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Vintage Treasures: The Blind Spot, by Austin Hall and Homer Eon Flint

Vintage Treasures: The Blind Spot, by Austin Hall and Homer Eon Flint

The Blind SpotAll right. Listen up, all you young fantasy punks. I know you’re out there, devouring contemporary fantasy by the truckload, while I’m trying to school you on the forgotten classics of the past. I know you’re not listening, because I rarely paid attention to the crotchety old-timers who tried to get me to read forgotten fantasy classics 30 years ago. I was too busy with Lord of Light, Bridge of Birds, Watership Down, and Swords Against Death.

Eventually, of course, I learned the error of my ways. I began to listen to my elders, and appreciate the glory of the pulp era of fantasy. I read the books they passed to me, and gradually became wiser, more worldly, healthier, and better looking, with fuller and more lustrous hair and better posture.

Mostly. I didn’t read, like, everything they foisted on me. Because Star Trek was on in the afternoon, and Dr. Who in the evenings (the Tom Baker episodes, naturally), and a lad needs some down time.

Now, these Vintage Treasures articles are my vehicle to pass along the accumulated knowledge and wisdom of a fabulously well-read generation (i.e. old people) to the eager and outstretched hands of the readers of tomorrow (you lot). That’s admittedly harder to do with the great classics of fantasy I haven’t read yet. Theoretically though, it might be possible to duck some of my personal responsibility by passing them along instead.

In short, skipping a generation and cutting out the middleman. Now pay attention, because this is where you come in.

I am tasking you with a sacred undertaking, upon which the very future of our beloved genre rests: to read, appreciate  and evangelize the great works of 20th Century pulp fantasy. The ones I never got around to, anyway. So I can get back to that Season Two Star Trek DVD which arrived last week. Appreciate it.

Let’s start with The Blind Spot, by Austin Hall and Homer Eon Flint. What’s it about? I have no idea. If you were paying attention, you’d have clued in to that. But right there on the cover Ace Books calls it “The most famous fantastic novel of all time,” and the esteemed Forrest J. Ackerman shouts out the word “Fabulous!” That should be good enough for you.

The Blind Spot was published in 1921 as a serial in Argosy-All Story Weekly, and reprinted by Ace Books in 1964, with a doubtlessly fascinating and informative introduction by Ackerman that would have made writing this post a lot easier if I’d known about it 15 minutes ago. It is 318 pages in paperback for 50 cents. Finding a copy is left as an exercise to the reader (I got my copy on eBay for under a buck.) And get a move on, the cultural heritage of fantasy is at stake. But no pressure.

Marvel Team-Up 79

Marvel Team-Up 79

MTU 79 coverLet’s start with the cover. In the foreground is our reverse-silhouette antagonist, looking very much as if some meta-fictional demon took a pair of cosmic sheers and simply snipped him out of that four-color reality. In the background is Red Sonja, looking very much in her element as she chops the head off a giant snake. Standing beside her is Spider-Man, punching out a demon. If none of this convinces you to pick up the issue, a small blurb in the corner reminds you that it’s “Still Only 35¢.”

The first page reveals that this story will be set not in the Hyborian Age, but rather in the equally mythical 1978 New York. December 22, to be specific. And the team who will be working on this story? Chris Claremont (who wrote all those X-Men comics you loved as a kid), John Byrne (who wrote all those Fantastic Four comics you loved as a kid), and Terry Austin (who probably inked a few issues of every title you loved as a kid). This is what would commonly be referred to as a dream team. And seeing the casual beauty of something like Spider-Man swinging past a museum on a snowy evening gives only a hint of what’s to come.

Page two is the story of security guard Gus Hovannes going on his nightly patrol of the museum. And let me add once again that, yes, it is nice when someone as incidental as a random security guard gets a name and a little background. It makes the world feel lived in, the characters richer. So when Gus breaks through a glass display case and grabs the onyx necklace, his cut hands spilling blood on the ancient jewelry, he’s a little more than just a plot device.

The scene then cuts to an office Christmas party at the Daily Bugle. I’ve ranted before about the trend towards decompressed storytelling, but it’s truly amazing to see how quickly a great writer can present a string of characters and their major personality traits. If you don’t know who J. Jonah Jameson is, one panel tells you everything you need to know about him. Mary Jane Watson gets her one character-defining panel as well (Kirsten Dunst never did THAT). And then the editor gets a call about some sort of disturbance at the Metropolitan Museum of Art. He sends Peter Parker and Charlie Snow out to investigate by virtue of the fact that they’re the only two people at the party who aren’t falling down drunk.

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2013 Hugo Award Nominees Announced

2013 Hugo Award Nominees Announced

Throne of the Crescent MoonThe nominees for the 2013 Hugo Awards were announced this weekend. There’s a lot of great reading on this list and, if you’re like me, you’re still planning to get to most of it.

It’s not too late — and if you finish your reading before voting closes, you can help decide the winners. Voting is open to all attendees of LoneStarCon 3, the 2013 World Science Fiction Convention, and the winners will be announced at the convention on Sunday, September 1, 2013.

One odd thing about this year’s ballot? There are only three nominees for short story (usually there are five). The adminstrators state this is “due to a 5% requirement under Section 3.8.5 of the WSFS constitution.” No, I don’t know what that means either. I’m sure it will be much discussed, and somebody will explain it to me.

The nominees for the 2013 Hugo Awards are:

Best Novel

2312 by Kim Stanley Robinson (Orbit)
Blackout by Mira Grant (Orbit)
Captain Vorpatril’s Alliance by Lois McMaster Bujold (Baen)
Redshirts: A Novel with Three Codas by John Scalzi (Tor)
Throne of the Crescent Moon by Saladin Ahmed (DAW)

Best Novella

After the Fall, Before the Fall, During the Fall, by Nancy Kress (Tachyon Publications)
The Emperor’s Soul by Brandon Sanderson (Tachyon Publications)
On a Red Station, Drifting, by Aliette de Bodard (Immersion Press)
San Diego 2014: The Last Stand of the California Browncoats, by Mira Grant (Orbit)
“The Stars Do Not Lie,” by Jay Lake (Asimov’s SF, Oct-Nov 2012)

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Black Gate Online Fiction: “Disciple” by Emily Mah

Black Gate Online Fiction: “Disciple” by Emily Mah

Emily MahIt’s tough to run a tavern — and customers carelessly tempting fate by using magic don’t make it any easier.

The woman was stunning. Long blonde hair that fell in ringlet curls framed a round face with high cheekbones and porcelain skin. The men in the room no doubt also noticed that her dress clung tightly to her generously proportioned curves. Dina, however, set her tray aside and grabbed the broom from the corner.

“Out!” she said, jabbing it at the woman.

The woman jumped sideways with a squeal of rage.

“I mean it,” said Dina. “That’s a glamour you’re wearing, and I don’t allow magic in my tavern.”

The woman pouted, her rosy red lips puckering just so. Behind her, Dina could hear the scrape of chairs against the stone floor as several of her patrons got to their feet.

“I mean it!” Dina shouted. “I run an honest business.”

Emily Mah’s first story for us was “The River People” in Black Gate 15. She tells us she “writes science fiction and fantasy as Emily Mah and chick lit and romance as the indie writer, E.M. Tippetts.” She also does audio interviews for Black Gate and designs book tie-in jewelry for her label, Emily Mah Jewelry Designs. She lives in London with her family.

The complete catalog of Black Gate Online Fiction, including stories by David C. Smith and Joe Bonadonna, Aaron Bradford Starr, Mark Rigney, C.S.E. Cooney, Vaughn Heppner, E.E. Knight, Jason E. Thummel, Judith Berman, Howard Andrew Jones, Dave Gross, Harry Connolly, and others, is here.

“Disciple” is a complete 6,000-word short story of adventure fantasy. It is offered at no cost.

Read the complete story here.

The Top 12 Black Gate Fiction Posts in February

The Top 12 Black Gate Fiction Posts in February

bones-of-the-old-onesHoward Andrew Jones held on to the top spot this month, with the excerpt from his second novel, The Bones of the Old Ones. Giving him a run for his money were new stories by C.S.E. Cooney, Vaughn Heppner, and Gregory Bierly, and a reprint from Joe Bonadonna.

If you haven’t sampled the adventure fantasy stories offered through our new Black Gate Online Fiction line, you’re missing out. Every week, we present an original short story or novella from the best writers in the industry, all completely free.

Here are the Top Twelve most read stories in February, for your enjoyment:

  1. An excerpt from The Bones of the Old Ones, by Howard Andrew Jones
  2. Life on the Sun,” by C.S.E. Cooney
  3. The Pit Slave,” by Vaughn Heppner
  4. The Moonstones of Sor Lunarum,” by Joe Bonadonna
  5. A Princess of Jadh,” by Gregory Bierly
  6. The Find” by Mark Rigney
  7. The Whoremaster of Pald,” by Harry Connolly
  8. The Poison Well,” by Judith Berman
  9. The Gunnerman,” by Jason E. Thummel
  10. The Trade,” by Mark Rigney
  11. Godmother Lizard,” by C.S.E. Cooney
  12. The Terror in the Vale,” by E.E. Knight

The complete catalog of Black Gate Online Fiction, including stories by Aaron Bradford Starr, John R. Fultz, David C. Smith and Joe Bonadonna, Dave Gross, Harry Connolly, and others, is here. The most popular Black Gate fiction from January is here.

We’ve got plenty more fiction in the coming months, so stay tuned!

Weird of Oz Wishes you a Happy Easter

Weird of Oz Wishes you a Happy Easter

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Mixed-media collage by Nick Ozment

Happy Easter! Or, if you do not celebrate that holiday, happy celebration of spring and the goddess of fertility!

I have nothing to review or to report today. I will soon be following my young children around as they fill their baskets with eggs. But for those of you who snuck away from the ham and hardboiled eggs long enough to log on and drop by, I wanted to be here to chat at the Gate a minute or two.

This weird blog of Oz’s is about three months old; last week, its entries entered the double digits. Today, for post number 11 (“This blog goes up to 11.” And thumbs up to those of you who get that allusion), I thought I’d mention a few of the projects I have in the works for upcoming posts. And, if you’re feeling chatty, you could help me out by letting me know if any topic in particular piques your interest, which may influence my prioritizing.

  • I’m reading Manly Wade Wellman’s complete John Thunstone collection, which I recently won in a Black Gate giveaway. When I’m done, I’ll post a review.
  • I have a stack of the complete run of Arak, Son of Thunder that is just crying out for a series of issue-by-issue breakdowns.
  • In a follow-up to an earlier post, I’d like to do an episode-by-episode guide to the new Scooby-Doo series Mystery Inc., “annotated” to note the fantasy/sci-fi/horror allusions and references peppered throughout.
  • In another follow-up, I’m hankering to try some more single-player RPGs similar to the Fighting Fantasy books that I reviewed a couple weeks back.
  • As I said from the outset, a large part of what fuels the engine of this blog is nostalgia. In that vein, I’ll be revisiting some vintage fantasy board games like Dungeon!.
  • Also — top secret confidential hush hush — over the past few years I’ve been doing some research to uncover the sources or inspirations for certain D&D monsters that burst straight from the mind of Gary Gygax, i.e., iconic D&D monsters that have no clear antecedent in myth or folklore (the rust monster, for example).
  • The last two comments to last week’s post inspired me to begin writing a piece considering the spectrum of RPG game-masters and players ranging across the continuum between pure gamers (the rules sticklers) and storytellers (those who may consult the dice, but the GM’s final call is always more bound to the service of the unfolding narrative over and above any game rules).

There are more — always more ideas floating around up here in this egg than I can pursue to all their rabbit holes — but I’ll leave it there for now.

See you in April.

Kirk Versus Gorn: The Rematch

Kirk Versus Gorn: The Rematch

Star Trek GornWe like video games. We love Star Trek. And we believe William Shatner is the genetic template for a future race of supermen.

But when all three come together, as they have in this video spot for the upcoming Star Trek: The Video Game?

Magic.

Check out the YouTube video below, and you’ll understand.

Star Trek: The Video Game will be released April 23, 2013 for the Xbox, PS3, and PC. It was developed by Digital Extremes. Get more details at the website, www.startrekgame.com.

[Thanks to SF Signal for the tip.]

New Treasures: Gygax Magazine, Issue #1

New Treasures: Gygax Magazine, Issue #1

Gygax Magazine 1I don’t think it’s an exaggeration to say that the hottest thing in role playing at the moment  is the rise of OSR. The Old School Renaissance has captured the interest of thousands of players — many returning to gaming for the first time in decades — and fostered the birth of a fresh generation of dynamic new companies. We’ve featured some of the best products here on the BG blog, including Carcosa, Astonishing Swordsmen & Sorcerers of Hyperborea, Dungeon Crawl Classics, Labyrinth Lord, and even the first edition Premium AD&D reprints from WotC. But truthfully this is just a small sample, and more exciting products are arriving daily.

In fact, even though the number of OSR players is still fairly small, in a strange way that’s part of the appeal. The size of the market, and the out-sized level of excitement and productivity associated with it, reminds players of the early days of D&D in the mid-70s, when only a core group of gamers were tuned in to the new phenomenon that would soon sweep the country. That was a tremendously exciting and dynamic time, and in some ways it feels like it’s happening all over again.

One thing that’s been lacking from this generation’s gaming renaissance though is a clear center. Ask old-school gamers what the center of the genre used to be, and most will give you the same answer: Tim Kask’s The Dragon, the print magazine published by TSR (and later WotC and Paizo) from 1976 to 2007, and published online since 2007. Launched to help nurture the rapidly growing fandom around Dungeons & Dragons, Dragon gradually became the publication for role-players of all persuasions. The magazine embraced the entire genre, and accepted advertising from virtually everyone, publishing news, unbiased reviews, and articles of interest to everyone in the hobby. To read Dragon was to be informed of everything of real importance to the industry, especially in the early days.

Dragon was essential to the growth of adventure gaming. The creators driving the fledgling OSR industry have managed to capture the spirit of original D&D, and the excitement it spawned, surpassingly well, and that’s led many to wonder: would it be possible to re-create the magic of the early Dragon as well? As the folks behind Gygax magazine — including Ernie and Luke Gygax, and The Dragon‘s founding editor, Tim Kask — have proven with their first issue, it is possible. The similarities with its spiritual parent magazine don’t end with the familiar name of the publisher: TSR, Inc.

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Blogging Sax Rohmer’s The Trail of Fu Manchu, Part Four

Blogging Sax Rohmer’s The Trail of Fu Manchu, Part Four

Trail TitanTrail WingateSax Rohmer’s The Trail of Fu Manchu was originally serialized in Collier’s from April 28 to July 14, 1934. It was published in book form later that year by Cassell in the UK and Doubleday in the US. The book marked the first time Rohmer employed third person narrative in the series and dispensed with the first person narrative voice modeled on Sir Arthur Conan Doyle’s Sherlock Holmes stories. The results dilute what would otherwise have been a stronger novel that saw the series return to its roots.

The story picks up in the aftermath of the Limehouse explosion one week earlier. Surprisingly, Sam Pak’s opium den only sustained minor structural damage. No bodies have been recovered, nor did the police launch sight any boat escaping on the Thames prior to the explosion. Sir Denis Nayland Smith and Chief Inspector Gallaho are hopeful that Fu Manchu might actually be dead, but unless bodies are recovered, Smith does not feel secure.

The matron watching over Fleurette Petrie during her captivity abandoned her post the night of the explosion, as did the Asian sidewalk vendor who kept vigil outside Sir Denis’s apartment. Smith takes both signs as suggestive that Fu Manchu is still at liberty. Proof arrives soon enough in the form of the constable who had the misfortune of standing guard at Pietro Ambroso’s studio at the beginning of the book. The constable leads Smith and Gallaho to chat up a night watchman on his beat, suggesting the man might have information that he will not completely share with the police. Smith passes himself off as a newspaperman and gains the night watchman’s trust through his generous nature and gift of gab. The man tells him how one week earlier, on the night of the Limehouse explosion, he saw a small party of Chinamen emerge from a manhole on the deserted street in the dead of night. Smith agrees it is an interesting story and that the police would never have believed him.

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Goth Chick News: More Fun Than A Pile of Zombies

Goth Chick News: More Fun Than A Pile of Zombies

image004This week, Paramount Pictures released the first theatrical posters for Marc Forster’s World War Z, the zombie apocalypse movie based on the book by the same name, coming to a theater near you on June 21.

Starring Brad Pitt, Mireille Enos, Daniella Kertesz, James Badge Dale, Matthew Fox, and David Morse, both sheets display a mile-high pile of rotting, decaying zombies attacking a helicopter.

Now that’s what I call entertainment.

World War Z has been gaining notoriety ever since action stills of Pitt on set started hitting the Internet. The adaptation of author Max Brooks’s ‘oral history of the zombie war’ has had fans buzzing from the get-go, since the format of the book involved a U.N. employee interviewing survivors of the zompocalypse about their experiences – and the stills appear to show something entirely different.

Having just finished the book myself, I can understand the debate.

The WWZ novel is outstanding for its unusual approach to the first-person narrative, representing a possibly problematic format to translate to film.

Forster could have created the story in the style of a faux documentary, and initial chatter on the underground grapevine indicated that the WWZ film would indeed go this route, with U.N. worker Gerry Lane’s (Pitt) survivor interviews being the basis for flashback footage of grisly, zombie-war action.

It now appears WWZ the movie will be a significant departure from Brooks’s novel in both structure and story.

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