The Top 50 Black Gate Posts in December

The Top 50 Black Gate Posts in December

Herlock-smallThe top article on the Black Gate blog last month was Elwin Cotman’s detailed look back at the Space Opera of famed Anime creator Leiji Matsumoto.

Second on the list was Jon Sprunk’s survey of the Worst Fantasy Films of All Time, followed by our tribute to the 80s science fiction & fantasy of Bluejay Books.

Fourth was the 12th installment in our ongoing series tracking the latest in Appendix N scholarship: “H.P. Lovecraft, A. Merritt, and Appendix N: Advanced Readings in D&D. Closing out the list is M. Harold Page’s thoughtful response to the question, “So What’s Wrong With (Some) Modern Fantasy?”

The complete Top 50 Black Gate posts in December were:

  1. Futuristic Myth: The Space Opera of Leiji Matsumoto
  2. The Worst Fantasy Films of All Time
  3. A Fond look back at Bluejay Books
  4. H.P. Lovecraft, A Merritt, and Appendix N; Advanced Readings in D&D
  5. So What’s Wrong with (some) Modern Fantasy?
  6. Seductive Sorceress Queens, Decadent Civilizations and Moon-lit Brawls: Bloodstone
  7. The Cartoon Revolution will no Longer be Televised
  8. Experience the Joy of the Pulps with The Incredible Pulps
  9. The Problem with Wonder Woman
  10. A History of Godzilla on Film, Part 1: Origins (1954–1962)
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New Treasures: Season of Wonder, edited by Paula Guran

New Treasures: Season of Wonder, edited by Paula Guran

Season-of-Wonder-smallI think a Christmas fantasy anthology is a great idea. For one thing, there’s a long history of magical Christmas tales, including some of the most famous in the fantasy genre (especially if you’re willing to include Charles Dickens’s A Christmas Carol and Jimmy Stewart’s It’s a Wonderful Life, which of course we are).

Connie Willis used to write a semi-regular Christmas fantasy for Asimov’s, and I always thought that was cool. Going by the stellar line-up of authors in Paula Guran’s Season of Wonder, she’s not the only one seduced into writing a yuletide fantasy: Charles de Lint, Gene Wolfe, Harlan Ellison, Ellen Kushner, Robert Reed, James Patrick Kelly, Robert Charles Wilson — and of course, Connie Willis — plus many others are all included. Here’s the back cover copy:

Wonders abound with the winter holidays. Yuletide brings marvels and miracles both fantastic and scientific. Christmas spirits can bring haunting holidays, seasonal songs might be sung by unearthly choirs, and magical celebrations are the norm during this very special time of the year. The best stories from many realms of fantasy and a multitude of future universes, gift-wrapped in one spectacular treasury of wintertime wonder.

Paula’s previous anthologies include a wide range of nifty titles, including the altogether splendid Weird Detectives, and Vampires: The Recent Undead, New Cthulhu: The Recent Weird, Ghosts: Recent Hauntings, After the End: Recent Apocalypses, and the ongoing The Year’s Best Dark Fantasy & Horror, which she’s been editing since 2010. She’s practically a one-woman renaissance in fantasy anthologies and we’re having trouble keeping up with her.

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The Weapons of Fantasy

The Weapons of Fantasy

Stormbringer, by Michael Whelan
Stormbringer, by Michael Whelan

I love weapons. No, not guns and rockets (although they can be cool, too). I prefer the weapons of ages past. Swords, axes, spears, arrows, and maces. Just like Napoleon Dynamite, I remember drawing them in my notebooks when I was in school.

When I was younger, the weapons were part of what drew me to fantasy. Science fiction has its laser guns and starships. Horror has axe murderers and vampires. But fantasy takes me back to earlier epochs in human history when people (and nations) settled their differences with bronze and iron.

Fantasy also adds an element of the mystical to these trappings, and one of my favorite literary devices are weapons so famous or powerful they have their own names. There’s just something… well, magical… about these weapons. Just saying their names evokes a world of pageantry and adventure.

I have some that are my favorites, which I’d like to share with you today.

Stormbringer/Mournblade

If you’ve been reading my blogs here for a while, you already know how much I love the Elric Saga by Michael Moorcock. So it should be no surprise that this fell blade ranks among my top fantasy weapons of all-time.

A huge, black, rune-covered vampiric sword that sucks the souls from those it kills and transfers a portion of that energy to its wielder, it is the perfect (albeit evil) companion for our tragic hero Elric. Sure, in the end it devoured all life in the universe, but hey, you can’t blame a demonic sword for following its heart.

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A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

A Contemporary Eye on the Pulps: Fantasy Review, April-May 1949

Fantasy Review April-May 1949-smallRecently I’ve found myself thoroughly captivated by early fanzines. I’m not doing a study by any means… I’m just surfing eBay, picking up bargains here and there. And I have to say I’ve been lucky enough to stumble on some marvelous finds.

Each of the fanzines I’ve found has its own unique identity, but there are things they all seem to have in common. For one thing, they are suffused with a marvelous optimism. Science fiction of the 1930s and 40s wasn’t dominated by grim dystopias like The Hunger Games and The Matrix; often it idealized the future, as in Things To Come (1936), or gave us heroes like Buck Rogers. It’s hard to be gloomy when the future is whispering promises of ray guns and a personal jet pack.

But it was more than just that. Immerse yourself in early fandom long enough, and you’ll come to see that interest in science fiction was viewed unquestionably as a virtue, like temperance and personal hygiene. Never mind that society viewed SF as perhaps the lowest form of literature, low-grade children’s entertainment at best; early fans were convinced otherwise, and by the late 40s there was actually evidence to support that line of thinking. SF prepared you for the future, and in a world still startled and horrified by the rapid advances of World War II — and thrown headlong into the Atomic Age by the bombing of Hiroshima and Nagasaki — preparation of any kind offered a psychological edge, even if just an illusory one, and fans relished the vindication.

Now, I have no doubt that readers of the day were drawn to the pulp magazines by the same things that drew me, decades later: bright covers featuring monsters, dinosaurs, space ships and beautiful women. But the pages of early fanzines are filled with earnest young fans patting each other on the back for their enlightened choice in literature, as if reading science fiction was the vocation of a select elite who took on the task as a social imperative, like early socialists. All while simultaneously expressing giddy excitement at the latest installment of their favorite space opera. It’s funny, and oddly charming, and it doesn’t hurt that many of the fans filling the pages of these slender proto-magazines are fine writers in their own right — and many of them are insightful critics, as well.

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The Medieval Treasures of the Kunsthistorisches Museum, Vienna

The Medieval Treasures of the Kunsthistorisches Museum, Vienna

Automaton of a cittern player, possibly made in Spain in the second half of the 16th century. A mechanism inside it makes her play the cittern and turn her head.
Automaton of a cittern player, possibly made in Spain in the second half of the 16th century. A mechanism inside it makes her play the cittern and turn her head.

The Kunsthistorisches Museum in Vienna is one of Europe’s great art museums. With its origins in the personal collections of the Hapsburgs, it has extensive collections of French, Spanish, Italian, German, and Dutch art. There are also large galleries dedicated to Classical and Ancient Egyptian art. Of the most interest to Black Gate readers is the medieval collection, which is the best I’ve seen in ten years of exploring Europe’s artistic treasures.

The emphasis here is on luxury items that once graced the homes of nobility. Of especial interest are the numerous automatons, such as the 16th century cittern player above. There’s also a 16th century gold ship that rolls along a table and fires its cannon, a 17th century moving chariot that doubles as a clock, and a 17th century gilded Diana and centaur that wheel around in circles while moving their heads and eyes. These rare items were the wonders of their time and acted both as forms of conspicuous consumption and a way to celebrate the latest in technology.

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Ancient Worlds: Jason and the Original MacGuffin

Ancient Worlds: Jason and the Original MacGuffin

It's a clock. A really, really spooky clock. Did we ever learn what it was for? It was a J. J. Abrams show, so PROBABLY NOT.
It’s a clock. A really, really spooky clock. Did we ever learn what it was for? It was a J. J. Abrams show, so PROBABLY NOT.

Question: What do the Maltese Falcon, a suitcase full of money, a crystal skull, and a cow shaped silver creamer all have in common?

Answer: They’re MacGuffins.

MacGuffins are ubiquitous to storytelling, especially in genre fiction. They’re That Thing that Our Guys need to get before Their Guys do. The Rambaldi device / relic of George Washington / critical data file… it doesn’t matter what it is, it’s entire purpose is to give the story, well, purpose. We don’t care why the jewel thief is after this particular necklace, we just care that he is. The chase itself is the story.

While the term was popularized by Alfred Hitchcock (and may have been coined by one of his writers), the MacGuffin is an ancient plot device. And its earliest example in Western Literature is, to my knowledge, the Golden Fleece.

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40 Years of Adventure

40 Years of Adventure

woodgrain

ONCE UPON A TIME, long, long ago, there was a little group known as the Castle and Crusade Society. Their fantasy rules were published, and to this writer’s knowledge, brought about much of the current interest in fantasy wargaming. For a time the group grew and prospered, and Dave Arneson decided to begin a medieval fantasy campaign game for his active Twin Cities club. From the map of the “land” of the “Great Kingdom” and environs — the territory of the C & C Society — Dave located a nice bog wherein to nest the weird enclave of “Blackmoor”, a spot between the “Great Kingdom” and the fearsome “Egg of Coot”. From the CHAINMAIL fantasy rules he drew ideas for a far more complex and exciting game, and thus began a campaign which still thrives as of this writing! In due course the news reached my ears, and the result is what you have in your hands at this moment. While the C & C Society is no longer, its spirit lives on, and we believe that all wargamers who are interested in the medieval period, not just fantasy buffs, will enjoy playing DUNGEONS and DRAGONS. Its possibilities go far beyond any previous offerings anywhere!

So began Gary Gygax’s foreword (charmingly misspelled as “forward”) to the original edition of Dungeons & Dragons. That foreword is dated November 1, 1973, but it would still be a couple of months before D&D was “formally” released. I put the adverb in scare quotes, because, at the time, Tactical Studies Rules was a tiny shoestring operation, consisting of only three people: Gary Gygax (editor), Don Kaye (president), and Brian Blume (vice-president). It was more like a game club than a business; it was certainly a much more modest venture than what it would later become.

Initially, the three-book boxed set was sold through the mail, the first advertisements for which appeared sometime in the Spring of 1974. Of course, copies of D&D had undoubtedly been released “into the wild” of the miniatures wargaming scene before that. Just how soon before that is anyone’s guess, which makes determining a precise “birthday” for the world’s first published fantasy roleplaying game hard to establish. Nevertheless, gaming historian Jon Peterson, who’s done more research on this and related topics than anyone, advocates January 26, 1974 as a likely candidate. Barring further evidence to the contrary, it’s as good a day as any other, meaning that D&D celebrated the Big 4-0 just two days before I penned this entry.

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Duelists, Animal People, and Machinery Not Meant to be Fiddled With: The Prophecy Machine by Neal Barrett Jr.

Duelists, Animal People, and Machinery Not Meant to be Fiddled With: The Prophecy Machine by Neal Barrett Jr.

oie_275513I22lm2dJThe late Neal Barrett Jr. wrote around thirty novels and seventy short stories. I’ve only read a little bit from his works, which include sci-fi and fantasy as well as crime fiction and magic realism. He seems to have slipped under the radar of most genre readers. On the other hand, everything I’ve read about the man marks him as one of those special authors held in high esteem by other writers.

My own experience with Barrett started when I found a copy of Aldair, Master of Ships in the attic. The back of the book hinted at the story’s plot, asking:

Where is humanity? What legacy has true mankind left to its manlike descendants that they must relive our past?

I was fourteen and that was enough to hook me. (In fact, only for a short, embarrassingly snooty period in my early twenties would that have been too pulpy to catch my eye.) Even so, I was struck by the strangeness of Barrett’s Roman Empire recreated with pig-men at odds with ursine and lupine barbarians. It took me several years to track down the other three books in that series, but it was well worth it. Now, of course, you can get all four together as a single e-book. There’s a wonderful strangeness and a blackly mocking sense of humor to these books that hold up well to this day.

My next run-in with Barrett also came about by accident. During a 1999 book run to the Montclair Book Center, I found the post-apocalyptic-set Through Darkest America (1987) and on a whim I bought it. Pretty much by the third or fourth page I realized I was not in a comic book, Mad Max world, but something so dismal and bleak it disturbed me to the marrow. What followed was an utterly grim coming-of-age story, where innocence is ripped away and violence is the standard.

When a second trip to Montclair secured me the sequel, Dawn’s Uncertain Light (1989), instead of joining in conversation on the ride home, I read most of the book, to the annoyance of my friends. The impact wasn’t as severe as the first book, but it still made me uncomfortable. Together, these books have a power that leaves me chilled if I just think about them for too long. If you think Cormac McCarthy’s The Road is the be-all and end-all of despairing post-apocalypse stories, I’m here to tell you you’re wrong and I’ll leave it at that.

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On the Origins of the Rust Monster

On the Origins of the Rust Monster

Origins of the Rust Monster-smallIn an entertaining and brilliant bit of scholarship, Planescape artist Tony DiTerlizzi traces the origins of some of the most iconic monsters in Dungeons and Dragons — including the owlbear, bulette, umber hulk, and rust monster — back to an obscure line of plastic toy dinosaurs from the early 70s that Gary Gygax and Dragon editor Tim Kask co-opted as miniatures for early D&D sessions.

Painstakingly tracking down pics of the original toys — which doubtless wasn’t easy, as even small lots sell online for upwards of $500 to collectors in the know — Tony has assembled a line up of vintage toy monsters that will make your eyes pop. If you ran afoul of these creatures more than once in your early adventuring days, Tony’s collection of pics will give you more than one OMG moment.

But his most amazing evidence is a series of quotes from Tim Kask on just how these tiny plastic beasties eventually became an integral part of countless gaming sessions. I found this one, on how Kask created the bullette, at The Acaeum Forums:

I had an empty page in that issue of The Dragon because a full-page ad either cancelled or was late, and I had to go to press. Now Gary and I had had several talks about creating monsters, and he had frequently encouraged me to let my imagination run wild. The umber hulk and the rust monster were fabrications (by Gary) to “explain” two plastic monsters from a bag of weird critters from the dime store that Gary had found and used in Greyhawk… There was still had one that had not been taxonomically identified and defined yet that intrigued me; they called it the “bullet”. I frogged-up the name a bit. At this same time, SNL was hitting its stride and… I imagined what a “real” (in D&D terms “real”) landshark might be…

As Tony puts it, “Dime store toys in the hands of those with wondrous imaginations became something more – they became the geeky stuff of modern fantasy lore.” See his complete article Owlbears, Rust Monsters and Bulettes, Oh My! — and all his marvelous pics — at his blog, Never Abandon Imagination. (Thanks to Wayne MacLaurin for the tip!)

How Edgar Rice Burroughs and Mad Magazine Got Me into Trouble

How Edgar Rice Burroughs and Mad Magazine Got Me into Trouble

Don Martin's "Conehead the Barbituate" from Mad Dec. 1982.
Don Martin’s “Conehead the Barbituate” from Mad Dec. 1982.

michael_whelan_2-the_gods_of_mars-coverLast week, I reminisced about how some of my earliest scribbles were influenced by the interstellar dogfights I saw in Star Wars and Battlestar Galactica. I was always doodling — a look at one of my notebooks from any year of my schooling would testify to how it sustained me through boring classes.

There in the margins bloomed flora and fauna from the Dr. Seuss School of Zoology, spaceships, barbarians, and things that must have crept from the deeper recesses of the subconscious.

Needless to say, some teachers did not appreciate what they saw. I distinctly recall two occasions when my drawings elicited a phone call to my parents, followed by a dreaded talking-to by my father.

A Barsoomian Gender Mishap

The first incident must’ve occurred in the third grade — that’s when I started reading Edgar Rice Burroughs’s John Carter of Mars series. I was immediately transfixed by Carter’s adventures on the red planet, and the creatures of Barsoom fueled much of my drawing at that time. In after-school daycare, I drew a Martian landscape rife with four-armed Tharks. I was emulating the Science Fiction Book Club illustrations (Richard Corben) as well as the Michael Whelan covers (those Ballantine paperbacks were the then-current editions that I checked out from my local library).

Problem was, I was no Corben or Whelan. In my attempt to portray the musculature of one thark’s buff pectoral muscles, I succeeded in drawing what one daycare worker interpreted to be bare BREASTS! (I understand comic-book illustrator Rob Liefeld would run into the same problem in the ‘90s with Captain America. Check out the image after the “Read More” jump to see one of the most anatomically challenged pieces ever rendered by a professional artist.)

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