Future Treasures: Rogues edited by George R.R. Martin and Gardner Dozois

Future Treasures: Rogues edited by George R.R. Martin and Gardner Dozois

Rogues George R.R. Martin-smallGeorge R.R. Martin and Gardner Dozois have edited a number of major anthologies together over the last few years, including the massive heroic fantasy volume Warriors (2010), the star-crossed love story collection Songs of Love and Death (2010), urban fantasy-focused Down These Strange Streets (2011), Jack Vance tribute Songs of the Dying Earth (2010), the 800-page Dangerous Women (2013), and (my personal favorite) Old Mars. But now they’ve assembled what may be the most intriguing of the lot, a collection of 21 original stories (including a brand new A Game of Thrones tale by George R.R. Martin) showcasing thieves, villains, and ambiguous heroes of all sorts.

If you’re a fan of fiction that is more than just black and white, this latest story collection from #1 New York Times bestselling author George R. R. Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R. R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.

Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart — and yet leave you all the richer for it.

Featuring all-new stories by Joe Abercrombie, Daniel Abraham, David W. Ball, Paul Cornell, Bradley Denton, Phyllis Eisenstein, Gillian Flynn, Neil Gaiman, Matthew Hughes, Joe R. Lansdale, Scott Lynch, Garth Nix, Cherie Priest, Patrick Rothfuss, Steven Saylor, Michael Swanwick, Lisa Tuttle, Carrie Vaughn, Walter Jon Williams, and Connie Willis.

Rogues includes an introduction by George R.R. Martin and will be published by Bantam Books on June 17, 2014. It is a massive 832 pages, priced at $30 in hardcover and $14.99 for the digital edition. I’m underwhelmed by the cover, but I suppose it fits the theme of the earlier Warriors and Dangerous Women volumes.

The Hugo Ballot: Another View

The Hugo Ballot: Another View

Neptune's Brood-smallPeople will have heard that the Hugo nominations are out. I think the reactions to each ballot always break in two ways: the process and the content.

Lots of people have views on the process of constructing the ballot and the views are so diverse that I couldn’t do justice with a bunch of links here. If you’re interested in that crowd reaction, John O’Neill covered the tip of the iceberg in his post last week.

I suppose my only two cents is to point out that nobody likes 100% of any ballot and that, because they are based on a nomination process of voters who have different tastes and criteria, this is hardly surprising. On the content, I think there’s plenty on this ballot to make a strong showing at the Hugo Awards Ceremony over Labor Day Weekend.

The novels ballot looks interesting. I’ve been told wonderful things about Leckie’s debut novel Ancillary Justice and now I want to read it even more. I love Charles Stross (an honor I share with Nobel in Economics Laureate Klugman), but I have to admit that Neptune’s Brood is neither exciting nor captivating literature so far (although I’m only a third of the way through).

I was discussing Stross with a friend yesterday. He’s got a dizzyingly varied corpus (the Laundry Files novels, “Rogue Farm,” Saturn’s Children and “Lobsters” stake out just a few examples of some of his creative way stations), but my friend and I noted that we sometimes have a harder time with his character work and plotting, much as we might with Perdido Street Station by Mieville. I’ll finish Neptune’s Brood and see what I think.

There are some intriguing entries on the novella ballot, including some Stross, but also Cat Valente and a Brad Torgerson story from Analog. Analog doesn’t seem to get a lot of Hugo attention, and at first, I thought this might be the sign of editorial changes at the magazine.

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“An Element of Imagination”: Olga Slavnikova’s 2017

“An Element of Imagination”: Olga Slavnikova’s 2017

2017Every so often, I come across a book so idiosyncratic I have to write about it just to work out what it is I’ve read. A book strange and powerful, but whose power is difficult to locate or specify. Sometimes it’s hard even to be sure whether the book can be called ‘good’ in any meaningful way. By writing about it, I can get some thoughts in order, and see where they lead. And as such, I want to take a look here at Olga Slavnikova’s 2017.

Slavnikova’s book won the 2006 Russian Booker Prize and was translated into English by Marian Schwartz in 2010. It’s nominally science fiction, being set in the titular year and featuring a few relatively minor advances in technology as part of its setting. It reads much more like fantasy, though. It’s set in a part of Russia not to be located on a map, but also not entirely fictional, and it’s haunted by a folktale of a mountain-spirit. And, at a certain point, history begins to repeat itself for reasons more thematic than rational: an irruption of the surreal and dreamlike into the slow-moving plot.

The book begins with its main character, Krylov, a gemcutter, seeing off a professional acquaintance, Professor Anfilogov, at a train station. There Krylov meets a woman he comes to call Tanya, and the two begin an affair in which they deliberately keep their real names and backgrounds secret from each other. As Anfilogov finds a deposit of precious gems far off in the mountains, history begins to repeat itself: re-enactments of the Russian Revolution take on a life of their own, causing confused violence and incidentally separating Krylov and Tanya. Krylov has to turn to his ex-wife, Tamara, who has become rich by selling a new approach to funerals. Violence rises as Krylov seeks Tanya and Anfilogov tries to get back home, with rumours of his discovery preceding him.

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New Treasures: A Different Kingdom by Paul Kearney

New Treasures: A Different Kingdom by Paul Kearney

Paul Kearney A Different Kingdom-smallPaul Kearney’s first three novels, The Way to Babylon (1992), A Different Kingdom (1993) and Riding the Unicorn (1994), all appeared in the UK, but were never reprinted here in the US. That is, until both his five-volume Solaris series The Monarchies of God and The Macht trilogy (included in Locus Online’s Best Heroic Fantasy of 2010 list) became a success here.

Now Solaris is bringing his early novels into print in the US for the first time, starting with A Different Kingdom, which Interzone magazine called “An utterly splendid piece.”

Michael Fay is a normal boy, living with his grandparents on their family farm in rural Ireland. In the woods — once thought safe and well-explored — there are wolves; and other things, dangerous things. He doesn’t tell his family, not even his Aunt Rose, his closest friend. And then, as Michael wanders through the trees, he finds himself in the Other Place. There are strange people, and monsters, and a girl called Cat.

When the wolves follow him from the Other Place to his family’s doorstep, Michael must choose between locking the doors and looking away; or following Cat on an adventure that may take an entire lifetime in the Other Place. He will become a man, and a warrior, and confront the Devil himself: the terrible Dark Horseman…

Kearney’s first novel, The Way to Babylon, is scheduled to appear in paperback from Solaris later this month.

A Different Kingdom was published by Solaris on January 28, 2014. It is 427 pages. priced at $7.99 for the paperback and $6.99 for the digital edition. The cover is by Pye Parr.

Goth Chick News: The Chicago Comic and Entertainment Expo (That’s C2E2 For You Cool Kids)

Goth Chick News: The Chicago Comic and Entertainment Expo (That’s C2E2 For You Cool Kids)

c2e2 logoThis year’s C2E2 event, held the weekend of April 26th, was reportedly the largest Chicago has seen so far.  And judging from the amount of trench coats and spandex Black Gate photog Chris Z and I observed during our annual pilgrimage, I have no doubt this was true.

Trench coats and spandex, you ask?

Considering this is primarily a comic convention where about one attendee in every four was parading their cosplay best, the spandex is probably self-explanatory, but it might interest you to know that the definition of sexy at this year’s event was none other than the Time Lord himself, Doctor Who.

Attendance was estimated at 70K, which meant even though Chicago is now hosting the show in the same exhibition hall as the Auto Show, the space still seems packed in, which can be somewhat awkward when spandex is involved.

The over 400 exhibitors consisted of comic sellers of course, but also every category of related paraphernalia you can possibly imagine — including costume accessories, figurines and the most amazing collection of genre artists you’ll find under one roof. And that doesn’t even include the celebrities there to meet and greet, as well as participate in panel discussions.

With that much material, it’s downright difficult to decide what to tell you about, but here are a few morsels that caught our attention.

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Convention Review: Conpulsion 2014

Convention Review: Conpulsion 2014

Conpulsion 2013 taken by Mike Reddy
Conpulsion 2013. Pic by Mike Reddy

The potential GM, a curly-haired Scot of about my age, shakes his head. “I don’t know… ten year olds? I’ve had bad experiences GMing kids who don’t get it.”

“They’re genre-savvy,” I said. “DeeM here runs D&D 4th edition and they’re both experienced players. D&D. Fate…”

Kurtzhau senses my drift and chips in, “And I play Tom Clance—“

Inappropriate computer games,” I interrupt. “They’ll be fine, honest… and it’s OK to swear in front of them.”

So the GM heroically agrees and the boys book in to play a superhero game involving mad scientists.

We’re at Conpulsion, Edinburgh’s yearly gaming convention.

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Spring 2014 Subterranean Magazine now Available

Spring 2014 Subterranean Magazine now Available

Subterranean Spring 2014-smallNo other magazine makes me wish I was still editing the way Subterranean does. I think it’s the way they showcase a combination of top names mixed with exciting newcomers, an attractive website, and great covers. I don’t miss the non-stop busywork that comes with editing, publishing, and distributing a fantasy magazine… but boy, I do miss shopping for cover art.

The Spring 2014 issue of Subterranean is packed with great names:

The Screams of Dragons” by Kelley Armstrong
Bus Fare” by Caitlín R. Kiernan
The Traveller and the Book” by Ian R MacLeod
Hath No Fury” by Kat Howard
One Dove” by Stephen Gallagher
The Burial Of Sir John Mawe At Cassini” by Chaz Brenchley
The Days of the War, as Red as Blood, as Dark as Bile” by Aliette de Bodard

I’m pleased to see something new from Stephen Gallagher, who wrote several Doctor Who novels (under the name John Lydecker) in the early 80s. His later books include The Kingdom of Bones (2007) and The Bedlam Detective (2012), and the 2004 collection Out of His Mind, winner of the British Fantasy Award. Rich Horton reviewed Ian R MacLeod’s Song of Time for us back in 2011, and Emily Mah reported on Caitlin R. Kiernan being a co-recipient of the 2012 Tiptree Award last March. And we told you about Aliette de Bodard’s fabulous Obsidian & Blood omnibus in 2012.

Subterranean is edited by William Schafer and published quarterly. The Spring 2014 issue is completely free and available here; see their complete back issue catalog here. We last covered Subterranean magazine with their previous issue, Winter 2014.

The Series Series: Irenicon by Aidan Harte

The Series Series: Irenicon by Aidan Harte

Irenicon by Aidan Harte-smallWelcome to Rasenna, a shining city-state turned failed state, where river spirits haunt the streets and mistake themselves for the citizens they’ve drowned. Rasenna’s people hide in their towers at night, and even by day fear the river their enemy wielded to cut their city in two. With the city’s legitimate ruling house reduced to one girl not yet of age, the closest thing it has to law is the twenty-year vendetta between the gang that rules north of the Irenicon and the gang that rules to its south. Both sides boast masters of a martial art perfectly organic to the world of this book, one that could arise in no other.

Can a city recover from two decades of grief, madness, and self-destruction? Can these people change in time to save themselves? They’d better, because the rival city of sorcerous Engineers that smashed them before may well do so again. The masters of Concord have striven to perfect their Wave technology. Any city they choose to strike now will be scoured from the soil of Etruria.

Meanwhile — what are the Concordians playing at? — the enemy sends Rasenna an Engineer to build a bridge over the hated river. It’s a bridge no Rasenneisi citizen wants. The Irenicon and its water spirits are not keen to be bridged, either.

Aidan Harte has been justly praised for his world-building in his debut novel. Irenicon is, almost, what we might get if Italo Calvino’s classic Invisible Cities had lingered for a few hundred pages in one of its gem-perfect vignettes. Almost, except that Harte’s stunning gift for setting does not yet extend to dialogue, characterization, or prose style. Irenicon will not be a classic, but it is a fine, fun read.

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Blogging Dan Barry’s Flash Gordon, Part Fourteen

Blogging Dan Barry’s Flash Gordon, Part Fourteen

Barry Gordonkurtzman_flash_gordon_cvr11“The Swamp Girl” by Dan Barry was serialized by King Features Syndicate from October 31 to December 31, 1955. Just as Dan Barry guided the strip closer to its origins, he took two sidesteps in introducing a back-story for Dr. Zarkov that Alex Raymond never intended. “The Swamp Girl” introduces us to a hot-tempered, beautiful young woman called Zara, whose mother was the sole survivor when her rocket crashed on the swamp world of Malagua twenty years before.

As the story begins, Lisa (Zara’s mother) is succumbing to malaria just as her daughter has finally succeeded in repairing their rocketship. Zara sets off to visit her father’s home world of Earth and fulfill her mother’s dying request that her daughter bring the father she has never met to see her mother before she dies, so that her mother may reconcile with him.

Zara arrives on Earth with her pet black panther, Octavio. Their ship’s coordinates take them to the desert town where Zara’s father, Dr. Zarkov, lives. After upsetting the neighborhood and evading the police, both the swamp girl and her panther reach their destination.

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The Fascination of Dragons

The Fascination of Dragons

The Flight of Dragons DVD-smallI don’t remember when I learned about dragons, but I do remember the first time they took my breath away.

I was ten years old, helping to restack the shelves in my school library while a younger class watched a movie in the next room: a cartoon I’d never seen before, but which I eventually learned was called The Flight of Dragons. As it played in the background, I gleaned that there was a princess called Melisande and some sort of dark sorcerer trying to take over the land — and then, just as the bell was ringing, I saw the dragons: a sleeping field full of them, multicolored and wise, taking flight as the evil magic was lifted.

That image struck some chord within me I hadn’t known was there. Before then, with the saccharine exception of the colorfully coiffed dragons of Lady Lovely Locks, the only dragons I’d seen in stories were evil: the monster slain by St George, Disney villains Maleficent and Madame Mim in dragon form, the fearsome mountain dragon in Emily Rodda’s Rowan of Rin.

But with this single portrayal, I suddenly realized they could be more than that: that dragons could be awe-inspiring, noble, beautiful.

Soon after, I stumbled on Graeme Base’s newly released The Discovery of Dragons, a singularly gorgeous book that only affirmed my fascination; so much so that, nearly twenty years later, I still have my original copy, dust jacket and all. Then came Falcor, the beloved luck dragon of The NeverEnding Story.

But what really sealed the deal for me was a game: the original Spyro the Dragon. Despite the fact that I didn’t have a console, I played video games compulsively whenever I visited friends who did. Thus it was that, during one fateful trip to a neighbor’s house, I discovered the demo version of Spyro and became obsessed. I’d wanted a console before, but now, the idea of not having one — of not being able to play the full game — was intolerable.

I must have been pretty persistent, because sure enough, come Christmas morning, my parents revealed that they’d been paying attention: I received both a PS1 and Spyro and spent the rest of the day playing it. As, indeed, I still sometimes do, along with the first two sequels, Spyro: Gateway to Glimmer and Spyro: Year of the Dragon — not just for the nostalgia value, but because, despite the now woefully outdated graphics, they’re still good games, full of clever puzzles and fun environments, many of which had a similarly fundamental impact on how I envisage fantasy landscapes.

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