Future Treasures: The Wide World’s End by James Enge

Future Treasures: The Wide World’s End by James Enge

The Wide World's End-smallTurn off the television, unplug the phone, and disconnect the wireless. We just received an advance proof of The Wide World’s End, the latest Morlock novel from James Enge and our friends at Pyr Books. Don’t bother us for two days, okay? Unless you’re going to send food.

The tale of the early days of Morlock Ambrosius — master of all magical makers, wandering swordsman, and son of Merlin — concludes!

From beyond the northern edge of the world, the Sunkillers (undying enemies of everything that lives and breathes and is an individual) are reaching into the sky of Laent to drain out its light and warmth. Their hope is to scrape sky, land, and sea clean of mortal life and return to where they once dwelled, before the first rising of the sun. Against them stand only the Graith of Guardians, defenders of the peaceful anarchy of the Wardlands. But the agents of the Sunkillers are abroad even in the Wardlands: plotting, betraying, murdering among the Graith.

Married now for a century, Morlock Ambrosius and Aloê Oaij will take different paths to counter the threat. As Aloê ferrets out the enemy within the Graith, Morlock joins forces with his sister, the formidable Ambrosia Viviana, and crosses the monster-haunted plains of the deep north to confront the Sunkillers in their own realm. Morlock and Aloê think their parting is temporary, but it is final. They may or may not save the world, but they will not save each other, or themselves.

The Wide World’s End is the third volume of A Tournament of Shadows, the origin story of Morlock Ambrosius. It follows A Guile of Dragons (2012) and Wrath-Bearing Tree (2013). James’s tales of Morlock first appeared in Black Gate magazine, starting with BG 8.

The Wide World’s End will be published by Pyr Books on February 17, 2015. It is 409 pages, priced at $18 in trade paperback and $11.99 for the digital edition. The cover is by Steve Stone.

Firefly Friday: Leaves on the Wind Comic

Firefly Friday: Leaves on the Wind Comic

Serenity_Leaves_on_the_Wind_HC_coverThe film Serenity brought a fair amount of closure to fans of Firefly, but as with any great story it didn’t end there. Each character goes through events in the film that transforms them in some way, and the story is never over. The classic hero’s journey ends not with the climactic battle, but with the return. The hero comes back to where he (or she) began and, through the events, has been transformed. Indeed, often their home itself has been transformed in some way, even if only in the way they view it.

The 6-issue limited comic book limited series, now collected together in Serenity: Leaves on the Wind (Amazon) completes the “Return” aspect of the hero’s journey for our crew … and since it’s a story in its own right, it also contains a full journey within it, with a new call to action, a new conflict, a new shift under the feet of the heroes. New allies and enemies are introduced, and the crew continues to change.

The series begins in the aftermath of Serenity, where the revelations about the origins of the Reavers spark heated debate across the ‘Verse. While pundits debate the veracity of the allegations, both the Alliance and a growing New Resistance movement are looking for the man who started it all: Malcolm Reynolds.

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Methodology: Not Just For Scientists Anymore

Methodology: Not Just For Scientists Anymore

Block Telling LiesI’ve been known, via Twitter and Facebook, to let people know how my writing is going. So I’m apt to say things like “chapter 16 is going feral on me, I need a net.” This prompts some of my writer friends to say “been there, done that” and others to say “you write in chapters?”

This isn’t to say that they themselves don’t write in chapters, per se. What I think this particular friend actually meant is that she just writes, and lets the chapters appear where they may. After all, we know that, with very few exceptions, all novels end up being divided into chapters. Exactly when and how that division occurs is part of each individual’s methodology. Or perhaps the sensibilities of their editor.

And all advice on writing tells you the same thing: there’s no right or wrong way, there’s only the way that works for you.

I tend to work and think in chapters of about 25 to 30 pages, or somewhere between 5000 and 6000 words. Why? Because when I was starting to write my dissertation (don’t ask, you don’t want to know) the Chair of the Department gave me this advice: “Make your chapters about 25 pages long, Violette. No one wants to read longer ones.”

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What Old Futures Can Teach Us About What SF and SciFi is Really For

What Old Futures Can Teach Us About What SF and SciFi is Really For

In EC Tubb's imagined future... Security means men with guns. And I don't care!
In EC Tubb’s imagined future… Security means men with guns. And I don’t care!

So, last week I talked about how old Science Fiction and most media SciFi fails to portray realistic futures. They often do well at predicting specific technical advances, for example speech recognition, but underestimate the way humans will exploit any technology to its limits and use it in conjunction with other technologies.

What’s interesting is that (almost) nobody cares.

For example, I’m reading EC Tubb’s Dumarest books. The technology is wildly inconsistent. Conspirators have devices to block eavesdropping, electronic and human, but use landlines without worrying about phone taps.

Did I mention people use landlines?

In EC Tubb’s imagined future, it’s possible to steal a flyer without somebody tracing it through an ID chip, and without it being spotted on radar or by satellite as you cross the sea. Security means men with guns.

And I don’t care!

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Goth Chick News: From Hell Gets the Small Screen Treatment from FX

Goth Chick News: From Hell Gets the Small Screen Treatment from FX

From Hell Alan MooreThe FX Network is making bank giving us the creeps.

Earlier this week, IMDB reported the network responsible for the nightmare-inducing American Horror Story is developing a TV series based on Alan Moore and Eddie Campbell’s critically acclaimed graphic novel From Hell.

From Hell was published in comic form from 1989 to 1996. It totals 572 pages and I own every one, having purchased the entire series in mint condition at a flea market.

Do not underestimate the opportunities at a flea market.

The comic book series depicts a fictional account of the gory Jack the Ripper killings in Whitechapel, London as part of a conspiracy by the Freemasons and the royal family. The series also used some historical facts and actual people involved with the case to create a narrative for the story.

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Discover an Historical Action-Adventure Travel Story with Predatory Ant-Riders: Mark Sumner’s The Naturalist

Discover an Historical Action-Adventure Travel Story with Predatory Ant-Riders: Mark Sumner’s The Naturalist

The Naturalist-smallMark Sumner is one of the most popular writers we’ve ever published. When his short story “Leather Doll” appeared in Black Gate 7, The Internet Review of Science Fiction called it “an absolutely riveting story, certainly a Best-Of caliber work, and I am retroactively adding it to my Best-Of 2004 list… I do not usually open Black Gate expecting to find masterpieces of contemporary science fiction, but I think this gem may be exactly that!”

But it was his next contribution to the magazine that really made an impact: a complete novel published in three standalone installments in BG 10, BG 11, and BG 13. The tale of a botanist/scientist who discovers a highly advanced and aggressive colony of predatory ant-riding insects in Central America, and his desperate struggles to survive and warn the nearly human communities, was widely acclaimed when it first appeared. In his 2010 short fiction summary Rich Horton summarized the final installment as follows:

My favorite story this year was the third and last in Mark Sumner’s series The Naturalist, this episode called “St. George and the Antriders.” In an alternate 19th Century Central America, naturalist Mr. Brown and the resourceful landowner Miss Marlowe lead a band of refugees back to the capital city where they find the corrupt governorship of the territory as menacing as the antriders. The series as a whole is novel length, and while each individual story stands well enough alone they make a sufficiently unified whole that I could see The Naturalist as a book…

I wasn’t at all surprised to find that Mark has in fact assembled the pieces into a complete novel, published this month by Word Posse. I’m delighted to see three of the strongest and most popular stories we published in Black Gate finally made available in one volume. If you remember the original stories, you’re sure to want a permanent edition. And if you don’t, then you definitely want to check out the one-volume edition of The Naturalist.

Here’s the book description.

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Take Advantage of the Fantasy Flight Games Holiday Sale!

Take Advantage of the Fantasy Flight Games Holiday Sale!

Gearworld The Borderlands-smallI jumped over to the Fantasy Flight Games website last night as I was fact-checking my article on their acquisition by Asmodee, when what did I discover but a major holiday sale, running from November 19th through December 1st.

The sale covers a wide range of their catalog, from board and card games to miniatures and expansions for their Dust Tactics, Tannhauser, and Wings of War games, as well as great prices on their Warhammer, Warhammer 40K, and Anima RPG products. They’ve even got great discounts on 20 of their novels. Here’s just a sample of their holiday pricing:

City of Thieves: King of Ashes — list $39.95, sale price $10
Descent: Sea of Blood Expansion — list $59.95 sale price $5
Fortress America — list $79.95 sale price $25
Gearworld: The Borderlands — list $49.95 sale price $10
Reiner Knizia’s Kingdoms— list $29.95 sale price $10
The Hobbit Boardgame — list $34.95 sale price $10
Ventura Board Game — list $79.95 sale price $10
Warhammer FRPG: Black Fire Pass — list $39.95 sale price $5
Warhammer FRPG: The Edge of Night — list $29.95 sale price $5
Black Crusade: Core Book — list $59.95  sale price $20

Whether or not the sale is linked to their recent acquisition (and whether or not it signals they will no longer be supporting some of these products in the future) is obviously open to debate. All the more reason to move quickly if you’ve been contemplating getting any of these games — they may not be available for much longer.

There are hundreds of items on sale, but they won’t last long at these prices, so act fast. Check out the sale here.

Asmodee Acquires Fantasy Flight Games

Asmodee Acquires Fantasy Flight Games

Fantasy Flight logoFrom time to time, we’ve talked about Fantasy Flight Games, a company at the very forefront of the resurgence of fantasy board games in the United States. Their catalog includes some of the most popular and acclaimed genre board games and RPGs of the last decade, including Deathwatch, Descent: Journeys in the Dark, Dust Tactics, Merchant of Venus, Middle-Earth Quest, Relic, Runebound, StarCraft, Talisman, Tide of Iron, Twilight Imperium, A Game of Thrones, Age of Conan, Arkham Horror, BattleLore, Battlestar Galactica, Star Wars X-Wing Miniatures, and many, many others.

France-based board game publisher Asmodee may not be as familiar to many of you, but we’ve mentioned them a few times — most recently with our coverage of their fantasy exploration game Cyclades and the massive space epic Eclipse.

On Monday, Asmodee announced that it had acquired Fantasy Flight Games. Leaders of both companies are trumpeting the strategic benefits of a merger, as it will give Asmodee access to Fantasy Flight’s North American operations and marketing infrastructure, and in return Flight Games will benefit from Asmodee’s distribution and marketing prowess in Europe. No plans to move Fantasy Flight’s headquarters from St. Paul, Minnesota were announced.

This is the second major acquisition for Asmodee this year. Back in August, they announced the acquisition of Days of Wonder, publishers of Ticket to Ride, Shadows Over Camelot, Small World, Pirate’s Cove, Memoir ’44, and many other board games.

No immediate changes to Fantasy Flight are anticipated, which will be a relief to most fans. Read the complete details, including an FAQ on the merger, here.

Culture, Corporate and Otherwise

Culture, Corporate and Otherwise

Scooby-Doo, Where Are You!It’s been a while since I posted anything here at Black Gate. There’s no one reason; a number of things have kept me busy or occupied, most recently a persistent head cold and ear infection. I mention this because being under the weather has indirectly to do with the following post. Firstly, being sick led me to watch some TV shows which I now want to write a bit about. Secondly, my mental state shaped the way I thought about what I experienced; I can only hope now to capture the sense of coherence I had then. This essay will be more shapeless than usual, I’m afraid, an attempt to explain the connections that drifted through my mind between Alan Moore, Doc Savage, and Scooby Doo, among others.

When you’re feeling sick — or at least when I’m feeling sick — it’s sometimes restful to read or watch something familiar. As it was coming up to Halloween when I caught a bad cold, I decided to watch something spooky but unchallenging. And it turned out that Canadian Netflix had both the very first Scooby-Doo TV series, 1969’s Scooby-Doo, Where Are You! (created by Joe Ruby and Ken Spears), and the most recent, 2010’s Scooby-Doo: Mystery Incorporated (created and produced by Spike Brandt, Tony Cervone, and Mitch Watson).

I’d read some very good things about the latter show, some here on this blog from Nick Ozment, so I decided I’d rewatch the series I knew from my youth and then see the modern reboot. Because curiosity takes many odd forms, I also ended up drifting around Wikipedia and the Internet Movie Database, reading up on the creation of both shows. Which touched off a few reflections on the shape of stories, generational differences, and popular culture.

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Somalia’s Forgotten Past: Medieval Empires on the Horn of Africa

Somalia’s Forgotten Past: Medieval Empires on the Horn of Africa

Decoration above the entrance to a traditional coral house in Mogadishu.
Decoration above the entrance to a traditional coral house in Mogadishu.

In a previous post, I talked about Somalia’s prehistoric cave paintings. Today I want to talk about Somalia’s vibrant medieval period.

Due to its location on the Red Sea, the northern Somali region has always been part of an international trade network. For many centuries, however, the main focus of the trade was in what is now Eritrea, which was the coastline of successive Ethiopian empires that traded with Egypt and out into the Indian Ocean. Two eastern outlets are in what’s now Somaliland, the port of Zeila and Berbera. Trade routes led east from the Ethiopian highlands and crossed a short stretch of desert to get to the coast.

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