New Treasures: The Builders by Daniel Polansky

New Treasures: The Builders by Daniel Polansky

The Builders Daniel Polansky-small The Builders Daniel Polansky-back-small

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Daniel Polansky has had an enviable career. His first novel, Low Town, was one of the most talked-about fantasy debuts of the year, and he’s already produced two sequels: Tomorrow the Killing (2012) and She Who Waits (2013). His new novel Those Above, the opening entry in The Empty Throne, was called “Machiavellian clockwork glory” by Mark Lawrence.

His latest, The Builders, the newest entry in Tor.com‘s novella series, is a dark anthropomorphic fantasy featuring a company of warriors keeping a low profile after being on the losing end of a grueling war. John Hornor Jacbos calls it “Funny, exciting, and extremely original. The Wild Bunch meets Watership Down.” I’ve been intrigued by all the titles in Tor.com‘s new publishing venture, but The Builders cranks my interest up to 11. And at 224 pages, it’s closer to a full-fledged novel than a novella.

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Dungeons & Dragons Sword Coast Adventurer’s Guide

Dungeons & Dragons Sword Coast Adventurer’s Guide

Sword Coast Adventurer's Guide-smallBy the time Forgotten Realms hit bookstore shelves in 1987 I was off to college and long absent from Dungeons & Dragons. I never played 2nd Edition, nor leafed through Unearthed Arcana, and while I saw the books and occasionally glimpsed a Forgotten Realms novel, I never read one. It wasn’t that I thought myself too good for gaming, it was just that I’d moved on to other systems.

It was years before I returned to appreciate the simpler, archetypal approach to character creation and streamlined combat as presented in Castles & Crusades and in true retro-clones like Swords & Wizardry and Labyrinth Lord. The idea behind them was that the 3.0 and after D&D engine had become encumbered with all sorts of add-ons that bogged down character creation, combat, and play. Having tried to run some of the newer iterations of the game I found myself in sympathy with that philosophy, because for me the story creation got lost in all the rules.

5th Edition Dungeons & Dragons took a lot of what had come before and re-presented it, with innovation and re-organization and a lot of care. It made all those cumbersome feats and skills and fiddly combat bits optional or streamlined (or jettisoned them), which impressed me. I’m still using other systems, but I like what I’ve seen enough that I’ll probably try running it some time.

All that pre-amble is to say I may be the perfect audience for this new Sword Coast Adventurer’s Guide, because I’m familiar with Dungeons & Dragons and partial to the new game but know almost nothing about the Forgotten Realms or the Sword Coast that’s one of its regions.

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Vintage Treasures: John the Balladeer by Manly Wade Wellman

Vintage Treasures: John the Balladeer by Manly Wade Wellman

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Manly Wade Wellman, whom Karl Edward Wagner called “the dean of fantasy writers,” was one of the great 20th Century fantasists, particularly in the field of the “occult detective.” He created several memorable occult investigators, including Judge Pursuivant and John Thunstone. But his most enduring creation is surely Silver John, also known as John the Balladeer.

Silver John, a Korean War vet who becomes a wandering singer in the Appalachian mountains of North Carolina, appeared in around 20 stories published between 1951 and 1987, chiefly in The Magazine of Fantasy & Science Fiction, and later in anthologies like Shadows and Whispers. The stories were gathered in several volumes over the years, and these books are highly collectible today. In 1988 Baen Books released a complete collection of the Silver John stories in paperback, John the Balladeer, with a captivating painting by Steve Hickman.

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Goth Chick News: Why the Yeti Needs a Good PR Firm

Goth Chick News: Why the Yeti Needs a Good PR Firm

Where are the Yetis-smallAs a former Londoner of the ex-pat variety, I still regularly peruse the BBC web site for the morning news. Normally this consists of a rather broader version of world events than can be had from CNN, but rarely anything earth-shatteringly different.

Until this week when I came across an entirely legitimate article entitled:

Why Don’t People See the Yeti Anymore? by Candida Beveridge

Alright… Now I’m wondering too.

Before I relay Ms. Beveridge’s hypothesis, I need to explain that a yeti and Bigfoot are not the same thing. For this I turn to Quora, a less foot-noted more emo version of Wikipedia:

The difference between the yeti and Bigfoot is regional. The mythology surrounding the yeti comes from the Himalayas near Tibet. Bigfoot is primarily based on North American native folklore.

More importantly, where Bigfoot currently has his own reality show on Animal Planet as well as his own Facebook page, and therefore presumably has a more of-the-moment public relations team, the yeti, who technically doesn’t even qualify to have his name capitalized, has largely dropped into the realm of fireside stories told to frighten the grandkids.

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Discovering Robert E Howard: Morten Braten on The Road To Xoth: World-building in the Footsteps of Robert E. Howard

Discovering Robert E Howard: Morten Braten on The Road To Xoth: World-building in the Footsteps of Robert E. Howard

The Spider-God’s Bride and Other Tales of Sword and Sorcery-small Song of the Beast Gods-small Citadel Beyond the North Wind-small

XothMapBGDue mostly to time constraints, I don’t play RPGs these days, but I still read RPG books pretty regularly – primarily Pathfinder and 3rd Edition Dungeons and Dragons. The pulpiest, most Robert E. Howard-ish stuff I have found is Morten Braten’s World of Xoth. Morten, who wrote the quasi-historical Ancient Kingdoms: Mesopotamia for Necromancer Games, clearly draws heavily on Robert E. Howard in his RPG design. If you haven’t discovered Xoth, you should give it a look. You can start by downloading the new, free, Player’s Guide! Here’s Morten…


I was around 14 or 15 years old when I discovered the Hyborian Age. Hanging out at a friend’s house, waiting for my turn to play some late 80s computer game, I noticed some black and white Conan comics on a bookshelf. The inside cover of each comic had a map of Conan’s world, apparently our own earth as it looked 10,000 years ago.

Even before I had read a single Conan story, the evocative names on that map filled my mind with colorful visions of long-lost lands: Hyperborea, Stygia and Zembabwei; and mysterious places such as Shadizar, Kutchemes, Kheshatta and Xuchotl.

I immediately knew that I wanted to run a role-playing game set in that world. Just around the same time, I had been introduced to Dungeons and Dragons (AD&D 2nd Edition, to be more specific), but at the time I was just learning the system as a player and was not yet ready to take on game mastering duties. In fact, my Hyborian Age campaign did not become a reality until a decade later. By then I had been game mastering several traditional fantasy campaigns, and I had learned a lot about world building from the Greyhawk boxed set.

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Future Treasures: The Thing Itself by Adam Roberts

Future Treasures: The Thing Itself by Adam Roberts

The Thing Itself Adam Roberts-smallAdam Roberts is a prolific British science fiction writer. His novels include Swiftly, Stone, and The Dragon with the Girl Tattoo. Three of his novels, Salt, Gradisil and Yellow Blue Tibia, were nominated for the Arthur C. Clarke Award; and By Light Alone was nominated for the 2012 British Science Fiction Association Award.

Sadly, not many of his books have made it across the pond. But next month his publisher Gollancz will release the digital version of his latest novel, The Thing Itself, simultaneously in the US and the UK. The Thing Itself is a very intriguing riff on one of my favorite horror films, the classic SF/horror tale The Thing. Sounds like a great time for American readers to try Roberts.

Adam Roberts turns his attention to answering the Fermi Paradox with a taut and claustrophobic tale that echoes John Carpenters’ The Thing.

Two men while away the days in an Antarctic research station. Tensions between them build as they argue over a love-letter one of them has received. One is practical and open. The other surly, superior and obsessed with reading one book — by the philosopher Kant.

As a storm brews and they lose contact with the outside world they debate Kant, reality and the emptiness of the universe. They come to hate each other, and they learn that they are not alone.

The Thing Itself will be published by Gollancz/Hachette Book Group on December 17, 2015. It is 352 pages, priced at $10.99 in digital format. If you prefer the print edition, you can order that from Gollancz in the UK for £8.99.

Hallowe’en Post-Mortem 2015: Needle Found in Candy!

Hallowe’en Post-Mortem 2015: Needle Found in Candy!

Photo of a pin found in Halloween candy in Brainerd. Photo courtesy of the Brainerd Police Department
Photo of a pin found in Halloween candy in Brainerd. Photo courtesy of the Brainerd Police Department *Diligent reader: Please read to end of this blog post for an update to this story

I was watching the news the day after Hallowe’en and was distressed by two stories. The first was about a five-year-old boy who was hit by a car in Minneapolis and died from his injuries. Tragic, but it did not surprise me. Given the circumstances, it’s as predictable as knowing that every year during hunting season somebody somewhere is going to be accidentally shot in the woods. We hope that maybe this year everyone will come home safely, and if not, that it doesn’t happen to one of our own or anyone we know.

The second story took me by complete surprise. What really upset my apple cart was a report out of Brainerd that some kid had found a needle in a Three Musketeers fun-size candy!

The reason the second story came as such a shock is that I have informed people for years that the whole razor-blade or needle in the candy story is an urban legend. It is one that has been reinforced periodically by well-meaning local police departments and (lazy) journalists, causing hysteria that whips parents into a bag-checking frenzy. They comb through the stash checking each individual piece. There are even some local medical centers that offer free x-ray screenings of Hallowe’en candy! The number of cases where these efforts have averted a child inadvertently getting a free but unwanted tongue piercing? Zero. Nada. Zilch. Because it’s never happened. The time and resources would be just as well used sending search crews down into the sewer looking for alligators. Urban legend.

…Until now, I thought, with a sinking heart. Here is a case, apparently, of an urban legend being copy-catted by someone and now entering the banal realm of fact.

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Fantastic Stories of the Imagination September-October Issue Now Available

Fantastic Stories of the Imagination September-October Issue Now Available

Fantastic Stories of the Imagination sept-oct-2015 230-smallWarren Lapine’s new magazine venture Fantastic Stories began publishing in August 2014. If the name sounds familiar, it’s probably because the magazine evolved from the fondly-remembered digest Fantastic Stories, published from 1952-1980 by Ziff-Davis as a companion to Amazing Stories. The new version continues the numbering scheme from the original, starting with issue #219 (August 2014).

Fantastic ceased publication in 1980 when owner (and Dungeons & Dragons publisher) TSR folded it into Amazing Stories. In 1999, the name and logo were briefly revived as the new title for Edward J. McFadden’s Pirate Writings magazine, also published by Warren Lapine’s DNA Publications, starting with issue #16 (Spring 2000). That magazine died in October 2005 and, for a time, the name died with it.

Obviously Lapine couldn’t bear to have the name lie fallow for long. The new Fantastic Stories of the Imagination is a free webzine that publishes original and reprint science fiction and fantasy from both established authors and up-and-coming talent, as well as reviews and commentary. An ebook version is available for all major publishing platforms, and the publisher also produces a yearly omnibus anthology.

The September-October issue, #230, contains two short stories by Dario Ciriello and Beth Cato, flash fiction, and reviews by Carole McDonnell, Adam-Troy Castro, Steven Sawicki, and Gillian Daniels. See the complete TOC here.

Fantastic Stories of the Imagination is edited by Warren Lapine and published by Wilder Publications. It is available free online, and in a variety of digital formats for $2.99. Check out all the details at the website.

We last covered Fantastic Stories with Rich Horton’s retro-reviews of the June 1965 issue, and our look at the anthology Fantastic Stories: Tales of the Weird & Wondrous (with a survey of dozens of covers from the 50s and 60s).

Our mid-October Fantasy Magazine Rack is here. See all of our recent fantasy magazine coverage here.

SFFWorld Announces Kickstarter for Ecotones Ecological SF Anthology

SFFWorld Announces Kickstarter for Ecotones Ecological SF Anthology

ecotoneslrgThe folks over at SFFWorld are working on their latest in a series of themed “pro-am” anthologies. These anthologies bring together big names, rising stars, and relative unknowns around a common theme. This year’s book, Ecotones, is taking a speculative look at ecological issues with stories by Lauren Beukes, Tobias S. Buckell, and Ken Liu. It will come out in December 2015. Other authors include Matthew Hughes, Stephen Palmer, Daniel Ausema, Victor Espinosa, Andrew Leon Hudson (also the editor), Kurt Hunt, Christina Klarenbeek, Jonathan Laidlow, Igor Ljubuncic, P. J. Richards, and Rebecca Schwarz.

(Full disclosure: Contributor/editor Andrew Leon Hudson is a friend of mine here in Madrid. He’s also my most obnoxious beta reader, so he’s serious about clean prose.)

You can check the project’s teaser page to learn more about the stories, which appear to span the realm of speculative fiction from space opera to urban fantasy.

SFFWorld is trying to raise £1,000 to cover costs and pay the authors via a Kickstarter campaign. As inducements they’re offering the anthology, plus bundles including their three previous anthologies and other goodies. Rewards start at the £3 mark, which is cheap for a Kickstarter. While the authors have already been offered a nominal fee, the Kickstarter is pushing for additional  £2,500 and £5,000 goals in order to pay them semi-pro or pro rates.

The Kickstarter is on for the entire month of November.

Click here to help the Kickstarter. Check the anthology’s blog for more information and updates.


Sean McLachlan is the author of the historical fantasy novel A Fine Likeness, set in Civil War Missouri, and several other titles, including his action series set in World War One, Trench Raiders. His historical fantasy novella The Quintessence of Absence, was published by Black Gate. Find out more about him on his blog and Amazon author’s page.

Crossed Genres Magazine Will Close After December Issue

Crossed Genres Magazine Will Close After December Issue

Crossed Genres Magazine 2.0-smallCrossed Genres Magazine, the online magazine of science fiction and fantasy with a twist, has announced that its December issue will be its last.

We regret to announce that Crossed Genres Magazine will be closing after issue 36 in December… the magazine has run out of funds to continue. In April 2014 we ran a successful Kickstarter to keep CG Magazine going, but once another year had passed, roughly 90 percent of those who’d pledged to the Kickstarter chose not to renew their memberships. New memberships have been no more than a trickle since…

We considered a lot of other options to try and keep CG Magazine open, but ultimately none of them were viable without further sacrificing our lives and well-being. We’ve now been running CG, and the magazine, for 7 years (with a year’s break for the zine in the middle), and we have no choice but to scale back.

We’re incredibly proud of what CG Magazine managed to accomplish. Providing a SFWA-qualifying venue for talented voices typically under-represented in SFF was always our goal, and we believe we accomplished that…

Crossed Genres Magazine is edited by Bart R. Leib, Kay T. Holt, and Kelly Jennings; past editors include Jaym Gates and Natania Barron. The magazine is published monthly and is free to read online; its first issue appeared September, 2008. The genre (or theme) of the magazine changed each issue; genres included Time Travel, Tragedy, Superhero, Robots and Mystery. The magazine renamed itself Crossed Genres 2.0 and started over at issue #1, Boundaries, in January 2013. Crossed Genres Publications also publishes novels and anthologies, including Salsa Nocturna and the acclaimed Long Hidden: Speculative Fiction from the Margins of History. We last covered Crossed Genres with issue #25.

Read the complete announcement here.