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Don’t Look Now, It’s the Birds: The Weird Tales of Daphne du Maurier

Don’t Look Now, It’s the Birds: The Weird Tales of Daphne du Maurier

dont-look-now-nyrb-coverDon’t Look Now: Stories
By Daphne du Maurier, selected by Patrick McGrath
NYRB Classics (368 pages, $15.95, October 2008)

I have recently started an immersive journey through Cornwall, although not of the physical variety, since economically I don’t have the luxury of taking myself there. After a few years of vague fascination with the tip of the southwestern peninsula of Great Britain, which reaches out into the Atlantic to terminate in the pincer claw of Lizard Point and the Penwith Peninsula, I started to do harder research into its history and customs that separate it in weird and wonderful ways from the rest of the island that lays east of the river Tamar. My reason for this intensification of interest is, of course, for writing purposes. And if anyone wants to make a journey into Cornwall that involves fiction, he or she will have to spend some quality time with the Grand Dame of the land of tinners and smugglers, Daphne du Maurier.

Du Maurier (1907–1989) achieved enormous success as an author of twentieth century popular literature. On first publication, most of her novels received dismissive critical notices as “romantic thrillers for women,” while they ran through printing after printing to satisfy public demand. However, du Maurier’s novels have managed to escape the dustbin of most bestsellers of yesteryear and they remain in print and popular as ever today. Critical opinion has also turned around, and the author is now respected as an excellent wordsmith and crafter of plots, a literary descendant of Wilkie Collins, and as the twentieth century “voice” of Cornwall.

Most of du Maurier’s novels are historicals with emphasis on romantic suspense and Cornish settings: Jamaica Inn (1936), Frenchman’s Creek (1942), and The King’s General (1946). Her most famous work is Rebecca (1938), a contemporary-set Gothic masterpiece about an unnamed woman who marries into a sinister legacy in a mansion perched on the cliffs of what must be—although never stated as such—the jagged coast of north Cornwall. Rebecca’s reputation was furthered immortalized in the 1940 film version that brought Alfred Hitchcock from the U.K. to Hollywood for the first time and set the standard for the “creepy maid” figure in Judith Anderson’s Oscar-winning performance as Mrs. Danvers.

But du Maurier had an impact on the “weird tale” as well in her short stories, where she explored supernatural and perverse aspects that are only shadows on the Gothic fringes of her novels. Two of them, “The Birds” and “Don’t Look Now,” are classics of supernatural horror that have also received the compliment of popular film adaptations, although du Maurier expressed dislike for Hitchcock’s movie The Birds.

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A Review of The Wolf Age by James Enge

A Review of The Wolf Age by James Enge

thewolfageThe Wolf Age, by James Enge
Pyr (465 pages, $17.00, Nov 2010)

Yes, here I am again, to talk about James Enge. Specifically, The Wolf Age.

You know, I wrote about Blood of Ambrose, and I wrote about This Crooked Way, but this time I’m really stymied. I’m sitting here on my bed, laptop on my knees, feeling unworthy of the task ahead, and I have to ask myself:

“Now, Self, are we prepared to write about the third Morlock Ambrosius novel in a calm, clear, concise manner? Are we willing to dispense with our usual capital letters and exclamation points (I used plenty of those in my personal blog about this book, oh, believe me), and give a proper synopsis, and cite examples of AWESOMENESS and, and, not disintegrate into helpless wails of, But Lev Grossman already said it better than I could! It’s right there in the BLURB!

And then I said:

“Well, Me, it’s tricky work all right. But someone’s got to do it! …Someone other than Lev Grossman.”

(I didn’t know who Lev Grossman was when I read The Wolf Age, but I envied his blurb, and then randomly picked up and read most of The Magicians before I realized that this Lev Grossman and that Lev Grossman were the same Lev Grossman!!! The Magicians is chilly-cool: like a cocktail of vodka on diamonds, lit with foxfire. So, whatever, I guess it’s okay that a bestselling author of a really good novel said what I meant to say about James Enge before I had a chance to say it. This being:

“James Enge’s books are like a strange alloy of Raymond Chandler, Fritz Lieber, Larry Niven and some precious metal that is all Enge’s own. They’re thrilling, funny, and mysteriously moving. I see 10 things on every page I wish I’d written. I could read him forever and never get bored.”

Speaking of cocktails, Morlock gets really, really drunk in The Wolf Age. For a very long time. But I’m getting ahead of myself here. Oops. Should I have said “Spoiler Warning”? Well, I’ll try not to give too many of them.

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Just in time for Xmas (or whatever you celebrate this time of year)…

Just in time for Xmas (or whatever you celebrate this time of year)…

interzone-2010Just arrived in the mail is Interzone‘s concluding issue of 2010 featuring the cover artwork of Warwick 2651Fraser-Coombe; the combined pieces of the six issues this past year form a complete work called “Playground (Hide and Seek).”  

A signed and individually numbered limited edition print can be ordered from the artist’s website.

In terms of fiction, this issue features the work of Jason Sanford with three stories and introductions by the author.  Additional stories are by Matthew Cook and Aliette de Bodard.

Blogging Alex Raymond’s Flash Gordon, Part Six: “At War with Ming”

Blogging Alex Raymond’s Flash Gordon, Part Six: “At War with Ming”

at-war-w-ming“At War with Ming“ was the sixth installment of Alex Raymond’s Flash Gordon Sunday comic strip serial for King Features Syndicate. Originally printed between October 20, 1935 and April 5, 1936, “At War with Ming” picks up the storyline where the fifth installment, “The Witch Queen of Mongo” left off with Flash awaiting Ming’s recognition of Kira, the cavern kingdom he had conquered over the course of the last two installments as an official kingdom of Mongo.

Unsurprisingly, Ming rejects Flash’s claims that Azura has abdicated as valid and demands that she be vanquished before he will recognize Flash as a legitimate monarch. Sadly, just as in the real life it is a petty disagreement that is interpreted as justifiable cause for war.flashgordon2_1cvr2

Flash immediately declares war on Ming in response to the insult he received. Flash and Dale head the Black Lancers, while the Hawkman Khan heads the infantry and Dr. Zarkov heads Azura’s artillery unit. The first strip ends with Kira’s forces mobilizing for war despite being hopelessly outnumbered.

For the next five and a half months, readers thrilled to Alex Raymond’s glorious depictions of battle. It seems strange, from the vantage point of the 21st Century, to see that the attitude that a war fought over wounded egos was still considered glorious after the tragic and monumental loss of life during the First World War less than twenty years before.

 

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Goth Chick News: A Very Bradbury Christmas

Goth Chick News: A Very Bradbury Christmas

womans-day2Last week’s post, about how ghosts and Yuletide have as close an association as brandy and eggnog, prompted a quantity of mail from you lot. Not surprisingly, the readers of Black Gate know all about the creepier part of the holidays. But you’re also sort of warm and gooey on the inside as well, going all sentimental on me about your own Christmas traditions.

And your emails reminded me about something I had forgotten for a very long time involving Christmas, Ray Bradbury and a ghost story.

Many years ago in the early fall, my beloved Grandfather passed away very peacefully in his sleep. Being nine, I was convinced that no one in the whole world could be more heartbroken than me; I had been my Papa’s only grandchild for most of my young life and he had made me the center of his whole world. However, though I remember my own first experience with grief, what I recall most vividly is seeing my own Dad cry over the loss of his Father. To this day it is the only time I’ve ever seen my stoic Dad shed a tear.

Back then, and until this day, Mom was an avid fan of Woman’s Day magazine. So much so that she kept and cataloged her back issues primarily for recipes but for other interesting tidbits as well. Some weeks after my Grandfather’s funeral, Mom went into her library of Woman’s Day and pulled out an issue from December, 1973. I remember her using a scrap of paper to mark a place in the magazine and leaving it on Dad’s desk for him to find.

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Art Evolution 15: Liz Danforth

Art Evolution 15: Liz Danforth

Art Evolution, the project that shows the personal take on a single unifying character by the greatest artists in the RPG field, continues. But if you’ve missed some, you can find the beginning here.

After last week’s entry I had my ‘3rd Edition Lyssa’, and I was ready to move further back in my timeline. For that purpose, I got into my way-back machine and dialed in the dawn of RPGs, the year 1976.

tunnels-trolls-254If you go back further than 76’ you’re fooling yourself if you think anything a gamer played was more than an advanced miniatures game. However, in that year D&D was beginning its infant run and Flying Buffalo put out its first module Castle Buffalo for Tunnels & Trolls.

That now infamous and out of print module was graced with a cover by Liz Danforth, the Queen of the Role Playing Game. Liz was doing RPGs before the world knew what RPGs were, and although I was only five years old at the time, I would come to appreciate her grace and dedication when I later discovered Middle-Earth Role-Playing from Iron Crown Enterprises in the mid-eighties.

As you’ve already seen, the first book I ever read was The Hobbit, so it certainly came to pass that when I.C.E. started producing role-playing in Tolkien’s Middle-Earth I was right there ready to buy a part of the experience.

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Black Gate 14: Game Reviews

Black Gate 14: Game Reviews

cryptofeverflameWe’re finally nearing the end of the Black Gate 14 online tour, just as issue 15 nears completion. Whew! Timing is everything.

Today we’re looking at the Gaming column, edited by Howard Andrew Jones. Like Reviews Editor Bill Ward, Howard pulled out all the stops to make sure it was the best we’d ever had for our blockbuster 14th issue.  The result was 20 pages of in-depth reviews of the most exciting gaming products of the year, including:

Alien Module 1: Aslan, Gareth Hanrahan (Mongoose Publishing)
Traveller: Tripwire, Simon Beal (Mongoose Publishing)
Traveller: FASA and Gamelords, CD ROM (Far Future Enterprises)
HeroScape Expansion Pack 1-4: Blackmoon’s Siege (Wizards of the Coast)
Legends of Steel: Savage Worlds, Jeff Mejia (Evil DM Games)
Level UP Issue 1, Magazine (Goodman Games)
Far Avalon, Martin Dougherty (Avenger/Comstar Games)
Shard RPG Basic Compendium, Aaron de Orive and Scott Jones (Shard Studios)
Hero’s Handbook: Tieflings, Edited by Ken Hart (Goodman Games)
Hero’s Handbook: Dragonborn, Edited by Aijalyn Kohler (Goodman Games)
Forgotten Heroes: Fang, Fist, and Song, Edited by Aeryn Blackdirge Rudel (Goodman Games)
Forgotten Heroes: Scythe and Shroud, Edited by Aeryn Blackdirge Rudel (Goodman Games)
Pathfinder Roleplaying Game: Core Rulebook, Jason Bulmahn (Paizo Publishing)
Pathfinder Module: Crypt of the Everflame, Jason Bulmahn (Paizo Publishing)

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TRON: Legacy

TRON: Legacy

tron-legacy-posterTRON: Legacy (2010)
Directed by Joseph Kosinski. Starring Jeff Bridges, Garrett Hedlund, Olivia Wilde, Bruce Boxleitner, Michael Sheen.

Disney has sunk a hefty amount of money into the making and marketing of TRON: Legacy as a blockbuster and a future franchise. Given the long-term currency of the 1982 original, this is what you would expect. The IMAX 3D release that coincides with last year’s release of Avatar makes Disney’s scheme of conquest obvious.

And yet, after watching the film, I have to wonder if Disney had any idea what they were doing with this, uhm, strange and mostly airless film. It’s decked with gorgeous neon visuals and special effects, but it is neither an action extravaganza to grab the young viewers nor an intelligent enough follow-up to the heady ideas that TRON smashed around in 1982 at the edge of the computer revolution. It appears that the revolution has not been televised. Or not screened.

TRON: Legacy is no fiasco—it will make a profit and I imagine that international box-office will make up the significant part of it—but it’s only “adequate” all around. Considering that I went into the film with the realistic expectation that it might very well suck, I can say with enormous lack of passion that I am “satisfied.” However, this won’t be a film I’ll want to revisit the way I do its predecessor, nor will it make it onto my DVD shelf. The benefit of the IMAX 3D presentation is significant enough (see it in this format if you can) that my disappointment would increase in its absence.

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Movie Review: Scott Pilgrim vs. The World

Movie Review: Scott Pilgrim vs. The World

Scott Pilgrim levels up when he gains the Power of Love.
Scott Pilgrim levels up when he gains the Power of Love.

Scott Pilgrim vs. The World , a live-action film based on a popular comic book limited series which was written to mimic a quasi-video game world, goes beyond “quirky” into a new realm of meta-film.

What do I mean by this? I guess the best way to explain it is that at no point during the film is the viewer really allowed to forget that they’re watching a film. Watching the film is like watching a mix of anime and video game which happens to be performed by real actors. The fight scenes are extremely impressive, a mix of Crouching Tiger, Hidden Dragon and Super Mario Galaxy, with some Guitar Hero thrown in for good measure.

“Realism” has no place in this film.

At first, you might think that things like this would ruin the film, but instead it allows you to engage with the film on a whole different level than what you’re used to … and it works.

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New Treasures: A Salute to ChiZine Publications

New Treasures: A Salute to ChiZine Publications

monstrous-affectionsAt the end of October I found myself at the World Fantasy Convention, with Howard Andrew Jones, Bill Ward, Ryan Harvey, and pretty much the entirety of Team Black Gate — talking publishing with other small press owners on panels, attending late-night parties, and cheering on the mighty James Enge during the World Fantasy Awards.

It wasn’t all fun and games, of course. We bought a table in the Dealer’s Room, and for most of the convention I was parked behind it, selling magazines. It was a chance to meet some of our authors and subscribers face-to-face, and put Black Gate in the hands of folks who’d never beheld it before. Always a pleasure to see the looks on their faces as they hefted the latest issue, and to hear them say “Wow — this is a magazine? It’s enormous!”

There were slow moments, of course. And during those I had a chance to catch up with friends who came to hang out at the booth, like author Ted Chiang, Heroic Fantasy Quarterly editor Adrian Simmons, SF Signal‘s John DeNardo, and many others. More rarely I’d steal a moment to wander the rest of the Dealer’s Room, an Aladdin’s Cave of Wonders for fantasy readers, where you can find virtually any book, no matter how rare or obscure. I’ve made many a prize find there over the years — that’s how I ended up paying $575 for a copy of Robert E. Howard’s Skull-Face And Others, the beautiful and seminal Arkham House edition from 1946, which I bought (after some hard negotiating) at the 2006 convention.

Right across from the Black Gate table were the friendly folks of ChiZine Publications, with hands-down the most handsome and impressive collection of new releases at the con. I found myself sneaking over to their booth every chance I got, returning with a volume or two each time. Eventually I purchased over half a dozen and only now, six weeks later, am I truly beginning to realize what treasures I brought home.

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