A to Z Review: “Tongtong’s Summer,” by Xia Jia

A to Z Review: “Tongtong’s Summer,” by Xia Jia

A to Z Reviews

The letter X provides us with our only duplicate author of the year, with a second story by Xia Jia, which, it should be noted, is the pen name used by Wang Yao. As with last week’s story, “A Hundred Ghosts Parade Tonight,” Xia’s story “Tongtong’s Summer” also appears in Ken Liu’s anthology Invisible Planets.  It was originally published in Chinese in 2014 in ZUI Novel and later that year was translated by Ken Liu for the Neil Clarke edited anthology Upgraded.

“Tongtong’s Summer” is a very different story than “A Hundred Ghosts Parade Tonight.” While the other was a ghost tale that draws upon Chinese mythology, “Tongtong’s Summer” is a science fiction story about the impact of technology on individuals, particularly the aging.

 

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Goth Chick News: The Dead of Winter by Sarah Clegg is the Perfect December Read

Goth Chick News: The Dead of Winter by Sarah Clegg is the Perfect December Read

One of my earliest holiday memories is watching Reginald Owen in the 1938 black and white classic A Christmas Carol on the local Chicago channel, at 6pm on Christmas Eve. It was (and still is) one of my favorite traditions, and to my young self, it felt patently unfair that you had to be a grouchy old man to be visited by ghosts on Christmas – well those first few, at least.

Being of first-generation Swedish descent, the stories that were told at my family gatherings in the cold of winter always had a bit of darkness about them. I remember Grandma telling me about the Julbock (the Yule Goat) who kept an eye on me for Kris Kringle. She had a large one made from straw which she moved around her house like an Elf on the Shelf, and which today is the holiday centerpiece on my own dining room table. To the Swedes, the Yule Goat represented the thin boundary between life and death during the long, dark nights of winter.

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Play’s the Thing: Playground by Richard Powers

Play’s the Thing: Playground by Richard Powers

Playground (W. W. Norton & Company, September 24, 2024)

The ocean covers approximately 70% of Earth’s surface. It’s the largest livable space on our planet, and there’s more life there than anywhere else on Earth…Despite its importance, the majority of our ocean is largely unknown…Scientists estimate there may be between 700,000 and 1 million species in the ocean (mostly animals and excluding most microorganisms, of which there are millions). Roughly two-thirds of these species, possibly more, have yet to be discovered or officially described.

NOAA Ocean Exploration

The capacity to play began evolving millions of years ago; it appears to exist in animals dating back 500 million years.  As evolution created ever more complex animals, play capabilities expanded too; humans are the most complex and the most playful of all species.

The National Institute for Play

In The Overstory, Richard Powers depicted the concentric connections of the world’s forests and the human tampering with, if you’ll pardon the pun, “roots” of the natural world.  In his latest novel, Playground, Powers explores the interrelations among life below and above the sea,  as well as the effects of AI on both. But the overstory, if you will, is about the importance and effects of play.

The titular playground is actually several playgrounds and types of play. Rafi Young, a Black scholarship kid, and Todd Keane, a white nepo baby, first meet at a prestigious Chicago high school, bonding first over chess and then over Go, an ancient Chinese board game of strategy played with stones.

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Five Things to Try When You Hit Writer’s Block

Five Things to Try When You Hit Writer’s Block

Image by Lukas Bieri from Pixabay

Good afterevenmorn, Readers!

Well, I was struggling with what to write about in this week’s blog post. I was going to rave about a new C-Drama I just finished watching, but I figure you’re probably tired of that (though, if you don’t mind subtitles, please check out Arsenal Military Academy. It was extremely good; and unusual for me as a viewer because it involves a region of the world (China) at a time we rarely get to learn about unless you’re embarking on higher education about that particular subject (1930s). Highly recommend). That being the case, I’m going to share a few things I do whenever I feel like I’m struggling with writer’s block (which is rarely a block, and really more of a tell from my subconscious that I’m not on the right track). So here we go, my list of five things to do when experiencing writer’s block.

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Gary Gygax’s 17 Steps to Role-Playing Mastery (Steps 6 to 10)

Gary Gygax’s 17 Steps to Role-Playing Mastery (Steps 6 to 10)

So, if you are reading this post right now (and you’d have to be, to see these words), this is Part Two of a look at Gary Gygax’ 17 Steps to Role-Playing Mastery. It would make sense to go read Part One, before reading this. Like, a LOT of sense. But if you’re here and you’re determined to plow ahead, below is the first part of the intro to last week’s post, so you understand the deal. Then you can move right on to Step Six.

Though you really should go back and read Part One afterwards. There’s more to come next week.

My Dungeons and Dragon s roots don’t go back to the very beginning, but I didn’t miss it by much. I remember going to our Friendly Local Gaming Store with my buddy. He would buy a shiny TSR module and I would get a cool Judges Guild supplement.

And I remember how D&D was the center of the RPG world in those pre-PC/video game playing days. And Gary Gygax was IT. It all centered around him. So, I read with interest a book that he put out in 1987, less than twelve months after he had severed all ties with TSR.

Role Playing Mastery is his very serious look at RPGing. He included the 17 steps he identified to becoming a Role Playing Master.

If you’re reading this post, you probably know that Gary Gygax and Dave Arneson co-created Dungeons and Dragons circa 1973-1974. Unfortunately, it was not a long-lasting partnership and lawsuits would ensue. While both were instrumental in creating D&D, it is Gygax who is remembered as the Father of Role Playing.

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A Game of Kings and Things:TSR’s Divine Right

A Game of Kings and Things:TSR’s Divine Right

original box cover - Ghost Riders of Khos descending on forces of MuetarIn the summer of 1981, my friend Alex R. had moved into a big, new house not far from the Staten Island neighborhood where most of my other friends lived. As his parents were rarely home and summer was beginning, we spent all our days and most nights there, watching movies and playing D&D. Things changed significantly when George K. showed up one day with a copy of TSR’s fantasy wargame, Divine Right.

Designed by brothers Glenn and Kenneth Rahman, it’s from the time just before D&D had fully exploded into some approaching mass popularity and TSR was still connected to its board and wargaming roots. The Rahmans developed Divine Right from an earlier, unpublished game of theirs called Your Excellency. There were earlier fantasy wargames, White Bear and Red Moon and Elric from Chaosium and Swords and Sorcery from SPI, but for whatever reason, this is the one we encountered first and immediately fell in love with.

That first summer, we became obsessed with Divine Right. We’d start playing by noon and usually finish around dinner time. Half the days we ended up back at Alex’s for a second round. By the end of the summer, we started doing what I’ve since discovered lots of players did and made up our own house rules and new counters. We never actually put any of them into play for all sorts of reasons (primarily laziness, though), but we kept playing the game regularly for about a decade. Only when careers and families put an end to our gaming days did Divine Right get boxed up and tucked away in a cabinet in my basement.

These days, about once a year, I manage to get in a game with my friend Jim D. and his sons up in Connecticut. I am happy to report that a recent game reassured me, that even while I got murderized by Jim’s oldest son, I still play with the same take-no-prisoner approach and went down swinging. This is a game where victory is determined solely by one’s martial success, with points being awarded for sacking cities and capturing or killing monarchs.

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Jumping the Shark, Part I

Jumping the Shark, Part I

So, here we go. A new watch-a-thon, this one based on a handful of the 500+ shark movies that I haven’t seen (or gave up on). I’m not holding out much hope for these — shark movies are, on the whole, awful, but I know for a fact that some of these are among the worst films ever made. This 20-film marathon is me just trying to understand why they get made, bought and streamed.

Apex Predators (2021) Prime

What kind of shark? Stock footage and a rubber dorsal fin.

How deep is the plot? There is no plot.

Anyone famous get eaten? No

Let me preface this by saying I have a lot of respect for anyone who tries to make a feature film (having tried myself), however, I have not one ounce of respect for Dustin Ferguson, who wrote, directed and edited this utter shit show.

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A to Z: “A Hundred Ghosts Parade Tonight,” by Xia Jia

A to Z: “A Hundred Ghosts Parade Tonight,” by Xia Jia

A to Z ReviewsKen Liu. Liu also translated Xia Jia’s story “A Hundred Ghosts Parade Tonight” for Clarkesworld, and then reprinted it in the anthology of Chinese science fiction Invisible Planets.

Xia describes Ghost Street as a long, narrow ribbon of a street and the home to numerous ghosts as well as one living person. The ghosts, which are departed souls residing in mechanical bodies, represent all ages of China’s history and living in an almost carnival like atmosphere. They also have a need to interact with living humans, which is where Ning, the living narrator comes in.

Ning has a relationship with most of the ghosts, but most especially Xiao Qian, who was mother to several children in her previous life and who have provided him with everything he has needed since he was orphaned. At the same time, Ning allows the daily pageantry of Ghost Street to take place.

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Goth Chick News: And That’s a Wrap on Spooky Season 2024

Goth Chick News: And That’s a Wrap on Spooky Season 2024

Since 2012 Black Gate Photog Chris Z and I have closed out spooky season with the Days of the Dead convention in November. For the past twelve years an O’Hare airport hotel has played host to the DotD, a horror and pop culture convention with annual stops in Atlanta, Las Vegas, Indianapolis, and Phoenix, wrapping up its tour in Chicago (where it also stops in March).

Between the incredible array of vendors, the dedicated and detailed cosplayers, and the somewhat inexplicably long line for a photo with the cast of the Terrifier films, it was once again a weekend where the spooky and spectacular collided in the best way possible.

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G.W. Thomas on Fred Saberhagen’s Berserkers

G.W. Thomas on Fred Saberhagen’s Berserkers

Three collections in Fred Saberhagen’s Berserker Saga: Berserker, Brother Assassin, and The Ultimate Enemy
(Ace Books, September 1978, December 1978, and September 1979). Covers: Boris Vallejo and Michael Whelan

Ace SF blogger G.W. Thomas, working atop a demon-haunted tower in Alberta, has been digging deep into a lot of my favorite old SF paperbacks, including C. L. Moore & Henry Kuttner’s Earth’s Last Citadel, Murray Leinster’s Get Off My World!, and Space Operas You May Have Missed.

But I think my favorite recent piece was his two-part series on a writer who’s largely forgotten today: Fred Saberhagen, author of The Book of Swords, Empire of the East, and The Dracula Tape, and his most enduring creation: the galaxy-roving Berserkers. which appeared in some seventeen volumes.

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