a second degree in computer science at the University of Colorado, and a software engineering career, a friend teased her into exchanging letters written “in character.” Once Carol started writing fiction, she couldn’t stop. Carol’s fifteen epic fantasy novels have earned national and international acclaim, including the Geffen Award, the Prism Award, multiple Colorado Book Awards, and the Mythopoeic Fantasy Award for Adult Literature. She has been twice voted the Rocky Mountain Fiction Writers Writer of the Year.

Carol’s newest work, written as her alter ego Cate Glass, is a fantasy adventure series called Chimera about a rag-tag quartet of sorcerers who take on missions of deception and intrigue in a world where magic earns the death penalty. The first book, An Illusion of Thieves, was released in May 2019 by Tor Books (A Conjuring of Assassins is due out Feb 2020). Carol lives in Colorado at the foot of the Rocky Mountains with her Exceptional Spouse. She routinely attends conventions and was recently a special guest at the 2019 GenCon Writer’s Symposium.

Carol Berg makes dark fantasy fun and accessible, a perfect candidate for our interviews on “Art & Beauty in Weird Fantasy” (see previous interviews listed below). Most authors who produce horror/fantasy are (a) serious about their craft, and (b) driven by strange muses. Let’s tap the mind(s) of Carol Berg and Cate Glass.

Read More »


Talking Rod Serling and the Dawn of Television with Graphic Novelist Koren Shadmi

Saturday, October 5th, 2019 | Posted by Derek Kunsken

The Twilight Man graphic novel-small

Rod Serling is famously the creator and voice for The Twilight Zone, but as I recently discovered in a new graphic novel by Koren Shadmi, Serling was an influential creator at the dawn of the television age. Courtesy of Humanoids Press, I got an advanced copy of Twilight Man: Rod Serling and the Birth of Television, a graphic novel biography of Rod Serling. The publisher description reads:

We recognize him as our sharply dressed, cigarette-smoking tour guide of The Twilight Zone, but the entertainment business once regarded him as the “Angry Young Man” of Television. Before he became the revered master of science fiction, Rod Serling was a just a writer who had to fight to make his voice heard. He vehemently challenged the networks and viewership alike to expand their minds and standards — rejecting notions of censorship, racism and war. But it wasn’t until he began to write about real-world enemies in the guise of aliens and monsters that people lent their ears. In doing so, he pushed the television industry to the edge of glory, and himself to the edge of sanity. Rod operated in a dimension beyond that of contemporary society, making him both a revolutionary and an outsider.

I’ve got some exclusive excerpt pages to show you below, and some examples of the depiction of Serling’s military time.

Read More »


Call for Backers! New Podcast Derelict is a Science Fiction Thriller You Don’t Want to Miss

Tuesday, September 3rd, 2019 | Posted by Emily Mah

Since J. Barton Mitchell and I are in the same writer’s group, I had the privilege of reading the script for the first episode of Derelict before it was cast. If you liked Mitchell’s book, The Razor, or are otherwise a fan of action packed, hard science fiction, you definitely don’t want to miss this. Mitchell has provided the following interview, discussing the project in depth, but first, check out the first episode, then go back the production of future episodes here.

Emily Mah: As a science fiction author, your novel Valley of Fires concluded the Conquered Earth series (and was awarded best science fiction novel of 2015 by the RT Book Review), which included Midnight City and The Severed Tower. Last November you had The Razor (picked by Amazon as one of the best Sci-Fi books of 2018). With Derelict, you’re exploring a whole new medium: narrative podcasts. Why turn to podcasting?

J. Barton Mitchell: I actually started on the film side of things, my first success was as a screenwriter, I came to fiction later on. As a result, I tend to think cinematically, even when writing books. The narrative podcast medium was kind of a natural fit because it’s sort of cinematic without visuals (odd as that sounds). It’s, basically, like you’re listening to a movie. The format also lets you do projects that would be completely impossible from a budget standpoint if they were in film or TV. Derelict would be over a $100 million dollar budget as a movie…but, as a podcast, I can make it in my basement, and it’s almost just as visceral and engaging. I think that’s really exciting. The other thing is that, for me, the best kind of storytelling is where the audience is allowed to participate in the storytelling process. In other words, they get to fill in the blanks with their imagination. The audio format allows for that in a major way, because (like a novel) it’s sans imagery. The audience has to imagine the visuals themselves. I think that’s really exciting too.

Emily Mah: So, no spoilers, but what’s Derelict about and why should I tune in?

Read More »


Goth Chick News Interviews Thomas Morrissey, Author of Supernatural Thriller, Faustus Resurrectus

Thursday, August 8th, 2019 | Posted by Sue Granquist

Faustus Resurrectus-small

Sometimes a martini is more than just a martini.

Such was the case when on a recent visit to NYC, dinner in a small Italian restaurant began with a drink at the bar and a chance encounter with mixologist extraordinaire Thomas Morrissey. Turns out Thomas’ talents go far beyond creating delectable adult libations. Much to my utter delight, I learned he is also the author of a rather fabulous piece of supernatural fiction entitled Faustus Resurrectus.

The cosmic alignment couldn’t have been more perfect. Me, having a martini and falling into conversation with a man who writes scary stories. Introducing him to all of you was a no-brainer.

Before I do, I’ll let him describe a bit about Faustus Resurrectus.

Read More »


Torg Eternity: The Aysle Sourcebook Interview

Tuesday, July 9th, 2019 | Posted by Matthew David Surridge

Torg EternityAbout a year ago I reviewed Torg Eternity, the reboot from Ulisses Spiele of the Torg tabletop role-playing game. I loved the original, one of the most wildly imaginative settings I’ve ever seen, and found the new version kept the best parts of the old Torg while making the mechanics smoother (I wrote up a session here). The game imagines our world attacked by other realities, each based on a different genre of fiction, which invade by making parts of our world operate according to their rules — increasing or decreasing the level of technology, adding magic or psionics or manifestations of the gods, and subtly encouraging people to behave in ways appropriate to their genre.

Now dinosaurs wander the jungles and mysterious ruins of the North American coasts. A cyberpunk theocracy’s taken over France. India faces colonial gothic horror. Splatterpunk technodemons in Russia have spawned a wasteland north of Moscow haunted by scavengers and monstrosity. East Asia sees zombies and bleeding-edge technology enveloped in espionage schemes. A maniacal pulp-era supervillain’s launched a New Nile Empire based in Egypt, opposed by masked Mystery Men. And in England and Scandinavia, wizards and elves and dragons are caught in a war between Light and Dark.

In the last year, two wildly successful Kickstarter campaigns have launched sourcebooks covering specific realms: first the lost-world realm of the Living Land, then the pulp reality of the Nile Empire. Now a third campaign has begun, for the sourcebook covering the fantasy realm of Aysle. I interviewed the Torg Eternity design team about the new book, how it approaches the fantasy genre, and what gamers can expect.

Read More »


  Earlier Entries »

This site © 2020 by New Epoch Press. All rights reserved.