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New Treasures: Deadbeat: Makes You Stronger by Guy Adams

New Treasures: Deadbeat: Makes You Stronger by Guy Adams

Deadbeats Guy Adams-smallI first stumbled on the novels of Guy Adams with The World House and its sequel, Restoration, both modern fantasy from Angry Robot, and his novel of hidden laboratories, genetic engineering, and Sherlock Holmes, The Army of Dr. Moreau (August, 2012). But it was his gonzo fantasy-western, The Good The Bad and the Infernal, released in March, that really got my attention.

Guy is not exactly sitting on his hands. The sequel to his March novel, Once Upon a Time in Hell, is scheduled to arrive in December, and his companion to the hit TV series Sherlock, The Sherlock Files, shipped in July. For those of you not keeping score, that’s four books in about 18 months. Damn.

So you can imagine my surprise when my weekly trip to the bookstore turned up Deadbeat: Makes You Stronger, a paperback by Guy Adams that was released in June, 2013. This is a pretty impressive run — all the more impressive because this one sounds like the most intriguing book yet.

Max and Tom are old, old friends, once actors. Tom now owns a jazz nightclub called Deadbeat which, as well as being their source of income, is also something of an in-joke. In a dark suburban churchyard one night they see a group of men are loading a coffin into the back of a van. But, why would you be taking a full coffin away from a graveyard and, more importantly, why is the occupant still breathing?

Tom and Max are on the case. God help us…

Deadbeat was published by Titan books in June 2013. It is 289 pages, priced at $7.99 for both the paperback and digital versions. The sequel, Deadbeat: Dogs of Waugh, is scheduled to arrive June 2014.

Sword & Sorcery for the Girl Who Wants to be Conan: Gaie Sebold’s Babylon Steel

Sword & Sorcery for the Girl Who Wants to be Conan: Gaie Sebold’s Babylon Steel

Babylon Steel-smallI can’t keep up with all the fabulous fiction rolling off the assembly lines of the great factories of modern publishing (I can just barely stay on top of the story-a-week we publish here at Black Gate, truth be told). It’s amazing… I spend all day – and most of the night – reading and writing about this genre, and still can’t encompass it all. Either we live in amazing times, or being hopelessly clueless is just an intrinsic part of my nature.

Eh. Probably a little of both.

Fortunately, there are other bloggers out there to help me out. Liz Bourke’s “Sleeps With Monsters” column at Tor.com helped me out this week, by pointing me to Gaie Sebold’s debut fantasy novel, Babylon Steel.

Now, anyone can miss a novel or two, but I have no excuse for not being on top of this one. For one thing, Solaris has been putting out terrific fantasy recently, and obviously deserves more attention; for another, I’ve had my eye on Gaie Sebold ever since I bought her brilliant and funny “A Touch of Crystal” (co-written with fellow Brit Martin Owton), the tale of a shopkeeper who discovers some of the goods in her New Age shop are actually magical, for Black Gate 9. Here’s Liz:

Gaie Sebold’s Babylon Steel (Solaris, 2011) is a remarkably entertaining debut. It’s as though someone took the best bits of Robert E. Howard and the fantasy noir city of Simon R. Green’s Hawk and Fisher novels, threw in some more Cool S**t ™, and reimagined them through a lens that foregrounded female perspectives. This is sword-and-sorcery pulp wish fulfillment for the kind of girl who wanted to be Conan… And that? That makes one of the most awesome things I’ve read this year…

Sebold evokes mood and atmosphere — and character — very well. And the climactic BOOM LIKE THAT is an earned one.

An excellently entertaining book. Give me more like this. MORE I TELL YOU.

Babylon Steel was nominated in two categories for the Gemmell Awards: The Morningstar (best newcomer) and the Legend (best novel). It came out so long ago now that there’s already a sequel (dang! I really am clueless). Dangerous Gifts appeared in January of this year.

Babylon Steel was published in December 2011 by Solaris. It is 544 pages, priced at $7.99 in paperback and $6.99 for the digital edition.

New Treasures: Ghosts Know by Ramsey Campbell

New Treasures: Ghosts Know by Ramsey Campbell

Ghosts Know-smallLook at that, it’s October already. And you know that that means, don’t you? It’s spooky reads season, when all the major publishers inundate us with the year’s best creepy fiction.

I like to try new authors every October. Ramsey Campbell is hardly new, but I know him almost exclusively through his short fiction. I’ve been wanting to try one of his novels for years, and this appealing new hardcover from Tor will fit the bill nicely.

Graham Wilde is a contentious, bombastic host of the talk radio program Wilde Card. His job, as he sees it, is to stir the pot, and he is quite good at it, provoking many a heated call with his eccentric and often irrational audience. He invites Frank Jasper, a purported psychic, to come on the program. He firmly believes that the man is a charlatan, albeit a talented one. When Jasper appears on his show, Wilde draws upon personal knowledge about the man to embarrass him on air, using patter similar to that which Jasper utilizes in his act.

Wilde’s attack on Jasper earns him the enmity of his guest and some of the members of his audience. He next encounters Jasper when the psychic is hired by the family of a missing adolescent girl to help them find her. Wilde is stunned and then horrified when Jasper seems to suggest that he might be behind the girl’s disappearance.

Thus begins a nightmarish journey as circumstantial evidence against Wilde begins to mount, alienating his listeners, the radio station, and eventually, his lover. As Wilde descends into a pit of despair, reality and fantasy begin to blur in a kaleidoscope of terror….

Ghosts Know was published by Tor Books on October 1st. It is 285 pages, priced at $25.99 for the hardcover and $12.99 for the digital edition.

A Return of Pacesetter RPG Style Horror

A Return of Pacesetter RPG Style Horror

You are about to enter the world of CHILL, where unknown things sneak, and crawl, and creep, and slither in the darkness of a moonless night. This is the world of horror, the world of the vampire, ghost, and ghoul, the world of things not known, and best not dreamt of. CHILL is a role-playing game of adventure into the Unknown and your first adventure is about to begin — CHILL Introductory Folder

In 1984, a group of former TSR Employees that included Mark Acres, Troy Denning, and Stephen Sullivan formed Pacesetter Ltd. Games and ambitiously published four role playing games: Chill, Timemaster, Star Ace, and Sandman. The rights to these games now belong to a diverse list of small publishers. Phil Reed owns the rights to Star Ace, Goblinoid Games own the rights to Timemaster and Sandman (as well as the Pacesetter brand), and Mayfair Games owns the rights to Chill.

Chill wasn’t the first horror role playing game, nor is it considered the best by the majority of gamers.  However, it has long held a place as a “cult” favorite in the role playing game world. While it is a cult favorite, that cult status has not enabled it to garner a reprint in recent years. In 2009, Otherworld Creations attempted to do a Fundable campaign (a Kickstarter before Kickstarter was cool) and failed to raise the necessary money to do a new edition.

Chill was different from other horror role playing games that often sought to capture the dark nihilistic material horror of H.P. Lovecraft or turned monster-hunting into an action movie. Chill tried to capture the tone of Hammer and AIP productions. Because of this four-color focus, and I believe also because its creators were former TSR employees, Rick Swan reviewed the game quite negatively in Dragon magazine and in his Complete Guide to Role-Playing Games. Swan wrote that the game was:

A horror game for the easily frightened… While most of Chill‘s vampires, werewolves, and other B-movie refugees wouldn’t scare a ten-year-old, they’re appropriate to the modest ambitions of the game… Chill is too shallow for extended campaigns, and lacks the depth to please anyone but the most undemanding players. For beginners only.

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Black Gate Online Fiction: The Sacred Band by Janet Morris and Chris Morris

Black Gate Online Fiction: The Sacred Band by Janet Morris and Chris Morris

The Sacred Band-smallBlack Gate is very pleased to offer an exclusive excerpt from The Sacred Band, a new novel in the Sacred Band of Stepsons series by Janet Morris and Chris Morris.

The Sacred Band of Thebes lives on, a world away, in this mythic novel of love in war in ancient times. In 338 BCE, during the Battle of Chaeronea that results in the massacre of the Sacred Band of Thebes, the legendary Tempus and his Stepson cavalry rescue twenty-three pairs of Theban Sacred Banders, paired lovers and friends, to fight on other days. These forty-six Thebans, whose bones will never lie in the mass grave that holds their two hundred and fifty-four brothers, join with the immortalized Tempus and his Sacred Band of Stepsons, consummate ancient cavalry fighters, to make new lives in a faraway land and fight the battle of their dreams where gods walk the earth, ghosts take the field, and the angry Fates demand their due.

Janet Morris alone and Janet Morris and Chris Morris jointly have authored six previous novels and two novelized anthology volumes in their Sacred Band of Stepsons series. Some works in this series were previously published in somewhat different form in the Thieves World® shared universe, or as authorized works taking place beyond Sanctuary®.

The Sacred Band was published in trade paperback and an electronic edition by Paradise Publishing in 2010; the first Kerlak hardcover edition appeared in 2011 and the first trade and electronic editions from Perseid Press in 2012. It is 618 pages, priced at $24.95 in trade paperback.

The complete catalog of Black Gate Online Fiction, including stories by John C. Hocking, Michael Shea, Ryan Harvey, Peadar Ó Guilín, Vaughn Heppner, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, E.E. Knight, C.S.E. Cooney, Howard Andrew Jones, and many others, is here.

Read “Shock Troops of the Gods,” a complete chapter from The Sacred Bandhere.

New Treasures: Worlds of Edgar Rice Burroughs

New Treasures: Worlds of Edgar Rice Burroughs

Worlds of Edgar Rice Burroughs-smallI had the pleasure of talking to Bob Garcia a few weeks ago, at a party at Doug Ellis‘s house near Chicago. Bob is a great guy — always jovial and superbly well-informed, and always ready to entertain with fascinating, behind-the-scenes tales of the publishing biz. His American Fantasy was one of the finest fantasy magazines of the 80s, and ever since he’s been well-positioned at the heart of the industry.

I took the opportunity to ask him about his new anthology, Worlds of Edgar Rice Burroughs, co-edited with Mike Resnick, just published by Baen on October 1st. It’s such a great idea — all new stories set in the many worlds of ERB, by many of today’s hottest writers — that it’s a wonder no one has thought of it before.

Bob was happy to give me the details. The book contains ten new tales set in the legendary worlds of Edgar Rice Burroughs — plus one reprint, Resnick’s novella, “The Forgotten Sea of Mars,” which originally appeared in the fanzine ERB-dom way back in 1966. This is the only Mars/Barsoom story in the book, as Disney now controls the rights to Burroughs’s Mars properties.

The book suffers not at all for that, however. When Bob and Mike started approaching writers, soliciting submissions, they were overwhelmed by the enthusiastic response. The final Table of Contents includes a new Tarzan tale by Kristine Kathryn Rusch, a Carson Napier of Venus homage by Richard A. Lupoff, a Moon Maid contribution from Peter David, a Mucker story from Max Allen Collins and Matthew Clemens, a Pellucidar story by Mercedes Lackey, a crossover tale by Joe R. Lansdale (“Tarzan and the Land Time Forgot”), plus stories by F. Paul Wilson, Todd McCaffrey, Kevin J. Anderson and Sarah A. Hoyt, and Ralph Roberts.

Here’s a few sentences from the introduction by Resnick and Garcia that give you an idea of the breadth of Burroughs’s accomplishments and just how vast a playground he left for their contributors to play in.

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New Treasures: Let the Old Dreams Die by John Ajvide Lindqvist

New Treasures: Let the Old Dreams Die by John Ajvide Lindqvist

Let the Old Dreams Die-smallJohn Ajvide Lindqvist may be the breakout horror writer of the last decade.

That’s not what I might have predicted, given his bio. Lindqvist was a street magician and stand-up comic in Sweden when his first novel appeared. Set in his home town of Blackeberg, a suburb of Stockholm, Let the Right One In (2004) has been filmed twice, once in Swedish and once in English, and both versions have brought him hosts of new fans. His second novel, Handling the Undead (2005), featured a horde of zombies shambling towards Stockholm; Harbour arrived in 2008, followed by Little Star in 2010.

Of course, being prolific is no proof of popularity. No, the real evidence that he’s become a mainstream horror phenomenon is more obvious: he is relentless compared to Stephen King. Of the eight blurbs reprinted on the back of his latest, the short story collection, Let the Old Dreams Die, more than half invoke King: “Reminiscent of Stephen King at his best” (The Independent). “Deserves to be as much of a household name as Stephen King” (SFX). “Sweden’s answer to Stephen King” (Daily Mirror). Makes me wonder if Stephen King will pick the book up in Barnes and Noble and think to himself, “Hey, this guy sounds pretty good.”

Let the Old Dreams Die contains a dozen short stories and novellas, including sequels to both Let the Right One Did and Handling the Undead.

Because of the two superb films made of John Ajvide Lindqvist’s vampire masterpiece Let the Right One In, millions of people around the world know the story of Oskar and Eli and of their final escape from Blackeberg at the end of the novel. Now at last, in “Let the Old Dreams Die,” the title story in this absolutely stunning collection, we get a glimpse of what happened next to the pair…

“Let the Old Dreams Die” is not the only stunner in this collection. In “Final Processing,” Lindqvist also reveals the next chapter in the lives of the characters he created in Handling the Undead. “Equinox” is a story of a woman who takes care of her neighbor’s house while they are away and readers will never forget what she finds in the house. Every story meets the very high standard of excellence and fright factor that Lindqvist fans have come to expect.

Let the Old Dreams Die was released today by Thomas Dunne Books. It is 400 pages, priced at $27.99 in hardcover, and $14.99 in digital format.

New Treasures: Three by Jay Posey

New Treasures: Three by Jay Posey

Three Jay Posey-smallIn case anybody has surfed over accidentally from io9 or something, I want to make clear that we’re a fantasy website. Fantasy is J.R.R. Tolkien, Conan, Harry Potter, movies with wizards, pretty much any game with oddly-shaped dice, most anime, and those secret daydreams you have about Scarlett Johansson. That’s fantasy.

We don’t cover much mystery, current events, or science fiction. Except maybe for Star Trek, ’cause it’s Howard’s favorite show, and we’re big William Shatner fans (but who isn’t?)

I mention this because I bought a copy of Three today and thought I would turn it into my Saturday New Treasures column. But no sooner do I settle into my big green chair and crack it open, then I discover it’s actually science fiction. Should have paid more attention in Barnes & Noble. That’s what dreaming about Scarlett Johansson will do to you.

Well, what the heck. Still looks more like fantasy than SF to me. Three is the first book in a new trilogy (see? What’s more fantasy than that!) called Legends of the Duskwalker. Here’s the book description.

The world has collapsed, and there are no heroes any more. His name is Three, a travelling gun for hire in a dying world. He has no allegiances, no family, no ties.

Against his better judgment, he accepts the mantle of protector to a sick woman on the run, and her young son. Together they set out across the plains in search of a mythic oasis, attempting to survive the forces that pursue them, and the creatures of the dark. In these dark times, a hero may yet arise.

Angry Robot, in their efforts to be helpful, have the words “Not a sequel” buried in the copyright page. That was helpful, actually. They’ve also printed handy category labels on the back — apparently Three should be filed under Science Fiction, Apocalyptic Wasteland, A Journey Home, Three For All, and Fear the Weir. Fear the Weir? Let’s just say that book categorization sure has changed since I learned the Dewey Decimal system, and leave it at that.

Three was published by Angry Robot on July 30.It is 480 pages, priced at $7.99 for the paperback and $6.99 for the digital edition. The moody bloke-in-a-cloak cover is by Steven Meyer-Rassow.

New Treasures: The Doomsday Vault by Steven Harper

New Treasures: The Doomsday Vault by Steven Harper

The Doomsday Vault Steven Harper-smallThere’s no shortage of intriguing new SF and fantasy series out there and more arriving every month. So how is a busy reader supposed to choose?

Easy! Based on cover art, of course. Duh. Plus, it doesn’t hurt to apply what I like to call The O’Neill Rule — always wait until at least the fourth installment in a series arrives before you commit to the first one, so you’re less likely to get caught in a George R.R. Martin-like wait between volumes.

The Havoc Machine, the fourth novel in Steven Harper’s Victorian steampunk-zombie Clockwork Empire series, was published earlier this year. And that means I can finally crack open the first, The Doomsday Vault. Good thing too, because it has a killer cover and the wait was killing me.

The Honorable Alice B. Michaels is in a life or death struggle for survival — socially speaking, that is. At twenty-one, her age, her unladylike interest in automatons, and the unfortunate deaths of most of her family from the clockwork plague have sealed her fate as a less than desirable marriage prospect.

But a series of strange occurrences are about to lead Alice in a direction quite beyond the pale. High above the earth on the American airship USS Juniper, Gavin Ennock lives for the wind and the sky and his fiddle. After privateers attack the Juniper, he is stranded on the dank, dirty, and merciless streets of London. When Alice’s estranged aunt leaves her a peculiar inheritance, she encounters Gavin under most unusual — even shocking — circumstances.

Then Alice’s inheritance attracts the attention of the Third Ward, a clandestine organization that seizes the inventions of mad geniuses the plague leaves behind — all for the good of the Empire. But even the Third Ward has secrets. And when Alice and Gavin discover them, a choice must be made between the world and the Empire, no matter the risk to all they hold dear.

Steven Harper also writes SF and movie novelizations under the name Steven Piziks, and romantic suspense under the name Penny Drake. The Doomsday Vault was published by Roc Books in November 2011. It is 382 pages, priced at $7.99 for both the digital and paperback version. It was followed by The Impossible Cube (May 2012), The Dragon Men (November 2012), and The Havoc Machine (May 2013).

New Treasures: Cold Copper by Devon Monk

New Treasures: Cold Copper by Devon Monk

Cold Copper-smallOne of the best things about editing the print version of Black Gate was discovering great new writers.

Everyone who reads discovers new writers, of course. But I’m talking about finding major new talents while they’re just getting started — still unpublished, or with just a handful of sales under their belts. Trust me, there’s nothing like finding a story that really dazzles you, after long hours slogging through the submissions slush pile. The joy of discovery doesn’t stop after you proudly showcase their work, either. No, you hold your breath, anxious to see what these incredibly talented writers will do next. Where their careers will take them and what wonders they’ll accomplish.

That’s what it was like to publish Devon Monk. I plucked her story, “Stichery,” out of the submission pile in 2000 for Black Gate 2. It was hardly her first sale — she’d sold around a dozen previous stories, to places like Amazing Stories and Talebones — although her name was unfamiliar to me. But the story really impressed me and I knew immediately this was an author who was going places. Her career took off from there; “Stichery” was reprinted in David Hartwell’s Year’s Best Fantasy 2 and many more stories followed. The first novel in her 9-volume Allie Beckstrom urban fantasy series, Magic to the Bone, appeared in 2008, and in 2011 she kicked off a brand new series set in a steam age America where men, monsters, machines, and magic battle for supremacy: Age of Steam. It opened with Dead Iron; Tin Swift followed a year later, and now at last we have the third volume, Cold Copper.

Bounty hunter and lycanthrope Cedar Hunt vowed to track down all seven pieces of the Holder — a strange device capable of deadly destruction. And, accompanied by witch Mae Lindson and the capricious Madder brothers, he sets out to do just that. But the crew is forced to take refuge in the frontier town of Des Moines, Iowa, when a glacial storm stops them in their tracks. The town, under mayor Killian Vosbrough, is ruled with an iron fist — and plagued by the steely Strange, creatures that pour through the streets like the unshuttered wind.

But Cedar soon learns that Vosbrough is mining cold copper for the cataclysmic generators he’s manufacturing deep beneath Des Moines, bringing the search for the Holder to a halt. Chipping through ice, snow, and bone-chilling bewitchment to expose a dangerous plot, Cedar must stop Vosbrough and his scheme to rule the land and sky….

Cold Copper was published by Roc Books on July 2. It is 400 pages, priced at $15 in trade paperback and $9.99 for the digital edition.