Dark Comedy, Retro-futurism and a Bucket Load of Charm: Why Fallout 3 is a Bloody Good Game

Dark Comedy, Retro-futurism and a Bucket Load of Charm: Why Fallout 3 is a Bloody Good Game

Fallout_3I’m willing to bet that, at some point in your childhood, you wanted to be Mad Max, and why not? Mad Max kicks ass: he’s got a shotgun, an Australian accent, a really cool dog, and the most grizzled beard in history: the five o clock shadow. Right then, so take the aesthetics and feel of Mad Max, mix it in with some retro-futurism, a brilliantly realized post-apocalyptic DC, and a bucket load of dark comedy, and you know what you get?

Fallout 3. That’s what you get. And yes, it’s every bit as badass as it sounds.

Now, if I weren’t a rambling, borderline incoherent muppet, I would end this post here and tell you to buy it, but I am a rambling, borderline incoherent muppet, so now I’m going to waste the next 10 minutes of your life telling you why it’s so good.

In fact, no, scratch that, let me go over what’s going on first, give you some context. After slapping the disc in your Xbox or whatever and booting this bad boy up, you’re asked to create your character and call him something stupid (I called mine Moist Pete). From there you live out your childhood in the safe but subjugating arms of Vault 101, one of the underground vaults built before the apocalypse to shelter the world’s best and brightest from the nuclear bombs dropped all over the US by the Chinese. You’ll go through your childhood, getting bullied, going to school and passing your exams and generally having a pretty decent time of things.

Then you wake up one morning to find out that Liam Neeson, your dad, has legged it off out into the wasteland because, according to him, running around an irradiated wasteland and having his legs blown off by an unexploded mine sounds like a lovely way to spend an afternoon. You then find out that everyone in the vault is looking for you too, so, after beating all of your childhood friends to death with a baseball bat and a police baton you go off in search of him, because, let’s face it, a man as smooth as Liam Neeson doesn’t make it through the apocalypse unmolested. He’s gonna need help.

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Elemental Evil Attacks Dungeons & Dragons

Elemental Evil Attacks Dungeons & Dragons

D&D Elemental EvilDungeons & Dragons has transformed itself lately, and that trend continues with the upcoming Elemental Evil storyline set to hit the Forgotten Realms in pen-and-paper, board, and digital formats starting in March and continuing through the summer. In the words of the press release:

Heroes are needed in the Forgotten Realms to discover and defeat secret cults that threaten to annihilate the Sword Coast by harnessing the powers of the elements of fire, water, air, and earth.

Certainly sounds impressive, but before diving into Elemental Evil, let’s quickly review the status of the world’s most iconic fantasy gaming line.

The Road to Now

Back in 2012, Dungeons & Dragons hosted the keynote event at GenCon.  Everyone knew that Dungeons & Dragons was in the process of releasing D&D Next (they were avoiding “5th edition” at that time). Among a lot of experienced gamers, their 4th edition was viewed as a step in the wrong direction. This 2012 keynote was the event where they were going to lay out their strategy for the gaming public. And, I am proud to say, I was there. Since then, I’ve been closely watching the evolution of this process and have been incredibly impressed with what I’ve seen coming out from Wizards of the Coast.

In addition to the fact that they were releasing a new core rule set (which we all knew already), they also announced at this time that Dungeons & Dragons was focusing their entire attention on the Forgotten Realms campaign setting, rather than splitting their attention among a myriad array of different worlds. As the start of this, they released a series of 6 novels from August 2013 through June 2014, each by a different author and depicting how the world-shaking event “The Sundering” (also the name of the book series) was impacting the Forgotten Realms world. The 2013 GenCon keynote coincided with Drizzt Do’Urden’s 25th birthday, and also with the release of the first The Sundering book.

Throughout fall of 2014, after the final Sundering book, Dungeons & Dragons finally began releasing their new set of 5th edition core books. These have been covered fairly extensively at Black Gate. Here are some of the highlights for those interested:

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Vintage Treasures: Strange Cargo by Jeffrey E. Barlough

Vintage Treasures: Strange Cargo by Jeffrey E. Barlough

Strange Cargo Jeffrey E. Barlough-smallI didn’t know quite what to make of Strange Cargo when I received a review copy over a decade ago. The cover grabbed my attention immediately, as did the synopsis, but I didn’t immediately realize it was part of Jeffrey E. Barlough’s ongoing Western Lights series, set in a world where the Ice Age never ended and only a narrow sliver of civilization survives along the Pacific American coastline.

The vast majority of review copies I received a decade ago are already long forgotten. But Barlough’s fame has steadily grown as Western Lights, a delightful series in which Victorian society exists alongside saber-toothed cats and woolly mammoths, continues to attract new readers. Strange Cargo was the third volume, following Dark Sleeper and The House in the High Wood; the most recent are What I Found at Hoole and The Cobbler of Ridingham.

Something wicked this way comes…

Nantle is the destination for the wealthy Cargo family. A mysterious heir has been named in their grandfather’s will — and they have traveled a long way by sea to find him.

Mr. Tim Christmas journeys as part of his apprenticeship, seeking the mechanism behind a strange set of seemingly magical stones. On her twenty-first birthday, Miss Wastefield is given an odd gift, which she keeps locked up in a giant chest at all times — a keeping place from which she receives dire threats. In Nantle, she hopes to find the one man who can rid her of this evil.

It is in this old cathedral city that their paths will converge. And where they will find themselves at the mercy of a mighty and vengeful power.

Strange Cargo was published by Ace Books on August 3, 2004. It is 481 pages, priced at $14.95 in trade paperback. It has never been reprinted and it currently out of print; there is no digital edition. The cover is by Gregory Bridges.

New Treasures: Vacant by Alex Hughes

New Treasures: Vacant by Alex Hughes

Vacant Alex Hughes-smallAlex C. Hughes’s Mindspace Investigations series has now reached Book 4, and I think it’s time I checked them out. The Parkersburg, WV News and Sentinel calls her novels “Science fiction mixed into an almost pulp-noir setting… a great series,” and that’s enough to catch my attention. The books are futuristic murder mysteries set 60 years after devastating Tech Wars nearly destroyed the planet. Adam, an ex-addict kicked out of the Telepath’s Guild, is now working for the police, gradually re-building his shattered reputation with a series of adventures that James Knapp calls “A fun blend of Chinatown and Blade Runner.”

Nothing ruins a romantic evening like a brawl with lowlifes — especially when one of them later turns up dead and my date, Detective Isabella Cherabino, is the #1 suspect. My history with the Atlanta PD on both sides of the law makes me an unreliable witness, so while Cherabino is suspended, I’m paying my bills by taking an FBI gig.

I’ve been hired to play telepathic bodyguard for Tommy, the ten-year-old son of a superior court judge in Savannah presiding over the murder trial of a mob-connected mogul. After an attempt on the kid’s life, the Feds believe he’s been targeted by the businessman’s “associates.”

Turns out, Tommy’s a nascent telepath, so I’m trying to help him get a handle on his Ability. But it doesn’t take a mind reader to see that there’s something going on with this kid’s parents that’s stressing him out more than a death threat…

Vacant was published by Roc Books on December 2, 2014. It is 337 pages, priced at $7.99 in paperback and $6.99 for the digital edition.

Snake Extermination Tips for the Unsuccessful Barbarian Warrior

Snake Extermination Tips for the Unsuccessful Barbarian Warrior

The barbarian plight against snakes is a rarely celebrated, often retold story. From Conan’s eternal plight against snake cults to He-Man’s hissy conquerors of Eternia, there seems to be an infestation of snakes. This mostly highlights how incompetent our brawny brethren are at dealing with scaly slithering psychopaths.

To get the best advice, I called Gary from the Extermination Team in my hometown and then John from Etermin-yay! after Gary hung up on me for the third time. I condensed the conversation with Gary since we chatted for well over an hour, but John’s is pretty much as-is. **

See? This is a problem. A recurring problem, to boot
See? This is a problem. A recurring problem, to boot

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Goth Chick News: M. Night Shyamalan’s Secret Project Revealed

Goth Chick News: M. Night Shyamalan’s Secret Project Revealed

SundowningIt’s been nearly a year since we wrote about M. Night Shyamalan leaking a few cryptic Tweets about his double-secret “micro-budget” film called Sundowning – or at least that was what it was titled on the clapboards.

To clarify, “micro-budget” is the latest, sexier term Hollywood has assigned to “indy” films, or rather films made outside of the studio system and without their financial backing. Then all you have to do it take a quick look back at M. Night’s last few outings to know that making a film inside the studio system is probably not a viable option for him at the moment (see After Earth and The Last Airbender: though personally I had a ton of fun with Devil).

Back in February, 2013 M. Night was sequestered somewhere in snowy Pennsylvania with a paltry crew of ten, cast included. Considering the setting, the title and the fact that some fairly significant horror movies have been filmed on shoestring budgets, we here at Goth Chick News along with our favorite fan boys had our money on a vampire movie.

I mean even a good set of fangs are fairly reasonable cost-wise, and everyone in New England is pasty this time of year anyway…

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Where the Next Generation of Geeks is Coming From

Where the Next Generation of Geeks is Coming From

2015-01-03 14.56.52
…like a 14-year-old’s bedroom writ large

It’s like a 14-year-old’s bedroom writ large: tinkerers hunched over half-built scenery, glue in hand… gaming tables jumbled with battle-broken buildings and fearsomely be-weaponed belligerents, miniature figures poised to charge off their flocked bases and wreak mayhem.

And, it’s full of teenagers.

But it’s also full of adults.

Mostly men, from where teenage leaves off right through to middle age. It is, of course, our local wargaming shop (6sToHit, Edinburgh) and I’m here to deliver a pair of 11-year old gamers — my son Kurtzhau and his best mate Dee M — to a taster game of Bolt Action.

The game’s supervised not by a staff member, as per say Games Workshop, but by a volunteer. This seems an odd way to run a business so I quizz the owner…

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Check Out The Goon in For Want of Whiskey and Blood

Check Out The Goon in For Want of Whiskey and Blood

The Goon For Want of Whiskey and Blood-smallEric Powell’s The Goon is one of the most original — not to mention funniest — comics on the market.

When I was still visiting comic shops regularly it was always on my pull list, right alongside Courtney Crumrin and Atomic Robo. The Goon is the story of a none-too-swift hired muscle man (named only “the Goon”) who’s left high and dry when the gangster he works for dies suddenly. With nothing left to lose, the Goon simply continues the racket set up by his boss, collecting protection money from local businesses in a small American city.

When a zombie invasion threatens the inhabitants, the Goon does what he does best… provide protection. Soon most of the city falls into chaos, with the exception of those few square blocks under the Goon’s protection. The constant scheming of the Zombie Priest and his various minions to get rid of the Goon and seize total control of the town provides most of the drama (and the comedy). The art is top-notch, and Powell has shown a real talent for surprisingly touching storylines.

Truth to tell, I had stopped buying The Goon trade paperbacks, because I had heard the issues were being collected in deluxe hardcover Library Editions. Not sure what happened to those plans, so now I’m back to catching up with the regularly issued trade collections. For Want of Whiskey and Blood is the 13th volume, and it collects issues #42 — #45 of the ongoing comic.

The return of the Zombie Priest, a Latin-tongued Godzilla, drunk sailors, and a Halloween visit from Billy the Kid are just a few of the special tricks and treats for Goon and company in this new collection from Eric Powell, which Comic Book Resources calls, “the product of a contentedly demented mind.”

The Goon Volume 13: For Want of Whiskey and Blood was written and drawn by Eric Powell and published by Dark Horse Books on October 21, 2014. It is 128 pages in full color, priced at $16.99. Check it out.

See the Complete Table of Contents for Dozois and Martin’s Old Venus

See the Complete Table of Contents for Dozois and Martin’s Old Venus

Old Venus-smallOne of my favorite anthologies of last year was Old Mars, a pulp-inspired tribute to “the Golden Age of Science Fiction, an era filled with tales of interplanetary colonization and derring-do,” edited by Gardner Dozois and George R.R. Martin. When I blogged about it last January, Gardner sent me this tantalizing message about their next project:

Glad you enjoyed it… If you liked this one, keep an eye out for Old Venus from the same publisher; same kind of thing, although I think it’s even stronger than Old Mars. Pub date is sometime in 2015.

Well, that sounded promising. A year later, a lot more detail has emerged about Old Venus, including the complete table of contents and the following book description:

From pulp adventures such as Edgar Rice Burroughs’s Carson of Venus to classic short stories such as Ray Bradbury’s “The Long Rain” to visionary novels such as C. S. Lewis’s Perelandra, the planet Venus has loomed almost as large in the imaginations of science fiction writers as Earth’s next-nearest neighbor, Mars. But while the Red Planet conjured up in Golden Age science fiction stories was a place of vast deserts and ruined cities, bright blue Venus was its polar opposite: a steamy, swampy jungle world with strange creatures lurking amidst the dripping vegetation. Alas, just as the last century’s space probes exploded our dreams of Mars, so, too, did they shatter our romantic visions of Venus, revealing, instead of a lush paradise, a hellish world inimical to all life.

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Vintage Treasures: Fevre Dream by George R.R. Martin

Vintage Treasures: Fevre Dream by George R.R. Martin

Fevre Dream hardcover-small Fevre Dream Fantasy Masterworks-small Fevre Dream-small

George R.R. Martin’s A Song of Ice and Fire is the biggest series in fantasy right now — indeed, the biggest literary series of any kind — but I’ve never read it. I prefer not diving into a series until it’s complete (or at least very close to complete), and based on the news that it probably won’t wrap up until after 2020, I’m likely years away from working up enough motivation to pick up the first volume in the series, A Game of Thrones.

But there are other Martin books I’m very interested in. For instance, I just bought a copy of his steamboat vampire novel Fevre Dream, originally released in 1982. It’s one of the most acclaimed horror novels of the last 30 years and, even better, it’s a standalone novel. I don’t have to wait for the sequel, which is kind of refreshing.

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