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WTF Did I Just Read? Grant Morrison’s Nameless

WTF Did I Just Read? Grant Morrison’s Nameless

nameless_612x929Grant Morrison is one of the most successful and famous comic creators. His comic writing career started in small press when he was just 18 years old, and graduated to Marvel UK and the world of 2000AD in the 1980s, with some work with Marvel and DC as well.

From the mid-1990s onward, he’s been consistently working on big projects for big publishers. My own first experience with him were the early 2000s New X-Men series from time to time, but then intensively through the Batman R.I.P. and Batman Reborn arcs.

I was very, very impressed with the creepy insanity he was able to channel in Batman and Robin while Dick Grayson was Batman. Serious creep factors.

But that wasn’t why I read Nameless, a recent series of his through Image.

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How We Got Where We Are, or Go Adam West, Young Man

How We Got Where We Are, or Go Adam West, Young Man

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Gather round, kiddies, and I’ll tell you a story. Hey — are you listening? Turn off the TV (oh, excuse me, put away your device) and stop watching Agents of Shield, Supergirl, Daredevil, Gotham, Arrow, or The Flash, for just one minute! Hold on a second — don’t run out the door! This won’t take long, and I promise you won’t be late for the start of X-Men: Apocalypse, Deadpool, or Suicide Squad. Pay attention, and put away the deluxe slipcased fifty dollar hardcover editions of The Sandman or V for Vendetta or The Dark Knight Returns. I know, but you can finish your doctoral dissertation on Mimesis and Mutation: Gender Fluidity in the X-Men some other time! Please — close the browser; you can read later about how the two Avengers movies alone have taken in three billion dollars at the box office (not counting home video or merchandising money).

Three billion dollars. That’s two movies. Just Marvel movies. Out of over forty Marvel movies. Add in the take from the less aesthetically pleasing but still insanely profitable DC side of the street and the figure simply stops making sense. The number is more incomprehensibly mind boggling than Galactus showing up to eat the world, more wildly absurd than Bruce Banner being mutated into a huge green monster by gamma rays, more utterly improbable than a blue-blanketed baby escaping an exploding Krypton in a homemade rocket, and more sheerly ridiculous than a smoking-jacket wearing millionaire dilettante somehow getting the notion that bats strike fear and terror into the hearts of criminals. It’s just un-flippin’-believable.

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Wreaking Carnage Everywhere: Marvel’s New Horror Comic

Wreaking Carnage Everywhere: Marvel’s New Horror Comic

309462__sx640_ql80_ttd_carnage_vol_2_1_perkins_variantI’ve been thinking about horror again, as a genre. I’ve been trying to read some Cthulhu stuff; I’ve reread some Image and Marvel horror comics; and I’ve also recently read Ellen Datlow’s Best Horror of the Year #8. Lots to mull over.

And a newer Marvel series I read was Carnage, the first 11 issues, by writer Gerry Conway, artist Mike Perkins and colorist Andy Troy.

Carnage is new territory for me. I’m not much of a post-Ditko Spider-Man reader, and I was slightly too old in the 90s to cotton to those incarnations of Venom and Carnage. So, fast-forward to 2015 and 2016 and me catching up with Venom Space-Knight and Carnage.

If you’ve never met Carnage either, he’s an offspring of that symbiotic black suit that Peter Parker returned home with after the original Secret Wars. The symbiote went on to have its own stories sans Spider-Man by covering a new host.

In the early 1990s, a darker character was needed, so they had the symbiote…. fission… to create a new symbiote that wrapped itself around psychopath and homicidal sadist Cletus Kasady. Carnage played villain for a while and then disappeared with only some minor surfacings until this new series in 2015.

I wasn’t sure what to expect of a series centered on a serial killer. How much can you do with a single serial killer? I decided to give it a try anyway, and was very pleasantly surprised, and in fact, Carnage is turning into one of my favorite Marvel titles.

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Goth Chick News: What’s Not to Love About Love Stories (To Die For)?

Goth Chick News: What’s Not to Love About Love Stories (To Die For)?

love-stories-to-die-for-2-smallIf you’ve hung around Goth Chick News for a while, then you know the special place I hold in my little black heart for the master of horror comics, Dirk Manning.

We first introduced you to Mr. Manning way back in 2011, courtesy of his nationwide tour promoting Nightmare World, his horror comic series.

As someone who spent a significant amount of my childhood reading contraband horror stories by flashlight under the covers, Manning’s work struck a chord with his vintage-look illustrations and old-school storylines.

So it’s no surprise that his art is displayed prominently on the bookshelves in the underground offices of Goth Chick News. Nor is it probably a shocker that due to his genre of choice (not to mention the black top hat), he’s become a personal favorite as well.

So when I had a chance to hug my goth-boy honey at this year’s Chicago Comic Con, he was anxious to tell me (us) about his latest venture.

Several years ago Manning published an online series of five 22-page full-length stories, each a different genre, each illustrated by a different artist or art team, and each one revolving around the combined themes of love and death.

That series was called Love Stories (To Die For) and according to Manning it remains one of his proudest moments as a writer.

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Alan Moore’s Jerusalem Arrives Next Week

Alan Moore’s Jerusalem Arrives Next Week

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Alan Moore is one of the most celebrated writers of the last 30 years. His most famous work — including Watchmen, V for Vendetta, From Hell, Batman: The Killing Joke, and The League of Extraordinary Gentlemen — is arguably the canonical literature of modern comics. And let’s face it, whether you’re a comics reader or not, the most valuable media properties on the planet today (Batman, Iron Man, Superman, X-Men, Spider-Man, Captain America, and Deadpool, just to name a handful) all trace their first seminal steps into the world of adult literature directly to the early comics of Alan Moore.

Jerusalem is — by far — Moore’s most ambitious work. Among comics fans it has acquired an almost legendary status, as Moore has been working on it — and dropping cryptic hints about it — for roughly a decade. In his 2012 review of Moore’s first novel, Voice of the Fire, Matthew David Surridge summarized some of the anticipation surrounding Jerusalem.

How do you follow a book like this? Moore’s currently working on his second novel, Jerusalem. It’s scheduled for publication in autumn of 2013; reports suggest it’ll be 750,000 words long (about the length of two volumes of A Song of Ice and Fire put together), be set entirely in an area of a few city blocks in Moore’s home of Northampton, and, according to Moore, disprove the existence of death. It’ll be concerned with time, different chapters set in different eras; like Voice of the Fire, it seems. What transformations will we see in it? How different will it be? Voice of the Fire‘s a strong book that, in its ellipses, promises more. Now that we shall have. What spirits shall we see? What work shall it accomplish?

At 1280 pages, one thing’s for certain: Jerusalem certainly delivers more. What’s it about, then? Well, that’s sort of hard to describe.

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Blogging Marvel’s Master of Kung-Fu, Part Three

Blogging Marvel’s Master of Kung-Fu, Part Three

Master_of_Kung_Fu_Vol_1_22Giant-Size_Master_of_Kung_Fu_Vol_1_2Master of Kung Fu #22 sees the welcome return of artist Paul Gulacy who came and went a bit in these early issues. The first half of the story sees Shang-Chi set upon by Si-Fan assassins at a Chinese restaurant in New York before infiltrating his father’s skyscraper base of operations. Fu Manchu has captured both Sir Denis Nayland Smith and Black Jack Tarr. Shang-Chi stows away aboard Fu Manchu’s private jet unaware of their destination. Once on the ground, he follows as his father’s minions lead their captives to a cave in the side of a mountain which has been filled with dynamite. Shang-Chi rescues the two Englishmen and prevents the detonation which would have seen Fu Manchu kill his archenemy in the same instant he destroyed Mount Rushmore. Doug Moench, like Steve Englehart before him, has an embarrassment of riches that are largely squandered with insufficient page count to fully develop his narrative. This would soon change, however, and make the series one of the finest published in the 1970s.

Most of Marvel’s Giant-Size quarterly titles were throwaways, much like too many of their special Annual editions, but Giant-Size Master of Kung Fu #2 was a 40-page epic designed to showcase both the character of Shang-Chi and the talents of the series’ writer and artist, respectively. Doug Moench had been harboring a desire to address racism and bigotry directly and a series with an Asian protagonist gave him the perfect forum to do so. Paul Gulacy now had the freedom to display martial arts fighting as well as moving displays of romance and longing relying solely on the power of his images in a string of panels that conveyed storytelling free of words. Even more significant is the fact that Gulacy’s depictions of lust and attraction never pandered to titillation as the artist evinced a mature understanding of the art form’s possibility. The fact that he was strongly influenced by cinema and Steranko’s pop art work of the 1960s take nothing away from the fact that Gulacy was coming into his own as an artist with this title.

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Heavy Metal Lyrics, Sword & Sorcery Fantasy and Video Games: A Cultural Synergy by Dr. Fred Adams

Heavy Metal Lyrics, Sword & Sorcery Fantasy and Video Games: A Cultural Synergy by Dr. Fred Adams

Fred_SpaceInvadersLast year, Dr Fred C. Adams, Ph.D., joined our parade of writers in the Discovering Robert E. Howard series with an entry on Esau Cairn, REH’s classic science fiction character. Dr. Adams is back for another guest post here at Black Gate. Put on your headphones and go!


The parallel (and almost simultaneous) ascensions of heavy metal music, video game technology (which later migrated to personal computers), and sword and sorcery fantasy to mass popularity from the early 1970s forward are not coincidental. Rather, they are synergistic. All three draw from the late 20th century youth culture’s fatalism and nihilism, honed to a fine edge in the fin de siècle era of the 1990s.

Consider the aesthetic of the Ur-arcade-video game of the 1980s, Space Invaders: ranks of grotesque aliens march across the screen as space ships fly overhead firing missiles. You, represented by a screen icon, scuttle back and forth, trapped in a small area firing and dodging missiles while trying to destroy the oncoming ranks of invaders before they reach you and symbolically stomp you into the earth.

The more you destroy, the more ranks appear, starting closer and advancing more quickly. You can forestall death for a time, but the denouement is inevitable. You will lose; the programming foreordains that you will die no matter how well or how long you fight. Other games of the era, like Missile Command, and Asteroids followed suit.

An occasional arcade game like Dragonquest allowed victory, but most reduced play to a life-and-death struggle the player will never win. The kill tally represents the only satisfaction—how many of them do I take with me? As the Time Traveler of Wells’ famous novel says of fighting an impossible number of Morlocks in the darkened forest, “I will make them pay for their meat.”

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The Flaw in Everything: Warren Ellis’ Karnak the Shatterer

The Flaw in Everything: Warren Ellis’ Karnak the Shatterer

karnak2cov-e50d0It’s the best part of the reading experience to run across a story with a new voice. Warren Ellis, of The Authority and Transmetropolitan fame, has assumed various voices, but I love his newest one: the narrative perspective of Marvel’s Karnak the Shatterer, a character associated with the Inhumans.

The Inhumans, created by Stan Lee and Jack Kirby, have been around since The Fantastic Four was in double-digits. Some of you may recall that Karnak is the one with the big head and the super-effective karate chops because his special talent is finding the structural flaws in things.

(Although, to be accurate, Karnak isn’t technically an Inhuman because was never exposed to the Terrigen mists — bring that up at a dinner party for a No-Prize!)

Over the years, Karnak’s powers and perceptions have expanded to include seeing the flaws in arguments, concepts, and people. His greatest achievement is finding the flaw in death, thereby returning from the dead.

It may sound a bit blithe to say it that way, but Karnak’s philosophical viewpoint has been strengthened over the years and bears some thematic resemblances to people like Iron Fist’s warriors of K’un-Lun or the Ancient One (of Dr. Strange fame).

The Inhumans of course, have been increasing in their importance in the Marvel Universe. I’ve seen internet theories that Marvel is downplaying the X-Men while up-playing the Inhumans, because Marvel doesn’t hold the X-Men movie rights.

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Air Pirates, Acrobats, and Zeppelin Fleet Action: The Ring of Seven Worlds

Air Pirates, Acrobats, and Zeppelin Fleet Action: The Ring of Seven Worlds

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…very hard to review without spoilers.

The Ring of Seven Worlds  (by Gualdoni, Clima, Piana, and Turotti) is a meaty Steampunk graphic novel sent to me by Sloth Comics when I was looking for reading for my daughter… and it’s very hard to review without spoilers.

It delivers a Steampunk (or is it Valve Punk?) setting with a Studi Ghibli feel in which Seven Worlds connect through a now sealed gate — the ring of the title — and of course the gate unseals and there’s an invasion that kicks off a rollicking adventure for two teenagers: a girl air-acrobat and a highborn boy.

And of course there are air pirates and zeppelin-on-zeppelin fleet action.

Meanwhile, in the background we have threads for clearly delineated power politics, gritty insurgency, and, ultimately… ah well, no spoilers.

Unlike some graphic novels, it does have a proper plot that makes a breathtaking kind of sense and takes you on a real journey. But again; no spoilers!

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Blogging Marvel’s Master of Kung Fu, Part Two

Blogging Marvel’s Master of Kung Fu, Part Two

MOKF19Master of Kung Fu #19 was the final issue scripted by Shang-Chi’s creator, Steve Englehart. While the idea of a guest appearance from Marvel’s swamp creature, Man-Thing was an offbeat idea, the issue is more notable for the influence of the television series, Kung Fu. This influence is felt strongest in the philosophical discourse on pacifism conducted throughout the issue by Shang-Chi and his fellow Chinese visitor to  the Everglades, Lu Sun (a character clearly based on Kwai Chang Caine from Kung Fu). Shang-Chi admires the pacifist philosophy but the unremitting pursuit of a pair of Si-Fan assassins, (an Asian and Arab double act known as Jekin and Dahar) make it impossible to put it into practice.

Shang-Chi’s memories are colored by the realization of his father’s immorality. The childhood flashback (a familiar conceit from the Kung Fu television series) employed here serves to underscore the point that as the pieces of the puzzle come together for Shang-Chi, he is left more fragmented than before. This conundrum is one that Steve Englehart was leaving for future issues to build upon.

An intriguing sub-plot sees Sir Denis Nayland Smith and Black Jack Tarr launch an assault on Fu Manchu’s convoy of trucks as he abandons Florida following Shang-Chi’s successful sabotage of his operations in the preceding issue. While the casualties on the side of the Si-Fan are heavy, the mastermind makes his escape in the Everglades leaving Sir Denis facing another hollow victory. The Man-Thing is almost superfluous to the plot, but his position as an unwitting pawn in others’ games mirrors Shang-Chi’s own place as a man who strives for peace on a battleground.

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