Arms and Armor of the Abyssinian Empire

Arms and Armor of the Abyssinian Empire

Weapons and a robe with a lion's mane. You could only wear one of these if you personally killed the lion.
Weapons and a robe with a lion’s mane. You could only wear one of these if you personally killed the lion.

In a previous post, we looked at the ancient empire of Axum in what is now Ethiopia. Abyssinia, as it was often called, continued to be a strong and more or less centralized power throughout the historical period and into the twentieth century.

A good agricultural base and being at the nexus of several trade routes made the land prosper, and a succession of emperors ruled over the feudal lords. Like with early medieval kings in Europe, their ability to unify the lords into a common cause varied depending on the personal strength and intelligence of the individual rulers.

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Future Treasures: Princess Decomposia and Count Spatula by Andi Watson

Future Treasures: Princess Decomposia and Count Spatula by Andi Watson

Princess Decomposia and Count Spatula-smallSometimes it seems that all my fifteen year-old daughter reads is manga (well, that and fan fiction.)

That’s probably not true — I spot her with paperbacks from time to time. But it is true that manga is still extremely popular, especially among teens. I’m seeing a lot more US comics mirroring the format, too — compact comic volumes that fit nicely in the palm of your hand. The latest is Princess Decomposia and Count Spatula, a light-hearted gothic fantasy of an overworked princess of an underworld kingdom populated by ghosts, vampires, and werewolves.  Andi Watson’s deceptively simple artwork is well-suited to the tale. The only negative is that it won’t be available until February — a pity, as it would make a fine Christmas gift.

Princess Decomposia is overworked and underappreciated.

This princess of the underworld has plenty of her own work to do but always seems to find herself doing her layabout father’s job, as well. The king doesn’t feel quite well, you see. Ever. So the princess is left scurrying through the halls, dodging her mummy, werewolf, and ghost subjects, always running behind and always buried under a ton of paperwork. Oh, and her father just fired the chef, so now she has to hire a new cook as well.

Luckily for Princess Decomposia, she makes a good hire in Count Spatula, the vampire chef with a sweet tooth. He’s a charming go-getter of a blood-sucker, and pretty soon the two young ghouls become friends. And then…more than friends? Maybe eventually, but first Princess Decomposia has to sort out her life. And with Count Spatula at her side, you can be sure she’ll succeed.

Andi Watson (Glister, Gum Girl) brings his signature gothy-cute sensibility to this very sweet and mildly spooky tale of friendship, family, and management training for the undead.

Princess Decomposia and Count Spatula will be published by First Second on February 24, 2015. It is 176 pages, priced at $19.99.

A Preliminary Look at Dragon Age: Inquisition

A Preliminary Look at Dragon Age: Inquisition

daI-coverIf you or anyone you know are into video gaming at all, you’ve been hearing a lot about Dragon Age: Inquisition lately (Official Bioware trailer here). Bioware’s latest installment in the Dragon Age series was released November 18th, and some of us have vanished down the rabbit hole after it. Well, more than a few of us: it premiered to strong sales and consistently solid reviews across the board. And having played it, it’s not hard to see why.

A little background first. When I was ten, my brother got a Nintendo. Dating myself, aren’t I? The original grey brick. My brother loved that thing. And I loved watching him play. But when I sat down to play Super Mario Bros., I couldn’t get past the first few levels. I tried for a while, then gave up in absolute frustration. I was convinced I was terrible at video games.

Then Final Fantasy VII came out. By then, I was in college and lived with three other friends. My then-fiance brought home a Playstation and we all took turns playing obsessively. I discovered that I COULD play. In fact, I was pretty good at it. I just had to find the right kind of game.

Flash forward another :cough: years, and Dragon Age: Origins. My eldest daughter was a newborn nurseling, and I played through four times. So it was with great excitement (and many warnings to my husband about his upcoming increase in child-related duties) that I anticipated November 18th, 2014.

And I have not been disappointed.

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A Red & Pleasant Land

A Red & Pleasant Land

araplWhen I started school in the mid-1970s, our teachers used the New Macmillan Reading Program. The books in that program, in addition to featuring original stories, also included excerpts from world literature. I credit those readers with instilling in me a lifelong love of reading; to this day, I still remember many of the stories I read within their pages. In the seventh grade – this would have been 1981 or ’82 – one reader included a lengthy excerpt from Lewis Carroll’s 1871 novel, Through the Looking-Glass and What Alice Found There.

The excerpt in question dealt with Alice’s encounter with Humpty Dumpty, in which the anthropomorphic egg boasts that  “When I use a word … it means just what I choose it to mean—neither more nor less.” He illustrated his point by quoting from the nonsense poem Jabberwocky. I can’t begin to tell you how profoundly I was impressed with and affected by this excerpt. Humpty Dumpty’s perspective was (and is) abhorrent to me and, along with Alice, I found myself feeling anger at his articulation of it. Despite that, I eventually memorized the whole of Jabberwocky (which I can still recite to this day) and headed to the library to read the whole book, as well as its predecessor, Alice’s Adventures in Wonderland.

I should clarify that, before this point, I was, of course, already broadly familiar with Wonderland and its denizens. Some of that familiarity was achieved via “cultural osmosis” – the same way I “knew” about, say, Davy Crockett or the Headless Horseman. These were things “everyone” knew about, regardless of whether or not they’d ever actually read a book (or even seen a TV show or movie) on the subject. And, as it happened, I had seen Disney’s 1951 film adaptation, inadequate though it was.

Seventh grade also coincided with the high water mark of the early years of my involvement in the roleplaying hobby. By that point, I’d been playing Dungeons & Dragons and other RPGs for a couple of years. My friends and I considered ourselves “veterans” and prided ourselves on how many different games we’d tried. I was also deep into the idolization of Gary Gygax. I hung on the man’s every word in the pages of Dragon magazine (though, to my credit, I never got around to building a literal shrine to him in my basement). It was probably through one of Gary’s articles that I first encountered the idea of combining D&D and Wonderland, an idea that initially struck me as bizarre, but that slowly grew on me as my love for both Carroll and RPGs did. Besides, I reasoned, if such a pairing was good enough for Gygax’s fabled Greyhawk campaign, who was I to think otherwise?

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Eleven Shades Of Evil

Eleven Shades Of Evil

Just in time for the holidays (not to mention the headlines), I bring you EVIL. The ultimate fantastical topic.Wrinkle in Time

Now, just so we’re clear from the get-go, I’m against it. Against evil, that is. As are we all, surely. But, once I’ve got my writer’s hat on (or, for that matter, my reader’s hat), evil becomes indispensable. I not only love it, I’ve just gotta have it. For writers, evil belongs in the same all-purpose toolbox as conjunctions, theme, and essential miscellany like the average blooming season of Agapanthus africanus.

Categories first. When it comes to speculative fiction, and its offspring in film, television, and the ‘net, I submit that evil comes in the following basic flavors, and in the following entirely arbitrary order:

1) Abiding
2) Petty
3) World-conquering
4) Internal
5) Atavistic
6) Alien
7) Humorous
8) Inscrutable
9) Insane
10) Passive and
11) Institutional

Let’s take these one at a time (because taking two at a time would try the patience of a saint).

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Thongor of Lemuria – Part One by Lin Carter

Thongor of Lemuria – Part One by Lin Carter

BerkleyX1777If I didn’t know better, I’d swear Lin Carter’s Thongor of Lemuria novels were a deliberate exercise in camp. The first two novels in the seven book series, Thongor And The Wizard of Lemuria (1965) and Thongor And The Dragon City (1966), are so frenetic and exaggerated there are times it’s difficult to believe they were intended to be taken seriously. I struggle to believe that Carter hadn’t meant for me to laugh when I read that Thongor distrusted magic because of his “clean healthy, Northlander blood.”

But I do know better. Much has been written (some of it by me) about Lin Carter’s love for heroic fantasy and his efforts to emulate his favorite writers in his own books. The Thongor stories read like he took Robert E. Howard’s Conan stories, smooshed them together with Edgar Rice Burroughs’ John Carter novels, then cranked everything up to eleven. But, and this is true of his Lovecraft Mythos fiction too, he mimics the style of his literary heroes without ever conveying the substance that gives power to their work to this day.

To give Lin Carter his due, Wizard of Lemuria is his first published novel and Dragon City his third in only two years. In those ancient times, there was little new swords & sorcery of the mighty barbarian type being written. Michael Moorcock and Fritz Leiber were tweaking (and tweaking the nose of) the genre and Karl Edward Wagner and Charles Saunders were still kids. The big boom was right around the corner, but it hadn’t happened yet. He took the chance and stepped up to create the sort of stories he wanted to see and that’s something I will always respect.

One of the earliest reviews at my site, Swords & Sorcery: A Blog, was of Thongor And The Wizard of Lemuria (so, yes, for those of you who’ve read it, I have indeed read it a second time). It was harsh and a little intemperate. I’ve since decided that reviews of that sort don’t serve any real purpose. I also don’t want to pick on someone who can’t fight back. I want my reviews to promote the good books and understand why the weak ones fail and encourage better writing.

Like August Derleth and Sprague de Camp, Lin Carter’s too readily bad-mouthed these days (except when the stupendously important Ballantine Adult Fantasy Series is mentioned). I don’t think his fiction is read that much anymore and I feel I owe him at least the courtesy of that. So I’m going to plow through the series and report back to you, Black Gate‘s faithful readers.

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Travis McGee: Hard-boiled Detective with a Dystopian Sci-Fi Imagination

Travis McGee: Hard-boiled Detective with a Dystopian Sci-Fi Imagination

jdm-Deep-Blue-Good-byI’ve recently gotten hooked on the Travis McGee novels of John D. MacDonald (1916-1986), reading The Deep Blue Good-by (1964) and Nightmare in Pink (1964) in quick succession. I’m stoked that there are 19 McGee novels awaiting me, but I can already make one salient observation about the main character based on these first two outings: he has the mind of a science-fiction writer. I was not surprised at all, in fact, to learn that several of his creator’s early stories and novels were science fiction.

McGee is a “salvage consultant”: basically, he’s an unemployed (by choice) beach-bum who makes his home on the Busted Flush, a 52-foot houseboat he won in a poker game, which is mostly docked in slip F-18 at Bahia Mar (a site about as well-known to crime-fiction fans as 221B Baker Street). When the funds get low, he takes on a case. He’s a cynical guy; he doesn’t want to get emotionally involved with people, but the problem is he does have a strong sense of honor and integrity (much to his own chagrin, since he sees this sort of romantic chivalry as woefully outdated). So he does invariably get involved and, well, I’ll let him speak for himself: “This emotional obligation did not fit me. I felt awkward in the uncomfortable role. I wished to be purely McGee, that pale-eyed, wire-haired girl-finder, that big shambling brown boat-bum who walks beaches, slays small fierce fish, busts minor icons, argues, smiles and disbelieves, that knuckly scar-tissued reject from a structured society, who waits until the money gets low, and then goes out and takes it from the taker, keeps half, and gives the rest back to the innocent.”

He’s an introspective guy, somewhat philosophical in his rejection of industrialized urban society, and for a narrator delivering page-turner suspense, he often digresses into ruminations about society’s failings and his own shortcomings and disillusionment. Far from bogging the story down, these imaginative digressions have made McGee one of the most memorable and celebrated characters in twentieth-century American fiction. And in his creative metaphors, he shows a strong streak of the dystopian mind.

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New Treasures: Haxan by Kenneth Mark Hoover

New Treasures: Haxan by Kenneth Mark Hoover

Haxan-smallI’ve written a few times now about the terrific finds I made in the Dealers Room at the World Fantasy Convention. I know I’m probably starting to sound like a broken record, but when you have the opportunity to sample the very best new books from the most dynamic and exciting independent publishers in the industry, the need to share is pretty strong. So you’ll have to bear with me a bit until I get this out of my system.

I’ve already covered the treasures piled high on the Valancourt and Hippocampus Press tables, as well as Daryl Gregory’s We Are All Completely Fine and Lois H. Gresh’s anthology Dark Fusions – Where Monsters Lurk! But I haven’t even mentioned the Chizine table yet, and that’s a serious oversight. A catalog of the agonizing choices would take more time than I have tonight, so I’ll have to content myself with the first book I bought: Kenneth Mark Hoover’s weird western Haxan, the first in a new series.

Thermopylae. Masada. Agincourt. And now, Haxan, New Mexico Territory, circa 1874. Through a sea of time and dust, in places that might never be, or can’t become until something is set right, there are people destined to travel. Forever. Marshal John T. Marwood is one of these men. Taken from a place he called home, he is sent to fight an eternal war. It never ends, because the storm itself, this unending conflict, makes the world we know a reality. Along with all the other worlds waiting to be born. Or were born, but died like a guttering candle in eternal night… Haxan is the first in a series of novels. It’s Lonesome Dove meets The Punisher… real, gritty, violent, and blatantly uncompromising.

The sequel, Quaternity, will arrive March 31, 2015.

Haxan was published by Chizine Publications on July 1, 2014. It is 250 pages, priced at $16.99 in trade paperback and $9.99 for the digital edition.

“The Distances Between Things”: Patricia A. McKillip’s The Changeling Sea

“The Distances Between Things”: Patricia A. McKillip’s The Changeling Sea

The Changeling SeaI’ve written a few times about my ongoing fascination with fantasy from the 1980s. That fascination led me to pick up a used copy of The Changeling Sea, a short 1988 novel by Patricia A. McKillip. McKillip isn’t specifically a 1980s writer — her first novel, The House on Parchment Street, was published in 1973, and she’s produced work steadily ever since; her last novel, The Bards of Bone Plain, came out in 2010 and a collection of short stories, Wonders of the Invisible World, was published in 2012. (You can find some reviews of her recent work at Black Gate: here Isabel Pelech looks at The Sorceress and the Cygnet, and here Thomas M. MacKay looks at Harrowing the Dragon). But having read some of her work from the 70s, specifically the Riddle-Master trilogy, I’d hoped to get a sense of how her work had developed through the 80s. And perhaps find the sort of unexpected angle on the fantastic some of the fantasy of that period provides.

And I did; I thought the book was excellent. It’s no surprise at all to see it was a finalist for the 1990 Mythopoeic Award. It’s precisely in the way it evokes the feel of a folktale, the feel of myth mixed with the matter of common life, that the book shines. It’s about love, and loss, and magic, and change. It has something of the feel of what now would be called young-adult fiction, with the specific kind of complexity that form can present: a young person encountering the adult world edge-on, struggling to understand what they’re finding, dealing with things that went wrong a generation ago, and trying to do no further wrong.

On a small island, one of seven making up a kingdom in a northern sea, a fifteen-year-old girl named Peri works at an inn. Her fisherman father has been taken by the sea a year ago, since which time her mother has drawn into herself. Finally, Peri can take it no more and casts a hex upon the sea. A prince becomes involved; and the magic takes a strange twist. A wandering wizard passes by. Things and people change, metamorphose magically and otherwise, and Peri must take a journey into the strange world under the ocean before the fate of land and sea will become clear.

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Explore an Old School Mega-Dungeon with Pacesetter’s The Blood Cult

Explore an Old School Mega-Dungeon with Pacesetter’s The Blood Cult

The Blood Cult Pacesetter Games-smallGary Con is probably my favorite gaming convention. It’s not nearly as large as, say, Gen Con, but it’s friendly, focused on old-school role playing — and a lot closer to Chicago.

I really enjoyed Gary Con VI last March, and brought home a box crammed with treasures. And then I must have forgotten about it, because I just stumbled on it as I was straightening out the library to make room for the Christmas tree. I was supposed to be clearing away junk and vacuuming, and instead I ended up crossed-legged on the floor, with the box empty and the contents spread everywhere, like a kid at Christmas.

I found all kinds of goodies in that box, like back issues of the old-school gaming journal Fight On, omnibus compilations of the hilarious Knight of the Dinner Table comic, and a handful of boxed adventure supplements.

It was the latter that really grabbed my attention. There was a Whisper & Venom, a thoroughly professional production from Lesser Gnome, with a beautiful fold-out map, custom miniatures and color cards, and even a box of dice. And there was The Blood Cult, a heavy box that came crammed full of adventure books and over a dozen two-color maps — just like the classic TSR adventure sets like Dragon Mountain and The Ruins of Undermountain.

I never did get the Christmas tree up (which means I have some making up to do with my wife). But I did spend some quality time with The Blood Cult, and trust me — it was worth it.

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