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Vintage Treasures: Echoes of Valor, edited by Karl Edward Wagner

Vintage Treasures: Echoes of Valor, edited by Karl Edward Wagner

Echoes of Valor-smallIn 1987, a decade after he’d edited the three volume definitive editions of the Berkley Conan (The People of the Black Circle, Red Nails, and The Hour of the Dragon), Karl Edward Wagner set out to create a major reprint anthology of heroic fantasy.

He succeeded with flying colors with Echoes of Valor, the first volume of which was published in 1987. This volume is unusual for several reasons. First, it contained only three stories — three complete novellas by Robert E. Howard, Fritz Leiber, and Henry Kuttner, wrapped in a rather terrible cover by Ken Kelly.

Second, it includes the first publication of the original version of Howard’s 100-page Conan story “The Black Stranger.”  Unsold in Howard’s lifetime, it had previously appeared — heavily revised by L. Sprague de Camp — in the February 1953 issue of Fantasy Magazine; it was later re-titled “The Treasure of Tranicos” when it appeared in the Gnome Press Conan editions. “The Black Stranger” has become the definitive version, and it has re-appeared many times since.

Third, while later volumes in the series included lengthy introductions by Wagner, Sam Moskowitz, and Forrest J. Ackerman, this volume contains only fiction. The other two stories are Leiber’s 1947 Fafhrd and the Gray Mouser novella “Adept’s Gambit,” originally published in his collection Night’s Black Agents, and Kuttner’s “Wet Magic,” the tale of Morgan le Fay in World War II Britain, originally published in the February 1943 issue of Unknown Worlds magazine.

Wagner managed two more Echoes of Valor volumes, in 1989 and 1991, before he died. All three are highly collectible today. Here are the next two:

Echoes of Valor II (1989)
Echoes of Valor III (1991)

Echoes of Valor was published in Feb 1987 by Tor Books. It is 286 pages, priced at $2.95. The cover is by Ken Kelly. It has never been reprinted, and there is no digital edition.

After Forty Years: The War of the Worlds Revisited

After Forty Years: The War of the Worlds Revisited

Tripod-smallIt’s that time of year, friends, the time when we look back in sorrow on the New Year’s resolutions that drooped and faded before the first bloom of spring, and when we start to formulate the resolutions that we know we’re really going to keep this time, dammit. I generally don’t make new year’s resolutions myself, for the reasons implied above, but last year I did — I decided that 2014 would be the year of rereading.

As I’ve gotten older, I’ve discovered that even as I’m reading more than ever, I almost never do any re-reading. There are just so many books, both enticing new ones and old ones that I’ve always meant to get around to and never have (you know, all those great books, old and new, that you find out about whenever you visit a certain website which shall remain nameless).

When I finish one book and reach for another, the pressure exerted by both the never-ceasing pile up of the present and the still-unexplored past seems to weigh overwhelmingly in favor of the as-yet-unread. Rereading falls by the wayside.

This is in sharp contrast to my adolescent days, when I would regularly reread my favorite books, some of them many times. (I’ve probably read Robert Heinlein’s Have Space Suit, Will Travel and Edgar Rice Burroughs’s The Gods of Mars eight or ten times each, for instance.)

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The Return of Horror on the Orient Express

The Return of Horror on the Orient Express

Horror on the Orient Express-smallIn 1991, more than 23 years ago now, Chaosium published the most ambitious Call of Cthulhu adventure ever created: Horror on the Orient Express.

It was a huge undertaking — a complete campaign that  spanned the European continent, crammed into a box containing four lengthy books, numerous player handouts, a European route map; cardstock plans of the train that could be laid end-to-end; scrolls, and even luggage stickers. It wasn’t merely a high water mark for CoC; it was a template for how mega-adventures could be created.

The box retailed for $39.99, a lot for a role playing supplement in those days, and it didn’t really sell that well. It wasn’t long before it went out of print, and Chaosium — which invested heavily in the failed Mythos card game in the mid-90s — ran into financial difficulties and broke apart a few years later.

As a result, Horror on the Orient Express got lost in the shuffle. It was never reprinted and it rapidly became almost impossible to find. It was still talked about for many years by dedicated fans, however, and the combination of scarcity and its status as the pinnacle of CoC adventures meant it gradually acquired a legendary status.

Well, you know what happens to those rare game supplements (or books — or anything, really) that even determined fans can’t get their hands on. They become a holy grail for collectors. And that’s exactly what happened to Horror on the Orient Express. I started to see copies selling for $200-$300 and up, on those rare occasions I saw one at all.

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Vintage Treasures: The Alien Upstairs by Pamela Sargent

Vintage Treasures: The Alien Upstairs by Pamela Sargent

The Alien Upstairs-smallI don’t know a lot about Pamela Sargent. But I knew one thing when I saw The Alien Upstairs on eBay: I didn’t have a copy. And I wanted one.

Who wouldn’t? Big spooky house, spunky heroine in the foreground wearing a sun hat, vast stretches of blasted heath… erm, I mean unmowed lawn. Anyway, it sure looks like a modern gothic novel. Except for the honkin’ big spaceship hovering stealthily in the clouds, where it thinks no one can see it.

And the marvelous What the hell is going on? look our heroine is sporting. You just know she’s going to get to the bottom of things, like a good gothic romance heroine should. You go, spunky lady with strange fashion sense.

Sarah and Gerard were dreamers — two young lovers fighting to make something of their lives in an America battered by depression and despair.

Then a mysterious stranger came to stay in their small, rural town, a handsome, enigmatic being from another world who promised to lead them to a realm beyond their wildest imaginings. But was he an angel, come to rescue them from the harsh reality of their lives, or a darker being, bent on a strange and terrible purpose?

The Alien Upstairs. An awe-inspiring tale of worlds beyond our own by the author of Watchstar and The Golden Space.

The Alien Upstairs was published in February 1985 by Bantam Books. It is 165 pages, priced at $2.75 in paperback. The too-cool cover is by Wayne Barlowe. I bought an unread copy on eBay for $1 (plus shipping.) Don’t be jealous, there are plenty more copies available.

Sample the Best of the Pulps with Wildside Pulp Classics

Sample the Best of the Pulps with Wildside Pulp Classics

Black Amazon of Mars-small Far Below and Other Horrors-small Hellhounds of the Cosmos-small

Back in September, I wrote a Vintage Treasures article about Clifford D. Simak’s Cemetery World. Simak is one of my favorite authors and much of his work — especially his early pulp fiction from the 30s and 40s — is tragically long out of print.

While I was researching the article, I discovered to my delight that Wildside Press had produced several slender volumes reprinting some of Simak’s pulp short stories, as part of the Wildside Pulp Classics line. I mentioned two: Hellhounds of the Cosmos and Other Tales From the Fourth Dimension and Impossible Things: 4 Classic Tales. As soon as I was done with the article, I ordered a copy of the former. The paperback edition was just $6.99 and it was hard to resist. It’s hardly the comprehensive Complete Short Stories I might wish for, but it did include the title story, a novelette from the June 1932 Astounding Stories that had been uncollected and out of print for nearly 80 years. And that was pretty cool.

When the book arrived, I was very pleased with it. It’s an oversized trade paperback with a glossy cover and quality paper. As I expected, it’s quite short — 142 pages — but it includes four complete tales, and the price is right.  It also includes an (uncredited) introduction, as well as a nice review of Simak’s career and the themes common in his work.

Naturally, I went back on the hunt to see what else Wildside had produced in a similar vein. It wasn’t long before I found collections for Leigh Brackett (Black Amazon of Mars and Other Tales from the Pulps), Fredric Brown (Daymare and Other Tales from the Pulps), E. Hoffmann Price (Satan’s Daughter and Other Tales from the Pulps), H. Bedford-Jones (The House of Skulls and Other Tales from the Pulps), Ray Cummings (The Fire People: Classic Science Fiction from the Pulps), Murray Leinster (The Runaway Skyscraper and Other Tales from the Pulps), and many others. Most were priced from $10-$15 or less (much less, for the digital editions).

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The Coolest RPGs I’ve Never Played

The Coolest RPGs I’ve Never Played

jorune2eDungeons & Dragons was the first roleplaying game I encountered – 35 years ago this month, as it turns out – and, except for a stretch during the 1990s, when I foolishly cast it aside, it’s remained my favorite RPG ever since. Nevertheless, it was never my only roleplaying game. Indeed, once my friends and I had been bitten by the RPG bug, we soon tried our hands at pretty much any game we could find.

In those heady days, we played a lot of games, not merely because we had voracious appetites for all things roleplaying, but because there were so many RPGs from which to choose. From our perspective, it seemed as if there were new roleplaying games appearing on hobby store shelves every month, even if an examination of the timeline of RPG releases reveals otherwise. At any rate, there were certainly more games released than we could possibly afford to buy, let alone play. Consequently, after periods of experimentation, we tended to stick toa  handful of games that became our standbys. It was to these games that our hearts belonged and that we spent untold hours playing together.

That didn’t stop my eye from wandering. Over the years, there were a number of games I picked up simply because they looked cool – so cool, in fact, that I didn’t actually care whether or not I’d ever get the chance to play them with my friends. Nowadays, I tend to look askance at such behavior. I find something perverse in treating a game simply as reading material, which is why I’ve been slowly paring down my collection only to those games I actively play or am likely to play in the foreseeable future.

And yet, hypocrite that I am, I’ve made a few exceptions over the years. My shelves are home to a handful of games I’ve never actually played (nor am I likely to), but that I keep around because I find them inspiring nonetheless. In my defense, each of the three games I discuss below is one that I’m not at all convinced can be played as written, at least not easily (a claim that will no doubt result in a flurry of comments from indignant middle-aged men regaling me with tales of their decades-long campaigns using one or more of these RPGs).

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Creeping Menace and Midnight Apparitions: The Crimson Blind and Other Stories by H.D. Everett

Creeping Menace and Midnight Apparitions: The Crimson Blind and Other Stories by H.D. Everett

The Crimson Blind H D Everett-smallI haven’t had the opportunity to read much to my kids around the fireplace this holiday season, as suggested by Thomas Parker in his BG article Ghost Stories for Christmas.

But I have been sneaking a peek at my collection of Wordsworth’s Tales of Mystery & The Supernatural (or TOMAToS, for short) myself. As I’ve observed before, it’s the perfect line of books if you’re looking for great Victorian horror tales — and Thomas is right that cold wintry nights are the perfect time to be settling down under a blanket with a book of ghost stories.

One thing I appreciate about the Wordsworth TOMAToS books is that they’ve introduced me to several authors I likely would never have discovered on my own. M.R James, William Hope Hodgson, Wilkie Collins, Edith Nesbit… I was certainly familiar with their work. But Henry S. Whitehead? William Fryer Harvey? May Sinclair? I would not have discovered them if Wordsworth hadn’t made collections of their work available in an inexpensive and attractive format as part of the Tales of Mystery & The Supernatural. H.D. Everett is another fine example. Here’s the back cover blurb from her collection The Crimson Blind and Other Stories.

Mrs H.D. Everett was the last in a long line of gifted Victorian novelists who knew how to grip the reader through the invasion of everyday life by the abnormal and dramatic, leaving the facts to produce their special thrills without piling on the agony. “I always know,” says one of her characters, “how to distinguish a true ghost story from a faked one. The true ghost story never has any point and the faked one dare not leave it out.” From the chilling horror of “The Death Mask” to the shocking violence of “The Crimson Blind,” from the creeping menace of “Parson Clench” to the mounting suspense of “The Pipers of Mallory,” these thrilling stories were enthusiastically received by readers and critics when they first appeared, and are sure to delight and terrify the modern reader in equal measure. With their haunting influences, their permeating scents, their midnight apparitions and unexplained sounds, they plunge us, along with the hero or heroine, into a state of increasing nervous excitement.

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The Public Life of Sherlock Holmes: Frank Thomas and Holmes

The Public Life of Sherlock Holmes: Frank Thomas and Holmes

Thomas_SwordIn the nineteen fifties, thousands of American boys thrilled to the television adventures of Tom Corbett, Space Cadet. Frankie Thomas, Jr, offspring of acting parents, had been in the business for two decades when he starred in the adaptation of a popular comic strip.

It was a hit, spawning comics, books, a radio show, toys, et al. As with all shows, it ran its course and came to an end. Thomas went on to become one of America’s foremost bridge experts. That’s the card game, not the things that span waterways. His Sherlock Holmes, Bridge Detective, was a popular book on the subject (as was its sequel).

When I started branching out beyond Sir Arthur Conan Doyle’s original stories, I think that Thomas was the very first Holmes pastiche writer that I read.

Keep in mind that around 1980, pastiches were relatively uncommon. You bought Holmes books at actual bookstores: no Amazon. Indie-press Holmes stories were rather rare and hard to find. There wasn’t a self-publishing industry to speak of. So, avid Holmes fans gobbled up paperbacks by L.B. Greenwood, Richard Boyer, and Frank Thomas. Yep: same guy.

In 1979, Sherlock Holmes and the Golden Bird came out, followed the next year by Sherlock Holmes and the Sacred Sword.

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Vintage Treasures: The White Bird of Kinship Trilogy by Richard Cowper

Vintage Treasures: The White Bird of Kinship Trilogy by Richard Cowper

The Road to Corlay-small A Dream of Kinship-small A Tapestry of Time-small

A lot of people were talking about Richard Cowper’s The Road to Corlay just as I was discovering fantasy in the late 70s. It appeared in the UK in 1978, and was published in paperback in the US by Pocket Books in 1979, with a striking cover by Don Maitz (above left). It was nominated for the British Fantasy Award in 1979, and both the Nebula and Balrog awards in the US a year later. It also placed 7th on Locus’s annual lists for Best SF novel.

I wasn’t even aware it was a series until many years later, as I gradually stumbled on the sequels. Volume two, A Dream of Kinship, was published in 1981, and A Tapestry of Time followed in 1982. The cover artist of the second volume is unknown, but Don Maitz returned for the third book (above right). Click on any of the images for bigger versions.

Richard Cowper was a pen name for John Middleton Murry, Jr, a UK author who died in 2002 — of a broken heart, according to his friend Christopher Priest, following the death of his wife Ruth four weeks earlier. He wrote several other SF and fantasy novels, the most famous of which was probably The Twilight of Briareus (1974); his other titles included Clone (1972), Time Out of Mind (1973), Worlds Apart (1974), and Profundis (1979) (see our coverage of his other US releases here). I found the complete trilogy in the estate of my sister-in-law Mary, who passed away in May, and brought it home with me to read for the first time. We shared an interest in SF and fantasy, and these books remind me of her.

Galaxy Science Fiction, April 1952: A Retro-Review

Galaxy Science Fiction, April 1952: A Retro-Review

Galaxy Science Fiction April 1952-smallAh, Galaxy. My old friend. I wonder if this is how readers felt by the time the April, 1952 issue rolled out. Officially labeled as Volume 4, Number 1, this issue marked the completion of 18 months for the magazine. You can tell a lot about a magazine by that point in time, especially if it’s hitting newsstands every month. And I think readers could tell that this was something amazing.

“Accidental Flight” by F. L. Wallace — Medical advancements can save people with profound injuries, but in some cases, the patients can’t recover into “normal” status. They might be amputees, lack vital organs, or have any variety of conditions that makes them unsuitable to join the rest of society. These people live on an asteroid, cared for and guarded by medical staff. And though they don’t wish to rejoin society, they do wish to leave their asteroid in order to explore the stars.

It’s interesting to see a cast of characters with disabilities. The story moves well, and I think (or perhaps hope) that this fiction touches on the theme that all people have value, despite what limitations a society may perceive. Wallace later expanded this tale into a novel titled Address: Centauri, published by Gnome Press in 1955, and as Galaxy Novel #32 in 1958 (see below).

“Katahut Said No” by J. T. M’Intosh — A computer system on Earth helps the Economic Center determine unviable towns on Venus. After all, there are only a limited amount of resources available, and the latest analysis shows one of the towns must die. The people would be dispersed elsewhere, and efficiency would increase. Unfortunately, the computer picks Katahut, the first settlement on the planet. And the citizens of the town do not wish to comply.

I liked the politics around this story — how one man tries to rally the town to fight the decision and what that may mean for all of the settlements. But the zinger was the final sentence.

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