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Dual Structures in Fritz Leiber’s Fafhrd and the Gray Mouser Stories and Robin Wayne Bailey’s Swords against the Shadowland

Dual Structures in Fritz Leiber’s Fafhrd and the Gray Mouser Stories and Robin Wayne Bailey’s Swords against the Shadowland

BaileyShadowlandRecently I completed my reading of all of Fritz Leiber’s Fafhrd and the Gray Mouser stories. After I had put down the second or fourth collection (this depends on how you approach the editions from White Wolf, which collected the books doubly in single volumes, and these are the publications with which I began my survey), I made some faintly denigrating comment on Goodreads (if I remember it correctly), something about the quality of these stories being like flies caught in amber. This was a metaphor for Leiber’s soupy, languid, highly embellished prose style.

But a year or so later, as I got to the end of The Knight and Knave of Swords and then the termination of Swords and Ice Magic, I found that I had really begun enjoying these stories. I had even begun to admire the writing style. So I bought, without question, Robin Wayne Bailey’s Swords against the Shadowland out of interest to see who possibly could be so foolish as to try to meet Leiber on his own brilliant terms.

Before I get to a review of Leiber and then, specifically, to Bailey, I want to detail the kind of place I come from. As I become a regular contributor to Black Gate, I realize that there are quite a number of books that I really should have read while I was growing up. Now, I’ve read a lot of fantasy. That will be apparent. But sometimes I pick up a new volume, open the cover, begin reading, and ask myself, “Why didn’t I read this twenty-five years ago?” One of the answers might be because of my intense snobbishness, a youthful shortcoming that I slightly touched on last entry. Another reason is because, at the beginning of eleventh grade, I artificially arrested the sheer volume of my high fantasy reading by consciously “growing up” and turning my back on the genre in preference for established “literary” pursuits. But also, as I cast my memory back through the years, I’m coming to believe that I didn’t read a lot of these works then because a lot of these weren’t all that visible.

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The Ballantine Adult Fantasy Series: Figures of Earth by James Branch Cabell

The Ballantine Adult Fantasy Series: Figures of Earth by James Branch Cabell

Figures of Earth-smallFigures of Earth
James Branch Cabell
Ballantine Books (290 p, November 1969. $0.95)
Cover art by Robert Pepper

Okay, this one is probably going to be the last Cabell I read for a while. It turned out to be more of a slog than I expected. I’ll elaborate below.

Figures of Earth was the second volume of James Branch Cabell’s Chronicles of Fabled Poictesme, published as part of the Ballantine Adult Fantasy series. It is the story of how the swineherd Dom Manuel came to be the Count of Poictesme.

Poictesme is of course a fictional province in France. Cabell freely mixes real and imaginary locations in his work.

The story begins with Dom Manuel leaving his pigs to rescue the kidnapped daughter of a count from the sorcerer Miramon Lluagor. He hasn’t really been paying much attention to the pigs. Instead he’s been making human figures from clay because his mother told him from her deathbed that he should make a figure in the world. I suspect he misunderstood what she meant.

Anyway, Manuel sets off on his quest. Along the way, he meets the young woman Niafer, who is the one who actually gets them through the various magical traps along the way. Once they reach the sorcerer’s castle, they learn that things aren’t quite what they seem. The quest to rescue the princess is actually Miramon’s idea. She’s his wife, and he’s tired of her. Manuel and Niafer manage to reconcile the couple and start back down the mountain.

At the bottom of the hill, they are met by Grandfather Death. He is riding a black horse and has a white horse with him. Grandfather Death says that one of them must ride his white horse. Dom Manuel promptly volunteers Niafer to be the rider. She goes to her death without protest.

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Peter Watts’ Rifters Trilogy

Peter Watts’ Rifters Trilogy

StarfishUsually I write here about books I’ve read and enjoyed. It’s really quite selfish: thinking about a good book extends the pleasure I get from reading it. This post, though, is a little different. I’m going to write about a science fiction trilogy in order to work out why I don’t like it more than I do. These are good books, even excellent books. But something about them didn’t grip me the way I would have thought they might.

The books are Peter Watts’ Rifters trilogy: Starfish, Maelstrom, and ßehemoth (that’s a Greek beta at the start of the last; for ease of typing, I’ll stick with the English B from here out). Starfish was Watts’ first novel, published in 1999, and Maelstrom followed two years later. Behemoth was split into two volumes for print publication; B-Max (Betamax, I suppose) was published in 2004, Seppuku in 2005. All these books are available for free on Watts’ web site.

They’re extremely well-written. The plot’s tight and fast-moving, the characters are multilayered, and the prose is both concise and, when it needs to be, beautiful. And they’ve got some potent themes, about power and science and the nature of humanity. I came away from them very impressed. And also somehow dissatisfied, for no reason I could put a finger on. So I will write about them here, and see if I can articulate for my own satisfaction what it was that I missed, and whether it was something in the books or something in myself in as a reader.

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Drizzt Do’Urden Simply Won’t Stop Adventuring: Myke Cole on Learning to Love Serial Fantasy

Drizzt Do’Urden Simply Won’t Stop Adventuring: Myke Cole on Learning to Love Serial Fantasy

Gemini Cell-smallMy name is Myke Cole, and I have a hard time with serial fantasy.

Yes, that’s right, I’m admitting it right up front. I’m wading into the hornet’s nest and making my confession.

More than three books in a series and I start to nod off. At five, you’ve pretty much lost me. It’s happened to me again and again and again. In A Song of Ice and Fire, I honestly don’t really care what happens after Dance. I followed Bernard Cornwell’s Richard Sharp through twelve books before I finally decided that, no matter how awesome his further adventures might be, I couldn’t get excited about them. Daniel Abraham’s The Widow’s House is the fourth book in his absolutely stunning Dagger and Coin series, and I know I’ll get to it… eventually.

It’s happened to me time and again with comic book series. Fables, Hundred Bullets, Sandman and on and on and on. I reach a point 5 or 6 or 10 trades in where I just sort of throw up my hands.

And all of the above examples are for good books. The kind of books that resonate and transport, the kind of books that make you want to give up writing because you’ll never be in the same league as that author.

For years, I’ve hid my head in the company of other fans, bit my tongue and kept my opinions to myself. Because Brandon Sanderson wound up rounding out The Wheel of Time series at fourteen books. Because Drizzt Do’Urden simply won’t stop adventuring, because fans LOVE long serials.

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Dave Duncan’s The Great Game

Dave Duncan’s The Great Game

duncan past Connor Gormley wrote a post not long ago in which he discussed the seeming sameness of the current state of Fantasy. That the genre which should be most imaginative showed a singular lack of imagination, or flexibility might be a better word, in its choice of settings and characters. The comments give you a pretty good idea of how people agreed or disagreed with his thesis, and the whole post is well worth looking at. I think what it did for a lot of people, however, is remind them of books they’ve read that aren’t cloyed down with the sameness of things.

In my case, I was reminded specifically of Dave Duncan’s work. I’ve mentioned his Alchemist Novels in discussing fantasy mysteries, and one day I’d like discuss the brilliant West of January in more detail, but at the moment I want to introduce you to the trilogy The Great Game, made up of Past Imperative, Present Tense, and Future Indefinite.

At first glance it seems we’re being dealt a typical stranger-in-a-strange land trope, but as is so often the case with Duncan, the first glance is all you get for free. I think it’s safe to say that whatever you think Duncan’s up to, it’s very seldom what’s going on.

Part Imperative begin with two apparently unconnected storylines, or rather, we assume they are connected – not being entirely new to this game ourselves – but we aren’t shown how until much farther into the narrative than we’d expect. An epigraph does give us a broad hint, but honestly, it’s very easy to overlook. I have a theory that fewer than half of all readers actually read epigraphs, even the ones at the beginning of chapters, but that’s neither here nor there – which, come to think of it, pretty much describes the position of Duncan’s characters.

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New Treasures: The Dark Defiles by Richard K. Morgan

New Treasures: The Dark Defiles by Richard K. Morgan

The Dark Defiles-smallI can’t read all the fantasy books out there. I can’t even read all the really great stuff. Fortunately, I’m surrounded by a superb team of reviewers who keep me on top of things.

When Richard K. Morgan published his highly acclaimed first fantasy novel back in 2009, I totally missed it. But John C. Hocking didn’t, and in his review in Black Gate 13 he called it:

One of the most unusual, powerful, and daring sword & sorcery novels to see print for decades… The Steel Remains follows a trio of characters, each of whom played a dramatic part in humanity’s grim battle with the Scaled Folk — reptilian invaders from the sea, defeated several years past… As the three heroes are slowly drawn back together, a threat older and even more alien than the Scaled Folk moves into the world. Ringil and his friends will meet it with steel.

A sequel, The Cold Commands, followed in 2011, introducing the dark prophecy of the Illwrack Changeling, a boy raised to manhood in a ghostly between-world realm, whose return would be catastrophic for the fragile land. And late last year the final novel in what’s now being called a trilogy finally arrived. As the world teeters towards another war with the dragon folk, Ringil and his companions find the prophecy of a dark lord may be coming true very close to home.

Here’s the publisher’s description for The Dark Defiles, the closing volume of Land Fit for Heroes.

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It’s Good to be Minding the Stars with The Early Jack Vance, Volume Four, edited by Terry Dowling and Jonathan Strahan

It’s Good to be Minding the Stars with The Early Jack Vance, Volume Four, edited by Terry Dowling and Jonathan Strahan

Minding the Stars The Early Jack Vance Volume 4-smallI’ve been heartily enjoying The Early Jack Vance volumes from Subterranean Press, which collect the hard-to-find early pulp SF and fantasy from one of the greatest writers of the genre, Jack Vance.

The first two, Hard Luck Diggings (2010) and Dream Castles (2012), are now sold out and out of print — and rapidly raising in price. They collected fiction from the very start of Vance’s career, the late 40s through the late 60s.

Two more volumes are now in print, with one more due in March. Minding the Stars, the fourth volume, spans the years from 1952 to 1967, collecting four long novellas and four short stories, originally published in Astounding Science Fiction, Future Science Fiction, Fantastic Universe, Amazing Stories, and other fine publications. Here’s the complete table of contents:

Introduction by Terry Dowling and Jonathan Strahan
“Nopalgarth” (Originally published as The Brains of Earth, Ace Double, 1966)
“Telek” (Astounding Science Fiction, January 1952)
“Four Hundred Blackbirds” (Future Science Fiction, July 1953)
“Alfred’s Ark” (New Worlds SF, May 1965)
“Meet Miss Universe” (Fantastic Universe, March 1955)
“The World Between” (Future Science Fiction, May 1953)
“Milton Hack from Zodiac” (Amazing Stories, August 1967)
“Parapsyche” (Amazing Science Fiction Stories, August 1958)

The opening story, “Nopalgarth,” was originally published as half of an Ace Double in 1966, under the title The Brains of Earth. Vance collectors may recognize it as one of three novellas published in a slender collection from DAW in September 1980, under the title Nopalgarth (see below).

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My Overly Conscious Love for Pathfinder

My Overly Conscious Love for Pathfinder

Pathfinder Tales Stalking the BeastLately I’ve been reading a fair amount of Pathfinder novels. Partly this is because I want to play Pathfinder and have no one with whom to play it, because all of my adult friends who are so inclined live too far away, and my children and I just aren’t in the same frame of mind. (Roleplaying with a fourteen-year-old and a twelve-year-old is challenging, simply because logic, for all involved, works a little differently. For this audience, a straightforward dungeon crawl, like Fantasy Flight’s Descent, is a more viable option, but, with that, you don’t get enough freedom for story creation and character generation.)

Another reason I have been reading Pathfinder novels is because my oldest son has started reading them. If I read them as well, we can inhabit a shared text (and perhaps, in time, a satisfying Pathfinder gaming session).

And yet another reason why I have been reading Pathfinder novels is because they’re good.

This was announced not too long ago, at least in reference to Howard Andrew Jones’s Stalking the Beast, when Nick Ozment realized that that novel was “better than it needed to be.” I’ve read some Pathfinder novels by other writers as well, and I will say that most of them are quite good.

Nick made clear why he found Jones’s second novel for the franchise so good, but what do I mean when I say that, in general, I like the series? I will say that they are highly satisfying Sword and Sorcery novels. They are entertaining. They are escapist. They have cool things in them. And, above all, they are quite familiar. They are based on the 3.5 (or 3.75) edition of Dungeons & Dragons, after all.

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New Treasures: For a Few Souls More by Guy Adams

New Treasures: For a Few Souls More by Guy Adams

For a Few Souls More-smallI’ve been waiting for the conclusion of Guy Adams’s Heaven’s Gate trilogy since the first installment, The Good The Bad and the Infernal, appeared in March 2013. The second volume, Once Upon a Time in Hell, was published almost exactly a year ago. It’s a gonzo Weird Western with demons, supernatural cowboys, and steampunk Indians.

In the third and final volume, For a Few Souls More, Heaven has fallen to Earth, joining the Union as the 43rd state… and the President sets out for the legendary town of Wormwood, the traveling community which appears once every hundred years for a single day.

The uprising in Heaven is at an end and Paradise has fallen, becoming the forty-third state of America. Now angels and demons must learn to get along with humans.

The rest of the world is in uproar. How can America claim the afterlife as its own? It’s certainly going to try as the President sets out for the town of Wormwood for talks with its governor, the man they call Lucifer.

Hell has problems of its own. There’s a new evangelist walking its roads, trying to bring the penitent to paradise, and a new power is rising. Can anyone stand up to the Godkiller?

For a Few Souls More was published on December 30, 2014 by Solaris. It is 316 pages, priced at $7.99 in paperback and $6.99 for the digital edition. The cover is by Jake Murray.

The Public Life of Sherlock Holmes: Pratchett’s Cohen the Barbarian

The Public Life of Sherlock Holmes: Pratchett’s Cohen the Barbarian

Cohen_CohenI am an unabashed fan of Terry Pratchett’s Discworld books. Along with a lot of Carl Hiassen’s work, they are the only reads that cause me to laugh out loud. Unseen Academicals was the first Discworld book that I wasn’t really happy with when I finished it; which isn’t too bad considering it was the thirty-third in the series for me.

Though I have a very fundamental difference with Pratchett’s basic worldview, I think he is an absolutely brilliant satirist. Discworld isn’t nearly as well known generally as The Hitchhiker’s Guides to the Galaxy books, but I tell folks that if you like Douglas Adams, you should like Terry Pratchett.

Genghiz Cohen, better known as Cohen the Barbarian, appears in a few novels. He is Discworld’s greatest warrior, though now he is an old man in his late eighties or nineties, and he leads a band of senior citizen barbarians known as the Silver Horde.

Cohen/Conan. The Silver Horde/The Golden Horde. See? Get it? Discworld is full of this stuff.

Cohen is a skinny old man with a long white beard, a patch over one eye and a dirty loincloth. He has a set of dentures made from Troll teeth, which are pretty much the only things he has left from a wild life.

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