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Dungeons & Dragons Sword Coast Adventurer’s Guide

Dungeons & Dragons Sword Coast Adventurer’s Guide

Sword Coast Adventurer's Guide-smallBy the time Forgotten Realms hit bookstore shelves in 1987 I was off to college and long absent from Dungeons & Dragons. I never played 2nd Edition, nor leafed through Unearthed Arcana, and while I saw the books and occasionally glimpsed a Forgotten Realms novel, I never read one. It wasn’t that I thought myself too good for gaming, it was just that I’d moved on to other systems.

It was years before I returned to appreciate the simpler, archetypal approach to character creation and streamlined combat as presented in Castles & Crusades and in true retro-clones like Swords & Wizardry and Labyrinth Lord. The idea behind them was that the 3.0 and after D&D engine had become encumbered with all sorts of add-ons that bogged down character creation, combat, and play. Having tried to run some of the newer iterations of the game I found myself in sympathy with that philosophy, because for me the story creation got lost in all the rules.

5th Edition Dungeons & Dragons took a lot of what had come before and re-presented it, with innovation and re-organization and a lot of care. It made all those cumbersome feats and skills and fiddly combat bits optional or streamlined (or jettisoned them), which impressed me. I’m still using other systems, but I like what I’ve seen enough that I’ll probably try running it some time.

All that pre-amble is to say I may be the perfect audience for this new Sword Coast Adventurer’s Guide, because I’m familiar with Dungeons & Dragons and partial to the new game but know almost nothing about the Forgotten Realms or the Sword Coast that’s one of its regions.

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A Prophet Without Honor: J.G. Ballard

A Prophet Without Honor: J.G. Ballard

Awards are important
Awards are important

After the past several months of Socratic dialogue/pie fight/drunken Hell’s Angels motorcycle-chain melee (in other words, after dozens of articles and hundreds – thousands? – of comments on the Hugo debacle, for you late arrivers), we here at Black Gate have firmly answered the nonmusical question, “What are awards good for?” In a nutshell, we have established that awards can help writers find a wider audience, they can provide a bit of financial leverage for those who win them, and perhaps most of all, they can be tangible forms of validation and encouragement for those whose work is often difficult, lonely, and (unless your name starts with George, has two middle initials, and ends with Martin) financially unrewarding.

All of that being said however, consider this: Tolstoy never won the Nobel Prize for Literature. (He was passed over ten times.) Cary Grant never took home a Best Actor Oscar. Martin Scorsese didn’t win Best Director for Taxi Driver, Raging Bull, or Goodfellas — he won for The Departed (do you really want to argue that one, tough guy?) and Howard Hawks, the director of Red River, The Big Sleep, Bringing Up Baby, His Girl Friday, To Have and Have Not, Rio Bravo, and (unofficially) The Thing From Another World, was never even nominated.

F. Scott Fitzgerald never won the Pulitzer Prize for Fiction — but Edna Ferber did, the year The Great Gatsby was published. The Best Picture Oscar of 1952 went to The Greatest Show on Earth. (I’ll spare you some Googling and tell you that it’s a Cecil B. DeMille circus picture. Now you just take a minute and think about that.) Try watching The Greatest Show on Earth today — just try. Only don’t do it alone; you’ll definitely want someone present to hear all of your witty zingers and rude asides, or to perform the Heimlich Maneuver if you choke on a buffalo wing during the epic train derailment scene, in which Jimmy Stewart scales unheard-of heights of tragic heroism… all in clown make-up.

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Sasquatch, Chupacabra, and Haunted Puppets: Beasts by Brendan Detzner

Sasquatch, Chupacabra, and Haunted Puppets: Beasts by Brendan Detzner

Beasts by Brendan DetznerFar from being a review, what I want to offer you is a warning. If you find yourself in possession of this collection, take precautions to limit the number of stories you finish in one sitting. One or two should be safe. Any more than that and your view of the world around you will begin to … shift. Perhaps you think you’ll avoid misadventure by perusing only the more sedate “normal” selections in this volume.

So which stories in this collection are normal?

Can’t you guess? Consider:

In The Fall – Are monsters born or made? In a struggle between the supernatural and the mad, can there be any doubt who will win every time?

The Chupacabra Versus Sasquatch Variations 1-9 – No matter the time or place, two ancient foes continue to fight, having long forgotten why.

Spirits of the Wind – They are never far and, though we rarely see them, they are always watching us. Always waiting to touch our lives.

A Day And Two Nights When I Was Twenty – Of course, they’re not always content to lightly touch our lives. Sometimes, they want to give us a push.

The Return of Uncle Hungry’s Pizza Time Fun Band – At least clowns can wash away their make-up when the celebrations are finished. For puppets, the smiles stay forever painted in place. And when all the parties are finished, what horrid things they have to say to each other.

I-65 – One of the ironies of rage is that we think our vision is most clear, but that’s when things are most often not what they seem. And forgiveness is not always enough to dispel that illusion.

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Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

Against Despair: Lord Foul’s Bane by Stephen R. Donaldson

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“To the Lords of Revelstone, I am Lord Foul the Despiser; to the Giants of Seareach, Satansheart and Soulcrusher, The Ramen name me Fangthane. In the dreams of the Bloodguard, I am Corruption. But the people of the Land call me the Gray Slayer.”

                                                                                                                                       Lord Foul to Thomas Covenant

Lord Foul’s Bane came out in 1977, one of two books pulled from the submissions pile by the del Reys in their search for another Tolkien. The first was the Lord of the Rings-derived The Sword of Shannara (reviewed here), which makes total sense. But this? It’s a work full of crushing despair along with a miserable and unpleasant protagonist who refuses to be the hero people want and need. He also rapes a 16-year old girl. This is not the rolling green hills of Middle-earth and hobbits.

I can remember the reactions of people in my circle. My father hated it all around. My friend’s mom, a high school English teacher, loathed it as well, supposedly for its criminally bad prose alone. I myself found it dense, impenetrable, and dull. I was only twelve but I had already read LotR twice, so I just assumed it was no good. The only person I knew who read it and its sequels was a friend who read any and all fantasy without a drop of discrimination.

Even today much of the reaction toward Donaldson’s series is negative. In Modern Fantasy: The Hundred Best Novels, David Pringle describes it as an “unearned epic.” During Cora Buhlert’s dustup with Theo Beale over morality in fantasy she said she could never get past Covenant being a rapist. James Nicoll wrote that Covenant should win a “special lifetime achievement award” for the “most unlikeable supposedly sympathetic protagonist.”

I finally read Lord Foul’s Bane a few years ago and found it a fascinating book. I got sidetracked from reading the rest of the initial trilogy but my present desire to read some epic high fantasy brought me back to it. Also, my friend, Jack D., keeps asking me if I’ve read these and if not why not. I don’t think he reads a ton of fantasy so his love for Donaldson’s work is something that I found especially intriguing. So I went back and came away a captive of Donaldson’s strange first novel.

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Shin Megami Tensei and a Different Take on JRPGs, Part 2: The Side Stories

Shin Megami Tensei and a Different Take on JRPGs, Part 2: The Side Stories

Previously I talked about what made the main branch of the Shin Megami Tensei series so amazing when it comes to Japanese Role Playing Game (JRPG) design. While the series has been going strong for over two decades at this point, it doesn’t have anywhere near the same number of titles as Final Fantasy. The reason has to do with how the developers have expanded things with side stories.

Shin Megami Tensei

Side Stories

The concept of a side story is something we see a lot from Japan: Where a story takes place within the same universe or features the same themes as the main narrative, but has something unique to distinguish it. Some other video game examples are the various titles in the Kingdom Hearts series, or direct sequels such as Final Fantasy X-2.

Due to some side stories remaining exclusive to Japan (at least at this time,) we’re going to focus on the ones that have been ported to the US. With that said, we have several side stories to talk about and I want to save the most popular for last.

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Short Speculative Fiction: “Tragic Business” by Emil Ostrovski

Short Speculative Fiction: “Tragic Business” by Emil Ostrovski

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Today’s column is devoted entirely to Emil Ostrovski’s short story “Tragic Business,” published in this month’s Lightspeed. You can read it for free here. To entice you to click, behold the opening sentence:

“Once, an apple named Evan fell in love with a hummingbird, as moldy apples lying in irradiated playgrounds are sometimes wont to do.”

There now. You can’t possibly resist reading a story with that opening line, can you? At only 2,369 words, it’s brief and witty and zips by in ten minutes or less. In its surrealistic, witty logic it reminds me most of Douglas Adams’ Hitchhiker’s Guide to the Galaxy. From here I’ll delve into spoilers, so go read your Ostrovski and then come back for the full discussion.

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Mindjammer Returns

Mindjammer Returns

mindjammer1Longtime Black Gate visitors and readers might remember a time, long ago, when  I gushed about a great new FATE powered science fiction role-playing game, Mindjammer. Back then, it was an expansion for the excellent space opera setting Starblazer Adventures.

Now it’s an animal on its own, and was nominated for two Ennies (the role-playing award handed out each year at GenCon) just this year. I can see why.

I was already impressed with Mindjammer. Back in 2010 Sarah Newton did a fabulous job creating strange new societies and making the far future gameable, including the concepts of neural implants, synthetic humanoids with thanograms (deceased human personalities), sentient starships, and other impressive ideas.

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Werewolves, Haunted Castles, and Scottish Legends: Terror By Night by R. Chetwynd-Hayes

Werewolves, Haunted Castles, and Scottish Legends: Terror By Night by R. Chetwynd-Hayes

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Terror By Night
By R. Chetwynd-Hayes
Tandem (186 pages, $1, June 1974)

I’m reasonably familiar with the horror and SF genres, but I have to admit that the name R. Chetwynd-Hayes didn’t ring any bells. But the kind of tacky cover — and the fact that this collection dated from 1974, before the great horror boom of the Eighties kicked in — was enough for me to take this one out for a spin. Chetwynd-Hayes wrote about ten novels and many more collections during his long career, most of them in the horror genre but some leaning more toward SF.

I’d place most of the stories in this collection in the category of solid but not exceptional, with the exception of a pair of stories that stood out. I liked it well enough that I’ll be keeping an eye out for more of his books in the future. I’ve listed all of the stories but only reviewed the ones I found interesting.

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Down These Mean Streets the Obsessive Biographer Must Go

Down These Mean Streets the Obsessive Biographer Must Go

NOTE: The following article was first published on February 28, 2010. Thank you to John O’Neill for agreeing to reprint these early articles, so they are archived at Black Gate which has been my home for over 5 years and 250 articles now. Thank you to Deuce Richardson without whom I never would have found my way. Minor editorial changes have been made in some cases to the original text.

Long EmbraceChandler catLiterary biographies can sometimes prove to be a peculiar form of torture. I suppose their purpose is to see if the reader is still capable of mustering the same affection for the author’s work after reveling in every personal flaw the biographer was able to uncover. Biographies are the ultimate way of evening the score with those whose talent we will never equal. They reassure us that the gifted individuals who gained immortality through their work were certainly no better and frequently even worse human beings than those of us who admire them. Thanks to literary biographies, many view the father of sword & sorcery as a clinically depressed mama’s boy angry at the world and the father of hardboiled fiction as…well, let’s face it… there was nothing you could ever say about Hammett he didn’t already tell you about himself. This article concerns itself with Judith Freeman’s biography of Raymond Chandler, The Long Embrace.

I would not say that the book is unworthy of attention. Judith Freeman is an exceptional writer. She traces Chandler’s footsteps (even though it has been more than half a century since his death) by visiting every place he lived, worked, and vacationed and describes what she finds in a voice that Chandler fans will frequently recognize. It is a voice that is as evocative of Chandler’s work as the book’s title. The trouble is that Freeman isn’t writing a new Philip Marlowe mystery so much as transposing herself in Chandler’s shoes as a fellow author and kindred spirit. As the book unravels, she comes to share Chandler’s devotion to his wife and muse of over thirty years. The result is a bit like watching Otto Preminger’s classic film noir, Laura (1944) in that The Long Embrace shifts its focus and unfolds into a growing love story between a living person and a dead woman the narrator never met. Some readers will find the result enchanting, others will just find it creepy.

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The Testament of Tall Eagle by John R. Fultz

The Testament of Tall Eagle by John R. Fultz

oie_2654127zETQGQbIIn his 1978 essay “On Thud and Blunder,” Poul Anderson pointed out that heroic fantasy was “overpast for drawing inspiration from other milieus — Oriental, Near Eastern, North and Black African, Amerindian, Polynesian.” While I’m still looking for Polynesian swords & sorcery, Black Gate alumnus John R. Fultz, has written the first full Native American novel of heroic fantasy that I’m aware of: The Testament of Tall Eagle (2015).

I must admit I’ve corresponded and debated with John several times about heroic fantasy. He’s as deeply conversant with the history of S&S as anybody I know. He brings that knowledge plus a deep love for the genre to his writing. I recommend his collection The Revelations of Zang as well as his Books of the Shaper trilogy — both are wildly inventive and fun. So I went into his new book expecting good things and I was not disappointed.

Fultz’s novel is a wonderful throwback to the golden days of swords & sorcery of the 1970s. In only 324 pages, Testament recounts the adventures of Tall Eagle, a young man of a Great Plains Indian tribe in the days just before the introduction of horses to his people. It’s possessed of a straightforward narrative that’s as lean and fierce as a wolf. Instead of the Clark Ashton Smith-like prose of his previous books, much of Testament reads like a brutally realistic historical saga of 17th century Plains Indian life… until the monsters show up. And they do, in great, slimy droves.

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