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I Am Number Four: Why Movies Are Rarely As Good As Books

I Am Number Four: Why Movies Are Rarely As Good As Books

i-am-number-fourI am in my mid-thirties and my wife is in her mid-twenties. The eight-year difference between us can be jarring at times, especially because I am a pop culture junkie and she grew up without cable television (and rarely watched the network television she did have access to, as I learned when I discovered she’d never seen an episode of The Dukes of Hazzard, even in rerun).

Recently, this generation gap has became particularly evident. A close friend of hers has formed a book club, of which I am the only male attendee and also about the only thirty-something. As such, the books that we’re reading tend to track toward chick lit, much of it in the Twilight-like realm of paranormal, horror, or fantasy-related romance novels, many targeted toward young adults.

Some of the books that fall into this category these days are truly outstanding, such as The Hunger Games, but many of them have serious issues … which brings us to last month’s book, chosen in part to coincide with the release of its film version: I Am Number Four.

I Am Number Four: The Premise

As the planet Lorien was being destroyed by a race known as the Mogadorians, a group of Loriens came up with a plan that would have put Jor-El to shame. They cram 9 of their young on a spaceship to Earth, along with 9 mentors. The Lorien youth are of a class known as the Garde, who will eventually develop powers, called Legacies, intended to defend Lorien. The mentors are part of the class known as Cepan, who help train the Garde.

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Dragons + Napoleon = MIGHTY FINE READING!

Dragons + Napoleon = MIGHTY FINE READING!

temeraireOh, gosh! I’ve been reading Naomi Novik’s Temeraire books. My buddy (and dread Goblin Queen) Jessica Wick has been telling me I should read them for ages. And then the most fair and perilous Patty Templeton chimed in. And then my cool co-worker Janelle “I’m totally surviving the Zombie Apocalypse” McHugh started harping about them too, and I finally got a clue.

So I was all like, “FINE! I will read your 19th Century Dragons-as-Aerial-Calvalry in the year ‘O6 book, and I will see if it’s REALLY as good as all y’all are saying it is.”

Oh, it is. It is. Sea battles! Sea Serpents! Terrible storms! Travels to China! To Prussia! Blockades! Border patrols! Abolitionists and Assassins and fire-breathing Kazilik dragons, oh my!

I ordered His Majesty’s Dragon through Amazon.com and then I sort of ate it. And then I wheedled Patty (who works at a library to which I have no card) into checking out the next three books (Throne of Jade, Black Powder War and Empire of Ivory) for me (the latter of which I’m currently on). Last week, in anticipation of running out, I batted my not terribly impressive eyelashes at Janelle  (who happened to be going to the library that day) and asked if she might, just might, be willing to check out Victory of Eagles for me.

In the meantime, I ordered them all for our bookstore, so that I can hand-sell them  to unsuspecting customers in search of something bright and new and rambunctiously scrumptious in Fantasy. They’re sitting on my Employee Recommendation Shelf, right beside James Enge’s The Wolf Age, Terry Pratchett’s Nation, and Robin McKinley’s Sunshine. So they’re in good company!

Now, I’ve actually read (and watched) Patrick O’Brian’s Master and Commander, and also I love Susanna Clarke’s work, so I knew whereof Stephen King spoke when he wrote:

“Is it hard to imagine a cross between Susanna Clarke, of Norrell and Strange fame, and the late Patrick O’Brian? Not if you’ve read this wonderful, arresting novel.”

Only, see, I liked these books even better than Master and Commander, coz there were actually WOMEN in the pages. Female dragons as well as pilots — and boy, does that disturb our doughty protagonist Will Laurence! Before he got accidentally bonded to his Imperial Dragon Temeraire, he was just your ordinary, average (awesome) naval captain, with all that being British, a guy, and a naval captain in the 19th century implies. His time with the Aerial Corps, but most especially with Temeraire, works on him, until by the fourth book in, Laurence thinks and acts in ways that surprise even himself. It’s wonderful!

But really. I’m not here to write an in-depth review. I’m just here to alert you. You can be stubborn like me and wait a year or three before taking my advice and reading these books. YOUR LOSS THOUGH!

New Treasures: Who Killed Science Fiction? by Earl Kemp

New Treasures: Who Killed Science Fiction? by Earl Kemp

who-killed-science-fictionIn 1960, only 34 years after the launch of Amazing Stories, the first true science fiction magazine, fan Earl Kemp mailed a set of questions to 108 SF writers, editors, artists and fans. 71 responded, including Isaac Asimov, Robert Heinlein, Hugo Gernsback, E.E. “Doc” Smith, Poul Anderson, Ray Bradbury, Fritz Leiber, Andre Norton, Kurt Vonnegut, Robert Silverberg, John W. Campbell, Horace Gold, Marion Zimmer Bradley, and many others. The questions were:

1) Do you feel that magazine science fiction is dead?
2) Do you feel that any single person, action, incident, etc., is responsible for the present situation? If not, what is responsible?
3) What can we do to correct it?
4) Should we look to the original paperback as a point of salvation?
5) What additional remarks, pertinent to the study, would you like to contribute?

Kemp published the results in his one-shot fanzine SaFari Annual #1 in 1960. Only 125 copies were printed, and it instantly became a collector’s item. A candid dialog on the flaws and fate of the genre between most of its brightest lights, Who Killed Science Fiction? achieved near-legendary status in the SF community, and SaFari Annual #1 won a Hugo Award in 1961 based on that sole issue.

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A Review of Unquenchable Fire, by Rachel Pollack

A Review of Unquenchable Fire, by Rachel Pollack

unquenchable-fireUnquenchable Fire, by Rachel Pollack
Overlook Press (390 pages, $13.95 in trade paperback, March 1992)

Reading fantasy or science fiction, they say, is not as easy as checking a book out of the library and digging in. You need to know the pattern. From the very beginning of the book, you look for clues about how the world works. When odd words are dropped into the narrative, you already know they won’t show up in any dictionary; if there isn’t a glossary in the back, you work them out through context. People who don’t know the code — people who are used to reading mystery, say, or mainstream literature — find themselves lost and frustrated within pages or even sentences. And there’s a similar phenomenon with every genre. It would be ridiculously difficult to read a mystery story, for instance, if you weren’t prepared for misdirection and red herrings.

When I was reading Rachel Pollack’s Unquenchable Fire, I struggled with the strong sense that I didn’t know the code.

Unquenchable Fire is, on the face of it, a fantasy novel set in a near-future America that has been transformed by a magical religion. Some decades ago, a group of people called the Founders converted the whole country with miracles and storytelling, which in this universe are very close to the same thing, and they’re revered somewhat like saints. Spirits and totems are everywhere and often have real physical effects. If someone’s soul rises during a particularly uplifting concert, it really, literally leaves their body and might possibly get caught in the propellers of a low-flying plane. Government agencies and businesses deal with magic; there’s an organization that will find any dream in their catalogue and tell the dreamer what it means, for instance. And it’s quite possible to be threatened by an evil spirit on the streets of New York, then rescued by a good one and given a mysterious task.

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The Desert of Souls Chosen as a Feature Selection of the Science Fiction Book Club

The Desert of Souls Chosen as a Feature Selection of the Science Fiction Book Club

desertofsoulsHoward Andrew Jones’s first novel  has been chosen as a Feature Selection of The Science Fiction Book Club. Rave reviews continue to accumlate for The Desert of Souls, including this recent article from The Green Man Review:

Barely into the third month of 2011, I’m wondering if I’ll read anything else this year as good as The Desert of Souls. In it, Howard Jones proves himself a rare master of the storyteller’s art, a talent uncommon even amongst successful novelists. He’s written a pure, unapologetic, classically-structured adventure tale. In the vein of the Arabian classic, One Thousand and One Nights, Jones invites us into a fictional ninth-century Baghdad: one of mysterious figures, magical artifacts, frightening djinn, and lost cities damned by God…

Brilliant and immediate characterization, not only for Asim, the narrator, but Dabir, as well, perfect pacing, and a truly intriguing mystery draw the reader deeply into the world of the story. At one point, a story within the story allows Jones to comment on the act of storytelling itself. The novel is polished to a mirror sheen, but it has that something extra that takes a story beyond technical excellence and into the human heart.

Jones is an editor at Black Gate, a Harold Lamb scholar, and has written short stories in the world of his novel for many years. The Desert of Souls doesn’t read like a first novel, and perhaps that’s why. If you have any interest in historical fiction, fantasy adventure, Robert Howard, Harold Lamb, or the One Thousand and One Nights, you will love this book… Stories that stay with me as this one has don’t come around very often.

I’ve been a member of the Science Fiction Book Club for many years, and enjoy their low-cost editions of popular SF bestsellers.  The Desert of Souls will be featured in their June catalog, mailing out May 20, 2011. You can read the complete Green Man Review of Desert of Souls here.

Congratulations Howard!

The Desert of Souls, a Review

The Desert of Souls, a Review

the-desert-of-souls

“We should talk more, you and I,” he said, “about storytelling.”

–Howard Andrew Jones, The Desert of Souls

The Desert of Souls is the debut novel of Black Gate magazine managing editor Howard Andrew Jones. About ¼ of the way into it, I thought aloud: You’ve got to be kidding me. A debut novel? Jones’ Arabian Nights-style adventure has the polish of a cut diamond, and the finish of a veteran author.

The Desert of Souls is a proper fantasy, albeit placed in a historical setting, so there’s magic, undead monsters, god-like snakes, and more. I haven’t encountered a djinn on the printed page since my old AD&D days, and was pleasantly flooded with memories of Oasis of the White Palm as I read. The Desert of Souls features two heroes, Dabir and Asim, who spend large part of the book in near-death situations in pursuit of the wizard Fifouz, who plots to visit an ancient curse on a modern city.

Jones has an excellent sense of pace and an affinity for a tale properly told. Not rushed, but told as a story should be told, as though novelist and the reader were drawn up around a campfire with the whole night ahead for stories. A lot happens in The Desert of Souls but it’s not told breathlessly; the pace is languid at times, quick at others in Asim’s first person narrative. It’s also unabashedly optimistic, a welcome relief in these often dark times of current fantasy offerings.

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Celebrate the 30th Anniversary of Excalibur on Blu-ray

Celebrate the 30th Anniversary of Excalibur on Blu-ray

excalibur-blu-ray-cover1Excalibur (1981)
Directed by John Boorman. Starring Nigel Terry, Nicol Williamson, Helen Mirren, Nicholas Clay, Cherie Lunghi, Paul Geoffrey, Patrick Stewart, Liam Neeson, Gabriel Byrne.

One land! One king! 1080 lines of resolution!

Did you know that there is a re-make of Excalibur is in pre-production? Apparently, the lawyers at Legendary Pictures have forgotten that Le Morte d’Arthur and its associated characters are in the public domain and have been since the bleeding Dark Ages. No more about the re-make (for now).

The original, Once and Future Excalibur, is a crowning piece of high fantasy from the 1980s. It is also my favorite film version of the Arthurian legends. (Apologies to Monty Python and the Holy Grail.) Most movies about King Arthur, especially those before Excalibur upped the ante, are tatty costume dramas lacking magic, either cinematic or literal, and which feel like they were adapted from children’s editions of the story. (Apologies to Howard Pyle.) None of these movies connect to the sensations that the original telling of the legends, from Geoffrey of Monmouth, to Chrétein de Troyes, to Sir Thomas Malory’s Le Morte d’Arthur, create in me when I read them. A sense of dark mysticism pervades through the oldest versions of King Arthur’s myth: a mixture of paganism and early Christianity, a connection to Faerie, the eternal struggle between chaos and civilization. Excalibur, ignoring attempts to either look “realistic” or to resemble the generic expectation of a Hollywood costume drama, drives into the spiritual heart of King Arthur and emerges with something fantastic and often breathtaking.

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Chris Braak Reviews Princep’s Fury (Codex Alera #5)

Chris Braak Reviews Princep’s Fury (Codex Alera #5)

princeps-furyPrinceps’ Fury
Jim Butcher
Ace (740 pp, $9.99, November 2008 – November 2009 paperback edition)
Reviewed by Chris Braak

In 2004, Jim Butcher, author of the wildly successful Dresden Files, dropped a new epic fantasy series into the market. The Codex Alera series, which began with The Furies of Calderon, was a fascinating mash-up of imperial Roman culture, elementalist magic, monsters and politics. Princeps’ Fury is the fifth and newest volume in that series.

The book is written with Butcher’s characteristic wit and dynamite pacing. The main characters — Tavi and his friend Max, in particular — are almost invariably entertaining just to read. There is no shortage of tense moments, thrumming tension, and fierce joy when the heroes manage to outsmart or outmaneuver the seemingly-invincible villains. In Princeps’ Fury, Tavi — now the eponymous Princeps of the empire of Alera — fulfills his promise to return the lycanthropic Canim soldiers that his legions negotiated peace with in the previous novel to their homes on the other side of the sea. Once there, he discovers the Canim empire nearly annihilated by the Vord, a race of hive-minded insects that have been threatening Alera throughout the series.

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Dark Humor and False Floors: A Review of Runebound

Dark Humor and False Floors: A Review of Runebound

Runebound-smallA couple of years ago I was really jonesing for some good old-fashioned tabletop fantasy role playing, but I was without a group and didn’t have the time to run a solo game for my wife. Then, like a beam from heaven, we received Runebound 2nd Edition for Christmas 2009. For the next few months, pretty much any time we had a couple hours of free time, my wife would ask, “Runebound?”

Oh, yeah.

Runebound is a board game of fantasy adventure. Each player takes on the role of one from a dozen (mostly unsavory) heroes, travels the map, faces challenges of ever-increasing difficulty, gains skill and treasure, and visits cities to heal, buy items and hire allies. The goal is to be the hero who defeats the great dragon Lord Margath before he can once again rise to power. (And if he can’t be found, snuffing three other dragons will do.)

The game board is a map that would catch Bilbo’s interest, with regional names (Howling Giant Hills, Moonglow Marsh) scattered liberally about that have zero effect on game play. Each hex has one of five terrain types. To move you roll five (when healthy) movement dice. A movement die is six-sided, with each face containing two or three terrain symbols. Spending a die with the appropriate terrain symbol showing allows you to move into a hex of that type. The odds of rolling each type vary, and on many turns a player is left weighing where she eventually wants to go against where she can get right now.

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Robert Rowe Reviews the Judge Dredd RPG

Robert Rowe Reviews the Judge Dredd RPG

Mock.indd

In this gaming review from Black Gate 14, Robert Rowe explores the world of Mega-city, the home of “the law,” Judge Dredd. I admit that I personally have never read the comic and am one of those sorry souls who only know of Judge Dredd through the Stallone film, but this review makes me want to explore the world in a bit more depth.


Judge Dredd

Lawrence Whitaker
Mongoose Publishing (268 pages, $49.95, 2009)
Reviewed by Robert Rowe

Judge Dredd is an iconic comic book character – a marvelous piece of fascist certainty in the absurdly dystopic future of Mega-City One. This new book from Mongoose Publishing is the third attempt to recreate Dredd’s world for role-players. The first was a stand-alone game, the second an RPG based on the d20 system, and this installment is a meaty tome based on the Traveller rules. Take note: you will need the Traveller Core Rulebook to play this version of Judge Dredd. As such, this game will benefit and/or suffer from the strengths and shortcomings of Traveller according to your own personal feelings about that system.

Onto the book itself. The production values are outstanding, treating the reader to full-color artwork from the inside cover’s world map of 2131 to the panorama of Mega-city one sprawled across the last page and back cover. The layout is clear and clean and after a very brief introduction jumps right into Judge creation.

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