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The Mark of the Dragonfly is Middle Grade Steampunk Wrapped in Fantasy Clothing

The Mark of the Dragonfly is Middle Grade Steampunk Wrapped in Fantasy Clothing

The Mark of the Dragonfly-smallThe Mark of the Dragonfly
Jaleigh Johnson
Delacorte Books for Young Readers (March 25, 2014, 400 pages, $16.99)

Thirteen-year-old Piper has two goals: make enough money to get away from her impoverished scrapper town and to see the world. She knows it’s unlikely to accomplish either by selling the trinkets that periodically rain from the sky. She’s never known anyone who got rich selling the assorted mysterious artifacts that found their way from other worlds to hers via unexplainable meteor showers. Instead, Piper earns money by working as a machinist. She can fix anything anyone brings her, even objects that other machinists deem beyond hope. She makes enough to survive by fixing mechanical oddities, but she knows that she won’t realize her dreams doing that, either.

When Piper finds a girl with a Dragonfly tattoo on her arm after a meteor storm, Piper believes she has found her ticket out of town. The tattoo signifies the girl — Anna — is protected by the King of the Dragonfly Territories, and so Piper assumes there must be a reward for her return. They escape the scrapper town by jumping aboard the 401, a train that Piper has always dreamed of riding. Once it becomes apparent that Anna isn’t who she seems, Piper must decide which is more important — living her own dreams or protecting a girl with dangerous enemies.

Full disclosure: Johnson and I are both members of the All Rights Reserved writing group. I’ve loved this book since it was nothing more than a map and a vague concept about trains and otherworldly treasures. I’m happy to report that reading Dragonfly in its published form is even more captivating as the first read through.

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New Treasures: Two Serpents Rise by Max Gladstone

New Treasures: Two Serpents Rise by Max Gladstone

Two Serpents Rise-smallYou know what irks me? Writers who write faster than I can read, that’s what irks me.

A few years back, I got all excited by Max Gladstone’s debut novel, Three Parts Dead, which I described as “a high-stakes tale of dead gods, necromancers, and dark dealings in a richly-imagined urban landscape.” Apparently I wasn’t the only one — last year Gladstone was nominated for the John W. Campbell Award for Best New Writer and Tor moved quickly to snap up his next novels.

Recently, Tor announced that Full Fathom Five, the third book in what’s now known as the Craft Sequence, will be released on July 15, 2014, and Gladstone has already contracted for a fourth, Last First Snow, plus at least one more. Here’s how Gladstone summed up the deal on his blog back in February:

The big news hit Publisher’s Weekly on Friday: Tor Books has bought two more novels in the Craft Sequence! So, after Full Fathom Five, I get to play more in this world of creepy lawyers, boss skeletons, existential uncertainty and gargoyles and undead gods. The first of the pair is done already — in fact, this morning I finished the fourth draft, a bit ahead of schedule.

Wait, what? I don’t even have a copy of the second one yet!

A hasty trip to Amazon rectified that and yesterday Two Serpents Rise finally crossed my humble threshold. It sounds pretty good, too.

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To The Dark Tower He Came: Warlock of the Witch World by Andre Norton

To The Dark Tower He Came: Warlock of the Witch World by Andre Norton

oie_305718ZdC2d7IWIn my previous reviews of Andre Norton’s Year of the Unicorn and Three Against the Witch World, I wrote how exciting it was to discover that a series I had long overlooked was so much fun. I am happy to report that with Warlock of the Witch World (1967), things get even better.

In Science Fiction and Fantasy, edited by Reginald, Menville, and Burgess, Andre Norton wrote that “the background of most of [Witch World] is based on Celtic and early English folklore. Warlock of the Witch World is a retelling of “Childe Roland.” In the original Scottish ballad, the children of the queen are playing ball. When the daughter, Burd Ellen, dances widershins around the church, she vanishes. Her four brothers learn she has been taken prisoner by the King of Elfland. One by one, her brothers set off to save her, each disappearing in turn until only the youngest brother remains. Armed with a magic sword, he undertakes the quest — his siblings’ last hope.

In Three Against the Witch World, the three children of the dimensionally transported American, Simon Tregarth, and a Witch of Estcarp, Jaelithe, have escaped their homeland to the hidden land of Escore. There, the arrival of the triplets — warrior Kyllan, scholar Kemoc, and witch Kaththea — reawakened dark forces long asleep and reignited a war between the forces of Shadow and Light. By the end of the book, the stage for a final confrontation was being set. Allies for the armies of Light were being sought and marshaled in the magically protected Valley of Green Silences.

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A Page-Turning Creepy Thriller: A Review of Authority by Jeff VanderMeer

A Page-Turning Creepy Thriller: A Review of Authority by Jeff VanderMeer

Jeff VanderMeer Authority-smallAuthority is the second novel in Jeff VanderMeer’s Southern Reach Trilogy, which has a very aggressive 2014 publishing schedule. I recently reviewed the first volume, Annihilation. Though I loved the first book, I also found it incredibly frustrating in that it stacked up a lot of mysteries providing little to no answers. As I had hoped, the second volume, Authority, begins to shed some light on some of these mysteries.

The Southern Reach Trilogy centers upon a government agency (i.e. the Southern Reach) that is responsible for investigating, and containing, Area X, an expanse of (presumably American) southern coastland that has been “captured” (in some strange way) by some sort of unexplained anomaly. Whereas the first volume Annihilation centered upon a seemingly doomed expedition that went into Area X, the second volume Authority centers upon the Southern Reach agency itself outside of Area X, out in the real world (presumably our world).

Our main viewpoint character is John Rodriguez, a fairly young bureaucrat and ex-spy, who is the new director of the Southern Reach. Rodriquez goes by the code name “Control,” which is ironic given that he seems to have so little of it throughout the book. We slowly learn that Control has a somewhat tainted vocational track record and that his new appointment to the Southern Reach is perhaps his last chance to redeem himself. But this government job is like no other that Control has had before and he may very well be in too deep for his own good.

Authority seems to pick up where the last book left off. The Southern Reach has recently picked up three survivors from the last mission — which in itself is puzzling since Annihilation seemed to end with possibly only one survivor. Control attempts to piece together the disparate threads of this last mission as well as various other endeavors that the Southern Reach has also been attempting. The revelations we get — what few we do get — are far from satisfying, much less reassuring, for Control.

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What Might Have Been: Steven Bauer’s Satyrday

What Might Have Been: Steven Bauer’s Satyrday

SatyrdayOne of the interesting things about going back to the beginning of any tradition is seeing how things might have gone. Seeing, that is, possibilities unexplored and roads not taken. Sometimes you catch a glimpse of what, in retrospect, is an earlier stage of evolution. Sometimes there’s a sense of a missed chance. And then sometimes you can see why things went the way they did.

I’ve written here before about my fascination with underexplored elements in 80s fantasy. In this context I have an elastic definition for ‘80s,’ beginning in 1977 — arguably when the modern mass-market fantasy genre was born, with the publication of Brooks’s Sword of Shannara and Donaldson’s Illearth War — and ending whenever seems rhetorically convenient (I go back and forth, and any ideas in comments about when 80s fantasy ended will be read with interest). Particularly earlier on, there’s an odd mix in these years of idiosyncratic, individual tales alongside a developing commercial genre; in all, a lot of stories trying out techniques and approaches, a lot of writers finding out what works and what doesn’t. We remember, on the whole and more or less, the stuff that works. But sometimes it’s interesting to see the stuff that misfires and see other possibilities for the genre.

Steven Bauer’s Satyrday is mentioned in Clute and Grant’s Encyclopedia of Fantasy, where they call it a satire. I will say up front that I didn’t get that sense from the book and have no idea what it’s supposed to be satirising. It’s a book that mixes animal fable, Greek myth, and the then-emerging fantasy staple of a young boy coming to adulthood by engaging in a quest to defeat a dark lord. A great owl has captured the moon and holds it captive as part of a plot to gain ultimate power. But not far away, a satyr named Matthew has brought up a human boy named Derin, and at the urging of a raven named Deirdre they set out to free the moon and thwart the owl’s schemes. The adventure’s less than compelling, but there are nice passages and if the book doesn’t entirely come together, there’s still an engaging weirdness to the ingredients.

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Vintage Treasures: Eyes of Amber by John D. Vinge

Vintage Treasures: Eyes of Amber by John D. Vinge

Eyes of Amber John D Vinge-smallI’m still exploring the box of SF and fantasy paperbacks I inherited from my sister-in-law Mary Dechene after her death last month.

Mary enjoyed bestselling fantasy and she had a fabulous collection. But her library also had many surprises, including some from an age when it wasn’t unusual for a midlist author to have a mass market collection. In 1979 Joan D. Vinge had only two other books to her name, The Outcasts of Heaven Belt (1978) and Fireship (1978), when Signet published her short story collection Eyes of Amber, featuring the Hugo Award-winning title story. Among Mary’s collection was the 1983 Signet reprint, with a fabulous new cover by artist Tom Kidd (at right).

The Universe of the Imagination Awaits You in…

Eyes of Amber — The Hugo Award-winning story of one Earthman trying to play a symphony of civilization to a distant, barbaric world.

To Bell the Cat — What happens to humans facing a true alien encounter when they have already become alienated from each other?

View from a Height — What do you do with the rest of your life when you’re alone on a one-way journey to meet the universe?

Media Man — In the precarious society of Heaven Belt, he sold dreams to a dying people. And he knew his career would be over the day he told them the truth…

The Crystal Ship — The Star Well: Was it two races’ chance for the future or a bottomless pit in which all hope must die?

Tin Soldier — Can love really survive across the spaceways and down through time?

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The Public Life of Sherlock Holmes: Gary Gygax’s Role Playing Mastery

The Public Life of Sherlock Holmes: Gary Gygax’s Role Playing Mastery

Gygax_RPMcoverMy Dungeons and Dragons roots don’t go back to the very beginning, but I didn’t miss it by much. I remember going to our Friendly Local Gaming Store with my buddy. He would buy a shiny TSR module and I would get a cool Judges Guild supplement.

And I remember how D&D was the center of the RPG world in those pre-PC/video game playing days. And Gary Gygax was IT. It all centered around him. So, I’ve been reading with interest a book that he put out in 1987, less than twelve months after he had severed all ties with TSR.

Role Playing Mastery is his very serious look at RPGing. He included the 17 steps he identified to becoming a Role Playing Master.

If you’re reading this post, you probably know that Gary Gygax and Dave Arneson co-created Dungeons and Dragons circa 1973-1974. Unfortunately, it was not a long-lasting partnership and lawsuits would ensue. While both were instrumental in creating D&D, it is Gygax who is remembered as the Father of Role Playing.

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The Series Series: Dreamweaver Road by Kelly Ann Jacobson

The Series Series: Dreamweaver Road by Kelly Ann Jacobson

Dreamweaver Road Kelly Ann Jacobson-smallKnow what I’ve always wanted to see in a past-lives-intrude-on-present story? A protagonist who finds out about her past lives and, instead of taking that as an immediate mandate to robot out the dubious decisions of her previous selves, tries something new. Were you married to someone in a past life? Okay, but that doesn’t mean you have to marry him again. I mean, what if he was a thug or a dud? If a story’s world dictates that people are supposed to improve themselves, right their wrongs, grow as spirits as they progress through their incarnations, I would like to see reincarnation used for something other than an idiot plot, a transparent cheat on the part of so many authors. If some old decision is going to get remade, it should have to earn the remaking. For pete’s sake, somebody write me a reincarnated skeptic!

And now I have what I’ve always wanted.

If Kelly Ann Jacobson’s sequels to the slender YA volume Dreamweaver Road can keep up what’s working here, we may get to read a story that happens to include reincarnation without being shackled by it. Maybe that’s one of the things that can happen now, in this weird new age when writers like Chabon and Lethem have forced the mainstream to make its peace with genre writing enough so that an MFA candidate at Johns Hopkins can write fantasy openly. The MFA polish also seems to have resulted in a little more music in the sentences than YA novels generally have, which is all to the good.

Our heroine Zoey is a sixteen-year-old farm girl when she comes into her powers. She’s been picking those powers up gradually over many lifetimes, mostly by making mistakes that get her killed. At the book’s opening, she remembers none of those other lives and the mistake she’s looking to set right is one she made just a year ago.

She thinks her quest is to find her best friend, who was stolen away by an unknown enemy that seems to have guessed wrong about which kid had the magic. It’s bigger than that. Much bigger.

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New Treasures: Nihal of the Land of the Wind by Licia Troisi

New Treasures: Nihal of the Land of the Wind by Licia Troisi

Nihal of the Land of the Wind-smallWhen I first got my Kindle, I imagined it would be a gateway to a whole new way to buy and read books. The ability to browse and download books in a matter of seconds, all from the comfort of my big green chair, was pretty darned appealing — not to mention the host of free samples and complete novels Amazon posts every week.

Well, it didn’t unfold that way. Turns out that, by and large, I still buy and read novels primarily in paperback. And cover art and design have a huge impact on what I pick up every week… and frankly, much of the digital-only fantasy out there just isn’t visually appealing enough for me to bother with.

That’s starting to change, though. Exhibit A: Nihal of the Land of the Wind, the first volume of Chronicles of the Overworld, a bestselling Italian fantasy series by Licia Troisi. I have no idea who painted the cover — and the Kindle version doesn’t tell me — but it is gorgeous (click for a bigger version). Here’s the description.

Nihal lives in one of the many towers of the Land of the Wind. There is nobody like her in the Overworld: big violet eyes, pointed ears, and blue hair. She is an expert in swordplay and the leader of a handful of friends that includes Sennar the wizard. She has no parents; brought up by an armorer and a sorceress, Nihal seems to be from nowhere.

Things suddenly change when the Tyrant takes charge. Nihal finds herself forced to take action when she is faced with the most difficult mission a girl her age could imagine.

Fierce, strong, and armed with her black crystal sword, Nihal sets out to become a real warrior. Readers will be riveted as she forges her powerful path of resistance.

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The Ballantine Adult Fantasy Series: The Silver Stallion by James Branch Cabell

The Ballantine Adult Fantasy Series: The Silver Stallion by James Branch Cabell

The Silver StallionThe Silver Stallion
James Branch Cabell
Ballantine, 1969, $0.95
Cover art by Bob Pepper
Internal illustrations by Frank C. Pape

So now we come to one of the better known (some would say infamous) authors in the Ballantine Adult Fantasy line. James Branch Cabell is, to the best of my knowledge, the only author in the lineup who had a book (Jurgen) as the centerpiece of an obscenity trial.

James Branch Cabell was born in Virginia on April 14, 1879. His family was wealthy enough that he could devote his time with genealogical research and writing a complex series of fantasy novels.

These novels are called the Biography of Manuel. They concern Dom Manuel, who rose from being a pig farmer to ruler of the fictional French province of Poictesme. A total scoundrel, after his death, Manuel’s widow Niafer and the saint Horvendile engage in a PR campaign of impressive proportions, recasting him as a faultless savior who will come back to restore Poictesme to holy glory.

But the series doesn’t stop there. Some books deal with Manuel’s descendants. There are 25 books total, written over a period of 23 years. They weren’t written in order of internal chronology and contain a number of references to other works in the series, some subtle and some fairly prominent.

The Silver Stallion opens following the alleged death of Manuel. Jurgen, the son of Coth of the Rocks, claims he saw Manuel taken up into the heavens while riding with Father Death. The Fellowship of the Silver Stallion is the group of Manuel’s closest companions and advisers. They react to news of Manuel’s death in a variety of ways.

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