The Nightmare Men: “The Spirit-Breaker”

The Nightmare Men: “The Spirit-Breaker”

januscvr2‘His eyes were icy verdigris, but warm also, and piercing — in a kind way. He was dressed smartly in a long coat of an almost military cut and dark pants with gold piping.’ So writes the narrator of the 2012 story, “The Portobello Cetacean” as she first lays eyes on her host, Sgt. Roman Janus, late of Mount Airy, the man known as the ‘spirit-breaker’.

Created in 2012 by Jim Beard, Janus is equal parts Carnacki, Aylmer Vance, and John Silence, and was intentionally crafted as equal parts homage and successor to those earlier Edwardian occultists.

Like Silence, Janus is less a two-fisted hero than an agent of a higher spiritual power, doling out harsh justice and due kindness with equal determination.  And like Aylmer Vance, Janus’s kind-hearted nature is both a boon and a weakness, helping him at times and hindering him at others.

“I am Roman Janus. It is a pleasure to meet you.”

–Sgt. Roman Janus, “The Portobello Cetacean” (2012)

Janus first appeared in the aforementioned 2012 story, “The Portobello Cetacean,” which is the first story in the collection, Sgt. Janus, Spirit-Breaker. As with all of the stories in the collection, Janus is seen solely from the perspective of the narrator—in this case, a distraught, devil-haunted young woman. The perception of Janus changes with each story, from hero to conman, from saviour to sinister Svengali, depending on the narrator’s bias.

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November/December Fantasy & Science Fiction Magazine now on Sale

November/December Fantasy & Science Fiction Magazine now on Sale

fsf-nov-dec-2012-smallCory and Catska Ench provide the intriguing cover to the Nov/Dec cover of Fantasy & Science Fiction, on sale this week. Lois Tilton reviews Robert Reed’s cover novella, “Katabasis,” set in his posthuman “Great Ship” universe, at Locus Online:

Inside the vast body of the ship, high-gravity beings once built a wheel-shaped habitat that is now used by tourists as a test of endurance. The high-gravity environment is so arduous that beings like humans can hardly bear their own weight, so they must employ porters to carry their food and water – and their bodies if they fail during the attempt. Katabasis works as a porter; she is a survivor of the arduous journey her own people once took to reach the ship…

The Great Ship is essentially a stage where different adventures can be set… knowledge of the previous stories is by no means required to enjoy the present one. What makes it different from other stages is time. The voyage is near-infinite in duration. Lifespans are measured in millennia. And as the author reminds us, death in this universe is no longer a permanent consideration. Xenophon was a student of Socrates, who would say that all humans are mortal. Reed makes us ask what, then, are the passengers on the Great Ship?

–RECOMMENDED

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Blogging Austin Briggs’ Flash Gordon, Part Six – “The Radium Mines of Electra”

Blogging Austin Briggs’ Flash Gordon, Part Six – “The Radium Mines of Electra”

austin121austinbriggs“The Radium Mines of Electra” was the sixth installment of Austin Briggs’s daily Flash Gordon comic strip serial for King Features Syndicate. Originally published between April 27 and July 11, 1942, “The Radium Mines of Electra” is the closest the daily strip has yet come to seeming like authentic Flash Gordon. While Briggs has not yet matched his mentor’s illustrative splendor in depicting Mongo, the storyline is one that might have been found in the Sunday strip.

The story kicks off with Flash, Dale, Zarkov, and Rodan thrown into prison by Colonel Banto upon returning King Radiol to the Kingdom of Electra. The King intercedes on his friends’ behalf, informing the Colonel that they are his guests, not his prisoners, and ordering their release. Banto remains suspicious of the foreigners, for they did take the King hostage originally. A nice bit of romantic intrigue develops with the introduction of Princess Jolia, the King’s daughter, who is immediately smitten with Flash. When Dale spies Flash dancing with the Princess at a ball thrown in honor of the King’s homecoming, she retaliates by making out with Rodan on the balcony.

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New Treasures: The Nightbound Land #1: Night’s Engines

New Treasures: The Nightbound Land #1: Night’s Engines

nights-enginesYou’d think the rooftop headquarters of Black Gate would be a great place to stay up-to-date on the best new talent in fantasy. It probably would be, too, if I didn’t waste half my time watching H.R. Pufnstuf DVDs and trying to fix the coffee machine.

Still, I occasionally manage to overhear good tips around the water cooler. When I hear a new name enough times, I go back to my office, move around piles of pulp magazines until I can find a piece of paper, and make a note of it.

Australian writer Trent Jamieson generated a lot of chatter with his Death Works Trilogy. But it was last year’s Roil, the first novel in The Nightbound Land duology, that caused me to jot his name down on the back of a Jimmy John’s receipt.

Now Night’s Engines, the concluding volume of The Nightbound Land, has arrived, and suddenly it seems I can’t change the toner in the office copier without hearing the name Trent Jamieson.

Shale is dying. The vast, boiling maelstrom known only as the Roil has pushed humanity to the edge of extinction. The last cities teeter on the verge of collapse.

There is one hope, but it is enshrined in a decadent wastrel who does not want his destiny, and a young woman who seeks only an end to everything. And yet they go on, in search of the ancient weapons that worked against the Roil once, and must work again.

Even in fantasy, duologies aren’t that common (my spellchecker keeps wanting to change the word to Audiology, in fact). But for someone with precious little leisure time who still wants to join in on water cooler conversations, especially the ones involving that cute new intern, duologies seem like the way to go. Wish me luck.

Night’s Engines was published in May 2012 by Angry Robot. It is 400 pages, priced at $7.99 in paperback and $6.99 for the digital edition.

Goth Chick News: Gird Your Loins

Goth Chick News: Gird Your Loins

image006I am a huge fan of the 1980’s Conan movies.

Even a goth chick needs the occasional change of pace, though this one in particular goes back a ways.

When most little girls were playing with Barbie dream houses, I spent my time whacking the neighbor kids with a plastic sword pretending to be the barbarian warrior Valeria. To this day, one of my most prized possessions is my personally autographed photo of Sandahl Bergman, who played Valeria in the first film, Conan the Barbarian.

Had Mattel made Barbarian Warrior Barbie with body armor and a head-on-spike accessory, things may have turned out differently.

Instead here I sit, somewhat giddy to tell you that we’re finally going to get the rest of Conan’s story.

As we reported here on Friday, after 30 years Arnold Schwarzenegger is returning to the iconic role that put him on the path to stardom. If you recall, we exited the first film on a narrative by the wizard Akiro:

Conan returned the wayward daughter of King Osric to her home. And having no further concern, he and his companions sought adventure in the West. Many wars and feuds did Conan fight. Honor and fear were heaped upon his name and, in time, he became a king by his own hand… And this story shall also be told.

And so it shall.

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Teaching and Fantasy Literature: Escape as Homecoming

Teaching and Fantasy Literature: Escape as Homecoming

the-way-back-homeHurricane Sandy roared and wailed outside our door, shook down trees across the street, pounded our roof so hard my two little sons couldn’t even recognize the sound as rain. “Drum!” insisted my two-year-old. The kids coped fine until the lights went out. Then they panicked.

Of all the things to fear about a hurricane, darkness is one of the least dangerous. Try telling that to a five-year-old. He can’t wrap his head around why 70 mph winds are worse than wind he’s allowed to play in. He probably could have understood why storm surge is scary if we’d been close to any — fortunately, we’re on high ground and nowhere within sight of a body of water. All the anxiety the boys had detected in the adults around them, all their own anxiety from watching the storm through the windows that day, rushed instantly to compound their longstanding fear of the dark.

As soon as we had flashlights ready to read by, the kids knew exactly which book they wanted. The Way Back Home is the story of a boy and a Martian who get stranded on the Moon and work together to get themselves and their flying machines back where they belong. Before the boy and the Martian find one another, they huddle in the dark, hearing strange noises, fearing the worst. The boy’s flashlight goes out! My sons wanted that page again and again, because that night the idea of losing the flashlight’s comfort was utterly terrifying.

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The Force is With Disney

The Force is With Disney

star-wars-poster-small1By now, most of you have heard that Disney has purchased Lucasfilm — the studio that produced Star Wars, Indiana Jones, and many other SF and fantasy properties — for over $4 billion. The deal was very similar to Disney’s acquisition of Marvel three years ago.

Prominent among the headlines was the news that Disney and Lucasfilm are already hard at work on Star Wars VII, aiming for a 2015 release, and that they also plan to produce Episodes VIII and IX. Walt Disney chairman Bob Iger announced that they expect to “release a new Star Wars feature film every two to three years.” If this is all news to you, Entertainment Weekly has a lengthy article here, including a 5-minute video in which you can hear George Lucas detail his current work on future films with unnamed writers.

“We could go on making Star Wars for the next 100 years,” Lucas says.

Okay. While part of me is appalled to see Lucasfilm, perhaps the most successful and creative independent studio of the last century, get swallowed up by an all-devouring entertainment conglomerate, that part has been roundly shouted down by my inner twelve-year-old, who desperately wants more Star Wars movies.

Now, I know what you’re thinking. Do I want Star Wars movies if they’re ground out on a schedule by a soulless corporation interested only in profit?

You know, I kinda do.

I’ve got nothing against corporations. Disney’s done pretty well by Marvel, far as I can see — and Pixar, now that I think about it (Disney bought Pixar from Steve Jobs in 2006). As for profit, the neat thing about profitable franchises is that they can attract talent. Look at Batman, Iron Man, and The Avengers.

And finally, I’m a fan of serial fiction. I know that properties can pass out of the hands of their creator, and land safely — especially pulp properties. That’s the process that brought us Frank Miller’s Dark Knight Returns, Star Trek IV, and the tenth regeneration of Dr. Who.

So while I expect to see a lot of debate in the fan press, I don’t expect to be part of it. Instead, I’ll be in line early in 2015, anxious to see the new Star Wars film. Even if it’s terrible, I won’t be too worried. Disney will keep trying. When you pay $4 billion for something, you tend to treat it right.

Black Gate Online Fiction: Pathfinder Tales: Queen of Thorns by Dave Gross

Black Gate Online Fiction: Pathfinder Tales: Queen of Thorns by Dave Gross

pathfinder-tales-queen-of-thorns-smallBlack Gate is very pleased to offer our readers an exclusive first look at the latest Pathfinder Tales novel by Dave Gross, the acclaimed author of Prince of Wolves and Master of Devils.

In the deep forests of Kyonin, elves live among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation’s borders, and thus it’s a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard Radovan to be allowed inside. Yet all is not well in the elven kingdom: demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares. In the course of tracking down a missing druid, Varian and a team of eccentric elven adventurers will be forced to delve into dark secrets lost for generations — including the mystery of Varian’s own past.

Dave Gross is the former editor of Dragon, Star Wars Insider, and Amazing Stories. His adventures of Radovan and Count Jeggare include the Pathfinder Tales novels Prince of Wolves and Master of Devils, as well as many novellas and short stories available at Paizo.com. His other novels include Winter Witch with Elaine Cunningham, and the Forgotten Realms novels Black Wolf and Lord of Stormweather.

We previously reviewed the Pathfinder Tales novels Death’s Heretic by James L. Sutter, Master of Devils by Dave Gross, and Howard Andrew Jones’s Plague of Shadows, and introduced you to BG Contributing Editor Bill Ward’s Pathfinder Tales story “The Box, and “The Walkers from the Crypt” by Howard Andrew Jones.

Pathfinder Tales: Queen of Thorns is published by Paizo Publishing and is part of their Pathfinder Tales Subscription. It is a 432-page mass market paperback available for $9.99 ($6.99 ePub and PDF). The digital versions are available today; the print version is officially on sale November 13, 2012. Learn more at Paizo.com.

“The Midsummer Masquerade,” the complete first chapter of Queen of Thorns, is presented exclusively here at Black Gate; Chapters Two and Three are available at Flames Rising and SF Signal.

Read Chapter One of Queen of Thorns here.

Arthur Machen and “The Great God Pan”

Arthur Machen and “The Great God Pan”

The Great God PanArthur Machen first published a version of “The Great God Pan” in 1890, in a magazine called The Whirlwind; then revised and extended the tale for its republication as a book in 1894, when it was accompanied by a thematically-similar story called “The Inner Light.” It’s a fascinating work, creating a horrific mood mostly through suggestion and indirection. Nowadays, one looks at it and notes very Victorian attitudes toward women. At the time of its original publication, the story’s implied sexuality caused real scandal.

Machen was born in Wales in 1863 as Arthur Llwellyn Jones-Machen; the ‘Machen’ was his mother’s maiden name, which he later took for his pen name. His father was a clergyman, and while Machen’s lifelong interest in the occult and the weird seems to have been sparked by precocious reading of his father’s library, his family was too poor to send him to university. Following the publication of a long poem in 1881, Machen lived in London as a journalist and translator. He married in 1887, meeting occultist A.E. Waite through his wife. She died in 1897; in 1900 he joined Waite’s Order of the Golden Dawn. In 1901, he became an actor, and remarried in 1903. He continued to write, and in 1914 one of his short stories, “The Bowmen,” inspired the urban legend of the Angels of Mons. He died in 1947.

Machen’s literary reputation has seen several ups and downs, starting during his lifetime. The controversy surrounding “The Great God Pan” seems to have blackened his name, but there was a re-evaluation of his work in the 1920s. H.P. Lovecraft hailed him as a contemporary master of the supernatural in literature, and Lovecraft’s mythos was significantly influenced by Machen’s fiction, including “The Great God Pan.” Today, Machen is considered a major early fantasist, with “The Great God Pan” one of his masterworks. I want to look in some detail at the story, and consider some of what’s going on in it (that involves a complete plot summary; you can read the whole story online here first, or listen to a reading of it here.)

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Solitaire Gaming

Solitaire Gaming

eia_front_cover_fullI should probably blame the whole thing on John O’Neill and Eric Knight.

It was Eric who introduced me to the true joy of war board games. Sure, I’d played many a game of Risk back in junior high, but the more I read about actual tactics, the more frustrated I became with the original board game which is more about luck than real strategy.

The late ’70s and ’80s, when I was in junior high and high school, were a golden era for tactical boardgames like Panzer Leader and Axis & Allies. I was aware of, but rarely played these games because when given the chance to game with friends, I chose role-playing over board games every time. I didn’t know how cool they could really be until Eric drove down a few years back and introduced me to the wonderful old Yaquinto board game French Foreign Legion and we had three hours of fun pushing cardboard counters into death-defying positions a la old Hollywood desert adventure movies. In those over-the-top extravaganzas every bullet counts and even the extras get dramatic death scenes.

I suddenly realized the fun I’d been missing, but I wasn’t well and truly hooked until O’Neill gave me an extra copy of Barbarian Prince and told me about solitaire boardgames. You can play a lot of games solitaire if you have to do so — as any younger sibling or only child can tell you — but it was never much fun to play Risk or Clue against yourself. Some games, though, are designed to be played solitaire, which is what drew me to Victory Point Games.

What I was REALLY looking for was a copy of French Foreign Legion (copies are very, very scarce, although Eric generously tracked one down for me as a gift). What I found was a solo wargame based on the Battle of Rorke’s Drift that had been inspired by one of my favorite movies, Zulu. Since stumbling upon that first game I’ve tried out a number of Victory Point Games titles, and today I thought I’d write about one of my favorites, Empires in America.

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