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Category: New Treasures

Some Mysteries You Don’t Want to Solve: Exploring Dead Rock Seven

Some Mysteries You Don’t Want to Solve: Exploring Dead Rock Seven

dead-rock-sevenOne of the most popular gaming articles I’ve written in the last year was my review of Robin D. Laws’s Ashen Stars, the new science fiction RPG from Pelgrane Press. Month after month, that review has been creeping up the traffic charts.

It’s not hard to see why. Ashen Stars is one of the best new SF games on the market — and one of the best new RPGs in any category. It was a winner in the “Best Setting” category in the 2012 ENnie Awards and Pelgrane Press has continued to support it with top-notch adventures and other supplements. It’s taken a while to catch on, but the industry is starting to notice.

Here’s what I said, in part, in my October review:

Robin D. Laws has created an extremely appealing game of space opera procedural mysteries. In the tradition of the best hard boiled detective fiction, players are constantly scrambling for money, equipment, and respect… all of which they’ll need to succeed in a war-ravaged perimeter where trust is a precious commodity, and very little is truly what it seems.

The players in Ashen Stars are private eyes — excuse me, licensed mercenaries — acting as freelance law enforcement on a rough-and-tumble frontier called “the Bleed,” where humans and half a dozen alien races mingle, compete, and trade. The Mohilar War that devastated the once powerful governing Combine ended seven years ago, and no one is sure exactly how. The Combine is in no shape to govern the Bleed, and rely on loosely-chartered bands like the players to maintain peace in the sector, keep a lid on crime, and investigate odd distress signals from strange corners of space…

The writing and color art are impressive throughout, and the book is filled with fascinating tidbits that will make you anxious to play, and re-introduce you to the essential joy of role playing.

Given a game with that much promise, I was anxious to see what kinds of adventures would arrive to really flesh it out. Now I finally have my hands on the first major campaign for the setting, Dead Rock Seven, a set of four scenarios by Gareth Hanrahan, and I’m pleased to report that I’m not disappointed.

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New Treasures: Pile of Bones by Bailey Cunningham

New Treasures: Pile of Bones by Bailey Cunningham

Pile of Bones Bailey Cunningham-smallUsually when I’m looking for new reading material, I turn to one of my old favorites. Or I’ll try the latest novel by a BG contributor, or by an author I’ve met recently at a convention. It’s a rare thing these days when I crack open a book by someone I know absolutely nothing about. But sometimes I miss those days when the whole field was new and I approached every book with no expectations — nothing but a willingness to be entertained and transported. In those days, I was constantly delighted, surprised by almost every book I read.

And you know what? I think the two are connected.

Once upon a time, every author I tried was new and all I knew was wonder and magic. Now I read exclusively the same small circle of authors and very little surprises me anymore. So to recapture that wonder again, I try the simplest thing: I read new authors. Writers like Bailey Cunningham, whose first novel, Pile of Bones, first in the Parallel Parks series, was just released by Ace Books.

In one world, they’re ordinary university students. In another world, they are a company of heroes in a place of magic and myth called Anfractus…

The Cree called the area Oscana, “pile of bones,” a fertile hunting ground where game abounded. The white settlers changed that to Wascana. And centuries later, it became Wascana Park, a wooded retreat in the midst of the urban sprawl of Regina.

For a select few, who stay in the park until midnight, the land reverts into a magical kingdom, populated by heroes and monsters. They become warriors, bards, archers, gladiators. In the city called Anfractus, they live out a real-life role playing game.

All harmless fun — until they find themselves in the middle of an assassination plot which threatens to upset the balance of everything. Politics are changing, and old borders are about to disappear. The magic of Anfractus is bleeding into the real world — an incursion far more dangerous than the students suspect. Only they know what is happening — and only they can stop it…

Pile of Bones was published July 30th by Ace Books. It is 321 pages, priced at $7.99 for both the paperback and the digital version. The sequel is Path of Smoke.

Revisit Pavis: Gateway to Adventure

Revisit Pavis: Gateway to Adventure

Pavis Gateway to Adventure-smallLast April, Sarah Newton wrote a marvelous two-part review of Moon Design’s Pavis: Gateway to Adventure, the third (and easily the most massive) edition of a fantasy setting I first enjoyed 30 years ago.

Getting my hands on one proved to be more challenging than I expected, however. Apparently, the first printing sold out quickly and I had to wait until it was reprinted. Finally, more than a year after Sarah’s enticing review appeared here at Black Gate, I was able to sit down with my own copy.

Why was I so intrigued? Partly it was memories of that marvelous first edition, a gorgeous boxed set from Chaosium. Pavis was one of the most ambitious RPG adventure supplements ever made when it appeared in 1983: a completely realized bronze age city, packed with historical detail, strange cultures and cults, maps, thieves, profiteers, and adventurers.

Most important of all, however, Pavis was a launching point for adventure in Big Rubble, its sister publication, a ruined city overrun by trolls, snakes — and much worse things. The subtitle of the new edition is “Gateway to Adventure,” and that’s a wholly accurate description.

The new edition combines both Pavis and Big Rubble under a single cover, adding a host of new material on top of an already well-realized setting.

The result is a terrific product, with more tightly-woven encounters and plot threads and everything you need to kick off a grand adventure.

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New Treasures: Walking in the Midst of Fire

New Treasures: Walking in the Midst of Fire

Walking in the Midst of Fire-smallWalking In the Midst of Fire is the sixth installment in the Remy Chandler series, which began with A Kiss Before the Apocalypse. These books are a mix of urban fantasy, paranormal romance, and noir detective fiction, following the exploits of an angel private investigator trying to lead a normal life. (Not gonna happen, Remy.)

Author Thomas E Sniegoski wrote the YA series The Fallen before switching to adult fiction with the Remy Chandler books. I first came across his name in the world of comics, however, when he wrote the prequel to Jeff Smith’s brilliant fantasy Bone, the mini-series Stupid, Stupid Rat Tails: The Adventures of Big Johnson Bone.

Remy Chandler, angel private investigator, is trying his damnedest to lead a normal life in a world on the verge of supernatural change. He’s found a new love — a woman his dog, Marlowe, approves of — and his best human friend is reluctantly coming to grips with how… unusual… Remy’s actions can be. And he’s finally reached a kind of peace between his true angelic nature and the human persona he created for himself so very long ago.

But that peace can’t last — Heaven and the Legions of the Fallen still stand on the brink of war. Then one of Heaven’s greatest generals is murdered, and it falls to Remy to discover who — or what — might be responsible for the death, which could trigger the final conflict… a conflict in which Earth will most certainly be the beachhead.

The deeper he digs, the further he goes into a dark world of demonic assassins, secret brothels, and things that are unsettling even to a being who has lived since time began. But it is not in his nature — angelic or human — to stop until he has found the killer, no matter the personal price…

Walking in the Midst of Fire was published August 6th, 2013 by Roc Books. It is 340 pages, priced at $15 for the trade paperback and $9.99 for the digital edition.

New Treasures: Unfettered, edited by Shawn Speakman

New Treasures: Unfettered, edited by Shawn Speakman

Unfettered-smallUnfettered is a monster anthology with an unusual genesis.

It started with editor Shawn Speakman, who became friends with Terry Brooks a few years back and wrote his own fantasy novel, The Dark Thorn. When Shawn was diagnosed with Hodgkin’s lymphoma in 2011, Brooks donated an original short story to help Shawn pay his mounting medical bills — and suggested that Shawn ask some of his writer friends to do the same.

The result is a massive 518-page tome containing original stories in some of the most popular fantasy series on the market, from some of today’s hottest writers — including Tad Williams, Patrick Rothfuss, R.A. Salvatore, Robert Jordan & Brandon Sanderson, Peter V. Brett, Lev Grossman, Carrie Vaughn, Jacqueline Carey, Mark Lawrence, and many others.

The tales included are set in the worlds of Shannara, the Wheel of Time, the Demon Cyle, Temeraire, Kushiel, Vault of Heaven, the Broken Empire, and many other top-selling series.

As the title suggests, authors were free to contribute whatever they desired.

This book really is a once-in-a-lifetime event and, as the marketing copy states, a testament to the generosity of the science fiction and fantasy community.

Here’s the impressive Table of Contents.

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New Treasures: Terminated by Rachel Caine

New Treasures: Terminated by Rachel Caine

Terminated Rachel CaineI first discovered Rachel Caine a decade ago with her intriguing first novel, Ill Wind, which followed the adventures of Joanne Baldwin, a Weather Warden, part of an international organization that tracked and confronted natural disasters head-on. Kind of an intriguing premise and I was impressed to see it become the first installment in a nine (nine!) volume series, the most recent being 2010’s Total Eclipse.

Now, if I had written nine novels in seven years, first thing I would do is find a soft couch and lie down for, I dunno, maybe the rest of my life. Not so with Rachel Caine, however. No, she elected to start another series, The Morganville Vampires (fifteen volumes in seven years) in 2006. Followed by another one, Outcast Season (four volumes in three years) in 2009, and then another, Revivalist (three volumes in two years) in 2011. For those keeping score at home, that’s 31 novels in the last decade, during most of which she also had a full-time job as a Communications Director (writing, in other words).

I could go on — there are four more novel series, and several standalone books itemized on her Wikipedia page — but, man. I’m exhausted just trying to keep up. How does she do it?

Her most recent release is the third in her Revivalist series. The opening novels, Working Stiff and Two Weeks’ Notice, introduced us to Bryn Davis, killed on the job after she discovered her employers were designing a drug to resurrect the dead. Brought back to life by the same drug, she became a soldier in a nasty corporate war against her previous employer.

Already addicted to the pharmaceutical drug that keeps her body from decomposing, Bryn has to stop a secretive group of rich and powerful investors from eliminating the existing Returné addicts altogether. To ensure their plan to launch a new, military-grade strain of nanotech, the investors’ undead assassin — who just happens to be the ex-wife of Bryn’s lover Patrick — is on the hunt for anyone that stands in their way.

And while Bryn’s allies aren’t about to go down without a fight, the secret she’s been keeping threatens to put those closest to her in even more danger. Poised to become a monster that her own side — and her own lover — will have to trap and kill, Bryn needs to find the cure to have any hope of preserving the lives of her friends, and her own dwindling humanity…

Terminated was published today by Roc Books. It is 320 pages, priced at $7.99 for both the paperback and the digital edition.

New Treasures: Night Pilgrims: A Saint-Germain Novel by Chelsea Quinn Yarbro

New Treasures: Night Pilgrims: A Saint-Germain Novel by Chelsea Quinn Yarbro

Night Pilgrims A Saint-Germain Novel-smallLast April, we reported on the special Bram Stoker Award given out to the Vampire Novel of the Century (the Century in question being the 20th, for you confused millennials in the crowd.)

Hotel Transylvania (1978), the very first Count Saint-Germain novel, was a heavy contender for that special award, and in the 35 years since it appeared Yarbro has built up a loyal following with over two dozen novels featuring the immortal Count. Last week the 26th, Night Pilgrims, arrived in stores.

Even setting aside her popular Saint-Germain series, Yarbro is a heavy-hitter in fantasy circles. Two of her earliest novels, The Palace (1979) and Ariosto (1980), were nominated for the World Fantasy Award, and she was named a Grand Master at the World Horror Convention in 2003. The last Yarbo title we discussed here was her 1985 paperback To the High Redoubt.

Chelsea Quinn Yarbro’s first Saint-Germain novel, Hotel Transylvaniawas recently nominated as Vampire Novel of the Century. Her Saint-Germain cycle, now comprised of more than twenty-five books, is a masterwork of historical horror fiction. The vampire Count Saint-Germain has crisscrossed the world many times, seeking love and the blood of life and seeing humanity at its best and worst.

In Night Pilgrims, Saint-Germain is living in a monastery in Egypt when he is hired to guide a group of pilgrims to underground churches in southern Egypt. The vampire finds a companion in a lovely widow who later fears that her dalliance with the Count will prevent her from reaching Heaven.

The pilgrims begin to fall prey to the trials of travel in the Holy Lands; some see visions and hear the word of God; others are seduced by desires for riches and power. A visit to the Chapel of the Holy Grail brings many quarrels to a head; Saint-Germain must use all his diplomacy and a good deal of his strength to keep the pilgrims from slaughtering one another.

Night Pilgrims was published by Tor Books on July 30. It is 426 pages in hardcover, priced at $29.99 ($14.99 for the digital edition).

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New Treasures: Warhammer 40K: Pariah: Ravenor vs Eisenhorn by Dan Abnett

New Treasures: Warhammer 40K: Pariah: Ravenor vs Eisenhorn by Dan Abnett

PariahWe don’t show Black Library and Games Workshop enough love here at Black Gate. Something of a crime, since they specialize in exactly the kind of thing we celebrate — exciting, original adventure fiction from talented writers, set in a wonderfully realized fantasy world.

Maybe it’s because my sons, die-hard Warhammer 40K fans both, keep stealing the frickin’ books the instant they arrive. Case in point: Pariah: Ravenor vs Eisenhorn, the new novel from superstar Dan Abnett. I bought it a few weeks ago and it vanished scant hours after it was delivered. I’m pretty sure it’s still in the house, somewhere. If evidence is any guide, I’ll find it on laundry day, at the bottom of a pile of gym socks.

So I have to write this relying solely on memory — and fleeting memory at that. Bear with me.

To start with, I remember the book looked great, and I sure was anticipating sitting down to read it. It brings together two of Abnett’s most famous creations: Inquisitor Gideon Ravenor, crippled hero of the Ravenor trilogy, and the infamous radical Gregor Eisenhorn. Here’s what my good buddy Howard Andrew Jones said about the earlier Eisenhorn Omnibus, which collected all three novels of the Eisenhorn trilogy and a handful of shorter works:

Dan Abnett wasn’t satisfied with creating a fabulous lead character in an action-packed space opera; he sent him to fantastic places and provides a series of detective/investigative stories full of logical turns, surprises, and plenty of action.

A pretty apt description of the Ravenor books too, now that I think about it.

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Out With the Old, In With the New: New Versus Vintage Treasures

Out With the Old, In With the New: New Versus Vintage Treasures

secret-history4At the end of every month, I write up a brief report for Team Black Gate, the loose confederation of geniuses, experts, and oddballs who volunteer to blog here. Without these folks, you’d be looking at a whole lot of white space on the Black Gate website every morning as you sipped your coffee.

I usually take a few minutes to look over the traffic stats as I’m preparing the report. It’s interesting stuff. (Some day, for example, I’ll tell you about some of the more bizarre Internet searches that bring people to our shores… believe me, you have no idea).

There’s always a few things to ponder, though. And that’s exactly what I did last night, as the rest of my family got tired of waiting and started watching Thor without me. This time, what I pondered was the disparity in readership numbers between our New Treasures articles, and Vintage Treasures.

I first started writing New Treasures posts in October 2010, as a way to showcase the most intriguing new fantasy crossing my desk every week that I wasn’t able to cover with a full review. The first one was Tachyon Publications’ The Secret History of Fantasy, and so far I’ve written 262, or about 1-2 per week. In March 2011, I started doing the same with vintage titles (which I loosely define as anything 20+ years old), initially just as an excuse to write about James Van Hise’s marvelous Science Fiction in the Golden Age. As of this week, I’ve done 164 Vintage Treasure articles, or slightly more than one per week.

Long enough to build up an audience, in other words. I understand that the same folks who enjoy reading New Treasures may not always be interested in Vintage Treasures, and vice versa; but I certainly enjoy discovering both promising new authors and exciting older titles, and I expect I’m not the only one. So I’ve always assumed that as the audience for one grew, so would the other.

That hasn’t happened — at all. In fact, if the traffic stats for blackgate.com are to be believed, New Treasures has become the most popular feature on the blog, while Vintage Treasures are read by slightly fewer people than our legal disclaimers. Here’s a snapshot of the number of times those respective links were clicked anywhere on our pages in the month of June.

New Treasures 10,807
Vintage Treasures 174

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Experience the Epic Madness of Eternal Lies From Pelgrane Press

Experience the Epic Madness of Eternal Lies From Pelgrane Press

Eternal LiesPelgrane Press has been producing some of the most ambitious and exciting RPGs in recent memory.

They began in 2001 with one of my favorite RPGs, The Dying Earth, based on the rich world created by Jack Vance. More recently, we covered their ENnie Award-winning SF game Ashen Stars; the mammoth adventure compilation for Trail of Cthulhu, Out of Space; and their epic fantasy release 13th Age — which topped the list of 9 Most Anticipated RPGs of 2013 recently compiled by EN World.

But it’s quite possible they’ve topped all of those with Eternal Lies, a massive new campaign for Trail of Cthulhu by Will Hindmarch, Jeff Tidball, and Jeremy Keller. The early buzz on Eternal Lies compares it very favorably to Masks of Nyarlathotep, the seminal 1984 mega-adventure for Call of Cthulhu that is frequently (and justifiably) cited as the finest role playing adventure ever written.

A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.

They failed.

Now, you must piece together what went wrong. Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your own. This time, there won’t be another chance. The world is yours to save… or lose.

Pelgrane Press is selling the adventure in a special pre-release bundle with the soundtrack album, print edition, and PDF. They’ve created an audio trailer voiced by Wil Wheaton, which you can listen to here.

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