Sean T. M. Stiennon reviews Game of Cages
Game of Cages
By Harry Connolly
Del Rey (352 pages, mass market first edition August 2010, $7.99)
The opening line of Game of Cages, the chronologically third volume in the Twenty Palaces series, is:
“It was three days before Christmas, and I was not in prison.”
How’s that for a back story in a sentence? The truth, Ray Lily thinks, is that he should be in prison, given the actions he took during his battles with supernatural evil in Pacific-coast hamlet Hammer Bay. Ray broke into homes, burned down a brothel, and had a hand in the deaths of several people.
But one of the spells carved into his flesh by Annalise’s magic is the twisted path. His face is difficult to recall, his fingerprints no longer match the ones on file, and his DNA tests are inconclusive. And so, months after the Hammer Bay incident, he’s a free man, preparing to celebrate his first Christmas since leaving prison.
But the Twenty Palaces society has other plans for him. On that night three days before Christmas, a woman named Catherine finds him at the grocery store. She’s an informer and scout for the society, and collects Ray to help her investigate a rumored auction of a captured magical predator scheduled to take place at an isolated mansion high up in the Cascade Range.
But by the time they arrive, the auction is already over, and the predator has escaped from its buyer, leaving behind a strange plastic cage, an overturned semi-truck, and a trail of circular footprints that suddenly vanish in the snow. Ray and Catherine must race to find the creature before it settles into a feeding ground, and before any of the auction’s other participants find and claim it for their own purposes.