A Date with the Scorpion: The Adventures of Captain Marvel, Chapter Seven: Human Targets

A Date with the Scorpion: The Adventures of Captain Marvel, Chapter Seven: Human Targets

human targets lobby cardOkay boys and girls, settle down. Before watching newsreel footage of Winston Churchill walking through the ruins of London or thrilling to the terrifying spectacle of Lon Chaney Jr. changing into a human Scottish Terrier in The Wolf Man, let’s Join Billy, Betty, the Scorpion, and the rest for this week’s chapter of The Adventures of Captain Marvel, “Human Targets.”

We begin with two terse title cards that will bring everyone up to date. “The Scorpion — Tricks Bentley and Fisher into revealing the hiding place of their lenses.” “Captain Marvel — Saves Bentley’s lens and hurries to Fisher’s estate.” Now speak the wizard’s name and let his arcane arts give you powers so great that you need never fear for your lunch money again!

In a flashback to last week’s episode, we see Captain Marvel arrive at Fisher’s “estate” (to me it just looks like a big house that needs painting and must be hard to heat) and break down the door as the Scorpion hides behind the drapes. When he grabs the lens, the World’s Mightiest Mortal is knocked out by Fisher’s electrical protection apparatus. He drops to the floor, joining the unconscious Whitey and the dead Fisher.

The Scorpion pries the lens out of Captain Marvel’s hand and hightails it out of there. (Only the most cynical child would say that the fabulous artifact of the lost Scorpion Dynasty looks like a painted wooden dowel with shiny stickers stuck on each end.)

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Ancient Worlds: If Your Family Tree Doesn’t Branch…

Ancient Worlds: If Your Family Tree Doesn’t Branch…

circe-animals
This woman leads a good life.

It has been a frustrating few weeks around here.

What I want to do is spend the time not tied up in other obligations writing or working in the garden. What I’ve gotten over the last month is a seemingly endless series of storms (not common in Wisconsin in June; we go more for blizzards than twisters up here), obligations, shenanigans and chaos, and just when I think I’ve got twenty minutes to myself, a minor family crisis pops up.

Which makes this week’s topic – Medea’s visit to Circe – feel particularly apt.

Bear with me, that’s not as brutal a segue as it initially seems.

When we left off our discussion of the Argonautica, Medea had made the startling decision to murder her brother. Well, technically, Jason murdered him, but Jason isn’t the brains of anyone’s operation.

Jason couldn’t find the brains of the operation.

Jason is dumber than a box of hair.

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True North

True North

cns77The hobby of tabletop roleplaying games was born in the American Midwest, but very quickly spread beyond the wargames clubs of Wisconsin and Minnesota. Forty years after the publication of Dungeons & Dragons, RPGs are played and enjoyed throughout the world. Many countries outside the United States can rightly boast of their own roleplaying games and designers, some of which, such as Britain’s Warhammer games, have arguably proved as influential as D&D. Since today is Canada Day, I thought it fitting to post a short tribute to two Canadian roleplaying game designers whose work, while perhaps not as widely known as that of Arneson and Gygax, is nevertheless worthy of note, particularly by those of us who have come to appreciate and indeed prefer what has come to be called “old school” gaming.

As everyone interested in such things knows by now, Dungeons & Dragons first appeared in 1974. The originality of its concept inspired others to create similar games of their own, the first being Ken St. Andre’s Tunnels & Trolls, published in 1975. Many more followed, including Chivalry & Sorcery, written by two wargamers at the University of Alberta, Edward E. Simbalist and Wilfried K. Backhaus. C&S was published by Fantasy Games Unlimited in 1977 and owes its existence to some questions Simbalist and Backhaus asked after playing D&D, as they explain at the start of the rulebook:

Chivalry & Sorcery began innocently enough with a discussion about the vacuum that our characters seemed to be living in between dungeon and wilderness campaigns. In the Fantasy Wargames Society of the University of Alberta a degree of dissatisfaction emerged over the limited goals that were available to our characters. The solution was to develop an all-encompassing campaign game in which dungeon and wilderness adventures were just a small part of the action.

Initially called Chevalier, Simbalist admitted in an interview that Chivalry & Sorcery was “a D&D clone in some respects.” The pair even intended to pitch the game to TSR for publication, but chose instead to work with FGU. Chevalier “contain[ed] all of the seeds that would soon spring forth as Chivalry & Sorcery,” which Simbalist believed was “a dramatic departure from the slash and hack approach to RPG that existed in those early days.”

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Rat Queens, Volume 1: Sass and Sorcery

Rat Queens, Volume 1: Sass and Sorcery

rat-queens-vol-01-releasesI’ve seen this title compared to Buffy the Vampire Slayer, Tank Girl, and Lord of the Rings. But honestly, it seems to be nothing more or less than a homage to Dungeons & Dragons. Not the novels or the cartoon show or the (ugh!) movie. It’s a homage to the game we played, complete with fighter/magic-user/thief/cleric four-member parties, healing spells as plentiful as aspirin, random monster encounters, and characters who talk more like a group of suburban teenagers than mercenaries in a pseudo-mideval age.

The Rat Queens are a team of four adventurers. Violet is a dwarven fighter who worries a bit too much about her image. Hannah is an elven mage whose necromancer parents occasionally nag her on a scrying device that looks suspiciously similar to a cell phone. Dee is a human, an atheist, and a cleric (because nobody cares who you pray to, as long as your healing spells still work). Betty is a smidgen (because the Tolkien estate owns the term “hobbit” and the Dungeons & Dragons estate probably laid some claim to their alternative term “halfling”) thief who sounds just like someone whose diet consists of drugs and candy. Together, they kill monsters for money, then spend that money on alcohol and drugs (which gets them into more trouble than the monster killing).

The story opens with the Rat Queens (and four other four-member adventuring teams) being arrested for wrecking the city of Palisade on a drunken bender. To avoid a stint in the dungeon, they are each given a quest. On their way to murder a pack of goblins, the Rat Queens are waylaid by an assassin, then a troll. When they fail to find any goblins in the area, they realize that they’ve been set up. Returning to Palisade, the Queens discover that the other teams were similarly ambushed and many of them are dead. What follows are more fights with assassins, a troll army, and the mystery of who hired the assassins to kill the adventurers. Many people die and the survivors get totally wrecked at a party.

Rat Queens is a fairly new series (only six issues out so far), with the first five issues already collected in a trade paperback titled, Sass and Sorcery. The stories in these issues start with fairly conventional fantasy plots, then twist them into bizarre new shapes. There is a lot of profanity, a lot of drinking, and some drug use, so it’s not an all ages book by any stretch of the imagination, but well worth its low introductory price ($9.99) for anyone who grew up playing Dungeons & Dragons. If you’re looking for a comparison, instead of Lord of the Rings meets Bridesmaids, how about Knights of the Dinner Table meets Fear & Loathing in Las Vegas?

Rat Queens, Volume 1: Sass and Sorcery is written by Kurtis J Wiebe, illustrated by Roc Upchurch, and available in both print and digital formats. Find out more about this series (including preview pages and where to order a copy) at Image Comics.

Changa’s Safari: Volume 2 by Milton Davis

Changa’s Safari: Volume 2 by Milton Davis

oie_122213ZGX0sjXjI read fantasy — and swords & sorcery in particular — because it’s fun. Like most middle-class Americans I lead a very safe life, which I’m very happy about, but from which I sometimes like to take a break. Occasionally I need to hear the whoosh of a sword just missing Conan’s head, to peer down into the dark alleys of Tai-tastigon from the rooftops of strange gods’ temples, to smell the fires of Granbretan’s vile sorceries. Sometimes I need to get out of my content, comfortable place and journey to places unknown and fantastic.

Milton Davis, sword & soul maven, delivers exactly that kind of trip in Changa’s Safari: Volume 2 (2012). The story of swashbuckling merchant Changa Diop traveling the 14th century Indian Ocean, it continues the adventures of Changa’s Safari: Volume 1 (2010), which was reviewed by Charles “Imaro” Saunders on Black Gate several years ago.

Once a prince of the Bakongo, Changa was sold into slavery when his father was killed by the sorceror Usenge. He was rescued from the slave-fighting pits of Mogadishu by a kindly merchant. His rescuer, Belay, taught him how to be a trader and eventually made him his heir.

Vol. 1 tells of the arrival of a great Chinese fleet off the East Africa coast and Changa’s journey alongside it back to China with his own fleet. There he confronts — boldly and with plenty of sword flourishing and magic — all manner of things you’d hope to meet in this kind of story: evil demigoddesses, pirates, conniving courtiers, and a Mongol horde. You know, the good stuff.

Volume 2 picks up a short time after Changa and his ships have left China for home. Home is Sofala, once a prosperous port in present-day Mozambique. It’s a long way from the Straits of Malacca (where the book opens with a tremendous multi-ship battle against Sangir pirates) to Sofala, which leaves a lot of room for adventure.

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Black Gate Online Fiction: “Seven Against Hell” by Janet Morris and Chris Morris

Black Gate Online Fiction: “Seven Against Hell” by Janet Morris and Chris Morris

Poets in Hell-smallBlack Gate is very pleased to offer our readers the complete short story “Seven Against Hell” by Janet Morris and Chris Morris, an exclusive sample from the new collection Poets in Hell.

In hell, souls sometimes roam diverse underworlds, straying from their native realms. The ancient Old Dead have many judges and gods of hell; the New Dead have few. In hell, if you die you are reborn on the Undertaker’s table, perhaps old or young, forgetful or deformed, to sin more and hunt the manifold hells for relief from damnation. Few find it. Among the teeming damned of hell are all who ever broke even one of the 613 Commandments, from every culture of humanity, whether they knew the rules or harbored faith or not. If you lived, you sinned, you died — and ended here, a soul in torment. Hell is never fair.

Diomedes and six of his fellow Argives come up from Erebos in Hades’, summoned to a meeting in dissolute New Hell City where the modern dead hold sway and a poetry festival is under way. This summons is from a friend of old, one he can’t refuse, who needs a favor. Even in perdition, a hero must answer a call to duty….

Janet Morris and Chris Morris have edited 17 volumes of the highly acclaimed Heroes in Hell anthology series. In his Black Gate review Joe Bonadonna said the latest volume, Poets in Hell, has “A little something for everyone: heroic fantasy and sword & sorcery, thrillers, horror, romance, touches of science fiction and steampunk – they’re all here.”

The complete catalog of Black Gate Online Fiction, including stories by David C.  Smith, Jon Sprunk, Tara Cardinal and Alex Bledsoe, E.E. Knight, Vaughn Heppner, Howard Andrew Jones, John C. Hocking, Michael Shea, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, C.S.E. Cooney, and many others, is here.

Poets in Hell was published by Perseid Press on June 11, 2014. It is 410 pages, priced at $19.99 in trade paperback and $6.66 (yes, $6.66) for the digital version. Learn more here.

Read the complete short story “Seven Against Hell” here.

New Treasures: Shield and Crocus by Michael R. Underwood

New Treasures: Shield and Crocus by Michael R. Underwood

Shield and Crocus-smallI used to tell folks submitting to Black Gate that the easiest way to grab my attention was with a unique setting. Writers — especially beginning writers — make greats efforts to impress with prose and plot, but very few seem to have the ability to imagine some place other than Middle Earth or a tavern in a D&D game.

It’s the same when I’m choosing a new novel. It’s the ones with the most imaginative settings that really win me over. And Michael R. Underwood’s Shield and Crocus — set in a city built on the bones of a fallen giant, ruled by five criminal tyrants — has by far the most intriguing setting I’ve come across this year.

The city of Audec-Hal sits among the bones of a Titan. For decades it has suffered under the dominance of five tyrants, all with their own agendas. Their infighting is nothing, though, compared to the mysterious “Spark-storms” that alternate between razing the land and bestowing the citizens with wild, unpredictable abilities. It was one of these storms that gave First Sentinel, leader of the revolutionaries known as the Shields of Audec-Hal, power to control the emotional connections between people — a power that cost him the love of his life.

Now, with nothing left to lose, First Sentinel and the Shields are the only resistance against the city’s overlords as they strive to free themselves from the clutches of evil. The only thing they have going for them is that the crime lords are fighting each other as well — that is, until the tyrants agree to a summit that will permanently divide the city and cement their rule of Audec-Hal.

It’s one thing to take a stand against oppression, but with the odds stacked against the Shields, it’s another thing to actually triumph.

In this stunning, original tale of magic and revolution, Michael R. Underwood creates a cityscape that rivals Ambergris and New Crobuzon in its depth and populates it with heroes and villains that will stay with you forever.

Michael R. Underwood is the author of Geekomancy and Celebromancy. I was much impressed with his reading at Wiscon 2012. He was also the North American Sales Manager for Angry Robot Books (in which capacity he’s sold me a book or two.)

Shield and Crocus was published by 47North on June 10, 2014. It is 416 pages, priced at $14.95 in trade paperback and just $4.99 for the digital edition.

The Public Life of Sherlock Holmes: The Crimes Club

The Public Life of Sherlock Holmes: The Crimes Club

CrimesClub_DoyleHoudini
Doyle with Harry Houdini

Violette Malan wrote a post about Isaac Asimov’s Black Widower mysteries. These were stories about a group of men, members of a private club, who met monthly and tried to solve a guest’s mystery.

The Black Widowers were based on a real-life group that Asimov was a member of, The Trap Door Spiders. Founded by science-fiction author Fletcher Pratt, I believe that the roots go even deeper and can be traced back to Sir Arthur Conan Doyle.

Name That Crime – In December of 1903, six men met for lunch at the Carlton Club in London. That meal was the genesis for the formation the following year of Our Society, better known as The Crimes Club. The founding members, including Doyle, met at London’s Grand Central Hotel on July 17, 1904 for a dinner.

The Crimes Club would meet three or four times annually on a Sunday evening. After dinner, a member and/or a guest would give a talk about a celebrated crime, recent or historical, and the members would discuss and debate it, likely over drinks and cigars. Often, lawyers who had been involved in the case would provide inside information.

Doyle was pleased with the opportunity to hear what had happened to persons in the famous cases, as well as to see trial exhibits and even handle actual evidence.

Such items included strychnine pills found on convicted poisoner Dr. Thomas Neill Cream when he was arrested and bones from the right arm of the Radcliffe Highway Murderer, John Williams.

Williams’s burial site had been dug up when a water main was being laid in 1910. Club member George Sims saw a unique opportunity and grabbed the bones!

And of course, they talked about Saucy Jack: Jack the Ripper!

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Medea

Medea

MedeaLately in this space I seem to be writing a lot, one way or another, about worldbuilding. As it happens, I also read a book not long ago which both imagines a detailed science-fictional world and determinedly lifts the curtain on the group act of creation that generated the world. The book is Medea: Harlan’s World, and there are some interesting things to take away from it — not just ideas about worldbuilding, either.

Medea is in the lineage of shared-world books, though Ellison, who has expressed disdain for shared worlds, would likely dispute that; at any rate, it was originally conceived in 1975, but not published as a whole until 1985, so was imagined before Thieves’ World or Wild Cards or Liavek, before the articulation of the ‘shared world’ as a specific kind of endeavour. Perhaps ironically, Medea would spawn a kind of conceptual sequel, Murasaki, edited by Robert Silverberg, one of the participants in the Medea collaboration. Medea‘s an anthology of stories by different writers, all set on what is notionally the same science-fictional planet. Many of the individual stories were highly praised. Ellison’s “With Virgil Oddum at the East Pole” was selected for inclusion in The 1986 Annual World’s Best SF; Larry Niven’s “Flare Time” placed ninth in that year’s Locus poll for best novella; Frederik Pohl’s “Swanilda’s Song” placed fourth in the novelette category; Poul Anderson’s “Hunter’s Moon” won the Hugo Award for Best Novelette. Whether they work well together is in the eye of the beholder.

It doesn’t much read like the typical shared-world anthology. Ellison’s quite specific about that in his introduction, where he describes an editorial process that gladly welcomed individual takes on the basic concepts of the fictional world, even encouraging contradictions between stories: “Not only do I admit to the contradictions in these yarns, I champion them!” It probably does help give the book an idiosyncrasy unlike many shared worlds; the problem, I found, was that the individual stories were of varying quality (as one would expect of an anthology), none were really excellent, and they didn’t seem collectively to create a real unity out of the book. Then again, I also thought Medea as a whole was well worth reading for the extensive look at the creative process behind the making of the fictional world, and indeed for the look it gives us at a specifically science-fictional kind of creativity.

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Future Treasures: Sword of the Bright Lady by M.C. Planck

Future Treasures: Sword of the Bright Lady by M.C. Planck

sword-of-the-bright-lady-mc-planck-smallM.C. Planck is the author of The Kassa Gambit, an SF novel released in hardcover by Tor last year. For his second novel, he turns to fantasy, with the tale of a mechanical engineer transported to a world in midst of an eternal war.

Christopher Sinclair goes out for a walk on a mild Arizona evening and never comes back. He stumbles into a freezing winter under an impossible night sky, where magic is real — but bought at a terrible price.

A misplaced act of decency lands him in a brawl with an arrogant nobleman and puts him under a death sentence. In desperation he agrees to be drafted into an eternal war, serving as a priest of the Bright Lady, Goddess of Healing. But when Marcius, god of war, offers the only hope of a way home to his wife, Christopher pledges to him instead, plunging the church into turmoil and setting him on a path of violence and notoriety.

To win enough power to open a path home, this mild-mannered mechanical engineer must survive duelists, assassins, and the never-ending threat of monsters, with only his makeshift technology to compete with swords and magic.

But the gods and demons have other plans. Christopher’s fate will save the world… or destroy it.

Sword of the Bright Lady is the first novel of World of Prime. The conceit of a contemporary hero transported into a fantasy world isn’t used as much as it used to be — obvious examples are John Carter of Mars, The Chronicles of Thomas Covenant, and Joel Rosenberg’s Guardians of the Flame novels — but I still find it an interesting one.

Sword of the Bright Lady will be published by Pyr Books on September 9, 2014. It is 440 pages, priced at $18 in trade paperback and $11.99 for the digital edition.