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New Treasures: Shield and Crocus by Michael R. Underwood

New Treasures: Shield and Crocus by Michael R. Underwood

Shield and Crocus-smallI used to tell folks submitting to Black Gate that the easiest way to grab my attention was with a unique setting. Writers — especially beginning writers — make greats efforts to impress with prose and plot, but very few seem to have the ability to imagine some place other than Middle Earth or a tavern in a D&D game.

It’s the same when I’m choosing a new novel. It’s the ones with the most imaginative settings that really win me over. And Michael R. Underwood’s Shield and Crocus — set in a city built on the bones of a fallen giant, ruled by five criminal tyrants — has by far the most intriguing setting I’ve come across this year.

The city of Audec-Hal sits among the bones of a Titan. For decades it has suffered under the dominance of five tyrants, all with their own agendas. Their infighting is nothing, though, compared to the mysterious “Spark-storms” that alternate between razing the land and bestowing the citizens with wild, unpredictable abilities. It was one of these storms that gave First Sentinel, leader of the revolutionaries known as the Shields of Audec-Hal, power to control the emotional connections between people — a power that cost him the love of his life.

Now, with nothing left to lose, First Sentinel and the Shields are the only resistance against the city’s overlords as they strive to free themselves from the clutches of evil. The only thing they have going for them is that the crime lords are fighting each other as well — that is, until the tyrants agree to a summit that will permanently divide the city and cement their rule of Audec-Hal.

It’s one thing to take a stand against oppression, but with the odds stacked against the Shields, it’s another thing to actually triumph.

In this stunning, original tale of magic and revolution, Michael R. Underwood creates a cityscape that rivals Ambergris and New Crobuzon in its depth and populates it with heroes and villains that will stay with you forever.

Michael R. Underwood is the author of Geekomancy and Celebromancy. I was much impressed with his reading at Wiscon 2012. He was also the North American Sales Manager for Angry Robot Books (in which capacity he’s sold me a book or two.)

Shield and Crocus was published by 47North on June 10, 2014. It is 416 pages, priced at $14.95 in trade paperback and just $4.99 for the digital edition.

New Treasures: Tower Lord by Anthony Ryan

New Treasures: Tower Lord by Anthony Ryan

Tower Lord-smallI have a pretty standard routine when I wander the aisles at book stores. It goes like this.

  1. Find a great book I want to read immediately.
  2. Discover it’s the second installment in a series.

Seriously. Happens every time. Most recently, it happened with Anthony Ryan’s second novel Tower Lord, which drew me in with the title alone (Wait, Tower Lord? Like some guy with no kingdom, just a kick-ass tower? That rocks!) What can I tell you, I’m a man with simple needs.

Vaelin Al Sorna, warrior of the Sixth Order, called Darkblade, called Hope Killer. The greatest warrior of his day, and witness to the greatest defeat of his nation: King Janus’s vision of a Greater Unified Realm drowned in the blood of brave men fighting for a cause Vaelin alone knows was forged from a lie. Sick at heart, he comes home, determined to kill no more. Named Tower Lord of the Northern Reaches by King Janus’s grateful heir, he can perhaps find peace in a colder, more remote land far from the intrigues of a troubled Realm.

But those gifted with the blood-song are never destined to live a quiet life. Many died in King Janus’s wars, but many survived, and Vaelin is a target, not just for those seeking revenge but for those who know what he can do. The Faith has been sundered, and many have no doubt who their leader should be. The new King is weak, but his sister is strong. The blood-song is powerful, rich in warning and guidance in times of trouble, but is only a fraction of the power available to others who understand more of its mysteries. Something moves against the Realm, something that commands mighty forces, and Vaelin will find to his great regret that when faced with annihilation, even the most reluctant hand must eventually draw a sword.

Yup, yup, Darkblades, realms in chaos, weird magic. Whatever. They had me at “Tower Lord of the Northern Reaches.” I’ve been blindly seeking the wrong material possessions my entire life. I don’t even remember what I wanted before I saw this book. All I want now is to be a Tower Lord. I could have my own zip code.

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New Treasures: Robert A. Heinlein: In Dialogue With His Century Volume 2: 1948 – 1988: The Man Who Learned Better, by William H. Patterson

New Treasures: Robert A. Heinlein: In Dialogue With His Century Volume 2: 1948 – 1988: The Man Who Learned Better, by William H. Patterson

Robert A Heinlein In Dialogue With His Century Volume 2-smallIn 2003, I was on a panel on classic SF and fantasy with Charles N. Brown, the esteemed editor of Locus, when the conversation turned to Robert A. Heinlein (as it does).

I don’t know much about Heinlein, really. I read a small handful of his books when I was younger, but I was never really a fan. I was more an Asimov guy. Brown however, was a dedicated Heinlein reader, and when Heinlein died in 1988, Brown famously wrote that there had never really been “the Big Three SF writers,” (meaning Asimov, Clarke, and Heinlein.) There had only ever been Heinlein, towering over the field.

Heinlein’s first novel, For Us, The Living, written in 1939 but unpublished until 2003, would appear later that year. I had received an advance proof, but I hadn’t read it. Brown had, however, and the book was major news. The rest of us on the panel deferred to Charles as he smoothly warmed to his topic, lecturing the assembled crowd on the importance of the novel in Heinlein scholarship, and indeed, to literature itself.

“The thing to remember,” Charles said, “is that Heinlein never intended the novel to be published –”

“Yes he did,” I said.

Charles looked startled. He seemed to have forgotten that there was anyone else on the panel. He looked around, obviously annoyed at the interruption.

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New Treasures: Planets of Adventure by Murray Leinster

New Treasures: Planets of Adventure by Murray Leinster

Planets of Adventure-smallThere’s lot of great new arrivals to tell you about this week. I’ve got them all stacked up beside my green chair, unread. Because the book I’m really excited about is Planets of Adventure by Murray Leinster, published by Baen Books over a decade ago.

That’s when I first bought it, too — over a decade ago. I went hunting for a copy as a birthday gift for my son last week, and was thrilled to find it was still in print. A fat omnibus of pulp science fiction from one of my favorite science fiction writers, still in print in mass market after nearly eleven years!

Just like that, my faith in humanity is restored. Here’s the back cover blurb, ’cause it’s awesome.

Breathtaking space adventure by a master of interplanetary science fiction. Including two complete novels, one of them a Hugo Award-winner.

The Planet Explorer: As humans spread throughout the galaxy, thousands of planets have been colonized. Often, the colonists discover too late that an apparently hospitable planet conceals a danger to their survival. The fate of these colonies scattered across the galaxy rests with one man, whose own fate is to race forever against looming interstellar disaster.

The Forgotten Planet: A ship is marooned on a planet whose existence has been mislaid by the galactic bureaucracy. And the planet’s ecology has gone wild, breeding deadly giant insects. The ship’s crew and passengers have no hope of rescue. Can they and their descendants survive? Tune in next millennium.

Plus more exciting adventures of men and women against the hostile stars.

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New Treasures: Shanghai Sparrow by Gaie Sebold

New Treasures: Shanghai Sparrow by Gaie Sebold

Shanghai Sparrow-smallGuess what I found at Barnes & Noble this Sunday? Guess guess guess. You’re right! Gaie Sebold’s latest novel, Shanghai Sparrow, a Far Eastern steampunk tale of Espionage, Etheric Science, and Murder, according to the cover blurb. Man, you’re a good guesser.

Gaie’s been on a tear recently. If you remember your Black Gate history, we published her funny and suspenseful contemporary fantasy “A Touch of Crystal” (co-written with Martin Owton), way back in BG 9, and reported on her first novel Babylon Steel (described in the press as “Sword & Sorcery for the girl who wants to be Conan”) here. Babylon Steel received two Gemmell Award nominations, and the sequel Dangerous Gifts appeared early last year. For her third novel, Gaie turns to the Far East and introduces us to a heroine she describes as “Someone who learned to lie, cheat, and steal in order to survive; and ended up rather good at it.” Here’s the back cover blurb.

Eveline Duchen is a thief and con-artist, surviving day by day on the streets of London, where the glittering spires of progress rise on the straining backs of the poor and disenfranchised. Where the Folk, the otherworldly children of fairy tales and legends, have all but withdrawn from the smoke of the furnaces and the clamour of iron.

Caught in an act of deception by the implacable Mr Holmforth, Evvie is offered a stark choice: transportation to the colonies, or an education – and utter commitment to Her Majesty’s Service – at Miss Cairngrim’s harsh school for female spies.

But on the decadent streets of Shanghai, where the corruption of the Empire is laid bare, Holmforth is about to make a devil’s bargain, and Eveline’s choices could change the future of two worlds…

Read Gaie’s article on Creating Shanghai Sparrow over at the Fantasy Fiction blog and try an excerpt from the novel here (note: excerpt is a PDF download).

Shanghai Sparrow was published by Solaris Books on April 29, 2014. It is 384 pages, priced at $7.99 in paperback and $6.99 for the digital edition.

The Public Life of Sherlock Holmes: New Treasures: The Game’s Afoot (Wordsworth)

The Public Life of Sherlock Holmes: New Treasures: The Game’s Afoot (Wordsworth)

Wordsworth_GamesAfootOur fearless leader, John O’Neill, has been reviewing entries in Wordsworth’s Tales of Mystery & The Supernatural series: with emphasis on the supernatural end. So…I figured I’d look at one of the mystery entries.

Sherlock Holmes: The Game’s Afoot, offers twenty new tales of the world’s first private consulting detective. The real mystery is why I couldn’t find a single reference to this book anywhere on Wordsworth’s website. Curious, indeed.

Sherlockian pastiches are meant to emulate the style of Sir Arthur Conan Doyle’s original tales. As opposed to parodies, which spoof Holmes.

With the explosion of self-publishing, the quality of pastiches has come to vary wildly. There is quite a bit of dreck out there and the days of buying every Holmes story listed on Amazon are long gone.

The eleven authors who contributed to this collection worked hard to create the same kind of atmosphere Conan Doyle did. David Stuart Davies is the editor of this Wordsworth series and is a well-respected Sherlockian. He includes three of his tales. June Thomson, John Hall, Dennis O. Smith … there are some well-respected Sherlockian names in this collection.

 

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New Treasures: Adventure Tales #7

New Treasures: Adventure Tales #7

Adventure Tales 7-smallHurrah! Hurrah! The latest issue of Adventure Tales has arrived! And a spectacular issue it is.

It starts with the cover, a reprint of my all-time favorite Planet Stories cover. I’ve always wanted to know who painted it — and I still don’t know, as the cover artist remains uncredited. (Maybe nobody knows? Sadly, that’s entirely possible.)

It’s been a long, long time since we’ve seen an issue of Adventure Tales, Wildside Press’s flagship magazine of pulp reprints. And speaking as a magazine publisher who thought he was doing well putting out one issue a year, that means something. Here’s an explanatory snippet from John Betancourt’s (anonymous) editorial:

We are, as usual, managing to keep to our “irregular” schedule with an issue that’s “only” 4 years in following the last one. Hopefully that won’t happen again. (Blame the economy… we’ve had to focus on things that actually make money, rather than the publisher’s time-consuming pulp-magazine hobby!)

I’m hugely appreciative of Wildside’s tireless efforts to keep countless genre authors — many of whom have no other outlet — constantly in print. But having said that. I still vote for more issues of Adventure Tales. Let’s hear it for time-consuming pulp-magazine hobbies! They make the world go round.

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New Treasures: Trail of Cthulhu: Eternal Lies

New Treasures: Trail of Cthulhu: Eternal Lies

Eternal Lies-smallI haven’t played Call of Cthulhu or its sister game Trail of Cthulhu in a long, long time. But that’s okay, because I still enjoy reading the fabulously creative adventures.

One of the best — and certainly one of the most elaborate and ambitious — I’ve come across in some years is Eternal Lies from Pelgrane Press. A massive new campaign for Trail of Cthulhu, Eternal Lies is packed full of surprises and adventure.

I originally covered it here when it was first released last year (see my original post for more details), but this week I finally got my hands on a copy. I was not disappointed, even after the lengthy wait.

Trail of Cthulhu is a standalone game of Lovecraftian horror, and one of Pelgrane Press’s most successful and acclaimed products. Set in the 1930s, it uses  Robin D. Laws’s GUMSHOE system, which is also the basis for several other successful games, including The Esoterrorists, Fear Itself, and Mutant City Blues. Now in its third print run, Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as an honorable mention for Product of the Year.

It is superbly supported, with some of my favorite recent RPG releases, including Rough Magicks, Bookhounds of London, Arkham Detective Tales, The Armitage Files, and two omnibus adventure collections: Out of Space and Out of Time.

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Review: They Say the Sirens Left the Seas

Review: They Say the Sirens Left the Seas

12742577d05381f961017e2b538dc745fd253fc50a37d322-thumbThe very talented darkly-humored poet James Hutchings returns with his third collection, They Say the Sirens Left the Seas. I previously reviewed his first offering, The New Death and Others, back in 2011. This new collection offers readers more of what they have come to expect from this eccentric and highly original voice.

Hutchings is just as much at home spinning fables as he is dishing up Gothic treats or plunging into the ridiculous with no consideration of social conventions. All three of his excellent collections are available at Amazon as eBooks or direct from the Smashwords website for download for less than a dollar apiece.

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Scenic Dunnsmouth

Scenic Dunnsmouth

dunnsmouth1I have a complicated relationship with adventure modules.

As a someone introduced to Dungeons & Dragons during the Fad Years of the late ’70s to early ’80s, TSR Hobbies was only too glad to satiate my appetite for all things D&D with a steady diet of ready-made scenarios to inflict upon my friends’ characters. I had a lot of fun doing so and, even now, more than three decades later, some of the fondest memories of my youth center around the adventures those modules engendered. Having spoken to lots of roleplayers over the years, I know I’m not alone in feeling this way. Indeed, I’d go so far as to say that one of the most important functions of TSR’s modules was creating common experiences that gamers across the world could share. To this day, I can mention the minotaur in the Caves of Chaos or the juggernaut from Acererak’s tomb and players of a certain vintage know exactly what I mean, because they, too, have had to deal with these threats.

At the same time, there’s a part of me – a snobbish part of me, I suppose – that looks down my nose at “pre-packaged” scenarios, seeing them as the adventure design equivalent of fast food. This elitist part of me prefers “home made meals,” created by the referee from hand-picked ingredients and prepared using original recipes. Anything less than that is a concession, whether it be to mere practicalities, such as time, or something far worse, such as a lack of imagination. Such pomposity wonders, “If you can’t be bothered to make up your own adventures, why would you dare to present yourself as a referee?”

I’ve favored each of these positions, to varying degrees, at different times in my life. It should come as no surprise that the “adventure modules are for the unimaginative” position was something I adopted most strenuously in my later teen years, whereas the “Cool! Queen of the Demonweb Pits!” position was what I adopted earlier. Nowadays, I’m more fond of adventure modules than I have been in quite some time, in part, I think, because there are a lot of really good ones being produced these days. A good example of what I’m talking about is Zzarchov Kowolski‘s Scenic Dunnsmouth, published by Lamentations of the Flame Princess in Finland.

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