Browsed by
Category: Vintage Treasures

Pat Murphy’s Three Books of Adventures

Pat Murphy’s Three Books of Adventures

There and Back AgainThere was an extended period of time in the 1990s and the first decade of this century when I didn’t read much science fiction or genre fantasy. I started reacquainting myself with these fields a few years ago and I’m still in the process of learning what I missed. It’s not uncommon for me to only now find out about an author who established themselves during those years. Which brings me around to Pat Murphy.

A little while ago, I stumbled on three books by her that make up a highly distinctive sort of trilogy: There And Back Again, Wild Angel, and Adventures in Time and Space With Max Merriwell. They were published one a year from 1999 to 2001. They don’t really share a plot or setting, though some characters cross over from one to another. They’re linked by concepts both metafictional and science-fictional, which is a surprisingly unusual pairing, and while each can easily be read alone, the third book ties them all together with surprising effectiveness. ‘Surprising’ because at first the links between the books aren’t obvious. But by the end of book three, you realise what Murphy was driving at, and why these things had to be done in this particular way.

So what are these books? There And Back Again is a futuristic sf story about Bailey Beldon, a simple ‘norbit,’ a human inhabitant of an asteroid, who gets tied up with an oddball wanderer named Gitana and a family of thirteen clones. The clones have a map that’ll lead to a treasure with a fearsome guardian — and Gitana has decided that Bailey will accompany them on their quest. It is, in fact, a science-fictional and somewhat gender-flipped version of The Hobbit, and extremely effective. Similarly, Wild Angel is a story set in nineteenth-century California of a girl whose parents were killed when they came west to look for gold; the girl’s raised by wolves in exactly the same way Tarzan was raised by apes. But it’s the third book where things get really strange.

Read More Read More

Secret Caverns and Death Traps: The Adventures of Captain Marvel, Chapter Nine: Dead Man’s Trap

Secret Caverns and Death Traps: The Adventures of Captain Marvel, Chapter Nine: Dead Man’s Trap

Adventures of Captain Marvel Part 9 lobby card-smallA seat in the balcony today? Good choice — the view is great from up here, and during the slow stretches that are inevitable in any Bette Davis picture (you know, all that kissing), there’s always the fun of candy-bombing your friends down below. But before we get to any of that, there’s this week’s edge-of-your-seat installment in The Adventures of Captain Marvel, “Dead Man’s Trap.”

Three title cards will remind us of the situation at the end of the previous chapter. “Billy Batson — And Whitey accuse Doctor Lang of being the Scorpion.” “Doctor Lang — Tries to take Billy to a place of safety in his car.” “The Scorpion’s men follow in Billy’s car which has been mined.” Now for the amazing acronym that will transport you to realms of action and adventure far beyond the ken of classmates who couldn’t scare up the price of admission! Shazam!

Recapping last week’s conclusion, Lang and the unconscious Billy hurtle down the road, closely pursued by two Scorpion thugs. The goons are blissfully unaware that there’s a bomb under their hood that will detonate when they exceed fifty miles per hour. As this is going on, back at Lang’s house the gate guard (a Scorpion stooge — damn that temp service) calls the Scorpion’s head henchman, Barnett, and tells him that Lang and Batson have driven out on the Mill Valley Road; Barnett jumps in a car with two other goons to head them off.

Read More Read More

Games Well Used

Games Well Used

dmgWhen I was growing up, at the height of the Dungeons & Dragons craze, the county public library system regularly held “game days.” These events, which occurred every few months (probably more often in the summertime), took place in the meeting rooms of various libraries, allowing aficionados of roleplaying games to meet and play together. I found these events truly wonderful, as they introduced me not just to new players, but to new RPGs, some of which I’d only ever seen in advertisements in the pages of Dragon. They were wonderful, too, because I got the chance to play, something I rarely did with my neighborhood group of friends, since I was invariably the referee.

On one occasion, the library opened up its board room, which had a very long table surrounded by a dozen or more high-backed and padded chairs. One of the older referees – a middle-aged bearded guy with glasses – set up shop there and, before long, every single one of those comfy chairs was filled with a player, many of them under the age of 14, like myself. I had great fun playing in that adventure, in no small part because the referee was excellent. He knew the rules of D&D very well, but, more importantly, he knew how to manage such a large gathering of players, holding all of our attentions during the course of three or four hours. Even now, that games day is one of my fondest memories from my early days in the hobby.

I don’t know that referee’s name (assuming I ever knew it), but I do remember a lot about him. One detail that has stuck with me after more than three decades is how beaten up his Advanced D&D Dungeon Masters Guide was. That thing was positively battered, its cover illustration marred by white marks, the spine coming apart at the tops and bottoms, the corners bent, and the whole thing covered in scuffs. At the time, I was positively horrified by what I saw. My AD&D hardcovers were the crown jewels of my growing RPG collection and I tried very hard to keep them pristine. Seeing the poor condition of this referee’s book was shocking.

What had this referee done with his book that it was in such a frightful condition?

Read More Read More

Vintage Treasures: The Song of Mavin Manyshaped by Sheri S. Tepper

Vintage Treasures: The Song of Mavin Manyshaped by Sheri S. Tepper

The song of Mavin Manyshaped-smallI think I’m finally starting to figure out Sheri Tepper’s 9-volume magnum opus The True Game (believe me, it took some work.)

I accidentally started (as usual) in the middle, with Dervish Daughter, which I didn’t even realize was part of a series, much less the eighth frickin’ volume. However, I overcame this as, after many decades of reading fantasy, I have mad reader skillz. Dervish Daughter isn’t really the eighth volume anyway, it’s actually the middle volume of the last trilogy, known as The Books of the True Game: Jinian.

The first trilogy, The Books of the True Game: Mavin Manyshaped, was written second, after the middle trilogy, which was composed of King’s Blood Four, Necromancer Nine, and Wizard’s Eleven, which were collectively gathered in a one-volume edition as The True Game. Which isn’t at all confusing. Still with me?

Forget it, I’m lost again. Let’s start over. The Song of Mavin Manyshaped is the first book in the first trilogy of The True Game. Mavin is a shapeshifter, and this opening trilogy tells the story from her point of view.

It is never easy growing up as a shape-shifter, learning to control the wild Talent for changing into any shape at all — a winged dragon, a pillar of stone, another human being, a creature from a nightmare. But for Mavin Manyshaped — one of only two she-shifters in her tribe, and recklessly headstrong by nature — coming of age is both exhilarating and terrifying. Little does she know she is destined to become the most notorious shape-shifter in all the lands of the True Game.

I bought The Song of Mavin Manyshaped as part of a jaunty collection of seven Sheri S. Tepper paperbacks on eBay for $10.50. They’re not all part of The True Game… I think. Anything is possible.

Read More Read More

The Original Bug-Eyed Monster: Astounding Stories, May 1931

The Original Bug-Eyed Monster: Astounding Stories, May 1931

Astounding Stories May 1931-smallPulps are my weakness. I discovered them when I was just 12 years old, in Jacques Sadoul’s marvelous art book 2000 A.D. Illustrations From the Golden Age of Science Fiction Pulps (which I discussed back in May). That book sparked a lifetime interest in pulp magazines, where American science fiction was born.

Of course, I was too young to have purchased or read any pulp magazines myself in 1976. Pulps died out in the 1950s, killed off by wartime paper shortages and changing economics. So I’ve relied on the collector’s market to supply me with magazines — an expensive proposition, especially if you’re a completist.

Over the years, I’ve gotten more discriminating in my collecting. I dearly love Planet Stories, Weird Tales, Amazing Stories, Thrilling Wonder, Unknown, Air Wonder Stories, and many other pulps. But my favorite is Astounding Stories (later Astounding Science Fiction), the magazine which — under legendary editor John W. Campbell — ushered in the so-called Golden Age of Science Fiction, discovering Robert A. Heinlein, A.E. van Vogt, Isaac Asimov, Theodore Sturgeon, and many, many others. Campbell became editor with the October 1937 issue and he quickly transformed the entire field. 

Curiously, the most expensive and in-demand issues of Astounding aren’t from Campbell’s reign, however. They’re from its first three years, 1930-1933, the period known as the Clayton Astounding, when it was owned by Clayton Magazines. That’s their symbol, the little blue pennant, in the top right of the cover at left.

Very little fiction from the Clayton period is remembered today — and if you’ve never heard of the Clayton Astounding, you’re not missing much. The magazine’s early editors, like most of the American public, didn’t really understand science fiction and mostly filled the magazine with thinly disguised westerns in space and early space operas. But the covers… ah. They’re a very different story.

Read More Read More

Old Favorites: Katherine Kurtz’s Deryni

Old Favorites: Katherine Kurtz’s Deryni

Deryni rising I don’t usually fan or geek out about stuff – my credentials in geekdom are rarely questioned, but I was thinking the other day about my influences and in what direction I might want them to go.

I’ve been reading a lot of space opera and really hard sci-fi lately, mostly Alastair Reynolds with a side of Stephen Baxter, as I get ready to start a new novel. But hard sci-fi and fantasy are just setting. Any plot structure can fit inside them. Baxter is a lot of adventure. Reynolds is very noir.

dragon 78That got me to thinking about what stories I enjoyed and why. One of the appeals of Game of Thrones is how it’s a giant soap opera. Claremont’s run on Uncanny X-Men was similarly soapy, as was the reimagined Battlestar Galactica.

And that reminded me of how much I loved Katherine Kurtz’s Deryni series as a teen. The Kingdom of Gwynedd, a human world of the Middle Ages with a scattering of persecuted psionic families, has always seemed to me to be one of those surprisingly under-appreciated corners of fantasy.

The only reason I’d ever heard of it was because of issue #78 of Dragon magazine, which was an issue devoted to psionics in AD&Dand one of the articles featured the characters of Kurtz’s Gwynedd in role-playing terms. I looked for her books at my local second-hand store as soon as I could.

Right away, I found two of Kurtz’s core trilogies, the Deryni series (Deryni Rising, Deryni, and High Deryni) and the Camber series (Camber of Culdi, Saint Camber, and Camber the Heretic), and even after only the first one, I was hooked.

Read More Read More

Vintage Treasures: Martians, Go Home by Fredric Brown

Vintage Treasures: Martians, Go Home by Fredric Brown

Martians-Go-Home-smallThe last time I talked about Fredric Brown, I called The Best of Fredric Brown one of the best short story collections I’ve read in years. Brown is best remembered today for his short stories — including  “Arena,” “Puppet Show,” and “The Geezenstacks” — but his novels are also fondly remembered.

Martians, Go Home is probably his most famous. A shorter version originally appeared in the September 1954 issue of Astounding; it was expanded a year later for publication in hardcover by E. P. Dutton. Set in the distant future of 1964, it begins as SF writer Luke Deveraux opens the door of his desert cabin in a drunken stupor to find a little green Martian, a one-creature invasion who proceeds to make Deveraux’s life hell. Richard A. Lupoff called it “one of the most charming bits of SF-whimsy ever written.” Here’s the description from the back of the 1976 Ballantine paperback.

THEY WERE GREEN, THEY WERE LITTLE, THEY WERE BALD AS BILLIARD BALLS AND THEY WERE EVERYWHERE!

Luke Devereaux was a science fiction writer, holed up in a desert shack waiting for inspiration. He was the first to see a Martian… but he wasn’t the last!

It was estimated that one billion of them had arrived — one to every three human beings on Earth — obnoxious green creatures who could be seen and heard, but not harmed, and who probed private sex lives as shamelessly as they probed government secrets.

No one knew why they had come. No one knew how to make them go away — except perhaps, Luke Devereaux. Unfortunately he was going slightly bananas, so it wouldn’t be easy. But for a science fiction writer nothing was impossible…

The cover painting by Frank Kelly Freas became one of his signature works, used as the cover of Astounding, two paperback editions, a calendar, and Freas’s art book (see the various versions here.)

Martians, Go Home was published by Ballantine Books in September 1976. It is 163 pages, originally priced at $1.50. It is currently out of print, but available in digital format from Hachette and audio book from Skyboat Media.

Welcome To The Commonwealth: John Myers Myers’ Silverlock

Welcome To The Commonwealth: John Myers Myers’ Silverlock

Silverlock Ace paperbackLast week, I was talking about L. Sprague de Camp and Fletcher Pratt’s Compleat Enchanter and it occurred to me that one of the great pleasures of that work is encountering familiar myths, persons, and fictional events in a new guise and from a new perspective. It’s also a bit intimidating, from the point of view of a writer, to realize just how thoroughly de Camp and Pratt had to know their source materials.

It doesn’t take very long to go from these thoughts to the great masterwork of this type, John Myers Myers’s Silverlock. On the surface, the book tells the story of  A. Clarence Shandon – re-christened Silverlock due to a white streak in his hair —  on his journey of self-discovery after being shipwrecked on the shores of the Commonwealth.

It doesn’t take long, in fact he’s still in the water,  for the well-read person to begin to find a certain quality of familiarity in the narrative, to figure out that Shandon has made landfall in the Commonwealth of Letters. From the very first, every  person he meets, every place he goes, everything that happens to him, alludes to some piece of literature. Every single person, place, or thing. What adds to the pleasure is that Shandon himself has no idea of what’s happened to him. His degree is in business administration.

Now this might strike you as a bit overwhelming, or even a bit tedious, but it isn’t. Shandon himself, without being aware of it,  provides the key to enjoying the book:

At times the mind works on two levels at once, and it was so with mine on this occasion. Half of it was giving itself gleefully to the moment, while the other half was revolving a new idea. What had impressed me was that this friar was well-informed and had a lot of fun out of that fact alone…  I glimpsed the concept that to know a thing for itself could be a source of joy. Take the song we were bellowing. It was easy to appreciate, but I would have had more chuckles out of if I had known, as the others did, about the personages involved.

Read More Read More

Blogging Sapper’s Bulldog Drummond, Part Four – “The Third Round”

Blogging Sapper’s Bulldog Drummond, Part Four – “The Third Round”

510+vaEqotL._SY344_BO1,204,203,200_20974339Sapper’s The Third Round (1926) marked a return to the more humorous tone of the first book in the series. Not only the humor, but the premise of that initial book is invoked with the decision to again build the plot around a spunky female whose doddering old father has fallen prey to heinous villains. All trace of The Black Gang (1924) and its doom-laden paranoia over England likewise falling prey to a communist revolution has been removed. In its place we have Hugh Drummond once again eager to escape the boredom of everyday life and engaging in comical banter with friends and foes alike.

The starting point for the adventure this time is the impending nuptials of Algy Longworth, Hugh’s old friend who has finally been reduced to the silly ass familiar from the stage play and film adaptations. The catalyst for Algy’s descent into idiocy is his having fallen head over heels in love to the extent that he now horrifies his friends by reciting poetry. So serious is his obsession with the girl of his dreams that he has become a literal walking disaster shunned by all who know him.

Read More Read More

A Bomb on the Highway: The Adventures of Captain Marvel, Chapter Eight: Boomerang

A Bomb on the Highway: The Adventures of Captain Marvel, Chapter Eight: Boomerang

Tom Tyler as Captain Marvel-smallEase back in your seat and take a deep breath. That’s the way. Now a handful of buttered popcorn… wash it down with a swallow of soda pop. Your week of unbearable suspense is almost over, and now you can finally find out how Billy and Betty got out of last week’s impossible situation; the answer will be revealed in today’s chapter of The Adventures of Captain Marvel, “Boomerang.” (Notice I didn’t say “if they got out.” I respect your intelligence too much for that.)

This week’s catch-up title cards on last week’s episode are brief and to the point: “The Scorpion: Plans an elaborate trap to catch Captain Marvel.” “Barnett — Holds Betty and Billy Batson in a shack at the bombing range.” Now, as the magic name of Shazam passes your lips, prepare yourself for ten cents’ worth of suspense and superheroic thrills! (No refunds.)

Last week, we left Billy and Betty tied up in the shack at the bombing range, waiting for the other shoe… er, bomb, to drop. (What? Your town doesn’t have a bombing range? Mine either. The decline in social services these days is just shameful — libraries closed every other weekend, public parks run down and neglected, no bombing ranges… ) Betty calls for Captain Marvel on the radio, but is knocked out by a falling beam when the first bomb hits. Billy, meanwhile, struggles with his bonds — and his gag.

At the last moment, using the powerful jaw muscles he’s built up over years of broadcasting, Billy works the gag loose and shouts “Shazam!” Billy Batson vanishes, to be replaced by Captain Marvel, who quickly scoops up Betty (and the chair she’s tied to — Tom Tyler’s line readings are only fair, but he’s better at heavy lifting than any actor I’ve ever seen) and exits the shack, just an instant before it’s blown to pieces by a bomb.

Read More Read More