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Year: 2013

Blogging Epic Comics’ Tomb of Dracula Limited Series, Part One

Blogging Epic Comics’ Tomb of Dracula Limited Series, Part One

f9b76cd3-5202-4f2c-9e10-94ac14cb3aaaMarvel Comics’ mature readers imprint, Epic Comics, published a Tomb of Dracula limited series in 1991 entitled, “Day of Blood, Night of Redemption.” Marv Wolfman and Gene Colan reunited from the original series and teamed with Al Williamson to produce this visually stunning and highly ambitious four-part epic. The script faltered a bit by the end, as it really needed at least two more issues to realize its full potential; but this was an excellent effort and a welcome return to form that is deserving of more attention for its high standard of quality throughout.

The story gets underway with the introduction of two attractive young college students, Becky and Lila, who are having an affair. Becky is obsessed with the occult and unintentionally burns herself to death during a Satanic ritual one night after a rendezvous with Lila. From there, the scene shifts to a beautiful young attorney, Marlene McKenna, who is suffering from night terrors and under the care of Dr. Gregor Smirnoff. Marlene’s night terrors stem from the fact that she is married to Frank Drake and she has become obsessed with Frank’s ex-lover, the now deceased Rachel Van Helsing. Marlene has sought out her husband’s psychiatrist to treat her for her recurring nightmares of Dracula and belief that she is being possessed by the spirit of Rachel Van Helsing.

As the story progresses, we learn that it was Dr. Smirnoff who has led the students at Georgetown University, where he teaches, to practice Satanism just as he has been manipulating Frank and Marlene since introducing them to one another. Both experiments are the means to achieving his desire to locate Dracula’s remains and revive the vampire. These disparate sequences build up to a positively chilling scene where Marlene purposely disfigures her face with Frank’s razor in an attempt to emulate Rachel’s scarred visage.

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Out With the Old, In With the New: New Versus Vintage Treasures

Out With the Old, In With the New: New Versus Vintage Treasures

secret-history4At the end of every month, I write up a brief report for Team Black Gate, the loose confederation of geniuses, experts, and oddballs who volunteer to blog here. Without these folks, you’d be looking at a whole lot of white space on the Black Gate website every morning as you sipped your coffee.

I usually take a few minutes to look over the traffic stats as I’m preparing the report. It’s interesting stuff. (Some day, for example, I’ll tell you about some of the more bizarre Internet searches that bring people to our shores… believe me, you have no idea).

There’s always a few things to ponder, though. And that’s exactly what I did last night, as the rest of my family got tired of waiting and started watching Thor without me. This time, what I pondered was the disparity in readership numbers between our New Treasures articles, and Vintage Treasures.

I first started writing New Treasures posts in October 2010, as a way to showcase the most intriguing new fantasy crossing my desk every week that I wasn’t able to cover with a full review. The first one was Tachyon Publications’ The Secret History of Fantasy, and so far I’ve written 262, or about 1-2 per week. In March 2011, I started doing the same with vintage titles (which I loosely define as anything 20+ years old), initially just as an excuse to write about James Van Hise’s marvelous Science Fiction in the Golden Age. As of this week, I’ve done 164 Vintage Treasure articles, or slightly more than one per week.

Long enough to build up an audience, in other words. I understand that the same folks who enjoy reading New Treasures may not always be interested in Vintage Treasures, and vice versa; but I certainly enjoy discovering both promising new authors and exciting older titles, and I expect I’m not the only one. So I’ve always assumed that as the audience for one grew, so would the other.

That hasn’t happened — at all. In fact, if the traffic stats for blackgate.com are to be believed, New Treasures has become the most popular feature on the blog, while Vintage Treasures are read by slightly fewer people than our legal disclaimers. Here’s a snapshot of the number of times those respective links were clicked anywhere on our pages in the month of June.

New Treasures 10,807
Vintage Treasures 174

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Pathfinder RPG: Chronicles of the Righteous

Pathfinder RPG: Chronicles of the Righteous

ChroniclesRighteousIf you’re one of the generation of gamers who cut their teeth on 20-sided dice, you know that the mythology around the Dungeons & Dragons fantasy settings often hinge upon the machinations of deities, at times capricious and petty, at times aloof, at times all too ready to lend a not-particularly-helpful hand. (Yes, I’m looking at you, Fizban.)

The gods also play a central role in the D&D-stepchild game of Pathfinder RPG, produced by Paizo Publishing. Their setting of Golarion puts an interesting twist on the gods, by featuring a number of deities that were once mortals who ascended to godhood. The gods of Golarion are controversial and the cause of much conflict, with the desert nation of Rahadoum going so far as to outlaw the worship of any deity under penalty of death. (The atheism of Rahadoum is a central theme in James L. Sutter’s fantastic novel, Pathfinder Tales: Death’s Heretic.)

But the gods are not the only otherworldly beings that have designs on Golarion. In their recent Pathfinder Campaign Settings release, Chronicles of the Righteous (Amazon, Paizo), Paizo dives more deeply into the Empyreal Lords. These are supernatural beings from other realms who have ascended to prominence in the Outer Planes, becoming almost like lesser gods who focus on their domains of interest and gather smaller groups of dedicated followers and servants to further their interests on Golarion.

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Now to Rave: A Review of Fearsome Journeys: The Solaris Book of Fantasy

Now to Rave: A Review of Fearsome Journeys: The Solaris Book of Fantasy

Fearsome Journeys The New Solaris Book of FantasyIn recent months, I’ve been trying to check out newer writers in the fantasy field. As visitors to this site know, one of the best ways to do this is by investigating the New Treasures posts and Black Gate Online Fiction.

But, another good way I’ve found is by keeping an eye out for newer fantasy anthologies (which are often listed as New Treasures on Black Gate). In my opinion, some of the best include David Hartwell’s Sword and Sorcery, Lou Anders and Jonathan Strahan’s Swords and Dark Magic, and John Joseph Adams’s Epic: Legends of Fantasy.

When Black Gate recently announced Fearsome Journeys: The Solaris Book of Fantasy edited by Jonathan Strahan, I immediately wanted to check it out. Though I’m fairly new to the contemporary SF&F scene, I recognized most of the star lineup of authors that editor Jonathan Strahan had commissioned. Therefore, I was very interested in acquiring and reading Fearsome Journeys.

I ordered posthaste, received it, and the reading mission was accomplished. Now to rave.

Many of Fearsome Journeys’ stories fit squarely within the tradition of fantasy — which I love! For instance, many contain typical tropes such as magic, dragons, wizards, fighters, thieves, etc., as well as familiar plot angles like quests to recover treasure or kill some monster or dragon. However, as one would expect from this lineup, many are fairly experimental attempts to push the boundaries of what is, or should be, considered fantasy. Let me give a few highlights.

Glenn Cook provides another great tale of the Black Company, his popular fantasy military troop, with his story “Shaggy Dog Bridge.” Similar to Cook’s Black Company, Scott Lynch’s “The Effigy Engine” centers upon a group of (wizard) warriors called the Red Hats, who are battled-hardened cynics often attempting to just get by. This was a very interesting tale describing war contraptions that reminded me of medieval versions of the AT-AT Walkers from The Empire Strikes Back. Very cool!

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Tabletop Gaming On The Rise

Tabletop Gaming On The Rise

Tabletop RPGs-smallThere’s an interesting article in the Times Free Press this week that examines the growing evidence that tabletop role playing is experiencing a significant resurgence.

Written by Casey Phillips, the article, “After 40 years, popularity of tabletop gaming rises despite high-tech competition,” mixes industry stats with anecdotal evidence gathered from the Chattanooga area.

D&D and other role-playing games increasingly are becoming a mainstream activity. In a 2000 survey, Wizards of the Coast — the current owners of the D&D universe of products — estimated that 5.5 million people in the U.S. regularly play tabletop roleplaying games…

With the recent growth of nerd culture through blockbuster comic book films and the growth of the video game industry, role-playing has been embraced more positively by pop culture, serving as a plot device in TV shows such as Futurama, Freaks and Geeks, Community and The Big Bang Theory

In a 2004 essay about his introduction to D&D as a seventh grader, talk show host Stephen Colbert writes, “I… was instantly hooked. It allowed me to enter the world of the books I was reading. I put more effort into that game than I ever did into my school work.” In 2011, he also issued an on-air shout-out to “any half-elf thieves who are joining us tonight.”

I’m not sure I believe that 5.5 million people stat from Wizards of the Coast — unless maybe they define “regularly plays tabletop roleplaying games” as “daydreamed about being Legolas one time.” But I definitely concur that D&D has become tightly identified with the rise of nerd culture, and that has played a very real part in popularizing it and other role playing games. I witnessed that first hand, when my daughter asked to play after her friends watched the “Advanced Dungeons and Dragons” episode of Community.

Read the complete article here.

Experience the Epic Madness of Eternal Lies From Pelgrane Press

Experience the Epic Madness of Eternal Lies From Pelgrane Press

Eternal LiesPelgrane Press has been producing some of the most ambitious and exciting RPGs in recent memory.

They began in 2001 with one of my favorite RPGs, The Dying Earth, based on the rich world created by Jack Vance. More recently, we covered their ENnie Award-winning SF game Ashen Stars; the mammoth adventure compilation for Trail of Cthulhu, Out of Space; and their epic fantasy release 13th Age — which topped the list of 9 Most Anticipated RPGs of 2013 recently compiled by EN World.

But it’s quite possible they’ve topped all of those with Eternal Lies, a massive new campaign for Trail of Cthulhu by Will Hindmarch, Jeff Tidball, and Jeremy Keller. The early buzz on Eternal Lies compares it very favorably to Masks of Nyarlathotep, the seminal 1984 mega-adventure for Call of Cthulhu that is frequently (and justifiably) cited as the finest role playing adventure ever written.

A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.

They failed.

Now, you must piece together what went wrong. Investigate ancient crypts, abandoned estates, and festering slums. Explore choked jungles and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your own. This time, there won’t be another chance. The world is yours to save… or lose.

Pelgrane Press is selling the adventure in a special pre-release bundle with the soundtrack album, print edition, and PDF. They’ve created an audio trailer voiced by Wil Wheaton, which you can listen to here.

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New Treasures: Magic Rises by Ilona Andrews

New Treasures: Magic Rises by Ilona Andrews

Magic Rises Ilona Andrews-smallI’ve been hearing more and more about Ilona Andrews recently — and all of it good. “Ilona Andrews” is the pen name for husband-and-wife writing team, Ilona Gordon and Andrew Gordon, and their latest novel, Magic Rises, just got a rare 5-star review over at our buddy site, SF Signal. Here’s Kristin Centorcelli:

The fight scenes are superb, as usual, and you’ll want to keep an eye out for the scene in which Kate spars with their host. Magic Rises goes to some pretty dark places, but the stakes are very high, and expect some major game changers here… The story is made much richer by having read the previous books in the series, but I can honestly say that new readers could start with this one as well (though I would recommend starting with book 1, Magic Bites, because it’s, well, awesome).

I have to admit, I’ve been stagnating a bit where urban fantasy is concerned, but Magic Rises has reawakened my love for the genre. Urban fantasy absolutely does not get much better than this.

For those of you who need more than just a great review, here are the details:

Mercenary Kate Daniels and her mate, Curran, the Beast Lord, are struggling to solve a heartbreaking crisis. Unable to control their beasts, many of the Pack’s shapeshifting children fail to survive to adulthood. While there is a medicine that can help, the secret to its making is closely guarded by the European packs, and there’s little available in Atlanta.

Kate can’t bear to watch innocents suffer, but the solution she and Curran have found threatens to be even more painful. The European shapeshifters who once outmaneuvered the Beast Lord have asked him to arbitrate a dispute — and they’ll pay him in medicine. With the young people’s survival and the Pack’s future at stake, Kate and Curran know they must accept the offer — but they have little doubt that they’re heading straight into a trap…

Magic Rises is the sixth volume in the Kate Daniels series, which opened with Magic Bites. It was published today by Ace Books. It is 355 pages, priced at $7.99 for both the paperback and digital editions.

See all of our recent New Treasures here.

The Top 50 Black Gate Posts in June

The Top 50 Black Gate Posts in June

beneath-ceaseless-skies-logoAccording to our badly-overheated traffic meter, you folks visited the Black Gate blog in record numbers last month (and you left a mess in the visitors lounge, too. Seriously, what’s with all the Taco Bell wrappers?)

Still, we’re glad to see you. I was pleased to note that our most popular article in June was Fletcher Vredenburgh’s look at our distinguished competition, Heroic Fantasy Quarterly and Beneath Ceaseless Skies, and his assessment of the best new Sword and Sorcery of the last twelve months. Close behind was Scott Taylor’s newest Top 10 list, “The Top 10 Role Playing Games of All Time,” and Patty Templeton’s interview with uber-editor and 21st Century Renaissance Man, John Joseph Adams.

Rounding out the top five were Douglas Draa’s review of Michael Shea’s horror classic The Color Out Of Time, and our coverage of Jean Rabe’s resignation as editor of the SFWA Bulletin.

The Top 50 Black Gate posts in June were:

  1. The Best New Sword and Sorcery of the Last Twelve Months
  2. Art of the Genre: The Top 10 Role Playing Games of All Time
  3. An Interview with John Joseph Adams
  4. Vintage Treasures: The Color Out of Time by Michael Shea
  5. Jean Rabe Resigns as SFWA Bulletin Editor Amidst Controversy
  6. Art of the Genre: Kickstarter – It Really Shouldn’t Be About the Stuff
  7. Robert E Howard and Appendix N: Advanced Readings in D&D
  8. Maureen F McHugh’s China Mountain Zhang
  9. Pathfinder RPG: Fey Revisited
  10. Did I Do that? or We’ve Had the Sword, Where’s the Sorcery?

     

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Steampunk vs. Aliens – 5 Questions with Joshua Palmatier

Steampunk vs. Aliens – 5 Questions with Joshua Palmatier

Zombies Need Brains, the new small press started by Joshua Palmatier and Patricia Bray, has officially launched its first title via Kickstarter, a new anthology called Steampunk vs. Aliens. I sat down for a virtual chat with Joshua about the new project and the new press.

The project is running now on Kickstarter, and it’s been going great. As of this writing, it sits only a bit over $600 from its funding goal, with over two weeks left. Full disclosure, I’m involved with the project, but I’m also very excited about seeing this reach the market and finding fans of Steampunk and old-school science fiction. There are a ton of great rewards for the Kickstarter and lots of great stretch goals ahead.

Find out more by visiting the Kickstarter page for Steampunk vs. Aliens.

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Arak Issue 5: Tournament of Champions!

Arak Issue 5: Tournament of Champions!

arak issue 5Wow! By issue 5 of Arak: Son of Thunder, Roy Thomas and Ernie Colón have really hit their stride. With this issue, I figure I’ve ingested a large enough sample size to recommend this title unequivocally to fans of sword-n-sorcery and high fantasy. I mean, it’s not genre-defining or trend-setting or anything, but it’s well done. Good stuff.

They’ve established main and supporting characters, set up the parameters of the plot, and now the cogs and wheels of the long-term story are starting to turn. But before we get to all that, I must make a follow-up observation about the art:

It is surprising how much of a difference an inker can make. On first glance, one might assume the title had a new artist, but no. Colón’s pencils are now inked by Rodin Rodriguez (who is credited as “Inker/Embellisher”). Inkers bring different styles to the table, and the end product really can take on strikingly different characteristics depending on who is laying down those embellishments.

In my description of the art in my post for issue 4, I noted that the inking sometimes feels a bit rough and muddy, occasionally obscuring or flattening out the action. Here is a study in contrast: the characters and scenes in issue 5 really pop; they’re well defined and striking. Rodriguez’s inking is not as dark or splotchy as his predecessor; rather, he brings a more artistic cross-hatching style, with bold, solid lines that better define bodies and objects.

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