Happy Easter! Or, if you do not celebrate that holiday, happy celebration of spring and the goddess of fertility!
I have nothing to review or to report today. I will soon be following my young children around as they fill their baskets with eggs. But for those of you who snuck away from the ham and hardboiled eggs long enough to log on and drop by, I wanted to be here to chat at the Gate a minute or two.
This weird blog of Oz’s is about three months old; last week, its entries entered the double digits. Today, for post number 11 (“This blog goes up to 11.” And thumbs up to those of you who get that allusion), I thought I’d mention a few of the projects I have in the works for upcoming posts. And, if you’re feeling chatty, you could help me out by letting me know if any topic in particular piques your interest, which may influence my prioritizing.
- I’m reading Manly Wade Wellman’s complete John Thunstone collection, which I recently won in a Black Gate giveaway. When I’m done, I’ll post a review.
- I have a stack of the complete run of Arak, Son of Thunder that is just crying out for a series of issue-by-issue breakdowns.
- In a follow-up to an earlier post, I’d like to do an episode-by-episode guide to the new Scooby-Doo series Mystery Inc., “annotated” to note the fantasy/sci-fi/horror allusions and references peppered throughout.
- In another follow-up, I’m hankering to try some more single-player RPGs similar to the Fighting Fantasy books that I reviewed a couple weeks back.
- As I said from the outset, a large part of what fuels the engine of this blog is nostalgia. In that vein, I’ll be revisiting some vintage fantasy board games like Dungeon!.
- Also — top secret confidential hush hush — over the past few years I’ve been doing some research to uncover the sources or inspirations for certain D&D monsters that burst straight from the mind of Gary Gygax, i.e., iconic D&D monsters that have no clear antecedent in myth or folklore (the rust monster, for example).
- The last two comments to last week’s post inspired me to begin writing a piece considering the spectrum of RPG game-masters and players ranging across the continuum between pure gamers (the rules sticklers) and storytellers (those who may consult the dice, but the GM’s final call is always more bound to the service of the unfolding narrative over and above any game rules).
There are more — always more ideas floating around up here in this egg than I can pursue to all their rabbit holes — but I’ll leave it there for now.
See you in April.