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Author: Jon Sprunk

The Magic of the Black Earth

The Magic of the Black Earth

Blood and Iron-small Storm and Steel-small Blade and Bone-small Sun and Serpent-small

The Book of the Black Earth (Pyr Books). Covers by Jason Chan

Six years ago, when I was conceptualizing a new fantasy series, I spent a lot of time thinking about the setting world. And I knew from the start that one of the primary building blocks would be the magic system.

For those of you who have read my Shadow Saga trilogy, you no doubt realized that magic played a big part in the events, especially in the second and third books. I knew that magic would be even more important in the new series, that it would be entwined into every aspect of the story, so I wanted its foundation to be rock-solid from the start.

After considering a few different systems of magic, I decided that one based on the primary alchemical elements (earth, water, fire, and air) would best fit the story I was telling. It been done many times before, perhaps most notably in the Wheel of Time saga by Robert Jordan and Brandon Sanderson, but it still appealed to me because it matched well with the non-western philosophies and themes I was aiming to use.

I have studied several disciplines of martials arts over my lifetime, and one of the things which most appeals to me about eastern fighting styles is the concept of balance. Hard versus soft, aggressive versus pliable, offense and defense. These opposites are joined together in a natural back and forth that revolves around finding a balance. A hard style becomes soft, defense turns into offense, and so forth. In developing the magic system for the new series, I ran with this concept. In this world I was building, the cosmic forces had lost their balance and a calamity was approaching.

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The Day Job

The Day Job

Jon Sprunk cookWell, my friends, after four years of making my living as a full-time novelist, fate was seen fit to place an obstacle in my way. Yes, yes. I have returned to the world of the Day Job.

It was both an easy and a difficult decision to go back to work. Easy because… well, bills need to be paid and my family doesn’t fancy living in a box under the highway. Difficult because of a lot of reasons.

The first was my pride. It wasn’t easy to admit to myself that I could no longer support myself with writing. I fought that realization for months before finally surrendering to the inevitable. Also, I’ve been out of the workplace for years, and my last job (corrections) isn’t something I wanted to take up again, so I had a serious lack of marketable skills.

Kids, a B.A. in English doesn’t exactly prepare you for many lucrative professions. You’ve been warned.

So I decided to tap into another of my lesser passions. No, not drinking. Or watching football. Or running a D&D campaign. (Although those would all be awesome jobs.) No, I’ve entered the world of professional cooking. Nothing ultra-glam like hosting my own Food Network show. I’m just a line cook, but it’s a nice place and the job doesn’t involve breaking up fights every other day, so that’s something positive.

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The Dungeons (and Dragons) of My Life, Part Two

The Dungeons (and Dragons) of My Life, Part Two

Warhammer First Edition box set-smallHey, folks. Last month I posted the first part of this blog about the Dungeons & Dragons campaigns I’ve run. Now I’m back with the second half.

Before I get back into my tale, I need to make a correction. The last section of my first-half blog was subtitled 1989-2002. I need to amend that to 1989-1992, since it only encompassed my college years. Let’s call it a senior moment and move on. Alrighty then.

1993-2002

So, after college I found a group of players back in my hometown. A couple were old friends from my high school days, and some were new friends. At the time, I was getting into the Warhammer Roleplaying Game as well, so I tried to infuse my D&D campaign with some of those dark, gritty elements. As a result of a growing love of fiction writing (I was still years away from being published at this time), I was also developing more of my own adventure material.

The first campaign out of the gate began with the adventurers waking up after a battle with collective amnesia. They followed a trail of clues to find out who they were and why they had been attacked. Sadly, this campaign only last about half a dozen sessions because I played a rather nasty trick. I allowed my brother to play a double agent inside the group with instructions to betray them when he saw an opportunity.

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The Dungeons (and Dragons) of My Life, Part One

The Dungeons (and Dragons) of My Life, Part One

B1 In Search of the Unknown-smallThe Dungeons and Dragons roleplaying game has been a part of my life since I was a wee lad. My first DM was my father, who was patient enough to walk his eight-year-old and five-year-old sons through the a few introductory sessions. After that I was hooked, but I realized I wanted to be the one “behind the curtain,” controlling the game. And so my odyssey began.

Herein I’ll detail some of the D&D campaigns that I’ve run over the years, starting at the very beginning.

1978

I was eight when I ran my first adventure. My players were my younger brother and a friend from school. I took them through B1: In Search of the Unknown, the module included with the basic D&D box set.

Wow, what a rush. I was hooked from the start, controlling this awesome new game that stretched our imaginations. Even though it’s been more than thirty years, I still remember the cool tricks and traps. Especially the chamber of pools, the teleportation rooms, and the young red dragon I placed in one of the dungeon storerooms just for fun.

After that, they explored B2: The Keep on the Borderlands. I believe I did a TPK (Total Party Kill) in the first session when the players allowed a chaotic cultist to accompany them into the caves. It was very sad (for them… I secretly chortled).

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Enter the DragonCon

Enter the DragonCon

Jon Sprunk at DragonCon-smallThis past weekend, I attended my fourth DragonCon in sunny Atlanta.

It’s a working vacation for me, where I spend most of my time at the Pyr Books booth telling people about the wonderful products this SFF imprint produces, but I also make a little time to walk around and see the sights. And there are a LOT of sights to see at DragonCon.

The host hotels. Sadly, I haven’t been able to snag a room at any of the four massive host hotels since 2010, but that doesn’t stop me from walking through them and marveling at the sheer scope of this convention. There are a ton of people. (Attendance is listed as 57,000 in 2013, and I’d wager there were more than that this year.) And so many people are in costume.

Cosplay has grown in popularity over the years, and DragonCon is one of those venues where people come out to show their stuff. (My wife attends in her Xena, Warrior Princess costume, which gets a lot of attention.) Some of the costumes are just fun and light, but others are true works of art, as good as (or better) than the costumes used on major movie sets.

This year, I saw Yaya Han showing off her cosplay of Enira, the Banshee Queen, which was spectacular. There are so many wonderful costumes, and the party lasts until the wee hours of the morning. If you love cosplay, DragonCon is a place you need to see.

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Writing a Fantasy Series

Writing a Fantasy Series

Shadows Son Jon Sprunk-smallThe fantasy genre loves series (especially trilogies.) As a fantasy reader, I love them, too.

However, my first published novel, Shadow’s Son, was originally written as a stand-alone. I suppose I had an idea that publishers would be more inclined to take a chance on a single book from an unknown writer, so I was shocked when my agent came back with a deal for a three-book series that would become the Shadow Saga. I’m not ashamed to admit I was also a wee bit terrified.

How in the seven hells was I going to write a trilogy? I had never written anything longer than a single book before.

And each of the sequels has a contractually-agreed deadline? AND they want outlines for books two and three right away? Gulp.

Despite my trepidations, the adventure of reaching out into unknown territory was also thrilling, so I dove in head-first. What was the big deal, right? Writing a series is probably just like writing three separate books, isn’t it?

Well, yes and no.

My personal philosophy is that every novel must contain a complete story. That means my books each have their own plot that begins and ends within those pages. However, with a series there is also a series arc in play, another plot (super plot?) that starts in the first book and continues to develop through each subsequent novel to the very end.

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A Look at the Latest Incarnation: Dungeons & Dragons 5.0

A Look at the Latest Incarnation: Dungeons & Dragons 5.0

D&D Monster Manual Fifth Edition-smallWith Wizards of the Coast gearing up to release their latest incarnation of Dungeons and Dragons, it took me back to 1978, when I first encountered the game.

I was eight years old, browsing a hobby shop in Ohio with my family, when I saw this blue box with a picture of a dragon sitting on a pile of gold and jewels on the front cover. A warrior and a wizard were preparing to attack. What was this???

I took a better look and then promptly asked my father to buy it for me. His first reaction was a bit negative, telling my brother (who now wanted the game, too) and me that Dungeons and Dragons was for college students and we wouldn’t understand it. But the more he explained the concept, the more I wanted to play. Finally, he agreed, and we went home with it.

Shortly afterward, we ran our very first D&D session. My brother and I were the players, and Dad was our first dungeon master. I remember I played a fighter named Brandon the Bold, and my brother played a magic-user. (No fancy titles like Wizard or Mage for us!)

Together, we delved into the crumbling catacombs under a sorcerer’s tower, where we encountered goblins, animated skeletons, and a clan of pirates operating out of the ruins. Much evil was conquered and a bit of treasure won, and finally we emerged from the catacombs victorious.

We were hooked.

It wasn’t long before I had recruited my friends and was DMing games for them. Over the next few years, I created new worlds, original dungeons, and complete campaign storylines with which to entertain my victims…. er, players. And it’s continued for more than thirty years to today.

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Balance of Power

Balance of Power

People of the Black Circle-smallFantasy is generally about power. Who wields it, who wants it, and the price they pay for it. Magic (the supernatural world) is often the metaphor used for power in fantasy lit. But there are plenty of other kinds, such as fighting prowess, political power, and so on, that can also be incorporated.

In fact, what a fantasy story says about power is usually one of the most important elements to me.

In Robert E. Howard’s Conan series, Conan represents the superiority of the barbarism over decadent civilization, and also the power of the individual against society. He is the fulcrum that swings the balance of power away from the rich nations by the force of his will and the strength of his arm. Until, of course, he eventually comes to rule one of those soft civilized nations….

In The Black Company, Glen Cook creates an epic saga about a company of grunts trying to survive during a massive war between supercharged sorcerers. Not only do the soldiers of the Black Company survive, they manage to thwart the wizards and witches who try to use them, showing that the common man and woman are the true shapers of history.

Steven Erikson’s The Malazan Book of the Fallen features a stunning array of factions and individuals across many levels of society, many of them jostling for power and some just trying to stay out of the way.

My own Book of the Black Earth series has only just begun, but already in the first book I’ve laid down the underlying conflict of rival powers. Religious cults vie with secular government. City-states compete for regional power. Individuals strive against the institutions of slavery and caste in a world where sorcery is the province of the ruling class.

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The Family That Slays Dragons Together, Stays Together: Fantasy MMOs

The Family That Slays Dragons Together, Stays Together: Fantasy MMOs

Ultima_OnlineIf you’re a gamer, you probably already know about MMOs (or Massive Multiplayer Online games). These video games feature huge worlds where thousands of people can play together at the same time. I’ve been playing MMOs for almost twenty years now and I think they’ve added a new wrinkle to the fantasy universe, an experience unlike anything else.

My history with MMOs began in 1997 with a little game called Ultima Online. I first heard about it in a gaming magazine and was blown away by the concept. I had already been a huge fan of tabletop roleplaying games like Dungeons and Dragons and Warhammer Fantasy Roleplay, so the idea of playing a fantasy-based video game with all my friends was thrilling.

The reality was even better than I imagined. I could create an original new persona (called an avatar) and use that character to enter an open-ended game world filled with monsters, dungeons, cities, magic, and (best of all) lots and lots of real people playing their own avatars all around me.

Sure, I loved exploring the lands of Ultima Online, delving into creepy cave systems, fighting other players in the forests, and doing the usual adventure-type stuff, but two elements of UO really grabbed my attention.

The first was the crafting system. Instead of slaying monsters (and other players) for loot, you could also gather natural resources and use them to create new items, and then sell them to other players. I spent so many hours happily mining pixelated ore and selling it off to blacksmiths. Yes, you heard me correctly. I spent my leisure time in an artificial world performing manual labor. It sounds crazy, but I was in love with the idea of a game economy based on player participation.

But I didn’t spend all my time digging holes in fake mountains, because I’d also discovered guilds. A guild is like a club — a social organization of players who (usually) share the same interests. Much of my enjoyment in UO came from forming and maintaining a guild, and by doing so I met a lot of new friends. We adventured together, saved up funds to buy a “guild hall” (a glorified clubhouse), and generally hung out.

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Fantasy and Roleplaying Games

Fantasy and Roleplaying Games

Dungeons and Dragons Basic Set-smallMy loves for fantasy stories and RPGs (roleplaying games, not rocket-propelled grenades…) have been intertwined since I was a young child. I discovered them both at about the same time and have pursued both throughout my life.

I still remember the day I was in a hobby store with my family. I was eight years old and I saw this game in a blue box with a dragon on the front. It was called Dungeons and Dragons, which sounded pretty damned cool to me. I begged my father to buy it and he resisted, saying it was a game for college-age people, but I refused to relent. And so we went home with that box.

My father ran the game for my brother and I, and my memories of those initial adventures into goblin-infested dungeons still remain vivid and precious more than thirty years later. Soon, I was running D&D games for my friends, leading them into insidious dens of evil where they slew monsters and collected epic treasures.

At the same time, I was tearing through anything fantasy-related I could get my hands on. My father’s library didn’t have much fantasy, but his copy of Kothar and the Wizard-Slayer was the gateway to Robert E. Howard, Michael Moorcock, Fritz Leiber, and so many others. I was, admittedly, insatiable.

And it continues to this day. I still get together with a few friends every month or so to sit around the table and slay imaginary beasts. I’m quite fortunate that my wife is a gamer, too. (The family that slays orcs together, stays together.) We’re currently running a campaign in the Star Wars: Edge of the Empire system, and I’ve already pre-ordered the newest edition of Dungeons and Dragons in anticipation of the many hours of enjoyment it will bring.

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