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A Contagious Love of Fantasy: Lin Carter’s Imaginary Worlds

A Contagious Love of Fantasy: Lin Carter’s Imaginary Worlds

Lin Carter Imaginary Worlds-smallI recently did a review here at Black Gate of L. Sprague de Camp’s 1976 Literary Swordsmen and Sorcerers: The Makers of Heroic Fantasy. De Camp’s book is one of the few histories of the genre of fantasy around, and it is a great and enjoyable book. But it’s not the only one, nor probably the most favored. I get the sense from others’ comments that the Best History of Fantasy title probably goes to Lin Carter’s 1973 Imaginary Worlds.

Each of the chapters in de Camp’s book is dedicated to a separate writer. But most of the chapters in Carter’s book are centered around themes; in each chapter he examines fantasy writers that explore that theme well. In addition, Carter’s concluding chapters contain advice to authors on how to write fantasy. I found this latter part less interesting.

One of the plusses I pointed out for de Camp’s history was that you could tell he loved the genre. The same must be said in spades for Lin Carter. Carter wrote the introduction for Literary Swordsmen, and I was very excited to read de Camp’s book just on the strength of Carter’s intro. Imagine how enthusiastic I was to get Carter’s own book on the subject! (I’ve also heard that Carter’s intros to the Ballantine Adult Fantasy are fantastic as well.)

Carter’s love of fantasy is contagious. He writes with a real verve for his favorite fantasy authors, books, and tropes. Carter is unapologetic about his love for fantasy and seems completely unaffected by criticisms of childishness or escapism. Given his thoughtful interactions with the genre, he does not come off as a slavish fanboy. Instead, Carter strikes me as an intelligent and committed fantasist. Quite refreshing! I wish he were still alive.

Often when I read or hear other people talk about their favorite authors or books, I make notes for possible future purchases. If you’re setting out for yourself the task of trying to catch up on the great works of fantasy, the many references that Carter gives can leave you feeling exhausted.

But Carter is also good at pointing out what you probably shouldn’t bother with or if you’re only going to read one book by author X, make sure you read just Y. These suggestions are incredibly helpful and lessen your anxiety if you are indeed trying to catch up on the great works. (Speaking of which, I definitely want to get a copy of The Worm Ouroboros by E. R. Eddison. De Camp and Carter both raved about it.)

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The Blinding Knife by Brent Weeks Wins the 2013 David Gemmell Legend Award

The Blinding Knife by Brent Weeks Wins the 2013 David Gemmell Legend Award

The Blinding Knife-smallBrent Weeks’s The Blinding Knife, the second volume of The Lightbringer Saga, has won the David Gemmell Legend Award for Best Fantasy Novel of 2012.

The David Gemmell Legend Award is a fan-voted award administered by the DGLA. This is the fifth year for the Legend Award; it was first granted in 2009 to Andrzej Sapkowski’s Blood of Elves; in 2010 to Graham McNeill’s Empire: The Legend of Sigmar, in 2011 the winner was Brandon Sanderson’s The Way of Kings, and last year The Wise Man’s Fear by Patrick Rothfuss received the honors.

The nominees for the 2013 award also included The Red Country by Joe Abercrombie, Stormdancer by Jay Kristoff, King of Thorns by Mark Lawrence, and The Gathering of the Lost by Helen Lowe.

The Morningstar Award for Best Fantasy Debut was awarded to Malice by John Gwynne.

The Ravensheart Award for best Fantasy Book Jacket Artist went to Didier Graffet & Dave Senior for the cover of The Red Country by Joe Abercrombie.

Our man-on-the-scene, roving reporter Harold M. Page, will report in with complete details on the ceremonies right here on Thursday.

Complete details are available at the DGLA website.

Congratulations to all the winners!

New Treasures: Pathfinder Tales: Stalking the Beast by Howard Andrew Jones

New Treasures: Pathfinder Tales: Stalking the Beast by Howard Andrew Jones

Pathfinder Tales Stalking the Beast-smallIt’s funny. I talked to Howard nearly every day while he was writing this book, and heard the blow-by-blow as he devised the plot and fleshed out the characters, recognized the growing excitement in his voice as the novel came together and he contributed his own unique talents and fine narrative gifts to the collaborative bit of gaming genius that is Pathfinder. It almost felt like reading the book would be superfluous.

And then I read the description below and realized hearing all the behind-the-scenes details meant absolutely nothing. It’s like saying you know how a gourmet dish will turn out because you’ve seen all the ingredients. I may have watched Howard lay all the pieces out on his writing table, but the true magic comes in how they all fit together. I’m excited to find out and I know I’ll be delighted.

When a mysterious monster carves a path of destruction across the southern River Kingdoms, desperate townsfolk look to the famed elven ranger Elyana and her half-orc companion Drelm for salvation. For Drelm, however, the mission is about more than simple justice — it’s about protecting the frontier town he’s adopted as his home, and the woman he plans to marry.

Together with the gunslinging bounty hunter Lisette and several equally deadly allies, the heroes must set off into the wilderness, hunting a terrifying beast that will test their abilities — and their friendships — to the breaking point and beyond. But could it be that there’s more to the murders than a simple rampaging beast?

From critically acclaimed author Howard Andrew Jones comes a new adventure of love, betrayal, and unnatural creatures, set in the award-winning world of the Pathfinder Roleplaying Game.

Interested? Paizo has promised us enough free copies for a giveaway. Stay tuned for details and you could win your own copy.

Pathfinder Tales: Stalking the Beast was published this week by Paizo. It is 400 pages, priced at $8.99 in paperback. No word on the digital edition yet. Howard’s previous Pathfinder book was Plague of Shadows, released in 2011. His most recent novel was The Bones of the Old Ones.

Vintage Treasures: The Best of Fredric Brown

Vintage Treasures: The Best of Fredric Brown

The Best of Fredric Brown-smallWelcome to the 13th installment of my ongoing examination of one of the most influential book series of my youth, Lester Del Rey’s Classics of Science Fiction line. This time, we’re looking at the 1977 release, The Best of Fredric Brown, edited by Robert Bloch (who had his own entry in the series eleven months after this one, which I discussed back in July.)

The Classics of Science Fiction line was my introduction to many of the major SF and fantasy writers of the 20th Century (well, that and The Hugo Winners, which first introduced me to Poul Anderson, Walter C. Miller, Arthur C. Clarke, and others, and of course the various volumes of The Science Fiction Hall of Fame).

All that education didn’t teach me much about Fredric Brown, however. A week ago, I probably could have named only one Fredric Brown short story from memory, “Arena” — which, admittedly, I dearly loved. I first read it in The Science Fiction Hall of Fame, Volume One, where it was selected as one of the finest short stories ever written, but even before that, I knew it as the Star Trek episode of the same name.

You probably think of it as, “Isn’t that the one where Kirk throws styrofoam rocks at the Gorn?”

Yes. Yes it is. And even though it has been much-parodied (including a brilliant video game commercial starring an 80-year old William Shatner and an aged Gorn in a re-match), it’s still one of the finest episodes of the original series.

So before I sat down to assemble my notes for this article, I took my paperback copy of The Best of Fredric Brown with me on a business trip, to a banking show in Las Vegas, and used the opportunity to reacquaint myself with the author. Honestly, I wasn’t expecting all that much. Not every installment in the Classics of Science Fiction could be a winner.

My mistake.

The Best of Fredric Brown is one of the best short story collections I’ve read in years. Brown is frequently compared to O. Henry for his gift for twist endings and the comparison is apt. Even when you’re on the alert, Brown manages to constantly surprise and delight you in a way that very few authors — in the genre or out — can pull off.

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The Art of Magic

The Art of Magic

Growing up, Halloween was my favorite holiday. Christmas is great for the presents and Thanksgiving for the feast, but Halloween has a connection with the supernatural that always enthralled me. Ghosts, demons, undead, witches — these were (and are) my meat and mead.

When it comes to fantasy stories, magic is what calls to me. In some stories, the magic is subtle. In others, it’s loud and proud. Here are some of my favorite uses of magic in fantasy.

The Wheel of Time

The Wheel of Time by Robert Jordan: Jordan created one of the most detailed magical systems that I’ve ever read. The powers of the Aes Sedai are rich and varied, and they all originate from an elemental structure that feels both familiar and innovative. Especially in the early books, where the younger characters are learning how to access their power, the unfolding of this magic coincides very well with the physical exploration of Mr. Jordan’s story world. Also, it must be said that Jordan is adept at describing magical battles between wielders of massive power, something that trips up many other authors.

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Goblins, Demons, Zombies and Fights Aplenty: A Review of The Blue Blazes

Goblins, Demons, Zombies and Fights Aplenty: A Review of The Blue Blazes

The Blue Blazes-smallIn this quickly changing Internet-obsessed publishing market, Chuck Wendig has shown himself to be a successful and versatile writer as a game designer, a screenwriter, and as a novelist as well. He is also known for some helpful books on how to be a better writer. The man also knows what makes a good author website!

Besides his many authorial talents, I first heard about Wendig from buzz concerning his Miriam Black series and their cool covers from Angry Robot. Unfortunately, I haven’t read any of those yet. You know how it is with that “to read” pile or compiled list at Goodreads.com.

But then I saw the following blurb from Adam Christopher concerning a new upcoming book from Wendig:

The Blue Blazes is exactly my kind of supernatural mob crime novel: dark and visceral, with an everyman hero to root for and Lovecraftian god-horror to keep you awake at night… this is the good stuff, right here.

Noir-ishness and Lovecratian horror? Sold! I immediately bought my first Wendig novel and began to devour The Blue Blazes upon receiving.

This book centers upon the character Mookie Pearl, a big-fisted lug who works for a crime syndicate in modern day (or possibly near future) New York City. Mookie is not a regular wiseguy though. He mainly works in the Underworld — no, not the usual euphemism for organized crime. Mookie works in the Underworld: a place crawling with the undead and monsters, some of which have come in contact with the regular world, though often staying down in the tunnels and caves below New York.

Though Mookie is built like a tank, he also has access to a special underworld drug called “blue blazes” — a blue powder that, when rubbed on one’s temples, turns you into something of a superhuman. Given Mookie’s build, it seems to turn him into a non-green version of The Incredible Hulk.

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New Treasures: Johannes Cabal: The Fear Institute by Jonathan L. Howard

New Treasures: Johannes Cabal: The Fear Institute by Jonathan L. Howard

Johannes Cabal The Fear InstituteI still remember the first Jonathan L. Howard story I ever read. It was buried in the slush pile and I’d almost given up reading submissions for the evening, but told myself I’d try one more before heading to bed.

Turned out to be a good decision. The story, about a young thief named Kyth hired to penetrate a deadly tomb, was filled with surprises — not least of which was the amiable lich who congratulated Kyth when she reached the heart of his lair. It was titled “The Beautiful Corridor,” and I was happy to purchase it for Black Gate 13 — and its sequel, “The Shuttered Temple,” for BG 15.

Jonathan’s first novel was the highly regarded Johannes Cabal the Necromancer (2009), followed by Johannes Cabal the Detective (2010). Now at last the third volume has arrived and it promises a fresh serving of twisted comic fantasy, as the intrepid and resourceful Johannes Cabal plans an expedition into the Dreamlands.

Beyond the wall of sleep lie the Dreamlands, a whole world formed by dreams, but not a dream itself. For countless millennia, it has been explored only by those with a certain detachment from the mundane realities of our own world, its strange seas navigated, and its vast mountains climbed by philosophers, and mystics, and poets.

Well, those halcyon days are over, beatniks.

Johannes Cabal is coming.

Cabal, a necromancer of some little infamy, is employed by the mysterious Fear Institute to lead an expedition into the Dreamlands, an expedition whose goal is nothing less than to hunt and destroy the dread Phobic Animus, the font of terrors, the very source of all the world’s fear. They will enter exotic lands where magic is common and monsters abound, see wonders, and suffer dreadful hardships. Cabal will encounter witches, vile abominations, and far too many zebras.

And, when they finally come close to their goal, Cabal will have to face his own nightmares, but for a man who communes easily with devils and the dead, surely there is nothing left to fear.

Jonathan’s most recent novel was Katya’s World, the first book of The Russalka Chronicles. Read Jonathan’s article on writing the Johannes Cabel series and his interview with John Joseph Adams.

Johannes Cabal: The Fear Institute was published by Thomas Dunne Books on October 1st. It is 334 pages, priced at $24.99 in hardcover and $11.99 in digital format.

Inspiration and Emulation, Tolkien and Gygax

Inspiration and Emulation, Tolkien and Gygax

Ballantine The Return of the King-smallTo say that I have an abiding interest in the relationship between tabletop roleplaying games and the literary inspirations of their creators is something of an understatement.

Notice, though, that I said “inspirations” rather than another word that frequently gets bandied about when discussing the relationship between literature and RPGs – emulation. I can’t recall precisely when I first heard the term “emulation” used in the context of roleplaying games, but I’d be surprised if it were before the late 1980s. That’s about a decade after I entered the hobby, so my memory is admittedly fuzzy and I could well be mistaken. On the other hand, I heard the term “inspiration” a great deal, most notably in (you knew this was coming!) Gary Gygax’s 1979 Appendix N and the “Inspirational Source Material” found in the 1981 Tom Moldvay-edited edition of Dungeons & Dragons. Back in those days, game creators often talked about the books whose characters, plots, and ideas had fired their imaginations to such a degree that they decided to create a RPG that drew on them; they still do.

“Emulation” is something different. It’s one thing, I believe, to create a fantasy roleplaying game inspired by, say, Robert E. Howard’s stories of Conan the Cimmerian, but an entirely different thing to create a roleplaying game intended to emulate the adventures of Conan. Emulation implies a degree of fidelity to its literary sources (at least thematically), as well as some means – whether rules or advice – to ensure that experience of playing the game imitates that source material. An example of what I’m talking about that comes immediately to mind is Chaosium’s Call of Cthulhu RPG. While its rules do not explicitly talk about emulation, they do include game mechanics for the loss of sanity that results from encounters with blasphemous tomes and eldritch horrors. The creator of a game that’s merely inspired by some literary source is under no such obligations. After all, inspiration can take many forms, many of which do not include aping one’s sources of inspiration.

I mention all of this as a prologue to a large, more contentious discussion, namely the place of the works of J.R.R. Tolkien in the creation of Dungeons & Dragons.

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The Roots of Early Love Go Deep: Five Stories Which Affected Me Deeply in My Early Teens

The Roots of Early Love Go Deep: Five Stories Which Affected Me Deeply in My Early Teens

Sinner Sara Douglass-smallOne of the many minor consequences of having a child – in my case, anyway – is the extent to which you suddenly become nostalgic for the stories of your youth.

As such, and even though my shelves are overflowing with new and as-yet unread books, my thoughts keep straying to stories I loved in my early teens. And not just novels, but games, films, and TV shows, too. Revisiting these narratives as an adult, however, can be something of a mixed blessing: for every thrill experienced on finding that a particular story touches me just as deeply now as then, there’s often a corresponding moment of disappointment on identifying a hitherto unnoticed, winceworthy problem.

Even so, there’s an important difference between acknowledging that the things we love – and particularly the things we first loved as teens and children – are flawed, and throwing them out entirely. We cannot wholly excise our passions without removing something vital of ourselves; instead, we must learn to live with them.

What follows here, then, in no particular order, is a slightly different list to the sort of thing I might usually compile: five stories which affected me deeply in my early teens and which continue to influence me now, sometimes without my even consciously realizing it. The roots of our early loves go deep and even though I haven’t explored some of these stories in years, as I go about revisiting them, I’m consistently amazed to find echoes of them, not only in my own work, but in my expectations for the works of others.

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New Treasures: Dying is My Business by Nicholas Kaufmann

New Treasures: Dying is My Business by Nicholas Kaufmann

Dying is my Business-smallI love these Chris McGrath covers. He does terrific character portraits and unique things with light. His characters perpetually seem spotlighted by a fog-drenched glow and no artist today makes his heroes more stylish. Just check out his gorgeous covers for Ken Scholes’s Canticle or Max Gladstone’s Three Parts Dead (or see a more complete gallery at his website.)

Art directors choose artists primarily for two reasons: to create an eye-catching cover and to subconsciously remind buyers of other successful series they’ve enjoyed. McGrath is the cover artist for Jim Butcher’s bestselling Dresden Files, as well as Seanan McGuire’s October Daye novels, Kelly Gay’s Charlie Madigan books, Warren Hammond’s KOP novels, D. B. Jackson’s Thieftaker Chronicles, and many other well-loved series.

I think McGrath was an excellent choice for Nicholas Kaufmann’s dark urban fantasy, Dying Is My Business, the tale of a badass hero facing down the forces of darkness in modern-day Brooklyn.

Given his line of work in the employ of a psychotic Brooklyn crime boss, Trent finds himself on the wrong end of too many bullets. Yet each time he’s killed, he wakes a few minutes later completely healed of his wounds but with no memory of his past identity. What’s worse, each time he cheats death someone else dies in his place.

Sent to steal an antique box from some squatters in an abandoned warehouse near the West Side Highway, Trent soon finds himself stumbling into an age-old struggle between the forces of good and evil, revealing a secret world where dangerous magic turns people into inhuman monstrosities, where impossible creatures hide in plain sight, and where the line between the living and the dead is never quite clear. And when the mysterious box is opened, he discovers he has only twenty-four hours to save New York City from certain destruction.

Nicholas Kaufmann is the Bram Stoker Award-nominated author of General Slocum’s Gold and Chasing the Dragon. This is his second novel.

Dying is my Business was published by St. Martin’s Griffin on October 8. It is 369 pages, priced at $15.99 in trade paperback and $9.99 for the digital edition.