I previously wrote about Runebound (2nd Edition), an RPG-like board game from Fantasy Flight. You might want to give it a quick read to get the basics down. I also did a post on The Sands of Al-Kalim expansion. Next up is a look at another of the big box expansions: The Mists of Zanaga.
Mists is another of the ‘big box’ expansions for Runebound. It comes with a board that you lay over most of the original Runebound board, completely changing the terrain.
Runebound is a traditional Middle-Earth type of fantasy world, while The Sands of Al-Kalim was a desert setting. Mists of Zanaga is the classic jungle environment, with lost stone cities and desolate outposts in the wild.
The idea is that some powerful entity known as Tarakhe sleeps deep beneath Zangara. It is a primal force that corrupts the world and drove the lizardmen to abandon their empire and descend into barbarism.
A reptilian race known as the Mahkim are attempting to wake one of the primal gods that created Zangara. They hope it will destroy Tarakhe. Of course, it will also obliterate everything else. It is up to the heroes to stop this wakened god!
There are some rules changes from the base Runebound game. Roaming monsters can be encountered in the wilds, increasing the combat toll. But the biggest change is in the quest.
There are ten primal gods. When a challenge is defeated, a ritual token is placed on the corresponding ritual card. These rituals represent attempts by the Mahkim to call upon their gods. The first three ritual cards completed determine which primal god will awaken. Additional ritual cards affect that god’s power when they are completed. Needless to say, defeating a primal god is HARD.
As is to be expected, the heroes and monsters are all jungle-themed and can be mixed in with the original game for a change. This expansion reminds me of the Mwangli Expanse in the Pathfinder world of Golarion.
Between the Roaming Monster track and the primal god quest, this expansion does vary considerably from the base game, even if a majority of the rules are still the same. There are other minor tweaks, such as those relating to the market decks. I think this is a good expansion, though I prefer The Sands of Al-Kalim.
Next up is a look at The Island of Dread big box. It’s unlikely I’ll ever be able to afford Midnight or The Frozen Wastes, so they probably won’t get reviews. Though I could do a couple on the various card deck expansions.
Other RPG-related posts I’ve done:
The Lost Lands for Pathfinder
The Northlands Saga – Complete
The Warlords of the Accordlands
Judges Guild Premium Editions
Gary Gygax’s Role Playing Mastery
Runebound – The Sands of Al-Kalim
You can read Bob Byrne’s ‘The Public Life of Sherlock Holmes’ column here at Black Gate every Monday morning.
His “The Adventure of the Parson’s Son” is included in the largest collection of new Sherlock Holmes stories ever published.