Saints and Shrieks: Jeff VanderMeer’s Ambergris Fiction
I don’t know what makes a novel great. Maybe every great book is great in its own way. I suspect, though, that a novel’s greatness resides most often either in its structure (not just its plot, but its balancing of themes and elements, its division into units like chapters, and its decision of what to describe and when) or its prose (its ability to make every word count, not only in depicting character and setting, not only in moving forward story, but in advancing the theme of the book, what it’s about, the idea that prompted the telling of the tale in the first place).
I suspect also that truly great novels fuse the two things, so that stylistic choices are an outgrowth of structure, while structural elements are visible in the voices the story uses. And all these things are always surprising the reader, even while making perfect sense.
Which brings me to Jeff VanderMeer, and his three novels of the fictional city of Ambergris: City of Saints and Madmen, Shriek: An Afterword, and Finch.
This is not a typical trilogy. The three books are very different from each other in both style and structure, although they do have some themes and characters in common. Chiefly, they have Ambergris in common.
Ambergris is a strange place, a baroque metropolis defined by wars between sprawling merchant houses, the orgiastic annual celebration of the Festival of the Freshwater Squid, and a mostly-subterranean nonhuman race called Grey Caps. The city changes over the course of the books — its technology shifts, its social structure is altered — but then the way we see the city changes as well.
Following up on 
“Beyond the Sunrise” is the unofficial title afforded an unfinished Kull story that did not see print until over forty years after the author’s death. Its significance is due largely to the fact that it was the first of four widely differing attempts to continue the Kull series following the publication of both “The Shadow Kingdom” and “The Mirrors of Tuzun Thune” in Weird Tales in 1929.
Because this series about riding about the dragon called Publishing is geared at writers just starting out writing fantasy stories and novels, I thought I’d pull together
Anyone who has been reading these entries with any regularity knows that the word “minimalist” will never be used in the same sentence with my name. I seem to be visually starved, needing to be perpetually surrounded by interesting if not strange things to look at. This can easily be proven by the fact I cohabitate with a voodoo doll collection and three German Shepherds.

In Part Two of his blog series on the Publishing Death Spiral (read Part One
Sixteen of your US dollars. That’s what the latest (monster) issue of Black Gate has cost you in these days of fear and crumbling factories. It’s strange, isn’t it? You’ll spend all that money on a collection of fiction and game reviews when the internet is bursting with so much free content. If you go looking right now, you can find a million Sword & Sorcery stories out there that you wouldn’t even need to pirate: the authors, overcome in a delirium of generosity, are only too thrilled to supply them for free.