Tabletop Terror: Betrayal at the House on the Hill
I was the only gamer geek in my family growing up. We played Monopoly, Clue, Risk, and so on, the staple games of the twentieth-century American experience, brought to you by Milton-Bradley, but my mother wasn’t a fan. She and my grandmother both tended more toward word games like Scrabble and card games, particularly Rummy variants. I became an avid Solitaire player early on. And we had an Atari, of course, then a Nintendo. So I was a gamer from an early age, but not a board gamer.
From high school and through college, I pretty much abandoned board games in favor of roleplaying games. Advanced Dungeons & Dragons (2nd edition) at first, but eventually I became engrossed in the World of Darkness system from White Wolf Games (now published by Onyx Path Publishing).
Board games had completely fallen off my radar by the time I got out of college and began actively adulting. Board games, after all, were for kids, right? In the age of roleplaying games and video games, including an array of online roleplaying games, surely there was no way a board game could be nearly as engaging, nearly worth the time commitment to play it.
It was Betrayal at House on the Hill (Amazon) that dispelled that illusion, showing me what board gaming had become while I hadn’t been paying attention.














I had errands keeping me away from the Fantasia film festival on Monday, July 25. Now, interruptions are a sad fact of life, but sometimes it’s easy to get back into the swing of things; and as it happened the next day I made it back to the De Sève theatre to watch an American horror film called We Go On, which served to get me back into the Fantasia spirit. Then the day after that I saw two more movies at the De Sève, an odd Swiss romance called Aloys followed by a French horror film called Therapy. The latter had been directed by 16-year-old Nathan Ambrosioni — his second feature film. Together the movies made an odd meditation on life, death, and horror.