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Ghosts, Strange Science, and Trains That Vanish: The Tales of Arthur Conan Doyle

Ghosts, Strange Science, and Trains That Vanish: The Tales of Arthur Conan Doyle

Tales of Twilight and the Unseen Arthur Conan Doyle-small Tales of Terror and Mystery Arthur Conan Doyle-small Tales of Long Ago Arthur Conan Doyle-small Tales of Adventures and Medical Life Arthur Conan Doyle-small

We bow to no one in our appreciation of Arthur Conan Doyle here at Black Gate. Bob Byrne’s long-running Monday column The Public Life of Sherlock Holmes explored all facets of the career of his most famous creation, and over the years William Patrick Maynard, Mark Rigney, Ryan Harvey and other folks have written here about Doyle’s work and its many adaptations.

But Doyle made many contributions to the fantasy, detective and horror genres during his long career, and over the decades his work has been reprinted in numerous anthologies like Horrors in Hiding (1973), Famous Fantastic Mysteries (1991), Ancient Egyptian Supernatural Tales (2016), and many others. From 2014-2015 British publisher Alma Classics gathered dozens of his tales into four collections, all of which are still available, and all of which are worth tracking down.

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A Tale Most Gruesome and Bonkers: Dark Ventures by T.C. Rypel

A Tale Most Gruesome and Bonkers: Dark Ventures by T.C. Rypel

oie_1743327PKGNf2XuAside from his own terrific swords & sorcery tales, the thing I’m most grateful to Joe Bonadonna for is hipping me to the Gonji stories of T.C. Rypel. For those unfamiliar with him, Gonji is a half Viking, half Japanese warrior, cast out of Japan and in search of his destiny across a monster- and sorcery-ravaged Europe. His epic struggle against malign magical powers are told in a series of five novels: Red Blade from the East (2012), The Soul Within the Steel (2013), Deathwind of Vedun (2013), Fortress of Lost Worlds (2014), and A Hungering of Wolves (2014). The novels (reviewed by me at the links) are dense works of remarkable storytelling, filled with deeply memorable characters and complex worldbuilding. Now, appearing for the first time, is a collection of shorter works called Dark Ventures (2017).

Before I start telling you about the book, let me be up front: I consider Ted Rypel a friend, and I was privileged to read a pre-publication version of the new book’s central novella, “Dark Venture.” Ted loved my description of the story so much he used it as a blurb on the back cover:

People will not know what hit them when they read “Dark Venture.” It’s one of the most exciting (and gruesomely bonkers) swords & sorcery stories I’ve had the pleasure of reading.

I meant those words when I first wrote them a couple of years ago, and I stand by them today.

Dark Ventures opens with the short story “Reflections in Ice.” It’s an expanded and revised version of the first chapter of the novel Fortress of Lost Worlds. In it, Gonji and his companions, having survived the events of the first three books, are making their way across the Pyrenees Mountains in response to a summons for their aid. Slowly they are being killed, stalked by unseen and supernatural hunters:

The ghostly army comes again the next night, and the next, pursuing when we flee, retreating when we advance. Two more men are savagely slain by unerring bowshot, despite all caution and hastily fashioned defensive shielding. To wheel and engage them is to encounter mocking laughter from that effulgent bank of nothingness they inhabit. To run or take a stand is to be subjected to more casual slaughter, as if we are mere game; more sudden chilling eruptions of screaming and gouting blood, under the assassins’ uncanny aim.

As his party is whittled down to fewer and fewer members, Gonji is forced higher and higher into the mountains in search of refuge, but finding only more horrors. “Reflections” is a dark tale that is suffused with a sense of impending death, and becomes increasingly despair-filled and claustrophobic with each step forward.

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The Poison Apple: The Lure of the Vampire, an Interview with Author Nancy Kilpatrick

The Poison Apple: The Lure of the Vampire, an Interview with Author Nancy Kilpatrick

Mummified-saint

Nancy Kilpatrick is an award-winning writer and editor. She has published 22 novels, 1 non-fiction book, over 220 short stories and 6 collections of her short fiction, comic books, a graphic novel, and she has edited 15 anthologies. Her work has been translated into 7 languages. Although not all vampire-themed, it’s all focused on the dark realm.

I noticed on your Amazon Author’s Page you did a non-fiction book about the Gothic movement.

I wrote one non-fiction book, The Goth Bible: A Compendium for the Darkly Inclined. At the time I did that I was pretty much smack in the middle of the Goth world. The agent I had at the time approached me and said there was a publisher looking for a book on goth. When I contacted the publisher, he and I had a conversation, but he was looking for something with the slant of discouraging people from getting involved in the goth culture. This wasn’t what I wanted to write so my agent shopped it around, and there was a bit of a bidding war. Finally there was an editor at St. Martin’s Press who used to be into goth when he was younger, so he bought it, but unfortunately just at 9/11, which was a paralyzing time for the publishing industry.

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Questing in New York! New York ComicCon 2017

Questing in New York! New York ComicCon 2017

New York ComicCon-logo-2

You may recall that my first trip to New York *ever* was in April, and I blogged about it in A Babe in the Woods: Derek’s Literary Adventures in New York! Well, the training wheels are off and I went on a full grail quest this time around, at New York Comic Con!

I had two major reasons to go to NYCC. First, I enjoy blogging about comics, and interviewing comic creators. So, as a blogger for Black Gate, there were a lot of people I wanted to meet. Second, my prose writing career (short stories and novels) has been going well, but I’ve also wanted to write comic books since I was 10 years old. I’m working on a comic story for a small press anthology right now, but also I went to see what other opportunities there might be.

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Modular: A First Look at Elite Dangerous Role Playing Game

Modular: A First Look at Elite Dangerous Role Playing Game

256 New COREBOOK Mockup
Clearly a labor of love

Yes, you read that right!

Elite Dangerous, the current incarnation of the granddaddy of all immersive video games, now has its own tabletop roleplaying game, and I’m sitting here with a review copy.

The problem with the video game is that, even with the new ability to land on airless worlds and trundle around in AFVs, it’s essentially space exploration on the radio. You don’t get to land on the worlds with interesting cultures and brawl with gangsters or tread the mean streets, or avoid being the main course at a barbaric religious ceremony. A tabletop roleplaying game has the potential to supply those missing experiences. But does the franchise really need its own game? (As you’ll see, “Yes, actually.”)

EDRPG 256 Book Spread 1
Well written, beautifully illustrated

Frankly, I half-expected Elite Dangerous Role Playing Game (EDRPG) to be a cynically put together I can’t believe it’s not Traveller-lite (please don’t send round lawyers with pulse lasers) with a detailed trade mini-game. Instead I found myself reading what’s clearly a labor of love that emulates a different corner of the Star Punk genre, and does so with an emphasis  — in the core rules — on what you do when you’re not trading. It’s also loaded with material pitched for beginner GM’s, but — again in the core rules — assumes some familiarity with the computer game; not disastrous, but  confusing if you haven’t played Elite seriously in four decades (I’m told there will be free material on the website to help with this).

Given Elite Dangerous has 2-3 million players, and a cult of enthusiasts who enjoy the “shared” part of “shared escapism,” Elite Dangerous Roleplaying Game promises to be an instant modern classic. It’s a good thing, then, that the game mechanics are elegant, but more refined than innovative, which is what you want in something obviously intended as a workhorse to support happy years of sandbox gaming.

Let me unpack some of that.

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The Past Remembered

The Past Remembered

oie_945629XusRtgBBLast week I attended the funeral for my friend Densel’s wife, Sheryl. As these things tend to, it spawned a reunion of friends who don’t see each other anymore. Densel was a major hub of roleplaying on Staten Island, and our love for our friend, and each other, grew from our meeting together to play Dungeons and Dragons. Only in recent years have I learned that while he was gaming with me and my group, he was moonlighting with other groups all across the Island. He is single-handedly responsible for more people playing D&D on Staten Island than any other person I know.

The first time I met Densel was when his friend, Desmond, brought him to Boy Scouts to play violin for us and join our troop. He was a six-foot-four, sixteen-year-old black kid and I was a five-foot-four, eleven-year-old white kid. Though five years older than I, we hit it off. What really connected us were the three wildly illustrated pamphlets he brought on a camping trip: Dungeons & Dragons, Greyhawk, and Blackmoor. One of his older brothers had gone to school in Wisconsin and brought the game back to Staten Island with him. When we saw Densel reading them, a couple of us younger guys asked him what they were. When he asked if we had read Moorcock or Tolkien and we said yes, he then asked if we would like to play a game where we could be knights and rangers. Without hesitation, we said yes.

We didn’t play the game properly. Mostly, it was just us talking about the characters we wanted to play and then Densel talking us through adventures. It didn’t matter that I wasn’t really learning the game; I was hooked by the idea of roleplaying. The illustrations from those original books are a major part of what I believe fantasy should look like. The thought of getting caught up in playing someone like Elric or Aragorn blew my eleven-year-old mind.

Densel aged out of scouts and I didn’t see him again for a couple of years. I was still finishing grade school and he was getting ready to enter college. It was then that I started playing D&D for real with my immediate circle of friends. Both my neighbor and I got the boxed Basic Set for Christmas. For two years we played relentlessly; and I mean relentlessly. For anyone who played the game in that first flush of its popularity in the late 1970s, you know what I mean. Every free weekend was spent playing, and the days between designing dungeons and drawing maps. Soon I was building up a shelf of hardcover Advanced D&D manuals. Almost any money I earned or got as a gift was plowed into the game.

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September/October Analog Now on Sale

September/October Analog Now on Sale

Analog Science Fiction September October 2017-smallThe September/October Analog has a diverse mix of tales, of time travel, uplifted animals, ghostmail, siege engines on Mars, cryo-prisons, space elevators, crash landings on hostile worlds, mysterious alien invaders, and Norman Spinrad’s tale of the Order of the Galactic Eye. Here’s Nicky Magas at Tangent Online to give us the highlights.

An exciting new world that is hostile to technology awaits Mbasi in “Orphans” by Craig DeLancey. No probes sent to the planet teeming with vegetation have survived through to their full life expectancy. It’s up to Mbasi and the rest of the research crew to figure out why. But when an unexplainable accident forces them into an emergency crash landing from their planned orbit, Mbasi finds herself a little closer to the conundrum than she first anticipated. To make matters worse, whatever has been destroying their probes is making short work of their ship as well.

The mystery in “Orphans” is what truly makes this story shine. The sense of urgency DeLancey puts into every word is palpable to the reader, making every decision seem like life or death. DeLancey cultivates a deep curiosity in readers, and though he peppers the narrative with speculation between his characters, the open ended nature of the conclusion leaves readers on the edge of the cliff of what is knowable, both satisfied and deeply wanting more.

In “The Old Man” by Rich Larsen, Ezekiel wants nothing more than to kill his father and have him know who did it. Lucky for him the Old Man escaped his cryo-prison. Luckier still, the government thawed Zeke for the task of taking him out. The Old Man has much to atone for and Zeke means to see the debt settled down to the last drop of blood.

Larson tells a fascinating story of revenge and humanity in “The Old Man.” As the narrative unravels itself in a non-linear way set to the backdrop of the swampy bayou, readers find their sympathies torn between politics, family, and human rights in a technologically advanced future. There are layers to this story that make it exquisitely complex and an ethically thoughtful read. Readers expecting a story whirling with technology might be surprised by how intricately and tragically organic it is, however this does not detract from the brilliant piece of futuristic science fiction that it is.

Read Nicky’s complete review here.

The September/October issue contains fiction by Edward M. Lerner, Lettie Prell, Jerry Oltion, Rich Larsen, Michael F. Flynn, James Van Pelt, Stanley Schmidt, Norman Spinrad, Bud Sparhawk, and many others. The cover is by Eldar Zakirov, for “My Fifth and Most Exotic Voyage,” by Edward M. Lerner.

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In 500 Words or Less … Utter Fabrications: Historical Accounts Of Unusual Buildings And Structures, ed. by Dawn Vogel and Jeremy Zimmerman

In 500 Words or Less … Utter Fabrications: Historical Accounts Of Unusual Buildings And Structures, ed. by Dawn Vogel and Jeremy Zimmerman

Utter Fabrication-smallUtter Fabrications: Historical Accounts of Unusual Buildings and Structures
Edited by Dawn Vogel and Jeremy Zimmerman
Mad Scientist Journal Presents, DefCon One Publishing (354 pages, $14.99 paperback, $4.99 eBook, Sept 2017)

“No one understands strange places like the people who have been there,” opens the description for Utter Fabrications: Historical Accounts of Unusual Buildings and Structures, calling out the fact that everyone knows a place that gives them a funny feeling. For me, it was a stretch of residential street partway between the grocery store where I worked as a teenager and the home where my mom and stepdad lived. Walking that way wouldn’t always make my skin crawl… but enough that I started to avoid it.

The idea behind this anthology, I think, is to evoke that familiar feeling of the uncanny. And some of the stories in Utter Fabrications manage to do that. “Every House, A Home” by Evan Dicken focuses on a freelancer who tries to suss out the negative energy around buildings – not because of bad feng shui or poltergeists, but because the building is actually unhappy. In “Kingsport Asylum” by Diana Hauer, a woman returns to the asylum where she spent her youth and faces the very tangible memories of the crimes committed there.

Each story takes the idea of a place being inhabited by energies beyond our understanding and plays with it, and one of the strengths of this anthology is the different ways this idea is shaped, whether it’s through a roving bike rack, a house that dreams of exotic locales or a city district that sometimes takes people but also sometimes protects them. There are also a number of diverse characters on display; my favorite was the non-binary groundskeeper in “Asylum,” with a close second being Nat in “Every House,” who struggles with reading human emotions but can become totally in tune with a building.

If I’m being entirely honest, though, none of the stories really drew me in or gave me that “aha” moment I look for in short fiction. In some cases the stories are predictable, and in many cases things work out well in almost prosaic or Lifetime movie sort of way, which has never been my cup of tea. The roving bike rack that becomes attached to Alanna McFall’s protagonist in “Can’t Be Locked Down” is the one story that struck me with its quirky originality, but none of the others really did the same.

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Modular: Starfinder Alien Archive — Clark Ashton Smith meets Douglas Adams (with visuals by Ray Harryhausen)

Modular: Starfinder Alien Archive — Clark Ashton Smith meets Douglas Adams (with visuals by Ray Harryhausen)

256 Starfinder Alien Archive
Starfinder Alien Archive — due  October 18th
256 Kurtzhau the GM
“Kurtzhau,” 13, our local Starfinder GM

Though writers are notoriously not always the best parents, I’m a Good Dad right now. I got us a preview copy of the forthcoming Starfinder Alien Archiveit’s due out October 18th.

Kurtzhau, my 13 year old son who’s currently GMing the game for his mates, rates it as “Awesome.”

I concur.

80+ new aliens (depends on how you count), 20 playable races (some delightfully nuts ), lots of alien tech, each entry a rich adventure seed in its own right and rules for building your own NPC aliens.

Lovely illustrations. Good writing. And it’s got a sort of creative gravitas. Nothing here is throwaway.

Take the Void Hag.

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Another View: The Difficult Experiment of Scott Oden’s A Gathering of Ravens

Another View: The Difficult Experiment of Scott Oden’s A Gathering of Ravens

A-Gathering-of-Ravens-smallerI really wanted to like this book. With pleasure I listened to Oden speak on The Literary Wonder and Adventure Show. He talked at length about Tolkien (my own spiritual and literary master), and it seemed that Oden’s and my dials were approximately set. Oden’s book, like Tolkien’s most popular works, deals with “that northern thing” (though I just today learned that Tolkien objected, in part, to this characterization from W.H. Auden).

But Oden’s book is so grimdark that, while reading, I couldn’t find my feet. The work ostensibly is about an orc Hel-bent on revenge — and here is my first objection: the attitudes and actions of this orc, our “protagonist,” are indistinguishable from those of the larger majority of characters in the book. Grimnir, our orc, seems capable only of speaking and thinking in profanities. He murders even when there absolutely is no reason to. The only thing (in this book) we can’t accuse Grimnir of is the sin of rape. That assault remains to be committed by many of the other “human” characters you will find therein: your average male, in this portrayal, seems hardwired to enter rape mode the moment he lays eyes upon any “unprotected” female. Now, remember, Grimnir is supposed to be the “orc,” yet he doesn’t behave much differently from the novel’s many other human characters. Moreover, even when it doesn’t cost a character anything necessarily, few characters are liable to show any shred of kindness for one another. Oden’s narrator summarizes this world’s milieu thusly: “She [the character Etain] knew the score … and she knew sooner or later there would be a reckoning. Men did nothing — undertook no good deed, performed no kindness — without first attaching a price to it.” Oden’s characters, I suppose, are consummate Dark Age businesspersons.

“But that’s the Way It Was,” a number on Goodreads might say, defending Oden’s work from the very few negative reviews I can find there (here and here are two well-said assessments). What these apologists are claiming is that the worldview of the so-called Dark Ages is exactly this: murder whenever you can get away with it, rape whenever you like (for those who like it, I guess, who are all young pre-modern men). I don’t entirely agree with this representation. In the worst possible reading, this might represent the author’s views of the natural state of humankind freed from the fetters or checks thankfully supplied by modernity. In the best possible reading, this representation assumes that, at least in the area of moral development, humans who happened to live a mere millennia ago might be considered pre-human in these respects. Granted, the spread of more nation-building and socializing beliefs and philosophies such as Christianity might have a civilizing influence on a pre-modern worldview, might even be of some aid in the sense of an evolving moral consciousness. But this book barely acknowledges even this. It ostensibly presents two competing worldviews, that of northern paganism and that of Christianity, but, in this book, in practice adherents to either faith might as well be indistinguishable. They merely serve one team in a two-sided competition that is drawn as equal in every respect. Again, apologists should be quick to point to aspects of history that reveal a number of Christians as hypocritical and intolerant throughout their persecutions. Granted, but are you going to deny that there remain some fundamental differences and worldviews between the two perspectives, and therefore requisite actions and behaviors on behalf of the religion’s adherents? To this point Oden seems to relent, to some measure, in the second and much-preferred half of the book, in the figures of King Brian and his freed thrall Ragnar. But we’ll get to that in a moment.

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