New Treasures: Resistance by Samit Basu

New Treasures: Resistance by Samit Basu

Resistance Samit Basu-smallIs it just me, or did I miss the literary trend where superhero novels suddenly became a thing?

Sure, superhero novels were always around, but now it seems they’re a thriving sub-genre. Just recently we’ve covered Michael R. Underwood’s superheroes-in-a-fantasy-city Shield and Crocus, V.E. Schwab’s super-villainous Vicious, Andrew P. Mayer’s steampunk Society of Steam trilogy, Jacqueline Carey’s werewolf novel Santa Olivia, and After the Golden Age by Carrie Vaughn, featuring the unpowered daughter of two famous superheroes, just to name a few. Maybe it’s all those billion-dollar Marvel movies, I dunno. But something’s made superheroes hot all of a sudden.

I missed Samit Basu’s first book from Titan, the well-reviewed superhero novel Turbulence. Which is a pity, because the premise sounds very intriguing: in 2009, all the passengers on flight BA142 from London to Delhi wake up the next morning to discover they have developed extraordinary abilities. His new novel Resistance picks up the tale a decade later, as a silent killer begins to pick off the supers one by one…

How would you adapt to a world full of superhumans? And how far would you go to stop them destroying it?

In 2020, eleven years after the passengers of flight BA142 from London to Delhi developed extraordinary abilities corresponding to their innermost desires, the world is overrun with supers. Some use their powers for good, others for evil, and some just want to star in their own reality show.

But now, from New York to Tokyo, someone is hunting down supers, kidnapping heroes and villains both, and it’s up to the Unit to stop them…

Resistance was published by Titan Books on July 8, 2014. It is 400 pages, priced at $14.95 in trade paperback and $7.99 for the digital edition.

Rocket Girl: Times Squared

Rocket Girl: Times Squared

Rocket Girl volume 1One of the chief appeals of this comic, for me at least, is nostalgia. The story moves between two bygone eras: the 1980s and the future. I grew up in the 1980s and, like a lot of people my age, had almost as solid of an idea of what the future looked like as the present. In 1986, we all knew about the future. We’d been seeing it for decades on television and in the movies, after all. The future was filled with steel and plastic, robots and flying cars, bright colors and hope. Sure, there were some stories out there where the future turned out horrible, but we understood these as cautionary tales, warnings about the problems we’d avoid to guarantee that amazing era of endless innovation. We knew that 2013 would be so different from 1986 that anyone stepping through a time machine would think he’d set foot on an alien world. Even the slang would be different. But, for better or worse, that future is now past.

So, Rocket Girl starts in 1986, where a team of young quantum engineers (just run with it) are testing their Q-engine (which, for the story, is essentially a McGuffin device), when Dayoung Johansson, teen police officer from the year 2013, appears and places them all under arrest for crimes against time. Then she passes out.

As the story progresses, we get further clues to the exact nature of the “crimes” that have been perpetrated (or which will be perpetrated, given your point of view), with the implication that Dayoung’s actions in 1986 will either completely erase the 2013 she knew or unintentionally ensure that it happens. Meanwhile, as long as she’s in 1986 New York, she decides to use her futuristic technology (including her standard-issue rocketpack) to fight the crime and corruption that infests the city. Curiously, helping innocent people is not misinterpreted, she is not labeled a freak, and people treat her like a hero. It’s been a while since we’ve seen something that upbeat in a comic book.

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Pat Murphy’s Three Books of Adventures

Pat Murphy’s Three Books of Adventures

There and Back AgainThere was an extended period of time in the 1990s and the first decade of this century when I didn’t read much science fiction or genre fantasy. I started reacquainting myself with these fields a few years ago and I’m still in the process of learning what I missed. It’s not uncommon for me to only now find out about an author who established themselves during those years. Which brings me around to Pat Murphy.

A little while ago, I stumbled on three books by her that make up a highly distinctive sort of trilogy: There And Back Again, Wild Angel, and Adventures in Time and Space With Max Merriwell. They were published one a year from 1999 to 2001. They don’t really share a plot or setting, though some characters cross over from one to another. They’re linked by concepts both metafictional and science-fictional, which is a surprisingly unusual pairing, and while each can easily be read alone, the third book ties them all together with surprising effectiveness. ‘Surprising’ because at first the links between the books aren’t obvious. But by the end of book three, you realise what Murphy was driving at, and why these things had to be done in this particular way.

So what are these books? There And Back Again is a futuristic sf story about Bailey Beldon, a simple ‘norbit,’ a human inhabitant of an asteroid, who gets tied up with an oddball wanderer named Gitana and a family of thirteen clones. The clones have a map that’ll lead to a treasure with a fearsome guardian — and Gitana has decided that Bailey will accompany them on their quest. It is, in fact, a science-fictional and somewhat gender-flipped version of The Hobbit, and extremely effective. Similarly, Wild Angel is a story set in nineteenth-century California of a girl whose parents were killed when they came west to look for gold; the girl’s raised by wolves in exactly the same way Tarzan was raised by apes. But it’s the third book where things get really strange.

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The New York Times on How Dungeons & Dragons Influenced a Generation of Writers

The New York Times on How Dungeons & Dragons Influenced a Generation of Writers

AD&D Monster Manual-smallEthan Gilsdorf, a contributor for Gygax Magazine, wrote an intriguing feature for the Sunday New York Times last weekend. Interviewing several popular writers, Gilsdorf shows how profoundly Dungeons and Dragons, which turned 40 this year, has influenced the current generation of fantasy authors.

For certain writers, especially those raised in the 1970s and ’80s, all that time spent in basements has paid off. D&D helped jump-start their creative lives. As [Junot] Díaz said, “It’s been a formative narrative media for all sorts of writers.”

The league of ex-gamer writers also includes the “weird fiction” author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games)…

Mr. Díaz, who teaches writing at the Massachusetts Institute of Technology, said his first novel, the Pulitzer Prize-winning The Brief Wondrous Life of Oscar Wao, was written “in honor of my gaming years.” Oscar, its protagonist, is “a role-playing-game fanatic…” Though Mr. Díaz never became a fantasy writer, he attributes his literary success, in part, to his “early years profoundly embedded and invested in fantastic narratives.” From D&D, he said, he “learned a lot of important essentials about storytelling, about giving the reader enough room to play.”

Read the complete article here.

An Alphabet of Embers: A Stone Bird Press Kickstarter

An Alphabet of Embers: A Stone Bird Press Kickstarter

photo-mainHALLO, BLACK GATE! Long time no blog!

I emerge from my Limited Internet Lifestyle to bring unto you news of EXCITEMENT and GLORY!

Rose Lemberg is editing a new anthology called An Alphabet of Embers: An Anthology of Unclassifiables. She describes it as “lyrical, surreal, magical, experimental pieces that straddle the border between poetry and prose.”

And since she does such a splendid job of describing things (because… POET!), I will continue to quote her as she describes the project and her crowd-funding efforts.

 

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Secret Caverns and Death Traps: The Adventures of Captain Marvel, Chapter Nine: Dead Man’s Trap

Secret Caverns and Death Traps: The Adventures of Captain Marvel, Chapter Nine: Dead Man’s Trap

Adventures of Captain Marvel Part 9 lobby card-smallA seat in the balcony today? Good choice — the view is great from up here, and during the slow stretches that are inevitable in any Bette Davis picture (you know, all that kissing), there’s always the fun of candy-bombing your friends down below. But before we get to any of that, there’s this week’s edge-of-your-seat installment in The Adventures of Captain Marvel, “Dead Man’s Trap.”

Three title cards will remind us of the situation at the end of the previous chapter. “Billy Batson — And Whitey accuse Doctor Lang of being the Scorpion.” “Doctor Lang — Tries to take Billy to a place of safety in his car.” “The Scorpion’s men follow in Billy’s car which has been mined.” Now for the amazing acronym that will transport you to realms of action and adventure far beyond the ken of classmates who couldn’t scare up the price of admission! Shazam!

Recapping last week’s conclusion, Lang and the unconscious Billy hurtle down the road, closely pursued by two Scorpion thugs. The goons are blissfully unaware that there’s a bomb under their hood that will detonate when they exceed fifty miles per hour. As this is going on, back at Lang’s house the gate guard (a Scorpion stooge — damn that temp service) calls the Scorpion’s head henchman, Barnett, and tells him that Lang and Batson have driven out on the Mill Valley Road; Barnett jumps in a car with two other goons to head them off.

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Games Well Used

Games Well Used

dmgWhen I was growing up, at the height of the Dungeons & Dragons craze, the county public library system regularly held “game days.” These events, which occurred every few months (probably more often in the summertime), took place in the meeting rooms of various libraries, allowing aficionados of roleplaying games to meet and play together. I found these events truly wonderful, as they introduced me not just to new players, but to new RPGs, some of which I’d only ever seen in advertisements in the pages of Dragon. They were wonderful, too, because I got the chance to play, something I rarely did with my neighborhood group of friends, since I was invariably the referee.

On one occasion, the library opened up its board room, which had a very long table surrounded by a dozen or more high-backed and padded chairs. One of the older referees – a middle-aged bearded guy with glasses – set up shop there and, before long, every single one of those comfy chairs was filled with a player, many of them under the age of 14, like myself. I had great fun playing in that adventure, in no small part because the referee was excellent. He knew the rules of D&D very well, but, more importantly, he knew how to manage such a large gathering of players, holding all of our attentions during the course of three or four hours. Even now, that games day is one of my fondest memories from my early days in the hobby.

I don’t know that referee’s name (assuming I ever knew it), but I do remember a lot about him. One detail that has stuck with me after more than three decades is how beaten up his Advanced D&D Dungeon Masters Guide was. That thing was positively battered, its cover illustration marred by white marks, the spine coming apart at the tops and bottoms, the corners bent, and the whole thing covered in scuffs. At the time, I was positively horrified by what I saw. My AD&D hardcovers were the crown jewels of my growing RPG collection and I tried very hard to keep them pristine. Seeing the poor condition of this referee’s book was shocking.

What had this referee done with his book that it was in such a frightful condition?

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June Short Story Roundup

June Short Story Roundup

oie_1525953ATtCjv09It’s story time, kids! For the newcomers, that’s when I pore over the new short heroic fiction stories published in the previous month and let you know what I think about them. My goal is to shine a spotlight on the authors and magazines doing the yeoman-like work of creating new swords & sorcery tales and getting them into the reading public’s hands. It is my contention that S&S is a genre best served by short stories. I hope, with Black Gate as my bullhorn, I’m helping draw readers to some exciting and interesting new writing with each installment of the roundup.

For two-and-half years, Swords and Sorcery Magazine, published and edited by Curtis Ellett, has presented two new stories every month. That’s over fifty stories so far — the equivalent of four or five Lin Carter-edited anthologies. I’ve written before that the magazine’s sensibilities are pretty much exactly aligned with what it says on the masthead: swords and sorcery. But there are times the magazine shifts its focus a little.

By Any Other Name” by S. A. Hunter is about what happens when a nameless young girl and her guardian are visited by a minstrel. The girl suffers under a curse and despite strong warnings, the bard proves too persistent for his own good and tries to overcome it. The story and the minstrel put me in mind of a host of fairy tales that tell of the unfortunate older brothers who die before their youngest one shows up and saves the princess.

Keshia Swain’s “Inner Strength” is narrated by a trainee healer, Damali. When her mistress travels to spend time with her dying brother, Damali is confronted by intruders and finds herself drawing on heretofore unrealized reserves to confront them. There was just enough going on here to keep me interested and enough questions left unanswered to leave me wanting more.

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Vintage Treasures: The Song of Mavin Manyshaped by Sheri S. Tepper

Vintage Treasures: The Song of Mavin Manyshaped by Sheri S. Tepper

The song of Mavin Manyshaped-smallI think I’m finally starting to figure out Sheri Tepper’s 9-volume magnum opus The True Game (believe me, it took some work.)

I accidentally started (as usual) in the middle, with Dervish Daughter, which I didn’t even realize was part of a series, much less the eighth frickin’ volume. However, I overcame this as, after many decades of reading fantasy, I have mad reader skillz. Dervish Daughter isn’t really the eighth volume anyway, it’s actually the middle volume of the last trilogy, known as The Books of the True Game: Jinian.

The first trilogy, The Books of the True Game: Mavin Manyshaped, was written second, after the middle trilogy, which was composed of King’s Blood Four, Necromancer Nine, and Wizard’s Eleven, which were collectively gathered in a one-volume edition as The True Game. Which isn’t at all confusing. Still with me?

Forget it, I’m lost again. Let’s start over. The Song of Mavin Manyshaped is the first book in the first trilogy of The True Game. Mavin is a shapeshifter, and this opening trilogy tells the story from her point of view.

It is never easy growing up as a shape-shifter, learning to control the wild Talent for changing into any shape at all — a winged dragon, a pillar of stone, another human being, a creature from a nightmare. But for Mavin Manyshaped — one of only two she-shifters in her tribe, and recklessly headstrong by nature — coming of age is both exhilarating and terrifying. Little does she know she is destined to become the most notorious shape-shifter in all the lands of the True Game.

I bought The Song of Mavin Manyshaped as part of a jaunty collection of seven Sheri S. Tepper paperbacks on eBay for $10.50. They’re not all part of The True Game… I think. Anything is possible.

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Scott Taylor’s A Knight in the Silk Purse Now Available

Scott Taylor’s A Knight in the Silk Purse Now Available

A Knight in the Silk Purse-smallScott Taylor’s latest anthology, A Knight in the Silk Purse, the sequel to his blockbuster, Tales of the Emerald Serpent, is now available.

If you’re a regular Black Gate reader, you’re familiar with Scott’s popular Art of the Genre column. But Scott is more than just a blogger and writer — he’s also an accomplished editor and publisher, with seven successful Kickstarter publishing projects under his belt. Inspired by classic shared world anthologies like Thieves World, Scott created the Free City of Taux, a sprawling fantasy port of “cursed stones, dark plots, and rich characters who share space inside the infamous Black Gate District,” and invited some of the genre’s most popular writers to tell its stories — including Lynn Flewelling, Juliet McKenna, Martha Wells, Julie Czerneda, Harry Connolly, and many others.

The result was Tales of the Emerald Serpent, one of the most acclaimed anthologies from last year. Lou Anders, editorial director at Pyr Books, said “I’m very impressed… it’s a smart, good looking package with some real gems of fiction inside.”

As we reported last year, Scott launched another successful Kickstarter to fund a sequel and A Knight in the Silk Purse was born — featuring virtually all of the writers from TotES, plus Dave Gross, Elaine Cunningham, Dan Wells, and Howard Tayler. Fans have been anxiously awaiting the arrival of the second volume and now the wait is over.

Here’s the book description.

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