Vintage Treasures: A Box of 1950s SF and Fantasy Magazines, and the End of the First Era of Space Exploration

Vintage Treasures: A Box of 1950s SF and Fantasy Magazines, and the End of the First Era of Space Exploration

july-ebay-lot2

I bought a box of 1950s SF and fantasy digests in an online auction at the end of July, an assortment of chiefly lesser-known magazines such as Imagination, Worlds of Tomorrow, Fantastic Universe, and Imaginative Tales. The box has been sitting in my library for three weeks while I puttered around it, like an unopened Christmas present. I finally unpacked it this morning. Just as I’d hoped, it was filled with wonders.

Holding these the day after the death of Neil Armstrong gives me the powerful sense of the passage of history. Every one of these magazines was published before Armstrong walked on the moon — in most cases at least a decade before. The era of space exploration, with all its incredible promise and danger, was firmly in mankind’s future. Looking at them now, as the first era of space exploration draws to a close with the death of its most famous hero at age 82, I feel like I’m looking back through not one but two eras, to a time when landing on the moon was something that many still scoffed at. When the future was a place where robots carried guns, aliens were green-skinned and wore khakis, and housewives walked alien dogs who didn’t know what to do with a fire hydrant.

Even setting aside all the musings on history, there’s still a lot of wonder packed into these yellowing pages. Marvelous artwork, and even more marvelous stories, from some of the brightest lights in the genre. This box of 20 magazines, which I purchased for 48 bucks, is a splendid sampling of some of the best work of the decade.

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Josepha Sherman, December 12, 1946 – August 23, 2012

Josepha Sherman, December 12, 1946 – August 23, 2012

the-shattered-oath2Reports are pouring in that prolific fantasy writer Josepha Sherman, author of The Prince of the Sidhe novels and numerous licensed tie-in books, died on Thursday. She had been in poor health and struggled with dementia in the final years of her life.

Sherman began her career writing for The Adventures of the Galaxy Rangers, the animated Space Western TV series that ran between 1986 and 1989. Her first standalone fantasy novel was Golden Girl and the Crystal of Doom (1986). It was followed by more than a dozen others, including the Compton Crook Award winner The Shining Falcon (1990).

She began a lengthy and productive career writing tie-in novels for popular television and computer gaming properties in 1986 with The Invisibility Factor (Find Your Fate Junior Transformers, No 9). She produced licensed novels for Buffy the Vampire Slayer, Star Trek, Bard’s Tale, Highlander, Mage Knight, and Gene Roddenberry’s Andromeda. She also published All I Need To Know I Learned From Xena: Warrior Princess (1998), Greasy Grimy Gopher Guts: The Subversive Folklore of Childhood (with T. K. F. Weisskopf, 1995), Mythology for Storytellers (2002), and more than 30 other non-fiction titles.

Sherman was also a prolific editor with eleven anthologies under her belt, beginning with A Sampler of Jewish-American Folklore (1992) and including Trickster Tales: Forty Folk Stories from Around the World (1996), Urban Nightmares (with Keith R.A. DeCandido, 1997), Merlin’s Kin: World Tales of the Heroic Magician (1998), and Young Warriors: Stories Of Strength (with Tamora Pierce, 2005).

Sherman frequently wrote in collaboration, producing more than a dozen books with a variety of talented partners including Susan M Shwartz (5 Star Trek novels), Laura Anne Gilman (2 Buffy novels), Mercedes Lackey (Bard’s Tale and Bardic Choices), Keith R.A. DeCandido (one anthology), Tamora Pierce (one anthology), T K F Weisskopf (one non-fiction book), and many others.

Writers including Pat Cadigan, Keith DeCandido, Theodora Goss, Nick Pollotta, Vera Nazarian, Ellen Kushner, and David B. Coe have been leaving testimonials on her Facebook page.

Steamgothic

Steamgothic

steamgothicSteampunk is a literary subgenre that has also sprouted a lifestyle that encompasses fashion, music, and art based loosely on a philosophy of hands-on, do-it-yourselfness in an age of touchscreen virtual experience. To my knowledge, Sean McMullen’s “Steamgothic” is the first steampunk story that is also about the sensibility of the steampunk community. The narrator is an expert restorer of steam engines whose day job is to customize ultralight aircraft motors. He’s approached by a couple who have possession of an 1852 Aeronaute, a steam-powered aircraft which, had it actually flown, would predate the Wright Brothers by a half-century. He’s invited to participate in a restoration with the intent of proving this possibility. The initiative becomes the subject of a reality TV show called The Aeronauteers, and plenty of drama ensues, much of it more human than mechanically-related, with hidden motivations gradually revealed beyond postulating how if the Aeronaute had actually flown, would history have changed?

Recommended reading, even if you have only a slight interest in how the cogs actually turn. You can find it in the current Interzone.

New Treasures: Menzoberranzan: City of Intrigue

New Treasures: Menzoberranzan: City of Intrigue

menzoberranzan-city-of-intrigue2One of my favorite RPG settings of all time is Menzoberranzan, the 1992 boxed set from TSR that drew liberally from R.A. Salvatore’s best-selling Drizzt Do’Urden novels. Written by Ed Greenwood, Salvatore, and Douglas Niles, the box detailed the famous City of Spiders, the subterranean birthplace of the drow ranger, in three thick books and a set of gorgeous maps. Packed with 20,000 drow inhabitants, hundreds of thousands of humanoid slaves, and countless secrets and simmering rivalries, the home of the drow was an ideal adventure site for intrepid (and suitably high level) players.

Released nearly 20 years ago for second edition AD&D, Menzoberranzan has not seen an update since and has been out of print for over 15 years. It was featured in the popular Menzoberranzan PC game from SSI/DreamForge, part of their Forgotten Realms product line, in 1994, and very prominently in the six volume War of the Spider Queen novels, but it’s been far too long since my favorite underdark city-state appeared in a new edition.

The wait is finally over. Wizards of the Coast has released an updated version in Menzoberranzan: City of Intrigue, now available in hardcover:

The profane beauty of Menzoberranzan reflects the true nature of the drow and Lolth, their vile spider queen. Within sculpted palaces, factions vie for dominion, spin webs of conspiracy, wage war on the surface realms, and spread poisonous rumors. Meanwhile, predator stalk the twisted streets, plotting murder and mayhem. The city has no pity for fools and weaklings.

Menzoberranzan: City of Intrigue breathes new life into the fabled home of Drizzt Do’Urden and leaves no stone unturned. This book explores the city, tells the stories behind important drow houses and factions, and peeks at the mysteries waiting to unfold in the deadliest city of the Forgotten Realms world. This product is compatible with all editions of the Dungeons & Dragons Roleplaying Game and features a poster map of the city.

Menzoberranzan: City of Intrigue is 128 pages in hardcover, heavily illustrated in full color. The poster map is rather colorless, but large and extremely detailed. It was released on August 21 for $29.95.

You can see all of our recent New Treasures here.

Romanticism and Fantasy: William Wordsworth, Part One

Romanticism and Fantasy: William Wordsworth, Part One

William WordsworthThis post is part of an ongoing series about fantasy and the literary movement called Romanticism; specifically, English Romanticism in the late eighteenth and early nineteenth centuries. The series began with this introductory post, continued with an overview of the neo-classical eighteenth century the Romantics revolted against, considered the Romantic themes in English writing from 1760 to about 1790, then looked at elements of fantasy and Romanticism in France and Germany before returning to England to consider the Gothic. Last time, I looked closely at the work of William Blake. And in this post (and its sequel) I want to consider perhaps the least overtly fantastic of all major Romantic poets: William Wordsworth.

Like Blake, Wordsworth was concerned with the visionary nature of poetry, and with the character of his own poetic vision. Unlike Blake, he did not explore his vision through fantasy. He claimed to take as his subject the “simple produce of the common day,” and much of the newness of his verse came in the realism of his depiction of human personality, especially that of children and the poor — people who had for the most part not been looked at seriously in poetry up to that time. Nevertheless, I’ve always felt that there was something fantastic in Wordsworth’s verse. Some of that is a function of his preferred imagery. Some of that has to do with his themes.

Wordsworth is one of the great nature poets in the language — and in this makes a strong contrast to Blake, who felt that nature was significant only to the extent that it was transmuted by human imaginative vision. The interplay of vision and nature in Wordsworth is more complex, and accounts for some of the fascination of his work. I think that the way he works out that duality verges on the fantastic; how he deals with his material uses imagery and structures that would later become characteristic of what we think of as fantasy fiction. A critic named A.C. Bradley once wrote that “The road into Wordsworth’s mind must be through his strangeness and his paradoxes, and not round them.” I want, then, to explore here one of those paradoxes: how the depiction of nature and the everyday attains a sense of the fantastic.

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Helen Killer

Helen Killer

helen-killerYou know the prologue. Contracting an illness (possibly scarlet fever or meningitis) at the age of nineteen months, Helen Adams Keller survived, but was left both deaf and blind. Keller’s parents would eventually contact Anne Sullivan, herself blind, to tutor their daughter (who, at the age of six, still had not grasped the concept of words representing things).  By pressing her hand into the girl’s palm, Sullivan was able to teach the girl to read sign language through touch.  After that breakthrough, Helen Keller went on to write twelve books, meet thirteen U.S. Presidents, help found the American Civil Liberties Union, and introduce the Akita breed of dog to the United States.

Wow.

So when Andrew Kreisberg decided to write about the further adventures of Helen Keller, he had his work cut out for him, since Keller’s real life adventures would certainly put any fiction to shame. What he opted for is a crazy mash-up of Daredevil and steampunk that somehow manages to remain consistently respectful to the real-life men and women upon whom the characters are based.  The basic premise is that Alexander Graham Bell (who in real life had indirectly referred the Kellers to Anne Sullivan in the first place) has developed a pair of miracle eyeglasses called an omnicle.  When Keller wears the omnicle, the device hotwires through her dead nerve endings and allows her to both see and hear. Further, the omnicle allows her to see into the auras of those around her, revealing their spiritual purity or corruption. Unfortunately, the omnicle also reconnects her with the long-supressed rage she felt when living in quiet darkness.  This rage manifests as increased agility, accelerated healing, and a desire to kill. Of course, someone has the idea of hiring Helen Keller as a federal agent to protect the life of President William McKinley. Things go wrong.

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Blogging Sax Rohmer’s Daughter of Fu Manchu, Part Three

Blogging Sax Rohmer’s Daughter of Fu Manchu, Part Three

roh_fu4_dj1saxrohmersigned-761x10231Sax Rohmer’s Daughter of Fu Manchu was originally serialized as Fu Manchu’s Daughter in twelve weekly installments of Collier’s from March 8 to May 24, 1930. It was published in book form the following year by Cassell in the UK and Doubleday in the US. Rohmer divides the novel into four sections comprising three chapters each. This week we examine the third part.

The section begins with Shan Greville’s delirious account of his and Sir Denis Nayland Smith’s foolhardy infiltration of a meeting of the Si-Fan’s Council of Seven while disguised as Mongolian monks. Sir Denis recognizes Ki-Ming among the attendees and fears the mandarin will likewise remember him if he gets a good look at his features beneath the monk’s cowl. Greville sees Madame Ingomar enter the room and recalls her true identity as Fah lo Suee, the daughter of Fu Manchu. Unable to understand the council’s conversation, the truth promptly reaches him when a gong sounds and the two Mongolian monks appear while all eyes turn upon Sir Denis and his companion.

 

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Athans & Associates Releases Tales From The Fathomless Abyss

Athans & Associates Releases Tales From The Fathomless Abyss

tales-of-the-fathomless-abyss2I’ve never been a huge fan of shared-world anthologies — which is strange considering I was a voracious fantasy reader at the height of the genre, the late 80s, the era of Terri Windling’s Borderlands, C. J. Cherryh’s Merovingen Nights, Will Shetterly & Emma Bull’s Liavek, George R.R. Martin’s Wild Cards, and the great granddaddy of them all, Thieve’s World.

But some recent projects have begun changing my mind. It started with Welcome to Bordertown, the 2011 anthology that our own Patty Templeton called, in her own special manner, “Really GD awesome. I freakin’ loved it.” It continued with Scott Taylor’s Tales of the Emerald Serpent, the tremendously successful 2012 project that includes fiction from Lynn Flewelling, Harry Connolly, Juliet McKenna, Martha Wells, Julie Czerneda, and many more.

Now comes word of a shared world project that sounds just as intriguing: Tales From The Fathomless Abyss.

Descend into the world of the Fathomless Abyss, a bottomless pit that opens who-knows-when onto who-knows-where, just long enough for new people from a thousand different worlds and a million different times to fall in and join the fight for survival in a place where the slightest misstep means an everlasting fall into eternity.

Tales from the Fathomless Abyss features six new short stories, and it’s only the beginning. From here, each author will branch out to spin a series of new books sharing this impossible, explosive, infinite setting.

The anthology is edited by Philip Athans. It includes an intro by Ken Scholes and original contributions from Mike Resnick & Brad R. Torgersen, Jay Lake, Mel Odom, J.M. McDermott, Cat Rambo, and Philip Athans. Two of the promised follow-on titles have already been released: Devils of the Endless Deep by Phil Athans, which expands on his short story from the anthology and plays with the strange time travel aspects of the Fathomless Abyss setting, and J.M. McDermott’s Nirvana Gates, which takes the setting to the next, deeper level. It also features an excerpt from the next book by Cat Rambo, due in two months. That one will be followed by standalone novellas by Mel Odom, Mike Resnick and Brad Torgerson, and Jay Lake.

Best of all, the introductory anthology Tales From The Fathomless Abyss has been released at the can’t-turn-it-down price of $0.99 for the digital version. Check it out, and get in on the ground floor on an exciting new series. You can buy it today from Barnes & Noble and Amazon.com.

Goth Chick News: Knocking (Tentatively) on the Devil’s Gate

Goth Chick News: Knocking (Tentatively) on the Devil’s Gate

devils-gate2Devil’s Gate: A Kane Pryce Novel
F. J. Lennon
Atria/Emily Bestler Books (400 pp, $15 in paperback, $9.99 eBook, August 7, 2012)
Reviewed by Goth Chick

First, a disclaimer.

I began reading an advanced copy of Devil’s Gate on August 5th, a full two weeks before the tragic news that Hollywood director Tony Scott took his own life by jumping from the Vincent Thomas suspension bridge in San Pedro.

Devi’s Gate could be about this bridge, but it isn’t.

Still, the creepiness factor remains.

Devil’s Gate, in which a “suicide bridge” plays a pivotal role, is actually the second in F. J. Lennon’s series which kicked off in 2011 with Soul Trapper and follows the turbulent life of rogue ghost hunter Kane Pryce. Without having read the first installment, I was initially concerned Devil’s Gate would seem diminished without the knowledge of Soul Trapper’s back story.

I am as excited as a goth chick ever gets, to report this is entirely not the case.

Here’s the low down…

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Teaching and Fantasy Literature: The Year’s Best Science Fiction and Fantasy for Teens (Part I)

Teaching and Fantasy Literature: The Year’s Best Science Fiction and Fantasy for Teens (Part I)

In a small infinity of alternate universes, The Year’s Best Science Fiction and Fantasy for Teens isn’t just a single volume — it’s an annual Year’s Best that every library, especially every school library, collects, and that genre geeks of all ages look forward to. Alas, in our universe, Jane Yolen and Patrick Nielsen Hayden could only give us a 2005 volume. It’s a delightful cross-section of styles and subgenres, full of short stories that seasoned, adult readers of SF/F can sink their teeth into.

As Yolen notes in her preface, the YA market’s appetite for fantasy and science fiction novels doesn’t seem to have extended to short fiction:

[T]he book you hold in your hand now is chock-full of SF and fantasy stories Appropriate for Young Adults published last year — 2004. However, the majority of them have been gleaned from adult magazines, Web sites, collections, and anthologies. Why? Because there is very little being published in the field specifically for Young Adults. So we have taken it upon ourselves to seek out the gems for you.

The “you” Yolen and Nielsen Hayden address in their short introductions to all the stories is maybe twelve, maybe fourteen years old — at the real Golden Age of Science Fiction. Try to imagine picking this collection up the year you first realized you wanted to read every book the library had that the librarians had labeled on the spine with that little stylized rocket ship sticker.

About half of my students live in the Golden Age of Science Fiction, so this is my go-to teaching anthology. Here’s a story-by-story breakdown, how I use it, and how I don’t:

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