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Category: New Treasures

Seize Control of the Galaxy with Eclipse

Seize Control of the Galaxy with Eclipse

Eclipse by AsmodeeI spent the better part of last year trying to track down this game. I first heard about it via the excited chatter at BoardGameGeek, where it bubbled near the top of their Board Game Rank, displacing such beloved games as Settlers of Catan, War of the Ring, and Civilization.

And, of course, it was no longer available. Released in 2011, the first printing sold out in record time and what few copies were still in the channel were commanding $200 or more. Publisher Asmodee announced it would not be available again until the second edition (which fixed some minor gameplay and production issues) was ready in late 2012.

It was a long wait. And the temptation to spring for one of those rapidly vanishing first edition copies was strong – especially as the year rolled on and there was no sign of the new edition. But patience is its own reward, or something. Anyway, it finally arrived, and I now have a copy in my hot little hands.

Eclipse is a game of interstellar conquest and intrigue, meaning you move starships around a colorful board and blow stuff up. That’s really all I needed to know to want a copy more than life itself. But we have a little room left, so I’ll pad this out by copying some stuff from the back of the box.

Apparently you can play as one of several races. I’m guessing the chubby green guy, blue alien, and bald supermodel on the cover are just a few of the choices. I picture my race of supermodels conquering the galaxy in slender battlecruisers, crushing all opposition beneath their stiletto heels, and suddenly I understand why copies were going for $200. I mean, damn. Now I want two copies.

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New Treasures: A Memory of Light, The Final Volume of The Wheel of Time

New Treasures: A Memory of Light, The Final Volume of The Wheel of Time

A Memory of Light-smallWell, this has been a long time coming.

The first volume of The Wheel of Time, possibly the defining epic fantasy series of our generation, was published over two decades ago in 1990. The Eye of the World was an immediate success, and the dozen volumes that followed have sold over forty million copies — 25 million more than its only true competitor at the top of the charts, the five existing novels in George R.R. Martin’s A Song of Ice and Fire.

When Robert Jordan died in 2007, fans around the world mourned his loss and were justifiably concerned that the series would be left incomplete. But rising star Brandon Sanderson, working from notes and partial texts by Jordan, finished Jordan’s masterwork. Sanderson delivered The Gathering Storm (Book 12) in 2009, and Towers of Midnight (Book 13) in 2010, both of which became # 1 New York Times hardcover bestsellers, and today Tor Books released the 14th and final volume of The Wheel of Time: A Memory of Light, by Robert Jordan and Brandon Sanderson.

In the Field of Merrilor the rulers of the nations gather to join behind Rand al’Thor, or to stop him from his plan to break the seals on the Dark One’s prison – which may be a sign of his madness, or the last hope of humankind. Egwene, the Amyrlin Seat, leans toward the former.

In Andor, the Trollocs seize Caemlyn.

In the wolf dream, Perrin Aybara battles Slayer.

Approaching Ebou Dar, Mat Cauthon plans to visit his wife Tuon, now Fortuona, Empress of the Seanchan.

All humanity is in peril – and the outcome will be decided in Shayol Ghul itself. The Wheel is turning, and the Age is coming to its end. The Last Battle will determine the fate of the world…

A Memory of Light, like every volume in the series, was edited by Jordan’s widow, Tor editor Harriet McDougal, who owns The Wheel of Time copyright and controls the rights to the series. Brandon Sanderson recently revealed that she is working on a comprehensive Wheel of Time encyclopedia, to be published next year.

A Memory of Light was published by Tor Books on January 8, 2013. It is 911 pages in hardcover (which, incidentally, brings the total for all 14 hardcover volumes to a staggering 10,037 pages). It is $34.99; an audio version is also available. There is no digital version. The striking cover art is by Michael Whelan.

New Treasures: Piers Anthony’s Luck of the Draw

New Treasures: Piers Anthony’s Luck of the Draw

Luck of the Draw-smallI admit that I was surprised to find a new Xanth novel among this week’s new arrivals — but I suppose I shouldn’t have been. This is the 36th in the series, following 2011’s Well-Tempered Clavicle, and Anthony shows no sign of slowing down; the next two, Esrever Doom and Board Stiff, have already been announced.

The Xanth series, for those of you completely unfamiliar with American fantasy, began with A Spell for Chameleon, published in paperback by Del Rey in 1977. I was in high school in 1977, and I remember the immediate impact it had. It was fast-paced and genuinely funny, and that made it virtually unique on book store shelves groaning under the weight of numerous Tolkien rip-offs

The first nine Xanth books were published in paperback by Del Rey; starting with Vale of the Vole in 1987, the series switched to Avon Books. Anthony switched publishers again in 1993 for Demons Don’t Dream, the sixteenth installment. It’s pretty unusual for a successful author to hop publishers like that; I found this cryptic explanation on Anthony’s Wikipedia page (with no citation):

On multiple occasions Anthony has moved from one publisher to another (taking a profitable hit series with him), when he says he felt the editors were unduly tampering with his work. He has sued publishers for accounting malfeasance and won judgments in his favor.

Yikes. That doesn’t sound good. Not sure what the true story is, but have no fear. Team Black Gate will investigate.

But not until we finish reading Luck of the Draw, of course. And maybe get a snack.

Luck of the Draw was published by Tor Books on December 24, 2012. It is 350 pages in hardcover, priced at $25.99 ($12.99 for the digital edition).

New Treasures: Dead Harvest by Chris F. Holm

New Treasures: Dead Harvest by Chris F. Holm

dead-harvest-smallHoly cats, it’s 2013 already. Happy New Year, all you Black Gate peeps.

And where did 2012 go? There’s 1,021 unanswered e-mail messages in my in-box, I’m late editing this week’s BG Online Fiction entry, and I’m not even sure how many unread review copies are stacked up by my big green chair. 2013 ain’t even 20 hours old, and I’m weeks behind already.

Ah, the heck with it. I have to keep up on the latest top-notch fiction, don’t I? Yes, I do. So tonight I’m curling up in my big green chair and starting 2013 off right: by reading Chris F. Holm’s first novel, an intriguing mix of dark fantasy and noir-dark crime: Dead Harvest.

Meet Sam Thornton, Collector of Souls.

Sam’s job is to collect the souls of the damned, and ensure their souls are dispatched to the appropriate destination.

But when he’s dispatched to collect the soul of a young woman he believes to be innocent of the horrific crime that’s doomed her to Hell, he says something no Collector has ever said before.

“No.”

The second book, The Wrong Goodbye, hit shelves in September. If we’re lucky, they could both eventually be re-released in a handsome and affordable 3-novel omnibus like Aliette de Bodard’s Obsidian & Blood. But damn, I can’t wait that long.

Dead Harvest was published February 2012 by Angry Robot. It is 381 pages in paperback, priced at $7.99 ($5.99 for the digital edition).

See all of our recent New Treasures here.

BlackWyrm Publishing’s Latest: Burning the Middle Ground

BlackWyrm Publishing’s Latest: Burning the Middle Ground

burning-the-middle-ground-smallI’ve been continually impressed with the growing fantasy and dark fantasy/horror catalog from Dave Mattingly’s BlackWyrm Publishing. They first appeared on my radar in 2008 with unapologetically straightforward adventure fantasy novels such as Jason Walters’s The Vast White and Trevis Powell’s Albrim’s Curse. Their cover art was excellent, their production values were solid, and they clearly knew what they were doing. Independent sword-and-sorcery publishers are thin on the ground these days, especially those willing to take a chance of new authors, and their arrival was much celebrated in our offices.

I met Dave for the first time at Worldcon in Chicago, and I was glad to finally be able to shake his hand. He had an impressive booth just around the corner from ours in the Dealer’s room, and I was stunned when I set eyes on the complete BlackWyrm catalog for the first time: dozens of new fantasy titles from a host of exciting new authors, spread out in an eye-catching panorama. Dave handed me a copy of their newest release, Jason S. Walters’s fiction collection An Unforgiving Land, and I took it home determined to steal enough time to read it.

I should have known that the mighty BlackWyrm Publishing empire would move faster than I could. Long before I could put the finishing touches on a review, Dave had added no less than seven new publications to his resume, including the epic fantasy Witches by Georgia L. Jones, Andrew Toy’s dark fantasy The Man in the Box — and Andrew Cooper’s novel of modern horror Burning the Middle Ground, which arrived in my mail box this week.

Burning the Middle Ground is a tale of religious conspiracy and supernatural mind control in small-town America. Journalist Ronald Glassner is determined to write a book on the McCullough Tragedy, which began the day Brian McCullough came home from school to discover that his ten-year-old sister Fran had murdered their parents. But the more time Ronald spends in the small town of Kenning, Georgia, the more the mystery deepens… until he finds himself caught up in a struggle between two very different churches. When the town’s pets begin to go berserk and mutilated corpses begin to appear, Ronald realizes he’s stumbled on the story of his life.

Burning the Middle Ground by L. Andrew Cooper was published in trade paperback by BlackWyrm Publishing on Nov 30, 2012. It is 330 pages, priced at $15.95. It’s only the latest in a terrific line of titles from an exciting new publisher — do yourself a favor and check them out.

New Treasures: Astonishing Swordsmen & Sorcerers of Hyperborea

New Treasures: Astonishing Swordsmen & Sorcerers of Hyperborea

astonishing-swordsmen-and-sorcerers-of-hyperborea-smallBack in 2010, I attended Garycon II, a rapidly-growing game convention in Lake Geneva, Wisconsin, held in honor of Gary Gygax, the co-creator of Dungeons and Dragons. In my BG convention report I said:

One of the delights of the con for me was the discovery of Charnel Crypt of the Sightless Serpent, an adventure for the forthcoming Astonishing Swordsmen & Sorcerers of Hyperborea system by Gary’s Castle Zagyg co-author Jeffrey Talanian. A black and white staple-bound folio sold at a tiny table in the hallway for five bucks, Charnel Crypt reminded me of nothing so much as Dave Arneson’s original Blackmoor supplement, which first appeared in 1975 (and cost about the same.)

According to the program book Talanian was running players through the adventure in one of the gaming rooms, and I wished I’d had a chance to find them. He describes Hyperborea as “largely influenced by the fictional works of R.E. Howard, Clark Ashton Smith, and H.P. Lovecraft.”

That I’d like to see. He promises the rules will see print this year.

I’ve been keeping an eye on Jeff’s website at North Wind Adventures ever since, and I’m happy to say my efforts were not in vain. Astonishing Swordsmen & Sorcerers of Hyperborea was released in October and proved well worth the long wait.

Astonishing Swordsmen was clearly created in homage to the original boxed edition of Dungeons and Dragons (what’s known as the OE version, circa 1974, by Old School Renaissance gamers), and the contents reflect this. The box is massive — it’s like Gygax and Arneson’s original release got a Charles Atlas bodybuilding makeover. I was ooooing and awwwing for the first ten minutes as I pulled it open.

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Vintage Treasures: The Little Book of Vintage Sci-Fi

Vintage Treasures: The Little Book of Vintage Sci-Fi

the-little-book-of-vintage-sci-fiIt’s a great time to be a Golden Age comics fan. If you’re interested in high-priced, archival-quality reproductions of 1950s science fiction and horror comics, there are plenty on the market.

This isn’t one of them.

The Little Book of Vintage Sci-Fi, in fact, is a tiny marvel of affordable comics nostalgia in a sea of overpriced hardcovers. It makes no pretense of offering complete issues, or highly collectible authors and artists, or re-colored anything. But for less than the price of a crummy SF paperback, it offers 112 full-color pages of gonzo Golden Age greatness from an assortment of impossible-to-find comics.

Opening with an 8-page introduction by Tim Pilcher, covering the history of 50s sci-fi comics in surprising detail, The Little Book of Vintage Sci-Fi contains five complete tales, including Explanation, Please! No. 1 Falling Frogs, and Out of the Unknown No. 1: Creature From the Crater. In between are glorious covers from Outer Space, Forbidden Worlds, Adventures Into the Unknown and others, depicting crashing alien spacecraft, stolen moons, and skyscraper-destroying dinosaurs.

There are even full-color reproductions of the classic advertisements that mesmerized me as a kid, including the “Jet” Rocket Space Ship — over six feet long, with levers that work, for only $2.98! — and the 98-cent Sensational Televiewer.

The Little Book of Vintage Sci-Fi was published on April 1, 2012 by Ilex Gift. It is $5.95 for 112 pages, and is one of a set of Little Books from the same publisher, all edited by Tom Pilcher. The others cover Vintage Horror, Sauciness, Crime , Combat, Terror, Romance, and Space. Collect them all!

New Treasures: David C. Smith’s The Fall of the First World

New Treasures: David C. Smith’s The Fall of the First World

the-fall-of-the-first-world-smallThursday I had the pleasure of attending a reading by the distinguished David C. Smith here in Chicago.

Dave’s accomplishments in the field of modern sword & sorcery are legendary. With Richard L. Tierney, he published the Bran Mak Morn novel, For the Witch of the Mists (1978), and six volumes in the Red Sonja series from 1981 to 1983. He wrote one other novel based on the works of Robert E. Howard: The Witch of the Indies (1977), featuring the pirate Black Terence Vulmea.

On his own, Dave produced the highly-regarded story cycle set on the imaginary island-continent Attluma, beginning with Oron (1978) and The Sorcerer’s Shadow (1978). All told, the Tales of Attluma include five novels and eighteen short stories and novelettes written between 1971–1984. In total, Dave has written twenty-one novels in a career spanning over three decades and still going strong — including the occult thriller Call of Shadows, released by Airship 27 in March of this year.

Dave entertained the audience with tales of the heady days of his early career, when young writers named Karl Edward Wagner, David Drake, Richard L. Tierney, and Charles R. Saunders were breathing new life into sword & sorcery — and when he shared an agent with Wagner, Frank Herbert, and an up-and-coming young horror writer named Stephen King.

But the highlight of the reading was the excerpt from The West is Dying, the first volume in The Fall of the First World, a fantasy trilogy originally published in paperback by Pinnacle Books in 1983. Unavailable for nearly thirty years, these exciting volumes are finally being returned to print by Borgo Press. A fantasy version of War and Peace, the saga follows the conflict between two great empires, bringing together legendary historical characters and Western myths including the tale of Helen of Troy. As a king offers his beautiful daughter as a prize, another pursues only endless war… and so the First World begins to collapse.

The West is Dying was published by Borgo Press on November 29, 2012. It is 422 pages in trade paperback priced at $19.99. The cover art is by Dusan Kostic. It is available directly from Borgo Press or through Amazon.com, Barnes & Noble, and other fine retailers.

Vintage Treasures: The Casebook of Carnacki The Ghost Finder by William Hope Hodgson

Vintage Treasures: The Casebook of Carnacki The Ghost Finder by William Hope Hodgson

the-casebook-of-carnacki-the-ghost-finderWilliam Hope Hodgson is almost unique among his contemporaries: his most famous novels, The House on the Borderland and The Night Land, have been continuously in print for the better part of the last hundred years. H.P. Lovecraft described The Night Land, first published in 1912, as “one of the most potent pieces of macabre imagination ever written.”

But Hodgson wrote many other highly-respected works of horror and dark fantasy, and here his publication history is a little more spotty. Perhaps chief among them are the tales of Carnacki The Ghost Finder, a supernatural detective who came up against horrors that would have made Van Helsing blanche. I’m pleased to say that the Wordsworth Tales of Mystery And The Supernatural have not let us down, and in 2006 they brought the complete collection back in print in a handsome and inexpensive edition.

“‘I saw something terrible rising up through the middle of the ‘defence’. It rose with a steady movement. I saw it pale and huge through the whirling funnel of cloud – a monstrous pallid snout rising out of that unknowable abyss. It rose higher and higher. Through a thinning of the cloud I saw one small eye… a pig’s eye with a sort of vile understanding shining at the back of it.”

Thomas Carnacki is a ghost finder, an Edwardian psychic detective, investigating a wide range of terrifying hauntings presented in the nine stories in this complete collection… Encountering such spine-chilling phenomena as ‘The Whistling Room’, the life-threatening dangers of the phantom steed in ‘The Horse of the Invisible’ and the demons from the outside world in ‘The Hog’, Carnacki is constantly challenged by spiritual forces beyond our knowledge. To complicate matters, he encounters human skullduggery also. Armed with a camera, his Electric Pentacle and various ancient tomes on magic, Carnacki faces the various dangers his supernatural investigations present with great courage.

Josh Reynolds explored the career of Carnacki The Ghost Finder in greater detail as part of The Nightmare Men series last year.

We’ve covered ten volumes in the Wordsworth Tales of Mystery And The Supernatural series so far:

The Crimson Blind and Other Stories by H.D. Everett
Couching at the Door by D.K. Broster
The Casebook of Carnacki The Ghost Finder by William Hope Hodgson
The Beast with Five Fingers by W.F. Harvey
The Power of Darkness — Tales of Terror, by Edith Nesbit
Alice and Claude Askew’s Aylmer Vance, The Ghost-Seer
The Black Veil & Other Tales of Supernatural Sleuths edited by Mark Valentine
Voodoo Tales: The Ghost Stories of Henry S. Whitehead
Sherlock Holmes: The Game’s Afoot, edited by David Stuart Davies
The Casebook of Sexton Blake, edited by David Stuart Davies

There’s plenty more to come, so stay tuned.

The Casebook of Carnacki The Ghost Finder by William Hope Hodgson was published in 2006 by Wordsworth Editions. It is 191 pages in paperback priced at $6.99. There is no digital edition.

New Treasures: Dungeon Command: Curse of Undeath and Tyranny of Goblins

New Treasures: Dungeon Command: Curse of Undeath and Tyranny of Goblins

dungeon-command-curse-of-undeath-smallBack in August, I made some excited noises about the new head-to-head skirmish game from Wizards of the Coast, Dungeon Command.

At the time, only two Faction Packs were available: Heart of Comyr, including a human ranger, halfling sneak, dragon knight, dwarven defenders, and copper dragon; and the Sting of Lolth, which contained the drow assassin, priestess, wizard, spiders, and umber hulk.

Now, if you’re like me, you probably wondered what a “Faction Pack” was, and how a “head-to-head skirmish game” might work. But that was really secondary, because all the cool toys packed inside were more than worth the money.

If you had to justify the purchase, you could do it on those alone — Dungeon Command components are fully compatible with the Wizards of the Coast games you’re already playing. The miniatures and dungeon tiles can be used with the D&D RPG, and the unique cards provided with each miniature can be used with D&D Adventure System board games like Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt.

dungeon-command-tyranny-of-goblins-smallYou don’t have to be an expert on head-to-head skirmish games to appreciate that they’re a lot more fun with a variety of miniatures. So I was intrigued to see the recent arrival of two new factions: Tyranny of Goblins, containing a complete goblin warband — including bugbears, wolf riders, a feral troll, and a hobgoblin sorcerer — and Curse of Undeath, which includes the gravehound, lich necromancer, and dracolich.

Dungeon Command features themed miniature factions designed to play as unified war bands. The game eliminates luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking. Each faction comes in its own box, with a dozen miniatures, a set of unique cards, dungeon tiles, and the game rules.

I’m already hearing reports that the miniatures — and the new rules set — have found favor among roleplayers looking for a quick and refined combat system. Stay tuned for further reports as we experiment with the rules here at the Black Gate rooftop headquarters. Assuming we ever stop playing with the cool minis long enough to read the rules, that is.

Both Tyranny of Goblins and Curse of Undeath retail for $39.99. They were released by Wizards of the Coast in October and November, respectively.