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The Public Life of Sherlock Holmes: Vincent Starrett’s intro to The Adventures of Solar Pons

The Public Life of Sherlock Holmes: Vincent Starrett’s intro to The Adventures of Solar Pons

Pons_StarrettAdventuresI received my DVD of Ian McKellan’s Mr. Holmes in the mail and anxiously popped it into the player, with the expectation that I would be writing about it for this week’s post. I fell asleep during the first try. Hey: I’m 48 years old and by the time my son is asleep and I settle down in front of the television, I’m near my own bedtime. It happens.

It took two further sessions to complete the film. It was such a disappointment that I’m not going to do a review. At least, not for a while. It’s a fair British melodrama, but as to the elements I look for in a Holmes movie, sadly lacking. I’ll note that most of my Holmes friends really liked it, so I’m in the minority. But that’s how I saw it.

Which left me with a hole in the schedule. An overview of Otto Penzler’s Sherlock Holmes Library (a nine-book collection of some classic Holmes writings from yesteryear) is high on my list. But I’ve still got some re-reading to do before that’s a go.

So, glancing over my shelves, my eyes, of course, wandered towards Solar Pons. Noted Sherlockian Vincent Starrett wrote the introduction to the first Pons short story collection, In Re: Sherlock Holmes – The Adventures of Solar Pons. I talked about the Doyle sons’ attempt to stop publication of that book in a prior post.

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Things Your Writing Teacher Never Told You: The Younger Sibling of 1st & Tight Limited 3rd: Simple Limited 3rd & The Case for Choosing A Single-Character POV

Things Your Writing Teacher Never Told You: The Younger Sibling of 1st & Tight Limited 3rd: Simple Limited 3rd & The Case for Choosing A Single-Character POV

Victorian POV

This is Part 5 in the Choosing Your Narrative POV Series.

We’re continuing our examination of eight POV approaches commonly used in Fantasy. (You can find links to the previous installments in this series at the end of this article.) This week we’re looking at another variation of 3rd Person that is more closely related to 1st Person than to the Omniscient 3rds. And, I’ll explain why I think a single POV is most often the best choice for a traditional fantasy narrative.

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Galaxy Science Fiction, January 1953: A Retro-Review

Galaxy Science Fiction, January 1953: A Retro-Review

Galaxy Science Fiction January 1953-smallGalaxy rolled along into a new calendar year. Elsewhere in the United States, Dwight D. Eisenhower was about to begin his first term in office, succeeding Harry S. Truman. It’s amazing to sit back for a moment and realize how long ago all of this great fiction was published.

“The Defenders” by Philip K. Dick – Humanity has been underground for years while the United States and Russia fight a nuclear war. On the surface, robots called leadys fight for humans, detonating bombs that destroy and irradiate the earth. It’s a harsh life for humans, drudging out their years without sunlight, struggling to survive while producing weapons to win the war. Taylor gets called from his rest period to go with a team to the surface to investigate some inconsistent reports from the leadys. It’s a dangerous assignment, given the amount of destruction and radiation awaiting them, but it’s not one he can refuse.

I didn’t want to give more of a description in fear that I might spoil the story. It has a couple of surprising points – the first of which is somewhat easy to guess. It has a classic, Cold War feel to it, which adds to its charm. Philip K. Dick used the story as a basis for the novel The Penultimate Truth, published in 1964.

“Teething Ring” by James Causey – An alien visits Melinda at her home, though she doesn’t realize he isn’t human. The strange man asks to survey her in exchange for one of his devices. Although she selects something for herself, her toddler son takes interest in a neural distorter and won’t be dissuaded. Melinda offers the man a dollar for it and gives it to her son; after all, it keeps him quiet.

It’s a lighthearted tale, but I didn’t find it that interesting. It does, however, make for a good relief between “The Defenders” and “Life Sentence.”

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Dr. Strange, Part II: Becoming Sorcerer Supreme and Dying in the Englehart Era

Dr. Strange, Part II: Becoming Sorcerer Supreme and Dying in the Englehart Era

Marvel_Premiere_Vol_1_9In a blog post of some weeks ago, looked at the one of my favorite Dr. Strange periods, when they’d established his overall mythos. The early 1970s was another kick-ass period for Dr. Strange, when the Master of the Mystic Arts became the Sorcerer Supreme.

In 1971, after the end of the series Strange Tales, Marvel’s Master of the Mystic Arts found a home in Marvel Premiere with issue #3. Marvel was just beginning an eerie period that mirrored the monster movie craze of the 1970s.

This period brought into prominence Marvel’s werewolves, zombies, Morbius the Living Vampire, Ghost Rider, Son-of-Satan, Dracula, Satana, Blade, and even ended up turning one of the X-Men into a furry monster. This tone seeped into Dr. Strange too.

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Lost Stone Cities and Desolate Outposts: Exploring Runebound – The Mists of Zanaga

Lost Stone Cities and Desolate Outposts: Exploring Runebound – The Mists of Zanaga

Zanaga_BoxI previously wrote about Runebound (2nd Edition), an RPG-like board game from Fantasy Flight. You might want to give it a quick read to get the basics down. I also did a post on The Sands of Al-Kalim expansion. Next up is a look at another of the big box expansions: The Mists of Zanaga.

Mists is another of the ‘big box’ expansions for Runebound. It comes with a board that you lay over most of the original Runebound board, completely changing the terrain.

Runebound is a traditional Middle-Earth type of fantasy world, while The Sands of Al-Kalim was a desert setting. Mists of Zanaga is the classic jungle environment, with lost stone cities and desolate outposts in the wild.

The idea is that some powerful entity known as Tarakhe sleeps deep beneath Zangara. It is a primal force that corrupts the world and drove the lizardmen to abandon their empire and descend into barbarism.

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Go Big Or Go Home?

Go Big Or Go Home?

Wolfe Long sunIn my last couple of posts (a while ago now) I was looking at small-scale storytelling, first talking about the cozy mystery, and then about whether the “intimate” form of fantasy novel might be that subgenre’s equivalent. I don’t think there’d be much of a disagreement, however, if I suggest that Fantasy and SF are better known – particularly by the general public – for their larger-scale (dare I say epic?) narratives.

And speaking of epics, aren’t there really two main subgenres of large-scale narratives in Fantasy and SF? The epic, and the military? With the former most closely associated with Fantasy, and the latter with SF.

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World Fantasy 2015: It’s the Rosencrantz and Guildenstern Are Dead of Convention Reports

World Fantasy 2015: It’s the Rosencrantz and Guildenstern Are Dead of Convention Reports

The Saratoga Hilton

The Saratoga Hilton, site of the 2015 World Fantasy Convention

Ask a literary agent how writers should pursue representation, and they almost always say, “Go to any convention, and we’ll all be in the hotel bar.”

In years past, I’ve tried agent/author speed dating at the Nebulas weekend, pitch sessions with agents at writing conferences, commenting on agents’ manuscript-wish-list blog posts — all the in-person variations but the bar, because the bar is not my natural habitat. Then again, in years past, I didn’t have an award in my pocket. Lots of people may be ambivalent about awards, but agents like them. This year I figured I might be out of my element, but I would no longer have that aura of desperation that surrounds unpublished novelists with no specific prospects. I finally had something an agent might want.

So I set my sights on the World Fantasy Convention, a con known for a base of attendees consisting almost entirely of professionals in the field. I love a good panel, I love a good reading, I love a good casual schmooze, but I had a mission. One that was certain to throw me into a wide variety of interactions that would range from the awkward to the absurd, with perhaps a little sweet spot of productivity in the middle.

When John O’Neill asked me to write a con report, I told him I had none of the kinds of impressions people record in them. What I had instead was my misadventures in agent hunting. John was laughing already, and urged me to post it.

If you want to know about the World Fantasy Awards and their banquet, memorable quotes from notable figures, the controversy over the toothless harassment policy, I’m not your girl. Not this time, anyway.

But you can time-travel back to the start of my most recent unfinished agent hunt and watch me indulge my hubris.

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Asilah: Visiting an Old Pirate Haven in Morocco

Asilah: Visiting an Old Pirate Haven in Morocco

Part of the defenses put up by the Portuguese in Asilah during their brief occupation in the 15th century.
Part of the defenses put up by the Portuguese in Asilah during their brief occupation in the 15th century.

Last week I wrote about how I spent a month living in Tangier working on my next novel. Luckily my family came down with me for part of the time, and since it was my son’s first trip out of Western Europe I wanted him to enjoy himself and open his eyes a little. So what do you show a ten-year-old in Morocco? Well, besides the Casbah and the medina market, what better than an old pirate port?

Asilah stands on Morocco’s Atlantic coast and like many of the country’s ports started out as a Phoenician trading center about 3500 years ago. It’s most famous as the last base of the famed Barbary pirates, who started being a menace in the early Middle Ages. Their heyday was from the 15th to 19th century, when they terrorized shipping in the Western Mediterranean and the Strait of Gibraltar. Several European interventions, including the United States’ first overseas adventure, failed to stop them. The rampant piracy was one the excuses the French and Spanish used to establish colonies throughout North Africa.

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The Series Series: Why Do We Do This To Ourselves? I Can Explain!

The Series Series: Why Do We Do This To Ourselves? I Can Explain!

The Wheel of Time-small

What’s up with the Big Fat Fantasy books? Books that crest a thousand pages, books that fell forests, books that travel in savage packs of series. We wait three years, five years, ten years for the next volume. Meanwhile, the scope of what the author must remind readers about between installments expands (a storytelling problem anatomized over here by Edward Carmien). We click over to the fan-run online encyclopedia to remind ourselves who the characters are, both because it’s been so long since the last volume, and because the cast size is just that large.

Yet many of us love such books. In my case — and maybe yours, too — not just a few odd specimens of the type, but the type itself.

Thomas Parker laid out all the objections that can be leveled against the sprawl of our genre’s most popular novels, not as an outsider but precisely as an insider shocked at what has become normal to him. (Embrace the tongue-in-cheek hyperbole and just go with it — the main point’s still sincere.)

Someone please tell me. Why? Why do we do this to ourselves, we devotees of science fiction, horror, and (especially) fantasy? What did we do to deserve this? What crime did we commit in some previous existence that we now have to expiate with such bitter tears? Judge, I deserve to know! I demand answers!

If readers are asking themselves that question in that way, even in jest, you can bet the authors are, too, often with a greater level of frustration.

I have to marshal all my hubris to say this in public, but guys, I think I might have the answer. Seriously, not just an answer, but maybe the central answer.

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Kickstarting the Mindjammer Universe: A Far Future Transhuman Utopia?

Kickstarting the Mindjammer Universe: A Far Future Transhuman Utopia?

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Yesterday Mindjammer Press launched a Kickstarter for my far future transhuman science-fiction roleplaying game and fiction setting Mindjammer, to fund a series of RPG supplements and fiction for the game, including sourcebooks, adventures, and even a version for the Traveller rules. It made its initial funding goal this morning in a little less than 24 hours, and John very kindly invited me to Black Gate to speak about the Kickstarter and the Mindjammer setting.

You may know something about Mindjammer already — John O’Neill and Howard Andrew Jones have both written about it before, and I’ve blogged about it here too. It’s set in Earth’s far, far future — approximately 17,000AD — during the Expansionary Era, when a formerly stagnant civilization on Old Earth has reinvented itself as a “New Commonality of Humankind” following the discovery of “planing” — faster-than-light travel. Now, two centuries on, the Commonality is journeying to the stars, rediscovering lost colonies settled from Old Earth by slower-than-light generation and stasis ships millennia before. Cultural conflict is everywhere, between this vibrant, optimistic, yet overwhelmingly strong interstellar civilization, and the disunited, often highly divergent lost colony cultures which are facing “integration” at the Commonality’s hands.

The Commonality considers itself the brightest and greatest civilization of humankind. The Mindscape, a vast interstellar shared consciousness and data storage medium to which all Commonality citizens are linked by neural implant, gifts its citizens with technological telepathy and the awesome powers of technopsi. It also lets them upload their memories, and download the memories of other people — even dead people. Artificial life forms with synthetic personalities based on the memory engrams of dead heroes abound: even the starships are sentient beings, the eponymous “Mindjammers”, faster-than-light vessels which travel between the stars, updating the Mindscape and knitting transhumanity’s interstellar civilization together.

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