“Authenticity” in Sword & Sorcery Fiction

“Authenticity” in Sword & Sorcery Fiction

Gabe S&S-small

Where Have All the Cowboys Gone?

These days, in intersection with my Conan gaming (I enjoy both Monolith’s board game and Modiphius’s roleplaying game), I have been reading a lot of two things: weird fiction from the turn of last century into, maybe, the 1940s; and sword & sorcery — anything that, on its cover, features a muscled male wielding medieval weaponry — predominantly from the ‘70s or ‘80s. (This latter does the double duty of encouraging me to work out.)

As is to be expected, these works offer various levels of quality. Early-last-century weird fiction is in a class of its own, and, though writers of that era freely borrowed tropes, themes and elements from each other (they very much appear to have been in conversation, literally or otherwise), the form of the weird tale is not as calcified as that of sword & sorcery appears to be by the ‘80s. Even within this latter’s straitjacket, however, I have encountered some standouts, including John Dalmas’s The Orc Wars (beginning with The Yngling, 1971), Gordon Dickson’s and Roland Green’s Jamie the Red (an unofficial Thieves’ World novel, 1984), and John Maddox Robert’s The King of the Wood (1983). Why I like these is for the reasons that one would like any work of fiction, of course, but with one addition: they present a sense of verisimilitude. I should add here, for anyone who might not be privy to how sword & sorcery is supposed to be subdivided from its parent genre of fantasy, that sword & sorcery is supposed to be more “realistic.” The world presented in such tales is premodern. Life is hard. The cultures do not have our present technology (nor magic — magic, in this subgenre, if not “low,” is rare and mysterious and terrifying and usually very, very “wrong”) with which to ease the drudgery of existence. In other words, the characters in such stories live in the way that folks in the Middle Ages lived, possibly in the way that many of our grandparents or great-grandparents lived, if they were homesteading somewhere.

This is why I no longer write sword & sorcery. I am a city boy. I am modern. I have no idea what “real life” is like. And yet I somehow have enough of one to know — intuitively or otherwise — when a writer knows even less than I do. To catalog the many errors of some of our most famous current fantasy writers is outside of the scope of these observations, but I’ll point to the occasion that spurred me finally to write on this topic here.

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Neverwhens, Where History & Fantasy Collide: Witcherian Swordplay and…. er… 14th century Mullets?

Neverwhens, Where History & Fantasy Collide: Witcherian Swordplay and…. er… 14th century Mullets?

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OK, this is just STUPID, assuming one likes their fingers. (If, you are also angry that a guy in vaguely
Renaissance clothing is swinging a Roman gladius at a man with a medieval longsword,
I salute your attention to detail, but you’re probably watching the wrong show.)

There’s an interesting side-effect to being a researcher and author on historical, European martial arts (HEMA), especially when you also own a large, full-time school for the same in a major city. I wish I could say that side-effect is vast wealth and fame (someone pass a Kleenex to my wife, she always tears up when she laughs), but instead it is that, every time there is a major media event involving something sword-like, a well-meaning reporter wants your take on its authenticity. This happened almost every season during Game of Thrones, until I quipped “the show is so much more exciting when everyone keeps their swords sheathed,” and perhaps the funniest one was when The Force Awakens came out and the interviewer wanted my take on Kylo Ren’s new lightsaber style with its cross-guard/vent thing. I tried to give an honest answer:

Well, that seems a great way to cut your own arms off, but it sure looks neat. As to how they fight with the saber… I have to be honest, I have no idea how a psychic, telekinetic space-wizard uses a very light, edgeless plasma-beam trapped inside a force-field.** But it was fun!

**If I bungled some detail of lightsaber technology in that reply, don’t tell me. Ignorance is bliss, and honestly, it won’t change the point — a lightsaber isn’t a real sword, doesn’t behave like  a sword, nor are Jedi normal people. Consequently, the fights can pretty much be whatever the director wants. If you’re looking for “realism” in Star Wars, and have zeroed in on critiquing the lightsaber fights, you’re so far down the rabbit hole, I can’t save you.

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Future Treasures: Hearts of Oak by Eddie Robson

Future Treasures: Hearts of Oak by Eddie Robson

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Cover by Armando Veve

I’ve really been enjoy enjoying Tor.com’s line of near-weekly original novellas. I don’t know for sure how many they’ve published (I lost count somewhere around 120), but man. It’s a lot. They’ve hogged virtually all the Hugo nominations for Best Novella for the past five years, too, which is no small accomplishment. If you’re looking for cutting edge fantasy and SF from a Who’s Who of exciting new writers, this is the imprint to follow.

I can’t stay on top of all their releases, but every once in a while I get especially intrigued. It happened back in October when they released a sword-and-sorcery novella by Saad Z Hossain back-to-back with a promising space opera debut by Lina Rather. And it happened again this month, when Tor.com sent me a review copy of an odd little package titled Hearts of Oak, by Eddie Robson. Here’s a snippet from Publishers Weekly‘s enthusiastic review.

Four people in an uncannily unchanging city come to question their reality in this piercing work. Iona, Steve, Saori, and Victor can’t remember a time when they didn’t live in the unnamed city or follow their daily routines. They go to work, go home, and repeat this cycle again the next day alongside their obedient, homogeneous fellow citizens. But the arrival of a stranger triggers repressed memories, sending all four hurtling into danger… Robson (Welcome to Our Village, Please Invade Carefully) is a master of the gradual release of information, ratcheting up the tension by degrees as both readers and characters learn the truth of his intricately constructed universe… Clever, emotional, and thematically rich, this is sure to please fans of classic science fiction.

Clocking in at 265 pages, this is a very generous package for a novella. Hearts of Oak will be published by Tor.com on March 17, 2020. It is 265 pages, priced at $14.99 in trade paperback and $4.99 in digital formats. The cover is by Armando Veve. Get all the details here.

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Now This is Good News!

Now This is Good News!

Last of Us banner

Good morning, Readers!

I’m deliriously excited at last week’s HBO announcement that The Last of Us will be getting a television series on HBO. I have a deep, abiding love of this story, and this game. Strangely, the news made me far more excited than hesitant. as similar news of other properties I have enjoyed have made me (The Witcher, for example).

Part of why I’m not so hesitant this time around is that the production will be working directly with Neil Druckmann, the game’s creator. That tells me that the show is not likely to go off in crazy directions that utterly negate or disrespect the source material.

This is truly important to me. The story and the characters left such a lasting effect on me.

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Telling Your Star Wars Story with Dice Rolls

Telling Your Star Wars Story with Dice Rolls

Star Wars Edge of the Empire

In 2012 Fantasy Flight Games published Edge of the Empire, a roleplaying game set in the Star Wars universe. The game focused on smugglers, bounty hunters, and others outside the main story line of Rebellion and Empire. Two additional core rulebooks, Age of Rebellion and Force and Destiny, followed in succeeding years, both focusing on different aspects of the Star Wars setting. All three, however, are interchangeable and rely on what Fantasy Flight Games called the Narrative Dice System (NDS).

Most role-playing games rely on dice where the player must achieve a certain numerical threshold for success. Far Future Enterprises’ version of Traveller requires players to roll under a target number using two six-sided dice for an average difficulty task. Dungeons & Dragons, Fifth Edition, requires rolling higher than a specified number on a twenty-sided die — either an monster’s armor class or a number set by the dungeon master based on the difficulty. These are straightforward success or failure rolls (Mongoose’s rules do account for the degree of success, and Dungeons & Dragons, of course, has the critical failure or success that contributes additional effects to the results).

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The Public Life of Sherlock Holmes: Holmes On Screen – All of ‘Em!

The Public Life of Sherlock Holmes: Holmes On Screen – All of ‘Em!

Sherlock Holmes dang itI started out with  a Holmes on Screen website many years ago, about the great detective’s appearances in film and on tv. Later, I added stage performances.  Eventually I took it down and moved on to Solar Pons, but I never lost my interest in the subject matter, and over the years, I’ve written over two dozen posts about Holmes on small and big screen. So, I figured I’d put up one post with links to all of them. I go all the way back to 1900’s Sherlock Holmes Baffled, right up to BBC Sherlock and Elementary. I happen to think there’s some pretty neat stuff mixed in here. Pick a topic and do a little reading!

1900-1920 Holmes’ Before Eille Norwood
1914 James Bragington – A Study in Scarlet
1916 William Gillette – Sherlock Holmes
1921-1923 Eille Norwood – Stoll Pictures
1922 John Barrymore – Sherlock Holmes
1931 Raymond Massey – The Speckled Band
1931-1937 Arthur Wontner – Five Films
1933 Reginald Owens – A Study in Scarlet
1939 – 1946  Basil Rathbone – The Secret Weapon  & The Scarlet Claw
1949/1951  Alan Napier & Alan Wheatley – Alans on TV
1954 -1955 Ronald Howard – The Adventures of Sherlock Holmes & The First Episodes

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Adventures in Gaming Discovery: The Games Plus 2020 Spring Auction

Adventures in Gaming Discovery: The Games Plus 2020 Spring Auction

Spring 2020 Games Plus Auction-small

Yesterday I attended the 2020 Spring Auction at Games Plus in Mount Prospect, Illinois. I exhibited more self control than I usually do, but that’s not saying much. My budget was $700, and after seven hours I reluctantly put away my bidding card, when my purchases finally tipped the scales at $1,000. That’s considerably less than I spent in 2019 or 2018, but it still filled eight boxes, and it took the combined skills of three gaming professionals to Tetris them into my tiny Juke before my satisfied road trip back to St. Charles.

It was good to bring so many great bargains home. But truth to tell, I’d attend the biannual Games Plus auctions even if I couldn’t buy a thing. It’s been said that we live in a Golden Age of board gaming, and it’s almost impossible to keep up with the tsunami of exciting new releases every month. The Games Plus auctions are a fun way to do that — not just to see the panorama of new titles as the auctioneers rattle through hundreds of games every hour, but to experience the sudden surge of interest from the crowd as rare or highly desirable items make their way to the auction block. It’s a crash course in what’s new, what’s hot, and what’s really hot.

The attendees at the Games Plus auctions are a friendly and courteous bunch, quick with gamer humor and rounds of laughter, and in those rare moments when prices shot up past $100, $200, or even $300 for truly hot items, there was always a round of appreciative applause. When I saw two determined collectors engage in a spirited bidding war for a trio of Rogue Trader supplements, and watched the loser drop his card at $155 and then good naturedly join in the applause for the winner, I knew I was in the right crowd.

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An Exuberant Celebration of a Century of Fantasy: Flame and Crimson: A History of Sword-and-Sorcery by Brian Murphy

An Exuberant Celebration of a Century of Fantasy: Flame and Crimson: A History of Sword-and-Sorcery by Brian Murphy

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Cover by Tom Barber

Brian Murphy was one of the most important of Black Gate‘s early contributors. In 59 articles published between 2010 and 2017, he thoughtfully asked what fantasy was good for (“Transcendent Fantasy, or Politics as Usual?“), suggested classic S&S tales for busy modern readers (“Six Sought Adventure: A Half-Dozen Swords And Sorcery Short Stories Worth Your Summer Reading Time“), and vividly recalled the joys of discovering fantasy in the 70s (“An Ode to the Berkley Medallion Conans“).

I can’t think any anyone more qualified to write Flame and Crimson: A History of Sword-and-Sorcery, an impeccably well researched study — and simultaneously an exuberant celebration — of a century of great fantasy. Here’s a representative sample from the Underground, Resurgence, and New Directions chapter, which is packed with enthusiastic recs for those looking for modern writers worth paying attention to.

Other notable recent sword-and sorcery/sword-and-sorcery-infleunced authors and stories include James Enge’s Morlock the Maker series, including Blood of Ambrose (2009), This Crooked Way (2009), and The Wolf Age (2010), and Paul Kemp’s Egil and Nix stories including The Hammer and the Blade (2012), A Discourse in Steel (2013) and A Conversation in Blood (2017)…. the episodic, street-level adventures of the outsider Moorlock [sic] — a spellcaster and black-blade wielder harkening back to Elric, albeit with more heart and humor — returns it to its sword-and-sorcery roots. Kemp is perhaps best known for his work writing fictional tie-ins to the Dungeons and Dragons campaign setting The Forgotten Realms.

When I asked Brian about writing the book, his reply was characteristically thoughtful and humble. Here’s what he said.

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Goth Chick News: C2E2 and a Goth Chick Wannabe… The Sequel

Goth Chick News: C2E2 and a Goth Chick Wannabe… The Sequel

Goth Chick C2E2 2020

A couple weeks ago I was startled by a knock on my window. As curiosity got the best of me, I discovered a raven pecking at the glass with a note tied around its leg. My first thought was, “Winter is Coming.” My second thought was, “Evil Hogwarts?” Turns out the second was a lot closer, it was from Goth Chick. I unwrapped the little scroll and read the following….

The Summons

Apparently to maintain her standing in the Goth community, she’s required to attend a “Get Back to Goth” retreat every time a darker shade of black is discovered. Who Knew? If it’s anything like her “Book Club” it’s just a lot of drinking, incense burning, soul devouring and complaining about pastels. But that’s a story for another article.

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Privateer Press’ Warcaster on Kickstarter

Privateer Press’ Warcaster on Kickstarter

Warcaster_Battlefield

I recently covered some of the new storyline that is coming out for the main product line of Privateer Press, the Iron Kingdoms fantasy setting that is used for their Warmachine and Hordes miniature war games. Part of the impact of that storyline (unrolling through microfiction at the @HengeHoldScroll Twitter feed) is that some denizens from the Iron Kingdoms are escaping, guided by the clockwork god Cyriss, through a portal into another universe.

Fast forward five thousand years, and the Cyriss universe is populated by humans, who have gained dominance over the native Architect and Guardians of the Cyriss galaxy. The overwhelming governmental and military power in the universe is the draconian Iron Star Alliance, who constantly finds themselves in conflict with the independent Marcher Worlds and the shadowy cult-dominated Aeternus Continuum, through a new miniature science fantasy wargame, Warcaster: Neo-Mechanika, now available on Kickstarter and fully backed within just a few hours.

Warmachine has warcasters, as the main leader model in an army, who commands the giant mechanized warjacks, and channels magical focus to empower them. One major difference in Warcaster is that the warcaster isn’t a model on a table, but a distant commander, jacked into a command ship (called a rack) in orbit over the battle. You, in other words, are the warcaster, and you can wield the power of Arcanessence, or Arc, to empower not only the warjacks on the battlefield, but any of the units under your command, through their augmented neo-mechanika armor and weapons.

In other words, in Warcaster you can’t obtain victory by killing one uniquely-important model on the battlefield. And that isn’t the only difference …

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