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Chris Braak Reviews Julian Comstock

Chris Braak Reviews Julian Comstock

julian-comstock-mmpJulian Comstock: A Story of 22nd Century America
Robert Charles Wilson
Tor Books (624 pp, $8.99, June 2009 – May 2010 mass market edition)
Reviewed by Chris Braak

Julian Comstock: A Story of 22nd Century America is not your typical story of a futuristic dystopian United States. There are no mutant cannibals, no hidden super-technologies, no weird psychics or alien visitations. Even “dystopian” isn’t quite right; Robert Charles Wilson’s 22nd century America has its problems, yes, but it is arguably not any more dystopian than any other civilization that crawled its way to the top of the heap in the last two thousand years. The story takes place after the End of Oil, a hotly-debated potential real-world crisis that, in this case, has caused America to revert to a feudal nation with Victorian values and technology.

In his imagining of this future America, Wilson has created a beautiful, brilliant narrative that smoothly carries its characters through the trials and tribulations of the eponymous Julian Comstock, heir to the Presidency of the United States — an office that has, since the End of Oil, become a position of dynastic, imperial privilege. The topsy-turvy, almost-apocalyptic future is a ripe breeding ground for social satire, casting clever barbs at our own past presidents who insisted on being referred to as Commanders-in-Chief by those Americans who were not actually in the army, at the religiously-motivated political institutions that seek to recast the American government as a branch of the celestial kingdom, or the industrialists and captains of industry that tacitly support an economic system so unbalanced that it almost couldn’t help but lead to a return to slavery.

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Web Freebie – Cortex Game System Review

Web Freebie – Cortex Game System Review

cortex1Years ago, one of the biggest names in the gaming industry, the woman behind the Dragonlance world of Dungeons & Dragons, struck out by creating her own gaming company: Margaret Weis Productions.

Their first game was the Serenity Roleplaying Game, reviewed back in Black Gate 10 (Spring 2007). Based upon the tragically short-lived “space cowboy” Joss Whedon television series Firefly, the game mechanics were a proprietary system which they called the “Cortex” system. It has provided the basis of their numerous games based on television series: Supernatural, Smallville, Leverage, and Battlestar Galactica. (Coincidentally, the Supernatural RPG is reviewed by yours truly in the upcoming Black Gate 15.)

In 2009, Margaret Weis Productions came out with a stand-alone rules for the highly-adaptable Cortex system. Unfortunately, space considerations kept the review from making it into Black Gate 14, but we share it now for your internet reading pleasure:

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Favorite Fantasy Films of 2010

Favorite Fantasy Films of 2010

While fantasy on television has suffered a bit over the last couple of years, films are doing better than ever. Animated films, especially, seem really able to grasp the complex worlds of fantasy. Looking over a list of 2010 films, some real highlights come to mind. What’s amazing is that the films oriented toward adult audiences, such as Clash of the Titans and Alice in Wonderland (both reviewed in the upcoming Black Gate #15), were almost entirely underwhelming, while the young adult films contained some surprising (and not-so-surprising) gems. I previously spoke about Scott Pilgrim vs. the World (along with compelling follow-up commentary by Magille Foote), so I’ll focus on some other films from the year.

how_to_train_your_dragon_posterHow to Train Your Dragon

Hands down, of the fantasy films I’ve seen this year, my favorite was the unexpectedly charming How to Train Your Dragon. Any film with vikings and dragons guarantees to entertain, but I did not anticipate that this film would tug at the heartstrings quite as much as it does.

The main character, Hiccup, is the scrawny young son of a Viking chieftain who decides that rather than killing a wounded dragon, he will instead befriend it. Out of this strange new friendship he calls into question everything he’s ever known about the Viking way of life … and about a threat that’s even more deadly than the dragons they’ve encountered in the past.

It’s really a wonderful coming-of-age story about standing up for your principles even when it’s difficult, when everyone around you believes that you’re not only wrong, but outright foolish.

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Fantasy Game Review: Ascension – Chronicle of the Godslayer

Fantasy Game Review: Ascension – Chronicle of the Godslayer

ascensionlogo

Ascension: Chronicle of the Godslayer is a deck-building game from Gary Games. “What is Ascension?” you may ask. Here’s a quick intro from the Ascension website:

Ascension is a fast-paced deckbuilding game that’s quick to learn, easy to setup, and packed with endless hours of replay value! Our goal with Ascension was to make a game that we would bring out again and again for our own game nights. With an all-star team working on design and development, including Magic: The Gathering Pro Tour Champions Justin Gary, Rob Dougherty, and Brian Kibler, we spent the better part of a year making a game that will appeal to fans of the board games, trading card games, and non-gamers alike.

It’s also useful to have a bit of the background for the world in which the game is set. Again, from the Ascension website:

The game takes place in Vigil, a world that has been protected for millennia by the Great Seal, keeping the realm free from divine influences. It was put in place after an ancient war with a corrupt god, Samael the Fallen, when it was decided that none of the gods should be able to interfere. But now, the Seal is failing, and nightmarish Monsters that had been forgotten are breaking through. Your job, as a hero of Vigil, is to take your small, ragtag band of Apprentices and Militia, and gather an army powerful enough to lead you to your destiny as the Godslayer, and in doing so, slay Samael once and for all.

The next obvious question is: what is a deckbuilding game? Deckbuilding implies that you do not start with a predetermined deck, i.e. one of your own choosing before the game begins. Rather, you begin with a starter deck and customize your deck through the course of the game, hopefully in such a way that allows you to outplay your opponents, who are customizing decks of their own.

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Don’t Look Now, It’s the Birds: The Weird Tales of Daphne du Maurier

Don’t Look Now, It’s the Birds: The Weird Tales of Daphne du Maurier

dont-look-now-nyrb-coverDon’t Look Now: Stories
By Daphne du Maurier, selected by Patrick McGrath
NYRB Classics (368 pages, $15.95, October 2008)

I have recently started an immersive journey through Cornwall, although not of the physical variety, since economically I don’t have the luxury of taking myself there. After a few years of vague fascination with the tip of the southwestern peninsula of Great Britain, which reaches out into the Atlantic to terminate in the pincer claw of Lizard Point and the Penwith Peninsula, I started to do harder research into its history and customs that separate it in weird and wonderful ways from the rest of the island that lays east of the river Tamar. My reason for this intensification of interest is, of course, for writing purposes. And if anyone wants to make a journey into Cornwall that involves fiction, he or she will have to spend some quality time with the Grand Dame of the land of tinners and smugglers, Daphne du Maurier.

Du Maurier (1907–1989) achieved enormous success as an author of twentieth century popular literature. On first publication, most of her novels received dismissive critical notices as “romantic thrillers for women,” while they ran through printing after printing to satisfy public demand. However, du Maurier’s novels have managed to escape the dustbin of most bestsellers of yesteryear and they remain in print and popular as ever today. Critical opinion has also turned around, and the author is now respected as an excellent wordsmith and crafter of plots, a literary descendant of Wilkie Collins, and as the twentieth century “voice” of Cornwall.

Most of du Maurier’s novels are historicals with emphasis on romantic suspense and Cornish settings: Jamaica Inn (1936), Frenchman’s Creek (1942), and The King’s General (1946). Her most famous work is Rebecca (1938), a contemporary-set Gothic masterpiece about an unnamed woman who marries into a sinister legacy in a mansion perched on the cliffs of what must be—although never stated as such—the jagged coast of north Cornwall. Rebecca’s reputation was furthered immortalized in the 1940 film version that brought Alfred Hitchcock from the U.K. to Hollywood for the first time and set the standard for the “creepy maid” figure in Judith Anderson’s Oscar-winning performance as Mrs. Danvers.

But du Maurier had an impact on the “weird tale” as well in her short stories, where she explored supernatural and perverse aspects that are only shadows on the Gothic fringes of her novels. Two of them, “The Birds” and “Don’t Look Now,” are classics of supernatural horror that have also received the compliment of popular film adaptations, although du Maurier expressed dislike for Hitchcock’s movie The Birds.

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A Review of The Wolf Age by James Enge

A Review of The Wolf Age by James Enge

thewolfageThe Wolf Age, by James Enge
Pyr (465 pages, $17.00, Nov 2010)

Yes, here I am again, to talk about James Enge. Specifically, The Wolf Age.

You know, I wrote about Blood of Ambrose, and I wrote about This Crooked Way, but this time I’m really stymied. I’m sitting here on my bed, laptop on my knees, feeling unworthy of the task ahead, and I have to ask myself:

“Now, Self, are we prepared to write about the third Morlock Ambrosius novel in a calm, clear, concise manner? Are we willing to dispense with our usual capital letters and exclamation points (I used plenty of those in my personal blog about this book, oh, believe me), and give a proper synopsis, and cite examples of AWESOMENESS and, and, not disintegrate into helpless wails of, But Lev Grossman already said it better than I could! It’s right there in the BLURB!

And then I said:

“Well, Me, it’s tricky work all right. But someone’s got to do it! …Someone other than Lev Grossman.”

(I didn’t know who Lev Grossman was when I read The Wolf Age, but I envied his blurb, and then randomly picked up and read most of The Magicians before I realized that this Lev Grossman and that Lev Grossman were the same Lev Grossman!!! The Magicians is chilly-cool: like a cocktail of vodka on diamonds, lit with foxfire. So, whatever, I guess it’s okay that a bestselling author of a really good novel said what I meant to say about James Enge before I had a chance to say it. This being:

“James Enge’s books are like a strange alloy of Raymond Chandler, Fritz Lieber, Larry Niven and some precious metal that is all Enge’s own. They’re thrilling, funny, and mysteriously moving. I see 10 things on every page I wish I’d written. I could read him forever and never get bored.”

Speaking of cocktails, Morlock gets really, really drunk in The Wolf Age. For a very long time. But I’m getting ahead of myself here. Oops. Should I have said “Spoiler Warning”? Well, I’ll try not to give too many of them.

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My top five reads of 2010

My top five reads of 2010

silmarillion_nasmith_coverFor my final post of 2010 I thought I would revisit something from my days as a writer for the now-defunct Cimmerian blog: My top 5 reads of the year. Not super-original, I know, but the New Year always seems to bring out the list-maker in me.

Some of these books were new to me and some were old favorites that I revisited, but all are highly recommended.

The Silmarillion, J.R.R. Tolkien

As 2010 began I returned to J.R.R. Tolkien’s legendarium after a span of several years. While reading I wrote a series of blog posts about it over on The Cimmerian (they start here if you’re interested). I was excited at the prospect of revisiting Middle-Earth’s back stories and foundational myths and hoped that The Silmarillion would reward a return voyage.

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Scott Pilgrim vs. A Second Viewing

Scott Pilgrim vs. A Second Viewing

Earlier this week, Andrew Zimmerman Jones posted a review of Scott Pilgrim vs. The World. I’m here to provide a different take on the film…

Scott Pilgrim vs. The World is, in my opinion, one of the best movies of 2010. I’d even go so far as to say it’s one of my favourite films of the past five years, but after its lackluster release last August, viewers seem divided as to whether or not they enjoyed the whole Scott Pilgrim experience.

Scott gets a life
Scott gets a life

Some have said that it’s mostly style with very little substance or, as Mike Allen put it, “the cinematic equivalent of a box of Nerds – fizzling sweetly on the tongue, then gone and forgotten!” But I disagree, staunch Scott Pilgrim fan that I am, and I’m here to tell you why, if you found yourself wholly underwhelmed by the film, you should give it just one more chance. If you know where to look, Scott Pilgrim vs. The World will surprise you with its intricacies.

This all started when the lovely and mysterious C.S.E. Cooney posted as her Facebook status: “Didn’t like Scott Pilgrim VS the World as much as I wanted to. Entertaining, though.”

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TRON: Legacy

TRON: Legacy

tron-legacy-posterTRON: Legacy (2010)
Directed by Joseph Kosinski. Starring Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, Michael Sheen.

Disney has sunk a hefty amount of money into the making and marketing of TRON: Legacy as a blockbuster and a future franchise. Given the long-term currency of the 1982 original, this is what you would expect. The IMAX 3D release that coincides with last year’s release of Avatar makes Disney’s scheme of conquest obvious.

And yet, after watching the film, I have to wonder if Disney had any idea what they were doing with this, uhm, strange and mostly airless film. It’s decked with gorgeous neon visuals and special effects, but it is neither an action extravaganza to grab the young viewers nor an intelligent enough follow-up to the heady ideas that TRON smashed around in 1982 at the edge of the computer revolution. It appears that the revolution has not been televised. Or not screened.

TRON: Legacy is no fiasco—it will make a profit and I imagine that international box-office will make up the significant part of it—but it’s only “adequate” all around. Considering that I went into the film with the realistic expectation that it might very well suck, I can say with enormous lack of passion that I am “satisfied.” However, this won’t be a film I’ll want to revisit the way I do its predecessor, nor will it make it onto my DVD shelf. The benefit of the IMAX 3D presentation is significant enough (see it in this format if you can) that my disappointment would increase in its absence.

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Movie Review: Scott Pilgrim vs. The World

Movie Review: Scott Pilgrim vs. The World

Scott Pilgrim levels up when he gains the Power of Love.
Scott Pilgrim levels up when he gains the Power of Love.

Scott Pilgrim vs. The World , a live-action film based on a popular comic book limited series which was written to mimic a quasi-video game world, goes beyond “quirky” into a new realm of meta-film.

What do I mean by this? I guess the best way to explain it is that at no point during the film is the viewer really allowed to forget that they’re watching a film. Watching the film is like watching a mix of anime and video game which happens to be performed by real actors. The fight scenes are extremely impressive, a mix of Crouching Tiger, Hidden Dragon and Super Mario Galaxy, with some Guitar Hero thrown in for good measure.

“Realism” has no place in this film.

At first, you might think that things like this would ruin the film, but instead it allows you to engage with the film on a whole different level than what you’re used to … and it works.

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