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The Traveller Central Supply Catalogue Page by Page: New Rules and Armour

The Traveller Central Supply Catalogue Page by Page: New Rules and Armour

csc-coverTraveller Rule 0 is, roughly, “The Referee Can Make S…tuff Up.”

Even so, in the case of equipment, it’s handy if somebody else has worked out the details, and if the stuff doesn’t just break the universe.

Edgar Rice Burroughs could put in Radium Rifles — fantastically accurate at fantastic distances — and then ignore the logic of their existence and write a Sword and Planet romp. However, if RPG players find a loophole, they will “exploit” it; and in a simulationist game such as Traveller, that’s what they’re supposed to do anyway. You can’t tell players, “be creative in your problem solving, but not in this or that area”.

This has to be especially true for rumbustious teenagers… which takes me to my son’s gaming group, for whom I’m planning to referee later in the summer. They’re not really interested in narrative or genre conventions, or even schooled in them. (Some of them — shock! — haven’t watched Firefly yet.) So they’re bound to break what’s breakable.

With this in mind, I asked Mongoose to send me a review copy of the Traveller Central Supply Catalogue.

It’s a 150 page hardback, with nice authoritative binding. There’s an index at the back (hurrah!), nice illustrations throughout, and a lots of equipment with supporting rules.

The expanded equipment lists also include items from the Core Rulebook, making it self-contained enough to just hand the thing over to players when they want to go shopping. The “players’ reference” angle more than justifies the use of paper real estate for amusing adverts and flavour images: the book is the game’s user end.

I have a few quibbles.

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May Short Story Roundup

May Short Story Roundup

oie_2764037nEltoy1EJust a short post this month. It’s that story-dry period between magazine issues that comes along a couple of times a year. Since I missed last month’s roundup, I thought I’d have two issues of Swords and Sorcery Magazine to review, but the June issue hasn’t come along as of June 25th. I do have a cool extra, though, that I’ll leave to the end.

Swords and Sorcery Issue 64 is a typical issue of the publication. That means two straight up swords & sorcery stories, just like in almost every other issue.

In “A Woman of Means” by James Edward O’Brien, an aging and mostly-retired thief named Shanley is approached by the titular character. She wishes to hire him, the only reliable independent thief in town, for a special job (isn’t that always the way?). Instead of the heavily guarded and magically warded sorcerers’ library, she wishes him to snatch some grimoires secretly produced in its bindery.

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Gaming Summer Camp

Gaming Summer Camp

Dungeons and Dragons Players Handbook Fifth EditionMostly, those of us who are passionate about roleplaying games fell into the hobby in a fairly informal way. But as the hobby becomes more widespread, there have also become more formal ways of being introduced to the games. Conventions often have panels or gaming tracks that are specifically designed for introducing new gamers to either gaming in general or to a specific game system. I’ve even heard of college courses that include elements from roleplaying games as part of the curriculum.

An old high school friend of mine is doing his part, running a summer camp centered around Dungeons & Dragons 5th edition in Durham, NC. Unfortunately, he’s already completed the first of three weeks of the camp, but there are two remaining, so still plenty of time to get your kids involved if you live in the area. It runs from 11:00 am to 3:30 pm at the Dimensions Family School, with more information and registration available here.

In speaking with my friend, Brock, about what he had planned. He’s taught courses on Dungeons & Dragons at Dimensions Family Camp for 3 quarters now:

Each quarter I try something different. The first quarter was a multi-generational epic, where they played the same heroes, re-incarnated over and over, battling the same world-ending villain from the creation of the world until the climactic apocalype-averting battle at the end of class. The 2nd quarter was a world-hopping romp through the D&D settings, where they met all the most iconic heroes and villains from D&D history. The 3rd quarter was a “bottle episode”, where they spent almost the entire quarter in the same dungeon, over a period of only a few days, with a high body count and many tough ethical choices, rounded out with a grand finale involving the Deck of Many Things and the Tarrasque.

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Building Your Own Writing Master Class

Building Your Own Writing Master Class

600x600bb I started writing seriously when I was 15 years old. At 46, I have almost twenty short stories published and one novel sold and more news I can’t talk about yet.

Most days, I feel pretty good about my skill level and experience matching what I’m hoping to do. But, I still spend an *enormous* amount of time in learning about the craft of writing.

I’m less concerned now about the mechanics (dialogue, editing, paragraphing, word choice, etc, although that took me a good 20 years to get right), but I still worry about giving an emotionally compelling and thematically meaningful story every time I go to the plate.

My main learning now, my kind of grad school of writing is listening to experts. I like podcasts and they fit into my lifestyle (driving, washing dishes, cleaning the house, etc). Lots of famous and skilled writers, editors, artists, directors, producers, etc are interviewed all the time for podcasts.

These luminaries also appear on panels, which are also recorded and published on the internet for free. The kinds of people speaking about story and form and theme are the kinds of people you’d seek out as you progressed from apprentice to journeyman.

I probably listen to 20-30 hours of podcasts a month in the course of living my life (think dishes…), and I do feel like I’m getting a masterclass out of my listening. I thought I’d share some of my free education in case writers out there wanted to take advantage of this too.

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What Do I Know?(1)

What Do I Know?(1)

Dick_FrancisMost of us have, at one time or another, been given the advice “write what you know.” Even people who don’t write themselves have heard it. Sometimes this advice gets people writing furiously away – and sometimes it leaves them scratching their heads, saying “But, um, I don’t know anything.”

I think it was Lawrence Block who pointed out that we all know something. We know what loss, grief, sorrow, joy and frustration feel like. We know what it’s like to be human, to be a sibling, a parent, a child, a lover, a person who’s been hired, or fired, and a person who didn’t vote for that guy. It’s when dealing with this kind of knowledge that we become most aware that story is king. Without a story to give this knowledge context, you got nothing.

People do mine their own professions for story and character backgrounds. Dick Francis was a jockey and a pilot. Dashiell Hammett was a Pinkerton detective. Patricia D. Cornwall was a medical examiner. Kathy Reichs a forensic anthropologist – and the list goes on.

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Patrick Swenson on Talebones, Fairwoods Press, and the Bad Old Days of Print on Demand

Patrick Swenson on Talebones, Fairwoods Press, and the Bad Old Days of Print on Demand

Patrick Swenson-smallThe Ultra Thin Man-smallPatrick Swenson has been a major figure in speculative fiction for decades, first as the editor of Talebones, and now as the editor in chief of Fairwood Press. Many still remember his semi-pro magazine as the market to send to if you had a story that fit nowhere, but was nevertheless amazing. He has an eye for such things.

Nowadays, getting published by Fairwoods requires more than a good agent or query letter. It is by invitation only, and to be invited, one has to be on Patrick’s radar, and to be on Patrick’s radar, one has to be excellent.

He isn’t just an editor and publisher, though. He’s a writer as well, and his career is both exciting to watch, and an excellent snapshot of modern day publishing. His first book, The Ultra-Thin Man, was published by Tor, but when they passed on the second book, The Ultra Big Sleep, he elected to publish it himself.

Patrick explained this to me while I was standing at his table during the mass signing at Mile-Hi Con. There on the table were both books, and no one who saw them would have been able to say which was self published and which was published by Tor. The quality of their covers and bindings were identical.

On top of all this, Patrick also runs the Rainforest Writer’s Retreat twice a year. This retreat is where:

Writers gather at a location of minimized outside interference or influence, ready to spend an intensive four or five days on their own work, with others involved in the same who were present for support and interactive development of written creative work as art, craft, and science. Balanced against this is a schedule of events aimed at supporting this process, with the number of retreat guests and attendees kept to a limit.

Held in a resort village on the Olympia Penninsula, it’s an opportunity unlike any other to give an added boost to one’s writing career.

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When Fantasy and Theology Collide: Some Thoughts on Satan

When Fantasy and Theology Collide: Some Thoughts on Satan

Lord_of_DarknessI recently met a woman whose father-in-law had been a federal prison guard at a medical prison that held the “Blind Sheikh” back around the time of the 9/11 terrorist attack. The Blind Sheikh (Omar Abdel-Rahman) was an associate of Osama bin Laden and the planner behind the 1993 World Trade Center bombing — one of the early “masterminds” of Al Qaeda. In other words, a real life counterpart to the nastiest, most nefarious villains in our fictional thriller novels and cinema fare.

She told me that her dad-in-law spoke to the Sheikh a couple times, as could be expected: casual banter will occasionally happen between guards and the imprisoned criminals they are guarding. She said the Sheikh seemed friendly enough to her father-in-law, but she added, “The Sheikh told him that we worship three gods. That was a big issue he had with us, that we worship three gods. So much of it was cultural misunderstanding.”

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Things Your Writing Teacher Never Told You: The Many Faces of Bob Weinberg

Things Your Writing Teacher Never Told You: The Many Faces of Bob Weinberg

Bob Weinberg and Tina Jens-small

Robert Weinberg and Tina Jens

In many ways, Bob was like the Tony Randall character in the movie 7 Faces of Dr. Lao. In the movie, Tony Randall is the “owner“ of a mysterious circus that visits a western town. He appears in different guises to teach the townspeople what they each need to know to become better people. Based on a novel by fantasy writer Charles G. Finney, the screenplay was written by one of Bob’s favorite authors, Charles Beaumont. To one townsperson, Dr. Lao is the oracle Apollonius; to another, the music-loving, goat-god Pan; to yet another, Merlin the magician and wizard.

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Modular: Adventuring in Dangerous Terrain – Frog God Games’ Perilous Vistas

Modular: Adventuring in Dangerous Terrain – Frog God Games’ Perilous Vistas

Fields_CoverBack in 3rd Edition D&D, there were five supplements that fell under the ‘Environmental Series’ category (I’d argue it should only be the first three, but I don’t make that decision):

  1. Sandstorm: Mastering the Perils of Fire & Sand (Bruce R. Cordell)
  2. Frostburn: Mastering the Perils of Ice & Snow (Wolfgang Baur)
  3. Stormwrack: Mastering the Perils of Wind and Wave (Richard Baker)
  4. Dungeonscape: An Essential Guide to Dungeon Adventuring (Jason Buhlman)
  5. Cityscape: A Guidebook to Urban Planning (Ari Marmell & C.A. Suleiman)

It’s not uncommon to hear one of those books cited as a favorite by players from that era. They gave Dungeon Masters lots of material to incorporate into their adventures. Necromancer Games (who you read about here, right?) added to the concept with Glades of Death (a wilderness book) and Dead Man’s Chest (sea adventuring).

The concept has been continued by Frog God Games (surely you read this post about them!) for Pathfinder, Swords & Wizardry and 5th Edition D&D under the moniker, Perilous Vistas. Along with an updated Dead Man’s Chest, there have been four releases so far, all written by Tom Knauss:

Dunes of Desolation (Deserts)
Fields of Blood (Plains)
Marshes of Malice (Wetlands)
Mountains of Madness (Mountains)

The fifth installment, Icebound (Frozen Wastes), is in the works!

The general idea is that if the Dungeon Master wants to infuse some atmosphere and environment into the adventure, these supplements provide a myriad of options. Sure, they can just have the party get to the abandoned fort in the desert, or have them uneventfully move through the mountains to the deserted abbey or the monster-infested dwarven hall. Some folks like to just get to the dungeon crawl and start hacking away. That’s fine.

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The Poison Apple: Shared Worlds All Over the World – A Q & A with the Dynamic Duo, Ellen Kushner and Delia Sherman

The Poison Apple: Shared Worlds All Over the World – A Q & A with the Dynamic Duo, Ellen Kushner and Delia Sherman

Ellen Kushner and Delia Sherman - Black Gate interview

Authors Ellen Kusher (left), Delia Sherman (right), 2017. Photo by Elizabeth Crowens

Ellen Kushner is a former editor at Ace Books and Pocket Books, hosted the national public radio series Sound & Spirit via WGBH in Boston and was the winner of the 1991 World Fantasy Award, 1991 Mythopoeic Award and 2007 Locus Award for Best Fantasy Novel, has won Audie Awards, etc.

Delia Sherman is a former consulting editor from Tor Books. Her novel The Freedom Maze won the Andre Norton Award for Young Adult Science Fiction & Fantasy, a Prometheus Award, was a SWFWA winner, and made the Tiptree Honor List. She won the Mythopoeic Award for The Porcelain Dove, etc.

You were married in 1996 and are one of the long-time couples of speculative fiction. How did the two of you meet?

Ellen: Actually, we were married many times — illegally in 1996 and legally in the State of Massachusetts in our backyard there in 2004. Jane Yolen introduced us at Boskone — not for any romantic reasons, but because Delia had taken a course in writing fantasy at the U. Mass, Amherst.

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