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Month: February 2017

Vintage Treasures: The Novels of Lawrence Watt-Evans

Vintage Treasures: The Novels of Lawrence Watt-Evans

Lawrence Watt Evans-small

My introduction to Lawrence Watt-Evans was his brilliant short story “Why I Left Harry’s All-Night Hamburgers” which originally appeared in the July 1987 issue of Asimov’s Science Fiction, and which I read in his 1992 collection Crosstime Traffic. It won the Hugo Award for best story of the year. And while the overall tone of the tale is downbeat, even melancholic, it is hands-down one of the most optimistic and life-affirming short stories I’ve read in any genre. Check it out if you haven’t had the pleasure already — it appears in a bunch of different anthologies, including The New Hugo Winners, Volume II (1992), The Greatest Science Fiction Stories of the 20th Century (1998), and a 2013 Escape Pod podcast.

Lawrence’s most significant contribution to the genre, however, has been his novels — and he’s written a lot of them. His first, The Lure of the Basilisk, appeared in 1980; since then he’s produced five novels in The Lords of Dûs series (which Bob Byrne wrote about here), The Worlds of Shadow trilogy, The Obsidian Chronicles trilogy, thirteen novels set in the world of Ethshar (originally developed as a role-playing game setting), beginning with The Misenchanted Sword (1985), The Annals of the Chosen trilogy, The Fall of the Sorcerers series, and many others. Under his Nathan Archer pseudonym he’s produced a pair of Star Trek novels, Spider-Man: Goblin Moon (1999), two Predator novels, and much more.

I tend to like my SF and fantasy dark and gritty, and Lawrence’s work — especially his early novels — had a reputation for being light hearted and fun. So for much of his career I tended to ignore his work, which I’ve recently come to realize was a significant oversight. So when I found the lot of vintage Lawrence Watt-Evans novels above for sale on eBay for just $7.95 (shipping included), I found it irresistible. It arrived last week.

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Thrill-Power Overload: A History of the British Comic 2000 AD

Thrill-Power Overload: A History of the British Comic 2000 AD

Thrill-Power Overload-1

I love comic book history. I’ve got a few books at home of the golden and silver age of American comics I reread every so often.

I recently got the chance to check out Thrill-Power Overload, the history of the British comic book series 2000AD in honor of their 40th anniversary.

I usually read only American comics, but over the last two years, I’ve been reading 2000AD and Judge Dredd comics, both the recent ones, and some of the their collected volumes, so this was a timely discovery for me, and a fascinating one.

2000AD was an experiment when it launched in 1977. British comic books were weekly publications, and not glossy, and until the launch of 2000AD, they were very much targeting younger readers with pretty tame, conservative stories with production and artistic values that didn’t even credit the creators.

2000AD‘s editorial and creative team had a vision of a far edgier anthology science fiction comic book, one whose tone I can best describe as punk rock sensibilities seen in sequential story, or an anti-authoritarianism giving the finger to the world. The creators of the time call the tone comedy and violence.

It featured genetically-engineered soldiers, robot fighters (and fighting robots), soldiers, assassins, and most importantly, Judge Dredd, a futuristic police officer of centuries in the future, stopping crime in the combined roles of police, judge and executioner.

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One Million Years B.C. on Blu-Ray—Because You Love Dinosaurs Too

One Million Years B.C. on Blu-Ray—Because You Love Dinosaurs Too

one-million-year-BC-blu-ray-coverOne Million Years B.C. was released this week on Region A (North America) Blu-ray for the first time, drawing us one step closer to a complete set of Ray Harryhausen movies on Hi-Def. We still need The Valley of Gwangi, which Warner Bros. owns — and they’re stingy about catalogue titles, especially if they’ve already released them as part of the Warner Archive MOD series. (Edit: Warner Archive is releasing a Blu-ray that will be out in a few weeks! So never mind. Thanks to Joe H. in the comments for pointing this out. Yes, there will be a review on March 18.)

But no more of that. I’m here to celebrate the stop-motion dinosaurs of 1966’s One Million Years B.C., which is a crossover of two of my main movie loves: special effects wizard Ray Harryhausen and Britain’s Hammer Film Productions.

Hammer and Harryhausen

I once read a customer review on Amazon for the One Million Years B.C. DVD that remarked at the end, “If you’re buying this, you’re buying it for Raquel.” I wonder if the reviewer nodded off during stretches of the film and somehow failed to notice that there are dinosaurs all over it? Dinosaurs created by special effects legend Ray Harryhausen!

I’m not casting aspersions on the appeal of Raquel Welch; she has a enough screen presence to fill in a rock quarry and was a massive part of the movie’s marketing and initial global success. She adds a tremendous amount to the film and helps hold up the human action between stop-motion sequences. Yes, she is stunningly gorgeous on screen to the point that she almost seems unreal. But Raquel Welch has never been as popular as dinosaurs. Sorry, there’s no contest.

Let’s be honest: if One Million Years B.C. had no stop-motion Ray Harryhausen dinosaurs, it would be remembered today for the famous Raquel Welch image and that’s it. People wouldn’t still be watching the film or buying new releases of it more than fifty years later. The film itself would be a side-note, something discussed in terms of Welch’s career and popular 1960s sex symbols, but not anything viewers today would sit down to enjoy in full. Harryhausen’s effects make One Million Years B.C. a perennial.

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The February Fantasy Magazine Rack

The February Fantasy Magazine Rack

Apex-Magazine-January-2017-rack The Audient Void-rack The-Magazine-of-Fantasy-Science-Fiction-January-February-2017-rack Occult-Detective-Quarterly-1-rack
Sword and Sorcery Magazine January 2017-rack Fantastic-Stories-of-the-Imaginations-January-February-2017-rack Nightmare-Magazine-January-2017-rack Space-and-Time-magazine-127-rack

A lot of exciting changes in the magazine industry this month. Let’s start with the bad news: Warren Lapine’s Fantastic Stories of the Imagination closed up shop. The Good News? We added two brand new magazines to our tracking list: Obadiah Baird’s sharply designed The Audient Void, and the stellar first issue of Occult Detective Quarterly, edited by Sam Gafford and John Linwood Grant.

Fans of vintage magazines had lots of fun material to choose from this month. Rich Horton looked at the June and July 1962 issues of Fantastic, and Nick Ozment riffs off Knights of the Dinner Table from 2008, asking the burning question “Who Would Win? John McClane and James Bond versus a Tribe of D&D Goblins.” In addition to all that, Tangent Online announced their highly-anticipated 2016 Recommended Reading List, Fletcher Vredenburgh reviewed a trio of magazines in his January Short Story Roundup, and Michael Penkas started a brand new magazine review column for us, kicking off with reviews of Alfred Hitchcock Mystery Magazine, the January issue of Nightmare, and the most recent issue of Beneath Ceaseless Skies.

Check out all the details on the magazines above by clicking on the each of the images. Our late January Fantasy Magazine Rack is here.

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New Treasures: Pathfinder Tales: Through The Gate in the Sea by Howard Andrew Jones

New Treasures: Pathfinder Tales: Through The Gate in the Sea by Howard Andrew Jones

Pathfinder Tales Through The Gate in the Sea-smallHoward Andrew Jones’ fourth Pathfinder Tales novel, Through the Gate in the Sea, will be released in trade paperback by Tor Books next week. I made the long journey to his wind-swept writing tower to get the skinny for Black Gate readers. Here’s what he told me, in tiny script written on yak hide, lowered down on a long rope.

I love the lizardman. Everyone’s favorite lizardman Jekka is a point-of-view character this time. And there’s a pirate captain, Ensara. He’s not as bad as he thinks he is, but he’s not as good as you’d like him to be. He gets caught in the middle of things, and he has to choose between helping Mirian and Jekka, and staying with his crew. He’s down on his luck, and gets hired by a sorceress to hunt down Mirian and get these magical artifacts. I really enjoyed writing Ensara’s chapters.

It’s got a little bit of a hard boiled tone. While I was writing it, I was reading a lot of Chandler and Ricard Stark and Wade Miller. It’s got the usual journeying through weird places. If I’m reading a fantasy novel, give me interesting people in interesting places! There’s a chance to find an lost city through a magical portal in the middle of the ocean, and if they do, Jekka and his people will have a place to live.

But the devil-worshiping empire of Cheliax hasn’t forgotten its defeat at Mirian’s hands. On the other side of the portal are all these powerful artifacts. And an ancient, undead child-king wants the one that’s kept the lost lizardfolk city safe for centuries.

Whatever, man. You had me at Lizardman POV character. Through The Gate in the Sea will be published by Tor Books on February 21, 2017. It is 352 pages, priced at $14.99 in trade paperback and $9.99 for the digital edition.

It’s A Group Effort

It’s A Group Effort

stargate_sg-1I think we can all remember a time when, with the possible exception of soap operas, TV shows had one lead character. Even when it was a sitcom, and the lead character was married, there was still only one lead. Often these shows were easy to spot because they identified the character in the title of the show. I Love Lucy. The Dick van Dyke Show. The Rifleman.

The first show I remember having an ensemble cast is Hill Street Blues (1981-1987). It was also the first show I remember having ongoing narratives that spanned episodes, something else we see a lot of today. It was closely followed by St. Elsewhere (1982-1988). More recently, sort of between then and now, we’ve got The West Wing, Sports Night (thank you Aaron Sorkin) and the CSI and NCIS franchises. Though we could argue that in these last two shows what we have is an anchor character, in the person of the better known actor, surrounded by the rest of the ensemble.

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Goth Chick News Interviews: Deadgar Winter and Dark Coffin Classics

Goth Chick News Interviews: Deadgar Winter and Dark Coffin Classics

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When Black Gate photog Chris Z isn’t too busy surfing the net for combat kilts and more camera equipment (both for attracting gender-specific attention at our many trade shows), he is a veritable font of potential GCN subject matters. Granted, much of it is questionable at best or at worse, flat out rejected by the “big cheese” John O (re: Zombeavers which got us both reprimanded before I had even typed the first paragraph).

Still, on occasion he hits pay dirt, which Chris Z did in spades when he suggested I check out a cable access show called Deadgar’s Dark Coffin Classics, hosted by Deadgar Winter.

I did. And though I am still trying to find just the right words to describe what I saw, what I can tell you is that I found my new binge while I wait for season 2 of Stranger Things.

Deadgar’s Dark Coffin Classics is about taking older, sometimes very cheesy classic horror and sci-fi films and reviewing them on an internet / cable access show. Throughout the movie, Deadgar and his “Dead Girls” will break in to comment about what you’re watching; imagine if Svengoulie and Elvira got together and partied on with Joel from MST3K

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Beneath Ceaseless Skies, Issue #216 (January 5, 2017)

Beneath Ceaseless Skies, Issue #216 (January 5, 2017)

Beneath Ceaseless Skies 216How did the crew at Beneath Ceaseless Skies choose to welcome the new year? With a pair of quiet yet powerful fantasy stories.

The first one, “Wooden Boxes Lined with the Tongues of Doves” by Claire Humphrey, starts with the old trope of a sorcerer’s apprentice, but quickly steers into an unexpected and disturbing direction. Claire Humphrey plays nicely with the unreliable narrator perspective as the horrifying conclusion becomes clear to the reader, even if it’s never explicitly stated.

“Think of Winter” by Eleanna Castroianni does a fair bit of world-building, despite the fact that we are never taken outside of the cathedral where the point-of-view character lives. While an initial reading suggests that there are only two characters in this story, the magic cards provide commentary in the form of stilted haiku that elevate them to a character in their own right. Congratulations to Ms. Castroianni on her first published story; she’s off to a great start.

The cover art, “The Sacred Flames” by Jinxu Du, doesn’t connect to either story, but does give a nice “entering a world of grand adventure” feel.

Sure, you can check out both stories (as well as a podcast of “Wooden Boxes Lined with the Tongues of Doves”) for free at www.beneath-ceaseless-skies.com/issues/issue-216, but these publications only survive through financial support. So why not drop ninety-nine cents and actually pay for it?

We last covered Beneath Ceaseless Skies with issue #215.

Making Lovecraft Look Quaint: Swift to Chase by Laird Barron

Making Lovecraft Look Quaint: Swift to Chase by Laird Barron

Swift-to-Chase-Laird-Barron-smallerLaird Barron is, to my mind, head-and-shoulders above any other horror writer around today. Besides being terrifying, his stories exhibit a real gift for expressing the existential angst of classic cosmic horror, that genre that was perfected so well by the late H. P. Lovecraft. But Barron has so excelled in crafting this sort of tale that calling him Lovecraftian is seemingly rather quaint. For Barron knows how to uniquely weave together seemingly disparate strands in very original ways that bring the horror reader to that wonderful seesaw state of being overwhelmed by the horrific, while also finding aesthetic joy in it.

Swift to Chase is Barron’s fourth collection and is often called, by the author himself, his Alaska book. Barron originally hails from the 49th state, and many of his past stories take place in the American northwest, especially the state of Washington. Though this new book focuses upon Alaska, in many ways this real-life setting strongly echoes elements in Barron’s prior collections.

Many (if not all) of Barron’s stories appear to take place in the same sandbox, the same fictional universe. Barron, like the late Lovecraft, often includes recurring regions, locations, and characters in many of his stories. Those familiar with Barron’s previous stories will notice many familiar hints in Swift to Chase. But this is the first Barron collection where there is a definite theme throughout the stories (with perhaps one exception). What is this theme? Besides focusing upon Alaska as a setting, many of these stories hearken to the horror movie genre often called “slasher pics.”

I have to admit that I abhor and avoid most horror movies, especially slasher films. However, like many teens in the 1980s, I grew up on them and so I’m familiar with the overly used tropes and formula killings of those flicks. Anybody remember the rules of surviving a horror movie from Wes Craven’s 1996 movie Scream?

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GDW Co-Founder and Game Designer Loren Wiseman Has Died

GDW Co-Founder and Game Designer Loren Wiseman Has Died

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Just a few of the classic SF games pubished by GDW

I heard from my friend Jolly Blackburn that gaming pioneer Loren Wiseman died yesterday.

Wiseman was a name well known to old-time gamers. With Frank Chadwick, Rich Banner, and Marc Miller, he co-founded legendary publisher Game Designers’ Workshop in 1973. GDW published some of the greatest SF and fantasy boardgames and RPGs ever made, including Traveller, Twlight 2000, Space 1889, Gary Gygax’s Dangerous Journeys, Imperium, Fifth Frontier War, Mayday, Azhanti High Lightning, Dark Nebula, and countless others (Wayne’s Books has a nice summary of the Traveller Universe board games, and there’s a compete list of GDW’s gaming output at Wikipedia).

Many tributes have been pouring it on Facebook and other places — including one from Jolly, who credits Wiseman with giving him his start in the gaming industry. In addition to his lengthy list of credits as a game designer and publisher, Wiseman was also editor of the Journal of the Travellers Aid Society and Challenge magazines. After GDW closed in 1995 he joined Steve Jackson Games, where he became the Traveller Line Editor. He received the Origins Award for Best Role-Playing Adventure (for Twilight: 2000 Going Home) and was inducted into the Origins Hall of Fame in 2003.

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