The Priceless Treasures of the Barbarian Prince

The Priceless Treasures of the Barbarian Prince

Dwarfstar games-small

A complete set of Dwarfstar games. Probably worth more than my house.

I enjoyed Sean McLachlan’s Black Gate post last month, Wargaming with my Twelve-Year-Old. Sean and his son played Outpost Gamma, a 1981 science fiction board game of man-to-man combat on a distant colony world. You don’t see a lot of coverage of early-80s science fiction microgames these days, so I appreciated being able to share the fun.

Outpost Gamma was published by Heritage Models in 1981, under their celebrated Dwarfstar imprint. Dwarfstar, like Metagaming, Steve Jackson, and Task Force Games, produced a rich catalog of microgames aimed at younger players. Well, budget-conscious players anyway. Metagaming, who pioneered the concept of the microgame with their first release, Steve Jackson’s runaway hit Ogre, charged $2.95 for a two-color game in a small baggie. Dwarfstar did away with the baggie and upgraded to a slim box, added full color, and charged a lordly $3.95.

As a business, the Dwarfstar line wasn’t a success. Unlike Metagaming and Task Force, who released dozens of titles over the years, they produced only eight games between 1981-82. But from a creative perspective, they were a magnificent hit. Their titles included Arnold Hendrick’s classic Demonlord, simulating the desperate struggle against the Demon Empire, Lewis Pulsipher’s Dragon Rage, a game of giant monsters attacking a walled medieval city, Dennis Sustare’s Star Smuggler, a marvelous solitaire programmed adventure following the adventures of a star trader on the frontier, and the peak achievement of Western Civilization, Arnold Hendrick’s Barbarian Prince, a solitaire game of heroic action in a forgotten age of sorcery.

Superbly well-designed as they were, Dwarfstar games had one great weakness: they weren’t built to last. Paper-thin boxes and flimsy components helped keep the cost down, but did nothing for their longevity. More than 35 years later these eight games have a nearly mythical reputation among collectors, but there aren’t a lot of copies to be had. And you know what that means: the scarce copies still in good condition are very, very expensive.

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Birthday Reviews: Lisa Tuttle’s “Tir Nan Og”

Birthday Reviews: Lisa Tuttle’s “Tir Nan Og”

Cover by Gary A. Lippincott
Cover by Gary A. Lippincott

Lisa Tuttle was born on September 16, 1952.

Lisa Tuttle won the Campbell Award for Best New Writer in 1974. In 1982, she was nominated for the Nebula Award for Best Short Story for “The Bone Flute.” Unhappy with what she saw as an orchestrated campaign to sway the voters by one of the other nominees, Tuttle announced that she was pulling the story from consideration. Nevertheless, “The Bone Flute” was announced as the winner of the Nebula Award and Tuttle refused to accept it. She went on to win the BSFA Award in 1989 for her short story “In Translation.” In 2007, she won the International Horror Guild Award for Best Intermediate Form for “Closet Dreams” and in 2012 sue won the 2012 Imaginaire award for best translated story.

Tuttle published “Tir Nan Og” in the January 1999 issue of The Magazine of Science Fiction and Fantasy, edited by Gordon van Gelder. Stephen Jones included the story in the anthology The Mammoth Book of New Terror in 2004.

“Tir Nan Og” is the story of a woman “of a certain age” who has noticed that her close friends have become cat people, each of them has adopted a feline companion and has given up on male companionship. Concerned about her own situation, she is having an affair with a married man and thinks that if he leaves her she may not be able to interest another man in a relationship. She goes to speak to her friends about their own apparent acceptance of celibacy.

Although her friends are less than forthcoming, which will eventually be her downfall, it is clear to the reader what they are trying to tell her. All she gets out of it is that if she takes her boyfriend to the mountains, she should make him drink from a specific spring. Naturally, without understanding why her friends are suggesting this, things go horrendously wrong for her, although she has a sort of closure that resolves her issue.

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Fantasia 2018, Day 22, Part 4: Detective Dee: The Four Heavenly Kings

Fantasia 2018, Day 22, Part 4: Detective Dee: The Four Heavenly Kings

Detective Dee: The Four Heavenly KingsThe two final movies I’d watch at the 2018 Fantasia International Film Festival were both in the big Hall Theatre. It’s perhaps appropriate that the first of those two aspired to be a crowd-pleasing blockbuster. Detective Dee: The Four Heavenly Kings (Di Renjie zhi Sidatianwang, 狄仁杰之四大天王) was directed by veteran Tsui Hark and written by Chang Chialu. It’s nominally a prequel to two other movies, though no knowledge of those films is required.

(Before the movie played we saw a short film, “No One Will Ever Believe You,” written and directed by Frédéric Chalté. A young girl wants to play a prank on her sister, and hides in her room. But she ends up becoming a witness to a supernatural horror, and by extension so does the audience. It’s a well-crafted 6-minute short shown largely from the perspective of a girl frozen in terror, and the point of view works. Shots from inside a bedroom closet through a blind emphasise the hidden viewer; it’s not surprising, maybe, that Chalté’s other short at this year’s festival, “Le otta dita della morte,” is a tribute to the surreal paranoia of the giallo film.)

For the sake of completeness, a bit of background on Detective Dee: Di Renjie was a magistrate and duke in 7th-century China who became the hero of an 18th-century Chinese detective novel by an anonymous author. (The first part of this novel, Four Great Strange Cases of Empress Wu’s reign, or Wu Zetian si da qi an, would be translated into English as Celebrated Cases of Judge Dee by Dutch diplomat Robert van Gulik in 1949; van Gulik would go on to write a series of his own about Dee’s adventures.) The novel shows Dee solving multiple crimes at once, with the help of dreams, a ghost, and a team of constables who skilled in martial arts; detective novels, as invented in China around 1600 (called gong’an fiction, “case records of a public law court”), often included elements of the supernatural as key aspects of the plot. At any rate, Judge Dee, or Detective Dee, has starred as the hero of numerous TV shows and films over the years in both China and the West.

Most relevant here, in 2010 Tsui Hark made Detective Dee and the Mystery of the Phantom Flame, written by Chen Kuofu with Andy Lau as Dee. In 2013 Hark made a prequel, Young Detective Dee: Rise of the Sea Dragon, with a script he wrote with Chang Chialu. Now comes The Four Heavenly Kings, a second prequel that’s set after the second movie but before the first one. As in the last, Dee’s played by Mark Chao, Shaofeng Feng plays Dee’s foil Yuchi Zhenjin of the Ministry of Justice, and Lin Gengxin is Dee’s friend and ally, doctor Shatuo Zhong. As the movie opens, Dee’s been granted custody of the “Dragon Taming Mace,” a magical item powerful enough to save a country from any threat, or to destroy it. The somewhat sinister Empress Wu (Caria Lau) feels threatened by the mace in Dee’s hands, and plots to regain it, enlisting the aid of Yuchi Zhenjin — and a clan of wizards. But there’s something more going on behind the scenes, involving mind control, secrets of the founding of the Tang dynasty, and the mysterious Faceless Lord.

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Future Treasures: Strange Ink by Gary Kemble

Future Treasures: Strange Ink by Gary Kemble

Strange Ink Gary Kemble-small

No surprise that as we slip into Fall, publisher schedules start to fill up with more horror volumes. What is surprising is the number of intriguing debuts I’m seeing, like Gary Kemble’s Strange Ink, arriving in trade paperback from Titan next month. Publishers Weekly thought very highly of the book; here’s a snippet from their review.

In Kemble’s taut, suspenseful debut set in Brisbane, Australia, local and international concerns combine with the supernatural. Small-time journalist Harry Hendrick wakes up after a stag party with a hangover and a new tattoo he has no memory of getting. When he starts having intense nightmares, he quickly realizes his new tattoo is far from ordinary. More inexplicable tattoos begin appearing, bringing more nightmares, which Harry suspects may actually be someone else’s disturbing memories. Those memories have strong political implications, and Harry must solve the mystery they present before a depraved villain becomes prime minister. The novel’s gritty realism viscerally and effectively conveys the discomfort of new ink, the oppressive heat of the Queensland summer, and the horrors of war and murder… This is a strong debut by a promising new voice.

Strange Ink will be published by Titan Books on October 9, 2018. It is 391 pages, priced at $14.95 in trade paperback and $7.99 for the digital edition. The cover art is by Studio London.

See all our recent coverage of the best in upcoming fantasy here.

Birthday Reviews: Howard Waldrop’s “Kindermarchen”

Birthday Reviews: Howard Waldrop’s “Kindermarchen”

Cover by Brian Lei
Cover by Brian Lei

Howard Waldrop was born on September 15, 1946.

Waldrop won the Nebula Award for Best Novelette and the World Fantasy Award for Short Fiction for his story “The Ugly Chicken” in 1981. His chapbook A Dozen Tough Jobs won the Readercon Award for Short Work in 1990. Waldrop’s work has also been recognized with nominations for the Hugo Award, the Bram Stoker Award, the British Fantasy Award, British SF Association Award, Philip K. Dick Award, Theodore Sturgeon Memorial Award, Sidewise Award, the Compton Crook Stephen Tall Memorial Award, and the coveted Balrog Award.

Waldrop first published “Kindermarchen” on Lou Antonelli’s website, Sentinel Science Fiction in January 2007. Later that year, Waldrop reprinted the story in his collection Horse of a Different Color: Stories.

“Kindermarchen” is a brief story that is based on the German term for a fairy tale, Märchen. It is also a retelling of the story of Hansel and Gretel. In Waldrop’s version, Hansel and Gretel’s woodchopper father and their stepmother live in a small village in a kingdom ruled by ogres. With a war raging between their kingdom and the neighboring ogrish kingdom, a decision has been made to evacuate children when the war comes too close. The stepmother is on the committee to decide which local children should be evacuated when the time comes.

The explanation for the stepmother’s committee doesn’t quite add up, although the father accepts it and explains it to his children. When his children are selected to evacuate, although it is clear that the decision originated from afar, there is nothing the father or stepmother can do to stop the evacuation. Hansel suggests that they leave a trail of breadcrumbs to follow back to the village without considering what might happen when they return.

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One Story Is Worth 1000 Ideas; Or, How Dhulyn and Parno Could Come Through A Portal Near You

One Story Is Worth 1000 Ideas; Or, How Dhulyn and Parno Could Come Through A Portal Near You

Portals BGThose crazies over at Zombies Need Brains have launched another Kickstarter to fund their next set of anthologies. As many of you already know, ZNB has published 2 or 3 anthologies a year for the past several years, using Kickstarters as a way to encourage readers to pre-order the books – and, not incidentally, to receive some pretty nifty special bonus gifts. This year’s project includes Temporally Deactivated, Alternate Peace, and Portals, to which I’ve been asked to  contribute a story. There’s the artwork over on the right. Check out the descriptions and incentives here.

I’m particularly happy about this opportunity, because I’ve had an idea for a story that would fit the theme of portals for quite some time. I just haven’t had a compelling reason (like a deadline) to write it.

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Birthday Reviews: Steve Rasnic Tem’s “Cubs”

Birthday Reviews: Steve Rasnic Tem’s “Cubs”

Cover by Chris Nurse
Cover by Chris Nurse

Steve Rasnic Tem was born Steve Rasnic on September 14, 1950. He often collaborated with his wife, Melanie, and the two took on the joint surname Tem. Melanie Tem died in 2015.

The Tems jointly won the World Fantasy Award in 2001 for the novella The Man on the Ceiling, which also earned them a Bram Stoker Award and an International Horror Guild Award. They won a second joint Stoker Award for “Imagination Box” and Tem won solo Stokers for In These Final Days of Sales and Blood Kin. His Short Story “Leaks” won the 1988 British Fantasy Award. Tem also won an International Horror Guild Award for his collection City Fishing in 2001.

“Cubs” made its original appearance in the anthology Hideous Progeny, edited by Brian Willis in 2000. The stories in the book were all based on the Frankenstein story. Tem included the story in his 2013 collection Twember.

Prior to the beginning of “Cubs” Billy suffered a mortal accident, yet his parents were able to bring him back using an undiscussed technique that requires him to wear an energy pack that needs to retain a charge. One of the side effects of Billy’s mechanical resurrection is that occasionally he sees normal things break apart, which isn’t necessarily happening. His semi-undead state also means that he is treated differently by people, including his mother, although she tries to hide the fact from him.

Because these kids are seen as outcasts, there are group outings of scouts specifically for them, but Billy clearly understands that even among the scouts, there is a pecking order and he isn’t at the top. Nevertheless, there is a camaraderie among them based on their status as outcasts. Of course, someone had to be at the bottom of the pecking order and it was the boy they referred to as “the dead kid” because the process wasn’t completely successful with him and he didn’t appear even as lifelike as the rest of the boys.

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Goth Chick News: The Perfect Holiday Gift for the Terminally Competitive Horror Fan

Goth Chick News: The Perfect Holiday Gift for the Terminally Competitive Horror Fan

Goth Chick Trivial Pursuit

Some years back, Black Gate photog Chris Z gifted me with a fabulous pocket guide no Goth Chick should be without; How to Survive a Horror Movie, by Seth Grahame-Smith. As all horror fans know, not just anyone can do this. For instance, if you’re part of the “popular crowd” (i.e. cheerleaders, prom kings, etc), you have pretty much the same chance of surviving as a red shirt in a Star Trek episode. But savvy and street-wise people, if not the most attractive until you find out they’ve got the brains, are usually the last ones standing.

Smart and competitive wins out over cute and fashion-forward every time, and finally, finally, there’s a way for us geeky kids to be triumphant without having to live through Camp Hideaway.

A big thanks to our friends over at Blood Disgusting for the heads up that USAopoly has just released Trivial Pursuit: Horror Movie Edition, an all-horror version of the trivia game that includes 600 questions and covers 100 years of the horror genre.

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Nioh: Dark Samurai Fantasy

Nioh: Dark Samurai Fantasy

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To the far east lies the land of Zipangu a land brimming with golden palaces and sparkling jewels. Kublai Khan, ruler of the mongol empire, sent a large army there, but the warriors of Zipangu used “miraculou” stones” to put up a strong defense.

The Travels of Marco Polo, Chapter 6 , 174-175

Nioh is a 3rd person Action RPG created by Team Ninja, the famed creators of Ninja Gaiden and the Dead Or Alive series. In Nioh, players are faced with little direction on how to proceed in the game, open areas filled with difficult enemies and bosses, and collectibles that affect the player in many different ways.

On the surface, Nioh seems to borrow some elements from the Dark Souls series of games. Dark foreboding areas populated with enemies waiting to ambush you. Enemies that vary from humans to monsters. Enemies that have varied attacks that you must defend from and counter, forcing you to learn their patterns of attacks.

Even with those similarities, Nioh differs from Dark Souls in many ways. Nioh‘s story adopts Japanese mythology, folklore, and settings as its core. Samurai, Yokai, and many other giant monsters are set in your path. Many are unique, terrifying, and absolutely fun to battle through the use of an interesting fighting mechanic.

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