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Sandman: An Overture And A Look Back

Sandman: An Overture And A Look Back

Sandman: OvertureLate last October, the first issue of Sandman: Overture reached comic store shelves. The start of a new bimonthly six-part story, with art by J.H. Williams III, it’s a prologue to writer Neil Gaiman’s widely-acclaimed Sandman series, which ran for 75 issues (plus a special, some spin-off miniseries, a novella, and a collection of short comics stories) from 1988 to 1996. The series built in popularity as it went on and seems to have continued to find an audience in the years since its conclusion. It’s sustained a level of commercial appeal — perhaps as much as any single comic series, it helped to create the contemporary market for trade paperbacks — while also drawing critical praise, both inside and outside of comics. Issues or storylines of the main series were repeatedly nominated for the British Fantasy Awards, and once for the Stoker, while one issue won the 1991 World Fantasy Award.

Why did the comic become so important? What does it do so well? And does it look like the new series can hold up? I want to take a stab at answering those questions, in reverse order. There’s a lot to be said about Sandman, and this really scratches the surface of possible interpretations; but for what it’s worth, this is the framework in my head when I look at the comic.

To start with the new stuff: the first issue’s incredibly promising. It’s a prequel that looks to tell a story worth telling — a story that answers an unanswered question from the main tale. The original Sandman series began with the main character, Dream of the Endless, also known as Morpheus, captured by a group of occultists in the early 20th century. We later find out that Dream’s a fundamental force of the cosmos, one of a group of more-than-godly siblings; so how did a group of semi-accomplished would-be wizards manage to imprison him? This new miniseries, it seems, will describe the conflict which weakened Dream to the point where he could be held for decades in a glass prison.

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Black Gate Online Fiction: “That of the Pit” by E.E. Knight

Black Gate Online Fiction: “That of the Pit” by E.E. Knight

EE Knight-smallWe last saw E.E. Knight’s hero, The Blue Pilgrim, in the acclaimed “The Terror of the Vale” — one of the most popular stories we’ve ever published. He first appeared in Daniel Blackston’s 2004 heroic fantasy anthology Lords of Swords; here’s Todd McAulty’s review from Black Gate 8:

The real payoff in Lords of Swords comes from three long pieces by three different writers, any one of which could stand alongside the work of the masters mentioned above — and all of which deliver on the promise of the best adventure fantasy: strong characters, fast action in colorful settings, and genuine flair and wit…

Finally, we have what may be my favorite piece: “That of the Pit,” by Vampire Earth novelist E.E. Knight. The Blue Pilgrim is a rebel against the cruel rule of the Sayhrae, and a practitioner of The Way, an ancient devotion that gives him considerable martial prowess and subtle mental arts. But he is virtually alone in his battle, and when he’s captured he discovers the dark sorceries of the Sayhrae are not all masquerades. The climax of this tale is one of the most effective I’ve read in a long time.

We’ve long been fans of “That of the Pit” and we are pleased and delighted to be able to present the story to you in its entirety online for the first time, as part of our Black Gate Online Fiction library.

E.E. Knight is the author of the Vampire Earth series, which began with Way of the Wolf, and the six-volume Age of Fire books. He is a frequent blogger for Black Gate.

The complete catalog of Black Gate Online Fiction, including stories by Vaughn Heppner,  Howard Andrew Jones, David C. Smith, David Evan Harris, Janet Morris and Chris Morris, John C. Hocking, Michael Shea, Peadar Ó Guilín, Aaron Bradford Starr, Martha Wells, Nina Kiriki Hoffman, C.S.E. Cooney, and many others, is here.

“That of the Pit” is a complete 6,300-word short story of heroic fantasy offered at no cost.

Read the complete story here.

Vintage Treasures: The Unknown, edited by D.R. Bensen

Vintage Treasures: The Unknown, edited by D.R. Bensen

The Unknown edited by D R Bensen-smallIn all of our recent discussions of pulps, we have sorely neglected one of the greatest pulp fantasy magazines of all time: John W. Campbell’s magnificent Unknown. It wasn’t deliberate; we’ve just been focusing on Amazing Stories, Galaxy, and the pulp roots of Dungeons and Dragons of late.

So to do a little catch-up, I thought I’d talk about a splendid anthology I’ve been reading this weekend: The Unknown, a collection of ten short stories and one novelette from the pages of Unknown. If you’ll allow me, I’d like to quote from the Wikipedia entry on Unknown, since I think it does a fine job of summarizing the genesis and impact of Campbell’s great experiment in fantasy:

Unknown (also known as Unknown Worlds) was an American pulp fantasy fiction magazine, published from 1939 to 1943 by Street & Smith, and edited by John W. Campbell. Unknown was a companion to Street & Smith’s science fiction pulp, Astounding Science Fiction, which was also edited by Campbell at the time; many authors and illustrators contributed to both magazines. The leading fantasy magazine in the 1930s was Weird Tales, which focused on shock and horror. Campbell wanted to publish a fantasy magazine with more finesse and humor than Weird Tales, and put his plans into action when Eric Frank Russell sent him the manuscript of his novel Sinister Barrier, about aliens who own the human race… The magazine is generally regarded as the finest fantasy fiction magazine ever published, despite the fact that it was not commercially successful, and in the opinion of science fiction historian Mike Ashley it was responsible for the creation of the modern fantasy publishing genre.

The Unknown contains an excellent survey of Unknown magazine, with entertaining editorial comments and fiction contributions from Henry Kuttner, Nelson S. Bond, Theodore Sturgeon, L. Sprague de Camp, H. L. Gold, Manly Wade Wellman, Fredric Brown, and Anthony Boucher — plus a Fafhrd and the Gray Mouser tale from Fritz Leiber, and more.

It also reprints interior art from the magazine by the great Edd Cartier (see a sample here), who painted the covers for many Unknown issues. I wish more paperbacks from the era did this, as I found the artwork delightful.

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Two Perspectives are Better Than One: A Review of A Short History of Fantasy

Two Perspectives are Better Than One: A Review of A Short History of Fantasy

A Short History of FantasyI recently reviewed L. Sprague de Camp’s 1976 Literary Swordsmen and Sorcerers and Lin Carter’s 1973 Imaginary Worlds. As good as both were, I lamented that there didn’t seem to be a history of fantasy past the mid 1970s.

But thankfully, I was wrong. Enter Farah Mendlesohn and Edward James’s wonderful 2009 A Short History of Fantasy.

Besides treating all of the 70s, 80s, 90s, and even the first decade of the 21st century, this volume has other merits that de Camp and Carter’s lack. In sum, it is a more comprehensive and well-rounded approach to the subject. I’ll spend a little time highlighting why and then give some brief critical comments.

First, this book deals with more than just literature, per se. Mendlesohn and James also talk about movies, games, and even children’s lit in each period –- and most of the chapters tackle a single decade. I think this is insightful, in that it condenses all the possible influences that may have gone into fantasy.

For example, given that many fans will agree that Tolkien’s The Hobbit and C. S. Lewis’s Chronicles of Narnia were gateway drugs, so to speak, to their love of the genre, it makes sense to think more about other children’s fantasy and their connection to the field. For instance, Mendlesohn and James address in some detail such writers as J. K. Rowling and Philip Pullman. I think more should probably be written about the influence of children’s books upon fantasy.

Another huge advantage over de Camp and Carter is author perspective. There are two authors here; neither is American and one is a woman. It should be obvious that, usually, two perspectives are better than one; a second perspective can bring attention to things that a single author may miss. Thus, there’s a better chance that more diverse fiction will be covered and less minutia (there are drawbacks to this as well that I’ll get to later).

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New Treasures: Black Blood by John Meaney

New Treasures: Black Blood by John Meaney

Black Blood-smallBritish writer John Meaney, author of The Nulapeiron Sequence (Paradox, Resolution, and Transmission), has been called “the most important new SF writer of the 21st century” by The Times of London. Impressive, but it was his turn towards gothic fantasy with Bone Song that really caught my attention. The sequel, Black Blood, has been described as a blend of futuristic noir, gothic fantasy, and thriller, all set in a lushly detailed necropolis where a cop must stop a conspiracy of killers whose power is fueled by spilling black blood.

He’s lucky to be alive. That’s what everyone tells him. Except Tristopolitan police lieutenant Donal Riordan doesn’t feel lucky and he isn’t really alive. In one horrific moment not even death can erase from memory, Donal lost the woman he loved even as her ultimate sacrifice saved his life. Now it’s literally her heart that beats in his chest and her murder that Donal “lives” to avenge.

While being a zombie cop has its upsides — including inhuman reaction time and razor-sharp senses — Donal’s new undead status makes him the target of Tristopolis’s powerful Unity Party, whose startling rise to power is built on a platform of antizombie paranoia and persecution. The Party is no friend, to be sure — but it’s the secret cabal known as the Black Circle and their stranglehold on the city’s elite that consume Donal’s black heart. For at the center of this ring of evil is the man responsible for his lover’s murder — a man Donal has already had to kill once before.

Now, with ominous reports of white wolf sightings throughout the city and a dangerous sabotage attempt at police headquarters, all signs indicate that the Black Circle is planning a magical coup d’état. And the terror will begin with a political assassination triggered by a necroninja already hidden… in a place no one expects. For Donal, it’s no longer a matter of life and death but something far more serious. How can he stop a killer who won’t stay dead and an evil that death only makes stronger?

Sounds like the beginning of a promising new series, especially if you like your fantasy blended with dark science fiction (and necroninjas!) Black Blood was published February 24, 2009 by Bantam Spectra. It is 384 pages, priced at $15 in trade paperback or $9.99 for the digital edition.

Vintage Bits: BattleTech: The Crescent Hawk’s Inception

Vintage Bits: BattleTech: The Crescent Hawk’s Inception

Battletech The Crescent Hawk's Inception-smallInfocom is one of the most revered names in computer gaming history. In fact, for serious collectors of PC games, there’s probably no other company that commands the respect of (or is as collectible as) Infocom.

Their heyday was the early 80s, when they released the most famous text adventure ever written, Zork (1980), alongside other classics like Enchanter (1983), Steve Meretzky’s Planetfall (1983), Brian Moriarty’s Wishbringer (1985), and Dave Lebling’s fabulously creepy Lovecraftian scarefest The Lurking Horror (1987).

But my favorite Infocom game came late in their history — indeed, after the company very nearly collapsed following the failure of their ambitious DOS database, Cornerstone, in 1986. By that time, over half of the employees had been laid off and the remnants of the company sold to Activision in a fire sale. For the first time in their history, Infocom turned to outside developers to help fill their production schedule.

It was a desperate move. Infocom had a nearly flawless reputation in the gaming industry, even as late as 1988, and expecting an untested development shop to deliver product that would meet the public’s exceedingly high expectations for an Infocom title was an exceptionally risky bet.

Fortunately, the outside developer they chose was Westwood Studios, who would later go on to develop some of the most successful games of the 90s, including Dungeons & Dragons: Eye of the Beholder (1990), Command & Conquer (1995), Blade Runner (1997) — and who virtually created the real-time strategy (RTS) genre with their groundbreaking Dune II (1992). Their first game for Infocom, and the one that really put them on the map, was one of the best titles Infocom ever released: BattleTech: The Crescent Hawk’s Inception (1988).

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This Will Be On The Test

This Will Be On The Test

Treasure IslandI don’t know whether it’s the controversy over the character Turiel in the upcoming The Hobbit: The Desolation of Smaug, but there’s been a big swell of interest lately in the Bechdel Test. You know what that is, right? Generally applied to movies and TV shows, it determines whether women are represented equitably. In order to pass the test,  there must be two female characters who have names; they must at some point speak to each other; they must speak about something other than men. Seems simple.

I remember my father once telling me that Treasure Island had no women in it. He seemed to think this was a good thing. He was wrong, of course, except that he was also right. What he didn’t realize was that the film he was familiar with had no women, but that wasn’t also true of the book. Jim Hawkins does have a mother.  We could argue, however, that the film guys got it right, since Mrs. Hawkins does little or nothing to forward the plot.

So Treasure Island, whether print or celluloid, fails the Bechdel Test.

Most films/shows don’t pass the test, even the ones we fantasy and SF lovers love the most. Big Bang Theory doesn’t pass, even though there are three named female characters (and not because Penny, as my friend Jim Hines has pointed out, has no last name). Stargate passes, at least SG1 – they were smart to make the doctor a woman, since that gives plenty of room for non-guy related conversation. It’s been a while, but I believe that Star Trek: Voyager passes (between Captain Janeway, B’lanna Torres, and Seven-of-Nine) and TNG as well – remember, the doctor’s a woman.

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The Resurrection of Dr. Mabuse

The Resurrection of Dr. Mabuse

DRMABUSEDVDDRMABUSEONESHEETNorbert Jacques’s Weimar Republic criminal mastermind, Dr. Mabuse has proven a potent allegorical figure for communicating the chaos of socio-economic collapse.

From the original Roaring Twenties figure of Jacques’s fiction and Fritz Lang’s epic two-part silent film and its Depression-era sequel to the character’s rebirth, which book-ended the rise and fall of the Berlin Wall and the beginning of the modern police state with its intricate and intrusive surveillance systems, Mabuse’s long cinematic history incorporates Expressionism, film noir, krimi, Euro-trash, and now modern independent film.

Ansel Faraj is the ambitious young man who has brought Dr. Mabuse into the twenty-first century. A mere twenty-one years old, Faraj has already written and directed twenty-five independent films for his Hollinsworth Productions over the past seven years. Dr. Mabuse, newly released on DVD, shows a surprising polish and sense of artistry rarely found in the work of young filmmakers.

Most surprising is how well Faraj makes use of his modest budget to the film’s overall advantage, instead of its detriment. The Spartan production values assist in creating the dreamlike quality of the film. This can best be appreciated by watching the film in its entirety. Judging the results by the trailer fails to do justice to the neo-Expressionistic mood Faraj has managed to capture here.

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Goth Chick News: Why Japanese Tire Commercials Are Cooler Than US Tire Commercials

Goth Chick News: Why Japanese Tire Commercials Are Cooler Than US Tire Commercials

Kuchisake-onnaYou’re going to love this…

Autoway Loop, one of Japan’s largest wholesalers of tires, has recently employed the image of Kuchisake-onna (the “Slit-Mouthed Woman”) as its new “it” girl.

According to Japanese urban legend, Kuchisake-onna is a woman who is mutilated by a jealous husband and returns as a malicious spirit. When rumors of alleged sightings began in 1979 around Nagasaki, it spread throughout Japan and caused panic in many towns. There are even reports of schools allowing children to go home only in groups escorted by teachers for safety, and of police increasing their patrols.

Flash forward to 2013, to an ad agency somewhere in Japan who are tasked with making snow tires interesting.

The results are awesome (especially the guy with the high-pitched scream toward the end), though I’m not sure afterwards I’d remember someone is trying to get me to buy tires.

Take that, Michelin Tire marshmallow man…

Post a comment or drop a line to sue@blackgate.com.

So What’s Wrong With (Some) Modern Fantasy?

So What’s Wrong With (Some) Modern Fantasy?

“Ooo, Neil! You’re so creative! How do you get your ideas? All that magic and mysticism and darkness. OOoooo…”

Neil Gaiman
“Ooo, Neil! You’re so creative! How do you get your ideas? All that magic and mysticism and darkness. OOoooo…”

And repeat.

Yes, I was at a Neil Gaiman reading. And Gaiman, of course, rocks.

He doesn’t write about talking squids, but much of his output falls squarely in the Fantasy and Science Fiction category. Judging from the beer bellies and black T-shirts at the event, we geeks know this — hard to miss when he’s written Batman, Babylon 5, and Dr Who. And of course, a good whack of his prose fiction counts as Fantasy.

What’s interesting is that the non-geeks don’t seem to get this. To them he’s this wonderful, off the wall, creative genius, the sole acceptable purveyor of vampires and werewolves and Old Gods. If they are aware of the wider genre(s), they dismiss them as “sweaty handed nerd stuff.” Rayguns and space rockets are fine in Dr Who, but not elsewhere.

You see the same thing with Tolkien and also our local hero, JK Rowling. People who are snotty about anything with magic on the cover, go crazy over the Potterverse and Middle Earth; “It’s not Fantasy, it’s Children’s Fiction/Literature.”

This is maddening. Geeks are people too. How unfair to be sneered at, put down, for one’s tastes by the same people who are embracing them. It’s like being beaten up for “being a Paddy” by a party of drunks on their way home from Riverdance.

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