Vintage Treasures: The Beast with Five Fingers by W.F. Harvey
Two weeks ago, I mentioned The Power of Darkness: Tales of Terror, by Edith Nesbit, a volume in the Wordsworth Tales of Mystery And The Supernatural (or, as we prefer to call it, TOMAToS).
I first discovered Wordsworth’s excellent Tales of Mystery And The Supernatural line, believe it or not, wandering the floor at the Windy City Pulp and Paperback show in Chicago with fellow pulp aficionados Howard Andrew Jones and John C. Hocking. We’d just passed a dealer selling omnibus collections of Ki-Gor reprints — which heartily tempted Howard, let me tell you — when Hocking became distracted by a thick volume on display amidst a vast sea of books: The Beast With Five Fingers, by W.F. Harvey.
I’d never heard of Harvey, although he’s fairly well-known in pulp circles for the short story that became The Beast With Five Fingers, a 1946 creeping-hand horror flick starring Peter Lorre. Hocking’s excitement had nothing to do with the cover story however, and everything to do with “The Clock,” which he described as one of the finest horror stories ever written. That was enough for me, and I took home a copy.
Hocking is not alone in his admiration. In Gahan Wilson’s anthology Favorite Tales of Horror, which includes “The Clock,” Wilson famously wrote:
I think that for sheer menace this is the most powerful story I have ever read, though exactly what it is that is menacing, and exactly what it is menacing to do are entirely mysterious.
I’m happy to say that the story lives up to its reputation. It’s a tiny marvel, splendidly written, about a mysterious and macabre encounter in an abandoned home. Or is it? Like much of the best gothic fiction, exactly what happened is open to interpretation.
But there’s more to The Beast with Five Fingers than just “The Clock” — much more — and I’m happy to say I’ve been enjoying the entire book. (If you’re not the patient sort, however, the complete text of “The Clock” is available online.)


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I didn’t know it at the time, but back when I was ten and surfing through horrendous Tarzan movies on rainy Saturday afternoons, The Horseman On the Roof (Le Hussard Sure le Toit, 1995) was the film I was actually hoping to see. Not that I would have understood much of what was going on, but the kinetic energy of it –– the film’s unswerving certainty that these events matter –– would have transported me right out of my seat.

Once upon a time, I had the crazy idea that if a book was good, it would stay in print. I also figured that a “best-of” volume would probably have all the good stories from an author, and I was actually naive enough to think that if a work by a favorite author was out of print, it probably wasn’t as good as the work that was still on shelves.


There’s an amazing Kickstarter running at the moment. If you’re a fan of world-building, if you want to check out a world that’s been built over more than 40 years of group endeavour, with deep myths, histories, and cultures, one of the most compelling worlds in fantasy and certainly in fantasy roleplaying, you may want to
Glorantha owes a lot to Joseph Campbell, too. The “hero path” is an integral part of the world – how its inhabitants relate to the very real (and often mercurial) gods which surround them, and how heroes can penetrate the timeless realms of the gods and return with treasures physical and mystical. If, like me, you’re interested in the transcendent aspects of the stories we tell one another, Glorantha is a compelling world.
Over the past few years, Jeff Richard has been working on a book which looks like it will set a new standard in RPG supplements – a guide to the whole world of Glorantha itself. It’s a massive undertaking – an encyclopaedic opus detailing the places and cultures of a whole fantasy world, in exquisite detail. It’s been attempted twice before – once in the 1980s and once a decade ago – but in relatively abbreviated form. The new Guide to Glorantha is anything but abbreviated: it comes in at a whopping 400 pages of 10″ x 12″ book, detailing the geography, history, and cosmology of Glorantha, its cultures and races, as well as two continents, two subcontinents, and multiple archipelagos, plus a massive atlas filled with highly detailed and gorgeous maps – over 64 pages worth at the last count. The Guide to Glorantha is system agnostic – it doesn’t contain any games mechanics content, it’s pure setting detail, so you can use it with any game ruleset, or just read it for the pure pleasure of it. The Kickstarter has been running for a little over a week, and already has blown through its initial target. As a result, the initial scope of the project has expanded hugely, so that we’re now getting more regions detailed, more maps added, and an entire new “Companion” to the guide detailing things like the geography of the mythic regions of Glorantha, plus monographs by key industry writers. For those of us who’ve been playing quests into the realms of myth, this is nothing short of breathtaking in its ambition.