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A Perfect Artifact from the Glory Days of 1970s Swords & Sorcery: Keith Taylor’s Bard

A Perfect Artifact from the Glory Days of 1970s Swords & Sorcery: Keith Taylor’s Bard

oie_520266yr2OCRWhAfter several weeks spent among ghoulish haunts, a Cthulhu-haunted island, and nightmare dimensions, I thought a trip to ancient Britain — the sun-dappled forests of the High Weald and the rolling downs of the Vale of Kent — was needed. Yes, I’ve visited previously in reviews of Henry Treece’s The Great Captains and David Drake’s The Dragonlord, and Keith Taylor’s Bard (1981) is a return to post-Roman Britain in the days of Arthur and Saxon and Jutish invaders.

Bard is one of those books that my dad bought years ago and I never bothered to read. I didn’t know anything about it or its author, but I was done with my short-lived infatuation with Celtic fantasy. Nothing about it enticed me to pick it up… until I started blogging about swords & sorcery.

As I read articles and websites on heroic fiction, I quickly learned that Keith Taylor was an important voice in the field of Robert E. Howard scholarship and then I started seeing very good reviews of Bard. I remembered that a copy was tucked away in the attic so I went and retrieved it and I’m quite glad I did.

Bard is a fix-up of four previously published stories and one original tale about Felimid mac Fal of Eire, wielder of the magic sword, Kincaid, and player of the ancient harp, Golden Singer. Under the right circumstances, the harp allows him to cast spells and play songs to influence his audience. Blessed with talent, wit, and cunning, Felimid is able to enter the courts of ferocious Jutish warlords and survive encounters with monsters and sorcerers in haunted forests.

Though tied together by a pair of ongoing plots, Bard reads more like the scattered adventures of a peripatetic traveler than a novel. Despite its melancholic setting in a time of fading magic and invaders from across the sea, this book is tremendous fun. Felimid is a bold, lively character with a winning way, well worth any heroic fantasy reader’s time.

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The Series Series: Irenicon by Aidan Harte

The Series Series: Irenicon by Aidan Harte

Irenicon by Aidan Harte-smallWelcome to Rasenna, a shining city-state turned failed state, where river spirits haunt the streets and mistake themselves for the citizens they’ve drowned. Rasenna’s people hide in their towers at night, and even by day fear the river their enemy wielded to cut their city in two. With the city’s legitimate ruling house reduced to one girl not yet of age, the closest thing it has to law is the twenty-year vendetta between the gang that rules north of the Irenicon and the gang that rules to its south. Both sides boast masters of a martial art perfectly organic to the world of this book, one that could arise in no other.

Can a city recover from two decades of grief, madness, and self-destruction? Can these people change in time to save themselves? They’d better, because the rival city of sorcerous Engineers that smashed them before may well do so again. The masters of Concord have striven to perfect their Wave technology. Any city they choose to strike now will be scoured from the soil of Etruria.

Meanwhile — what are the Concordians playing at? — the enemy sends Rasenna an Engineer to build a bridge over the hated river. It’s a bridge no Rasenneisi citizen wants. The Irenicon and its water spirits are not keen to be bridged, either.

Aidan Harte has been justly praised for his world-building in his debut novel. Irenicon is, almost, what we might get if Italo Calvino’s classic Invisible Cities had lingered for a few hundred pages in one of its gem-perfect vignettes. Almost, except that Harte’s stunning gift for setting does not yet extend to dialogue, characterization, or prose style. Irenicon will not be a classic, but it is a fine, fun read.

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Future Treasures: Skin Game by Jim Butcher

Future Treasures: Skin Game by Jim Butcher

Skin Game Jim Butcher.-smallJim Butcher is something of an inspiration to modern fantasy writers.

Harry Dresden was not a hit when he first appeared, way back in the paperback original Storm Front (2000). Roc sent me a copy and I remember I couldn’t find anyone interested in reviewing it. Ditto with the next few, Fool Moon (2001) and Grave Peril (2001). Thomas Cunningham was the first to start reviewing them for us and he quickly became an unabashed fan.

Things happened fast after that. All my review copies were snapped up (except for my first edition of Summer Knight, which accidently ended up in a dollar bin at my booth at the 2010 World Fantasy Convention, where it was found by a lucky fan). I bought a complete set of the hardcover omnibus editions from the Science Fiction Book Club — and they were loaned out and never returned. I bought a second copy and it suffered the same fate.

Jim Butcher began to hit bestseller lists. I clearly remember the moment when I realized he’d crossed over to literary megastardom — it was at Dragon*Con 2010, when I glimpsed the size of the mob that showed up to get his autograph. The line wound around the room, out the door, and down several blocks.

Jim Butcher is proof positive that it’s still possible to achieve bestseller status starting with a midlist paperback series. That’s the dream of virtually every midlist fantasy writer, and for the greater part of the last decade, as publishing suffered one upheaval after another — the rise of Amazon, the collapse of Borders, and the shift to e-books, just to name a few — it was beginning to look like that dream may have suffered a hard death.

So there’s a lot of reasons to celebrate Jim Butcher’s success. But for most of us, it’s enough to know that the fifteenth volume of one of the most popular fantasy series on the market has finally arrived, breaking an 18-month drought since the last volume, Cold Days (November 2012).

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The 2014 David Gemmell Award Nominees

The 2014 David Gemmell Award Nominees

The Daylight War-smallThe nominations for the David Gemmell Legend Award for Best Fantasy Novel of 2013 have been announced by the DGLA. May we have the envelope please!

The Legend Award for Best Fantasy Novel

  • The Daylight War, Peter V Brett (Del Rey)
  • Emperor of Thorns, Mark Lawrence (Harper Collins)
  • The Republic of Thieves, Scott Lynch (Gollancz)
  • A Memory of Light, Brandon Sanderson & Robert Jordan (Tor)
  • War Master’s Gate, Adrian Tchaikovsky (Tor)

The David Gemmell Legend Award is a fan-voted award administered by the DGLA. The Legend Award for Best Fantasy Novel was first granted in 2009 to Andrzej Sapkowski’s Blood of Elves; in 2010, the winner was Graham McNeill’s Empire: The Legend of Sigmar; and in 2011, it was Brandon Sanderson’s The Way of Kings. In 2012, the winner was The Wise Man’s Fear by Patrick Rothfuss and last year, The Blinding Knife by Brent Weeks took home the top prize.

The Gemmell Award is not the only award administered by the DGLA; every year it gives out two others: The Morningstar Award for Best Fantasy Newcomer and The Ravenheart Award for Best Fantasy Cover Art. So much excitement packed into one ceremony! The nominees for those awards follow.

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A Review of The Man Who Awoke, Plus a Giveaway

A Review of The Man Who Awoke, Plus a Giveaway

Man Who Awoke 1st edThe Man Who Awoke
Laurence Manning
Ballantine (170 pgs, $1.50, 1975)

Back in February, our editor John O’Neill featured Laurence Manning’s The Man Who Awoke in one of his Vintage Treasures posts. I first read the book sometime around the summer (I think it was summer) of 1981 or 1982. I was in high school and had picked up a copy at a local used book store. When I mentioned in the comments that I’d been thinking of rereading it, John graciously offered to let me do a review. I’d like to thank him for the opportunity.

It had been on my mind recently when I read an ARC of Michael J. Sullivan’s Hollow World. Then I attended ConDFW this past February, where the charity book swap had dozens of paperbacks from the late 70s and early 80s in excellent condition. Among the titles I picked up was a first edition of The Man Who Awoke.

The novel was originally serialized in five parts in Hugo Gernsback’s Wonder Stories in 1933. The first part was included in Isaac Asimov’s anthology Before the Golden Age, another book I need to reread. I had enjoyed the first installment, so when I came across the paperback of the whole novel, I snatched it up and dashed home with it, after properly paying for it of course.

The story concerns Norman Winters. He’s a wealthy scientist who develops a method of putting himself to sleep through a process very much like hibernation. I don’t know if this is the first use of what would later come to be called suspended animation, but it had to be one of the earliest. I’ve not read H. G. Wells’s When the Sleeper Wakes, so I don’t know the mechanism Wells used. Manning has his protagonist use this device to search for meaning and happiness in the future.

In the first story, “The Forest People,” Winters places his apparatus in a chamber deep underground, and with the aid of a timer, sleeps for a few millennia, waking in 5000 A.D. When Winters comes out of his chamber, he discovers that the world has reached a state in which humans live in small villages, using trees to supply almost all their needs. Most of the world is covered by forest, and open grasslands are anathema. The time Winters comes from (our present age) is known as the Age of Waste.

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Living it Large: How Larger Than Life Characters Work

Living it Large: How Larger Than Life Characters Work

conan-the-barbarian-with-sword-smallAn extravagantly rich man who dresses up like a bat; space Jesus in skin tight spandex, shooting lasers out of his eyes; a big Austrian charging around in furry underwear and hitting things with a big sword.

All of those individuals (and you know who they are) are examples of ‘larger than life characters.’ And such characters are at the center of what makes Sword and Sorcery what it is. These are creations that dominate their worlds, who capture our imaginations; these are characters that, for all their exuberance and strength, majesty and intellect, feel real. Their influence can be felt in every letter of every page. When done well, they’ll leap out of the page, wrap their hands around your throat and drag you along with them. They’re the guys who are at the center of it all, they’re the whole reason you’re reading the book. They’re not the host, they’re the main event.

But, at least conceptually, they shouldn’t be. These are characters that tend to be impossibly good at everything, who tend to be either extravagantly noble or impossibly evil; there is no middle ground when you’re dealing with larger than life characters. And this extremism make them a little difficult to relate to, and it’s relatable characters that are the most likeable, those that have the most impact, because it’s so easy to put yourself in their shoes. But larger than life characters, with their overblown motivations and rigid morals, don’t have that instant relatability.

Not only that, but larger than life characters (who I’ll refer to as LTLCs from now on) aren’t so much fully fledged characters as they are prototypes, often lacking depth, ambiguity, and complexity. By today’s standards, they’re nothing. Heck, these sorts of characters shouldn’t even be likeable; think about that one kid in class who, without fail, never missed an opportunity to flaunt his intelligence; he’s more likely to warrant a swift brick to the face than a warm pat on the back.

Yet, with all this, LTLCs tend to be pretty damn endearing: Marvel and DC make millions out of the guys; Robert E Howard created an entire sub-genre off the back of LTLCs, and western myths and legends are overflowing with the overachieving little guys. So it’s no secret that the characters are in demand. But, in the wake of all this, one has to ask: why are they so popular?

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Vintage Treasures: Dervish Daughter by Sheri S. Tepper

Vintage Treasures: Dervish Daughter by Sheri S. Tepper

Dervish Daughter-smallI need to read more Sheri S. Tepper.

I tend to think of her primarily as a science fiction writer, probably because I first encountered her with her groundbreaking The Gate to Women’s Country (1988) and the major SF novel that followed, Grass (1989), a Hugo and Locus Awards nominee. But she wrote a great deal of highly acclaimed fantasy in the 80s and 90s, and it’s high time I acquainted myself with it.

A few weeks back, I purchased a set of four Tepper fantasy novels on eBay, all originally published in 1985-86 (and they look great, too — just look). Last night, I grabbed one to bring with me on a business trip. I chose Dervish Daughter because it had a floating ghost skull on the cover and this criterion has rarely steered me wrong in the past.

So now I’m sitting on the 24th floor of Caesar’s Palace in Las Vegas, with what I just discovered is the second volume in the Jinian trilogy, itself the third series in a trilogy of trilogies called The True Game. Not that the Tor paperback bothered to tell me this. In fact, Tor doesn’t tell me much about the book at all. There’s not much of a plot description on the back, just this kooky poem.

Egg in the hollow — Hatching to follow
Lovers come calling — Bitter tears falling
Bright the sun burning — Night will come turning
New powers arise in the Land… Players beware!

I’m guessing free verse on the back of paperbacks was a short-lived marketing trend in the mid-80s. Anyway, I’m a little frustrated — as I imagine casual paperback buyers in 1986 were frustrated, when they discovered this is the second (eighth?) novel in a series. Over the last few decades, Tor has gotten better at letting buyers know books are part of a series. (They aren’t big on marketing through poetry anymore, either.)

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Fantasy Metaphysics with Pathfinder Tales: The Redemption Engine

Fantasy Metaphysics with Pathfinder Tales: The Redemption Engine

250px-Redemption_EngineFantasy worlds usually contain good and evil … and frequently personifications of good and evil. Angels & demons. Saints & devils. Knights & undead. Good gods and evil ones. Sometimes these distinctions are very clear-cut and that’s okay. There’s something to be said for a world where the heroes are clearly heroic and villains are clearly evil. But the real world isn’t generally like that and, even within our fantasy, it’s often the case that things tend to be much more interesting when the lines are blurred a bit.

Which brings me to the most recent installment in Paizo publishing’s Pathfinder Tales series of books: The Redemption Engine by James L. Sutter. This book places the metaphysical questions of good versus evil squarely in the center of the plotline, as the atheist priest Salim Ghadafar investigates a case of missing souls that had been destined for Hell. But as the case unfolds, drawing Salim across dimensions ruled by the forces of Good, Evil, and Neutrality, it becomes clear that some of the outsiders native to these realms are throwing the rulebook out the window, trying to gain souls to their armies through new, more innovative means.

As revealed in Ghadafar’s previous novel appearance Death’s Heretic (and the web fiction Faithful Servants), Salim serves as an investigator and enforcer for Pharasma, the goddess of birth, death, and prophecy, but he doesn’t worship her. Coming from the atheist nation of Rahadoum, Salim spent years as a leader in the Pure Legion, persecuting the faithful, before he finally got an offer he couldn’t pass up and swore himself to her service in exchange for the life of the woman he loved. Now he serves the goddess Pharasma … but he doesn’t have to like her.

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In A Land Before Atlantis and Mu: The House of Cthulhu by Brian Lumley

In A Land Before Atlantis and Mu: The House of Cthulhu by Brian Lumley

oie_214202658YPxSzMI imagine that when most people hear the name Brian Lumley, they think of his vast Necroscope series. You know — the books with the malformed skulls on the covers. If your memory is a little longer, you might think of his August Derleth-influenced contributions to the Cthulhu Mythos series, featuring the supernatural sleuth Titus Crow. And in case you didn’t know, he’s also a prolific writer of really great horror short stories. Even if I didn’t love the stories in his collections, Fruiting Bodies and Other Fungi and Beneath the Moors and Darker Places, I’d still love them for their titles.

While I did know about all those books and stories, what I didn’t know was that he’d written a whole series of swords & sorcery tales set in Earth’s earliest days on the primeval continent Theem’hdra. I had read a story in Andrew Offutt’s anthology, Swords Against Darkness IV, called “Cryptically Yours,” but hadn’t realized it was part of a much longer series of adventurous stories of wizards and warriors.

Recently, I learned from from Paul McNamee that Subterranean Press was making a lot of Lumley e-books available at $2.99 a volume. I immediately bought three story collections: Haggopian and Other StoriesThe Taint and Other Novellas, and No Sharks in the Med. I’ve dipped into all three already and recommend them all.

My buying spree led me to check out Lumley’s website, which led me to something called The House of Cthulhu: Tales of the Primal Land (2010). I learned it was the first of three collections of adventures from the dawn of time. While Tor Books wasn’t selling it as cheaply as the Subterranean collections, I still hit the buy-button. Within minutes, I was traveling back into the deep ages of the world to the Primal Land, encountering giant slug-gods, sorcerers striving for immortality, amoral barbarians, and old Cthulhu himself.

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2014 Hugo Award Nominees Announced

2014 Hugo Award Nominees Announced

The nominees for the 2014 Hugo Awards have been announced by LonCon 3, the 72nd World Science Fiction Convention, and let’s not mince words: it’s a wacky ballot.

What’s so wacky about it? Well, to start with, the novel category includes The Wheel of Time. That’s right, the complete series. Which means that 2013 novels likes Parasite by Mira Grant and Ancillary Justice by Ann Leckie will be up against one of the great phenomena in publishing history, a series spanning more than 20 years with combined sales of 44 million (to put that in perspective, George R.R. Martin’s A Song of Ice and Fire, which includes A Game of Thrones, has sold a paltry 24 million copies). Not exactly sure how that happened, but I wouldn’t want to be one of the other novel nominees this year.

There are additional surprises. Analog magazine, effectively shut out of Hugo nominations for many years, has surged back into the limelight with two nominations (both for Brad Torgersen), and the traditionally strong Asimov’s SF and F&SF both come away empty-handed. Some folks are laying the credit (or blame) for that on an organized campaign of bloc voting by nominee Larry Correia, which successfully placed as many as seven nominees on the ballot… but really, every year someone gets accused of bloc voting and it’s tough to blame someone for having enthusiastic fans.

It’s a triumph for Tor.com, with no less than four short fiction nods — more than all the print magazines combined. And the highly regarded Clarkesworld, which led the pack for short fiction nominations last year, didn’t make the ballot at all.

There are lots of people to congratulate, including several Black Gate contributors on the list, but I’d like to give a special shout-out to Scott Taylor, who acquired Dan Wells’s The Butcher of Khardov while he was an editor at Privateer Press. While I’d have to do some research to confirm it, I believe this is the first piece of licensed fiction to be nominated for a Hugo Award for Best Novella. Congrats on helping to make history, Scott!

The nominees for the 2014 Hugo Awards are:

Best Novel

Warbound, Larry Correia (Baen)
Parasite, Mira Grant (Orbit)
The Wheel of Time (complete series), Robert Jordan & Brandon Sanderson (Tor)
Ancillary Justice, Ann Leckie (Orbit)
Neptune’s Brood, Charles Stross (Ace)

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