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You Know My Methods, Or, How Do You Write?

You Know My Methods, Or, How Do You Write?

Huff FutureGet a bunch of writers together and , once you can get them to stop talking about the Oxford comma, you’ll find they talk about the three basics of writing, Where? When? and How much? (Where “how much” refers to word count, not bank account) As you soon figure out, there are no right answers to these questions, there’s only what works for you – except for those occasions in which nothing works, but let’s not go there. At least not today.

For fulltime authors, “Where?” is one of the easiest questions, because the answer so often is “in my home office.” Whether that home office is a dedicated room, the kitchen table, or a TV tray in the living room, “home” is the operative concept. Mystery writer Vicki Delany, for example, doesn’t write in her nice office with the big monitor and the wood stove. She writes standing up, having found that the pass through from her kitchen to her dining room is the perfect height.

Many who aren’t fulltime writers also write at home, but others, like my good friend and fellow Black Gate contributor Derek Kunsken (check out his series on selling short fiction) have other methods. Derek gets up hours before he needs to be at work (I won’t say where) and takes his usual table at a coffee shop near his not-at-home office. He likes this particular table because it’s perfectly situated for one of the available outlets… and other reasons that aren’t picky at all.

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2014 World Fantasy Convention: Thursday

2014 World Fantasy Convention: Thursday

Although there were some pre-convention workshops to start the day, the panel discussions didn’t begin until 2. So Bess and I decided to do some sight-seeing. We took the Old Town Trolley tour from our hotel, which allowed us to ride between multiple locations at our leisure.

Handsome Devil

      Who’s this handsome devil?  Just kidding.  I know it’s me.

Our first stop was the Lincoln Memorial, which is also near the Vietnam War Memorial and the Korean War Memorial. It seems cliché to use the word surreal, but seeing these monuments just makes me feel like I’m not living in reality or it’s the realization that I am living in a reality I wasn’t fully aware of.

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2014 World Fantasy Convention: Wednesday Scotch Tasting

2014 World Fantasy Convention: Wednesday Scotch Tasting

I’m usually posting retro reviews of Galaxy, but for the moment, I’m on assignment covering the World Fantasy Convention in Washington. Okay, technically the hotel is located in Virginia, but we are only minutes away from the White House, Pentagon, and U.S. Capitol building, among other sites.

WFC 2014 Banner

My wife, Bess, accompanied me on this trip, which is my fourth WFC. For her, this is a brand new experience. I’ll add her brief comments after mine to provide a full range of coverage, both from the perspective of someone highly involved in the speculative community and someone who supports someone highly involved in the speculative community.

We elected to drive from Indianapolis, which provided amazing views of the changing foliage within the forested hills and mountains of Pennsylvania, West Virginia, and Maryland. It was truly outstanding.

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New Treasures: World War Cthulhu, edited by Brian M. Sammons and Glynn Owen Barrass

New Treasures: World War Cthulhu, edited by Brian M. Sammons and Glynn Owen Barrass

World War Cthulhu-smallApril Moon Books released Brian M. Sammons’s terrific anthology The Dark Rites of Cthulhu back in May, so when I heard word of his newest, World War Cthulhu, edited with Glynn Owen Barrass, I was very intrigued. World War Cthulhu is a huge and ambitious anthology of original Cthulhu Mythos fiction from some of the hottest talents in the field, including Stephen Mark Rainey, Robert M. Price, Neil Baker, C.J. Henderson, Edward Morris, Darrell Schweitzer, Tim Curran, Jeffrey Thomas, and Josh Reynolds. It was funded by a cloud-funding campaign that successfully concluded back in April; the book has now been delivered in multiple formats — including a deluxe format that includes a color plate accompanying each story. Check out some of the fabulous artwork at the Dark Regions Press website.

The world is at war against things that slink and gibber in the darkness, and titans that stride from world to world, sewing madness and death. War has existed in one form or another since the dawn of human civilization, and before then, Elder terrors battled it out across this planet and this known universe in ways unimaginable.

It has always been a losing battle for our side since time began. Incidents like the Innsmouth raid, chronicled by H.P. Lovecraft, mere blips of victory against an insurmountable foe. Still we fight, against these incredible odds, in an unending nightmare, we fight, and why? For victory, for land, for a political ideal? No, mankind fights for survival.

Our authors, John Shirley, Mark Rainey, Wilum Pugmire, William Meikle, Tim Curran, Jeffrey Thomas and many others have gathered here to share war stories from the eternal struggle against the darkness. This book chronicles these desperate battles from across the ages, including Roman Britain, The American Civil War, World War Two, The Vietnam Conflict, and even into the far future.

Note: as far as I can determine, there’s no connection between this anthology and the World War Cthulhu fiction anthology edited by Jonathan Oliver and released in December of last year by Cubicle 7 Entertainment, based on their RPG of the same name. World War Cthulhu: A Collection of Lovecraftian War Stories was published by Dark Regions Press on August 14, 2014. It is 358 pages, priced at $17.95 in trade paperback, and $5.99 for the digital edition.

The Dungeons (and Dragons) of My Life, Part Two

The Dungeons (and Dragons) of My Life, Part Two

Warhammer First Edition box set-smallHey, folks. Last month I posted the first part of this blog about the Dungeons & Dragons campaigns I’ve run. Now I’m back with the second half.

Before I get back into my tale, I need to make a correction. The last section of my first-half blog was subtitled 1989-2002. I need to amend that to 1989-1992, since it only encompassed my college years. Let’s call it a senior moment and move on. Alrighty then.

1993-2002

So, after college I found a group of players back in my hometown. A couple were old friends from my high school days, and some were new friends. At the time, I was getting into the Warhammer Roleplaying Game as well, so I tried to infuse my D&D campaign with some of those dark, gritty elements. As a result of a growing love of fiction writing (I was still years away from being published at this time), I was also developing more of my own adventure material.

The first campaign out of the gate began with the adventurers waking up after a battle with collective amnesia. They followed a trail of clues to find out who they were and why they had been attacked. Sadly, this campaign only last about half a dozen sessions because I played a rather nasty trick. I allowed my brother to play a double agent inside the group with instructions to betray them when he saw an opportunity.

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Somalia’s Forgotten Past: The Prehistoric Painted Caves of Somaliland

Somalia’s Forgotten Past: The Prehistoric Painted Caves of Somaliland

DSC_1188

When we think of Somalia, we usually think of the endless civil war and the rise of the militant Islamist group Al-Shabab. That’s all that gets in the news, after all. But Somalia has a rich past that’s been all but forgotten thanks to its sad present. Back in 2012, I went in search of it.

I visited Somaliland, an independent state that makes up the northern third of the former Somalia. While it remains unrecognized by any other nation, it has established a viable government with free and fair elections, a growing economy, and the rule of law. Visiting Somaliland gives outsiders a chance to get to know Somali culture and see some of the best prehistoric painted caves in Africa.

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National Just Write Something Month

National Just Write Something Month

120px-Girl_with_stylus_and_tablets.Fresco_found_in_PompeiI hope you’ll forgive me for stepping off topic this week. We’ll return to Gilgamesh soon, but today, I wanted to talk to you about something different.

Writing. The process, not the product, which is what I usually blog about here at Black Gate. I’m surrounded by true professionals and artists here, so it feels like hubris to presume upon the subject. But as that has rarely stopped me before, I shall forge ahead.

Many of you reading this have heard of NaNoWriMo, or National Novel Writing Month. For those who haven’t, the idea is that if you write 1,666 words a day for every day of November, you’ll end up with fifty thousand words, or, in some genres, a novel. The idea is that everybody does it in one giant nationwide frenzy, cheering each other on, swapping tips, hosting write-a-thons in which people chug coffee and type like the wind. Winning means getting fifty thousand words. They don’t have to be great. They don’t have to be good. They just have to be on the page.

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Those Thrilling Days of Yesteryear

Those Thrilling Days of Yesteryear

boothillAs my children will tell you, a frequent refrain around my house is “I’m so glad I was a kid in the 1970s.” I say it often enough that my teenage daughter – Lord, help her – is starting to wish she’d grown up during the “Me” Decade as well. I could probably write several posts about why I say this and why I say it with conviction, but I’ll spare my readers such blather at this time. However, I will explain how it’s pertinent to the present post.

Television during the 1970s was a funny thing. Outside of “prime time,” first-run programming was broadly limited to game shows, soap operas, news broadcasts, and, of course, Saturday morning cartoons. That left a lot of air time to be filled, which, coupled with new rules passed by the Federal Communications Commission intended to foster the creation of local content (but generally didn’t, at least in my neck of the woods), meant that I saw reruns of many, many old TV shows and almost as many old movies.

Even though I started watching most of this stuff because there was nothing else on, in retrospect, I’m glad that I did so. Not only did it expose me to content, genres, and actors with which I might otherwise have never become familiar, it also provided me with pop cultural connections to my parents, grandparents, and even just the older guys I’d later encounter in the hobby shops. That’s why, to this day, I’m very much a man out of time, with the tastes and interests of the generation before mine, such as my abiding interest in the Second World War. I suspect many of my age peers are similar in this respect.

One of those pop cultural connections to earlier generations was the Western, a genre that had peaked during the 1960s and was well on its way out the door by the time I was born. Yet, thanks to syndication, I got to see plenty of Westerns (as well as shows, like Gunsmoke and Bonanza, which were still being produced in my early childhood). It’s no surprise, then, that, once I discovered roleplaying games, I’d seek out any that recalled the Western TV shows and movies I’d enjoyed. The first – and, as it turned out, only – one I ever played was TSR’s Boot Hill, co-authored by Brian Blume and Gary Gygax.

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The End of the Story: Sorceress of the Witch World by Andre Norton

The End of the Story: Sorceress of the Witch World by Andre Norton

oie_324651kfYzNZDkAndre Norton’s Sorceress of the Witch World (1968) completes the trilogy begun with Three Against the Witch World and continued in Warlock of the Witch World. (Follow the links to read my reviews here on Black Gate). The trilogy itself is a continuation of Norton’s Witch World saga begun in Witch World and followed with Web of the Witch World.

The heroes of the first two novels, Simon Tregarth and his wife Jaelithe, mysteriously disappear at the beginning of the trilogy. Their triplets, born between Web of the Witch World and this trilogy, are searching for them. Each volume tells the adventures of one of the siblings, Kyllan, Kemoc, and Kaththea.

In Three, brothers Kyllan and Kemoc rescue their sister Kaththea from her forced induction into the ranks of the Witches and escape into the magically hidden eastern land, Escore. In addition, the warrior Kyllan’s talents are put to the test against a growing horde of vile enemies. In Warlock, the scholarly Kemoc travels across dimensions to rescue his sister from her evil suitor.

You can probably tell from the title that Kaththea herself takes center stage in Sorceress of the Witch World. For reasons related to her situation in the previous book, Kaththea is spiritually damaged. Sadly, for the reader that damage seems to have rendered her a little boring also. She narrates the entire story in a dull voice that distances the reader from the action.

At the end of Warlock, Kaththea lost most of her magical abilities. Now, fearing that stripped of her defenses she is vulnerable to control by the powers of Shadow, she decides she must return to the West and seek guidance from the very same Witches from whom she once fled.

While trying to cross the mountains back into the West Kaththea’s party is caught in an avalanche. She is taken prisoner by a hunter from the Inuit-like nomads, the Vupsall. She manages to escape from the tribe during a bloody attack on their camp by raiders. Armed with magical knowledge gleaned from the possessions of the tribe’s wise woman, she makes for a great ruined city nearby. Hoping to escape the forces of Shadow she still fears, she enters an old dimensional gate. She doesn’t know what lay on the other side, only hoping it will be some sort of sanctuary. What she encounters are tremendous dangers in an utterly alien world.

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Hallowe’en 2014 Post Mortem (Hallowe’en Post #2)

Hallowe’en 2014 Post Mortem (Hallowe’en Post #2)

In the strange retail "nightmare before Christmas" time, Hallowe'en and XMas displays intermix
In the strange retail “nightmare before Christmas” time, Hallowe’en and XMas displays intermix

On Friday night, as the light waned and the sky turned the color of mildewed pumpkins, that familiar holy chant began resounding up and down the streets: “Trick or Treat!”

Wee supplicants bedecked in strange garb began their door-to-door pilgrimages to receive the benediction of sugared confections by the handfuls.

Hallowe’en partly descends from All Hallows’ Eve (on its good Catholic mother side — the one who married some pagan dude and their offspring got really weird and started bobbing for apples and wearing William Shatner masks). All Hallows’ Eve was once a prologue to All Saints’ Day. Not many recall that that one nowadays. By dint of Hallowe’en falling on Friday this year, many bars, restaurants, and homes expanded their Hallowe’en celebrations to encompass Saturday, creating the irony of All Hallows’ Eve not only overshadowing, but completely usurping the day of the saints.

The time of feasts and holy days is nigh upon us. Now our most cherished holidays both secular and religious come in quick succession: after Hallowe’en, Thanksgiving and Christmas before the lull of the long, gray winter.

After a couple dull months, a certain bow-wielding matchmaker sneaks in to liven things up a little. He is soon followed by those green-bedecked, Guinness-swigging leprechauns who are ambassadors of a saint who drove snakes out of a place that never had any snakes.

Valentine and Patrick won’t miss losing All Saints’ Day since they each have their own, but they — one a third-century Roman martyr and the other a fifth-century Romano-British missionary — might well wonder how they became the de facto saints of heart-shaped candy and risqué greeting cards on the one hand and green beer on the other. Along with a certain fourth-century Greek bishop named Nikolaos, they could form a support group for saints whose legends bear little resemblance to their actual lives, while also making their names among the most well-known on the planet.

Not that it matters to most of us. The holy days and the names attached to them were always more-or-less excuses to do what humans have been doing (or wanting to do and feeling really guilty about it) throughout history: looking for reasons to get together and celebrate and dress in silly clothes. If there is a benevolent God, that Prime Mover may well wonder why we feel such a strong need to have an excuse.

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