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Category: Vintage Treasures

The Ballantine Adult Fantasy Series: The Sorcerer’s Ship by Hannes Bok

The Ballantine Adult Fantasy Series: The Sorcerer’s Ship by Hannes Bok

The Sorcerer's Ship 001The Sorcerer’s Ship
Hannes Bok
Ballantine, 205 p., December 1969, $0.95
Cover Art by Ray Cruz

First, I’d like to apologize to John and everyone else who reads these posts for taking so long to get this one done. I was on the road quite a bit from the end of May up through the Fourth, but I thought I would be able to get this particular post done quickly. Then things started happening. Car repairs, then house repairs, and then more car repairs. (This has necessitated bank account repairs.) Then last night, one of the wires in my son’s braces snapped loose. If anything else happens, I’m going to snap.

I don’t mean to kvetch. As you can see, I’ve been a bit distracted and apologize for the delay. I’ve already started the next book I’ll read for this series.

Anyway, on to something a little different than what we’ve seen in the Ballantine Adult Fantasy series up to this point. Rather than something deep and complex, with complicated writing (The Wood Beyond the World) or bizarre imagery (Lilith) or even not-so-subtle innuendo (The Silver Stallion), The Sorcerer’s Ship is almost a children’s story.

It’s not intended to be, but this is one that might hold a younger person’s interest. There’s certainly nothing in it that most parents would find objectionable for a child capable of reading a book of this length.

Hannes Bok is best remembered for his art, but as Lin Carter discusses in his introduction, Bok was also a more than capable writer. Carter chose this volume and The Golden Stair for inclusion in the BAF line. The Sorcerer’s Ship was originally published by John Campbell (not the world’s easiest sell by any means) in Unknown in December 1942. After Weird Tales, Unknown is arguably the greatest fantasy pulp in the history of the field.

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Vintage Treasures: To Here and the Easel by Theodore Sturgeon

Vintage Treasures: To Here and the Easel by Theodore Sturgeon

To Here and the Easel-smallA few weeks ago, I wrote about Theodore Sturgeon’s collection The Stars Are the Styx and complained that virtually all of Sturgeon’s brilliant short story collections had now been out of print for over three decades.

I did this mostly out of bitterness and greed. I’d spent several years happily tracking down all 16 of Sturgeon’s paperback collections — a highly collectible lot — but now, those days were over. I wanted more, but  no more were forthcoming. It’s not like I was going to discover a new Sturgeon collection I’d never heard of or something.

Of course, a few days after I wrote that article, I discovered a new Sturgeon collection I’d never heard of.

It was To Here and the Easel, a gorgeous Panther paperback from 1975, with an eye-catching Peter Jones cover. I discovered it accidentally on eBay and, after gawking at it for several long minutes — and them making sure it wasn’t simply a retitled version of a US collection I already had — I promptly purchased it.

It arrived a few days later and I am thrilled to have it. Here’s the back cover blurb:

Here are all the ingredients for a splendidly varied and entertaining collection of science fiction and science fantasy: a mental parasite which lives in the minds of successive human hosts, forcing them to do its will… the man who ‘reads’ gravestones… a devastating weapon sent from beyond space and time which poses the ultimate threat to an already shaky galactic federation… and more!

With virtuoso skill and brilliance of invention, Theodore Sturgeon displays in this collection the mastery of his field which has won him international acclaim.

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Headed For a Watery Grave: The Adventures of Captain Marvel, Chapter Ten: Doom Ship

Headed For a Watery Grave: The Adventures of Captain Marvel, Chapter Ten: Doom Ship

Captain Marvel Chapter Ten BettyI’m glad to see that you’ve gotten here early — as we near the end of our saga, seats are going to be at a premium, and you’re fast running out of opportunities to see Frank Coughlan Jr. and Tom Tyler perform their mystic switcheroo. I mean, once this silly thing is out of the theater, it’ll be forever relegated to the realm of nostalgic memory — it’s not like anyone will be able to watch it at home sixty years from now! That would be magic…

And so, while we still have the chance, let’s join the ragged remains of the Malcolm Scientific Expedition in their struggle against the malific machinations of the sinister Scorpion in this week’s chapter of The Adventures of Captain Marvel, “Doom Ship.” Shazam! (Cough, cough…)

Pay close attention to this week’s title cards, recapping Chapter Nine; there will be a quiz after the main feature. “The Scorpion — Forces Doctor Lang to reveal the hiding place of his lens.” “Doctor Lang — Gives Betty the combination to his safe.” “Captain Marvel — Tries to warn Betty of a death trap at Lang’s home.” “Billy Batson — And Betty decide to get the lens.” Now to pick up where we left off…

Last week, we left Billy and Betty standing in front of the late Doctor Lang’s safe, unaware that two tommy guns were aimed at their backs, primed to fire as soon as the safe is opened. (They’re also unaware that Barnett and two other Scorpion men are watching them from hiding.) Just as Billy turns the safe’s dial to the last number, but before he can open the door, Barnett and his boys emerge from behind the drapes.

One of them shoves Betty out of the way. She slams against the wall and is knocked out (by the serial’s end, this woman will have suffered more concussions than Brett Favre) and then he slugs Billy on the head with a gun, laying the intrepid broadcaster out cold.

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Game Changers

Game Changers

book4In previous posts, I may have mentioned that, as a kid, there were three roleplaying games that I liked – and played – above all others: Dungeons & Dragons, Traveller, and Call of Cthulhu. I played lots of other games, too, but these were the ones that most strongly captured my imagination. Because I played these three so much, I was also a voracious consumer of supplementary materials produced for them. Of course, being a young person, my funds were limited; I had to be judicious in what I purchased. Consequently, I tended to put a priority on items I deemed to have the most overall utility. This meant, in the case of AD&D for example, that I placed greater value on hardcover rulebooks than on adventure modules (though I still bought plenty of adventures over the years).

My appetite for such broadly “useful” supplements was practical, since my friends and I played RPGs a lot. We were young and well nigh addicted to this weird new form of game. During the summer months, we quite literally played all day long, from the time we got up until the time the sun set, taking brief breaks only to scarf down some food before returning to the table. I’d conservatively reckon that, in terms of raw hours of play, my friends and I had probably played more than had many of our elders who’d started roleplaying years before us. That’s the nature of youth, as we had the free time to indulge our boundless enthusiasm in a way that most people do not.

I hesitate to say that, because we played so much, we more quickly became jaded than did many of our peers, but it’s probably true nonetheless. We were constantly on the lookout for ways to take our campaigns in new directions, to stoke the flame of our RPG ardor. The first supplement that I remember achieving this was Book 4: Mercenary for GDW’s Traveller. My friends and I started playing Traveller with The Traveller Book, which was released in 1982. That book alone was enough to keep us busy for many, many months of science fiction adventure in the far future. However, we did eventually want more out Traveller and Mercenary fit the bill, providing us with new skills, equipment, and – most importantly – expanded rules for generating Army and Marine characters.

Mercenary changed the way we played Traveller forever. Previously, Merchants, Scouts, and Navy personnel were favored, because these careers were all space-based and thus what we considered to be the stuff of sci-fi. But Mercenary-generated characters were so much better than those generated using the original system. They had more (and better) skills, as well as lots of fun perks like advanced training and commendations. Our campaigns quickly shifted gears to focus on ground-pounding mercenaries involved in interstellar brush fire wars (which, as it turned out, was how nearly everyone else we knew played the game). Mercenary had a profound impact on us and extended the life of our ongoing Traveller campaign considerably.

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Vintage Treasures: Subterranean Magazine, Issue #2

Vintage Treasures: Subterranean Magazine, Issue #2

SubterraneanMmagazine 2-smallAfter the the 2014 Windy City Pulp & Paper show in April was over, I collected all the pulps, vintage paperback, fanzines, art books, and old magazines I’d acquired and packed them snugly in two boxes next to my big green chair. I’ve been digging into the boxes at my leisure ever since.

I highly recommend this. Strange as it sounds, it’s a little like time travel. Most of the old magazines I bought — including OMNI, Interzone, Weird Tales, Starlog, Cosmos, Galileo, and the great Fantasy Review — are from the 80s and 90s. Which means they’re largely concerned with the same group of writers, movies, and books.

After a few weeks of reading ads and reviews from the early 80s, you start to feel oddly plugged in to the state of the industry thirty years ago (and realize just how much good reading you have to catch up on – and I’m not even caught up on my reading from last year!)

You also start to appreciate what a fabulous resource magazines are. No one can keep up on even a fraction of the genre novels published every year. But the best fiction magazines will keep you current on the exciting, new, emerging writers, with a diverse range of short fiction — not to mention novel reviews. (And the ads. Let’s not forget the ads.)

One of the great delights I pulled out of those Windy City boxes was a pristine copy of the second issue of Subterranean Magazine from 2005, back when it was still available in print. The magazine is still very much alive and excellent as ever, published these days as Subterranean Online (see their latest issue here.) But nine years ago, you could curl up with a thick issue printed on quality paper, and believe me, it was definitely worth your time.

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The Start Of A Grand Adventure Goblin Moon by Teresa Edgerton

The Start Of A Grand Adventure Goblin Moon by Teresa Edgerton

oie_2254425vQLXHqXWMatthew David Surridge reviewed Teresa Edgerton’s Goblin Moon (1991) here at Black Gate early last year, and here I am to write about it again. It’s a book that, though recently reprinted, I suspect most readers are unaware of, so I want to shine another spotlight on it. Also, since reading Tim Powers’s The Drawing of the Dark, my itch for swashbuckling adventure got itchier.

I read this when it first came out and my memory of it was very pleasant. I remembered loving the dry humor and also the tremendous detail. Now my friend Carl, on the other hand, said he hated any book that spent as much time as it did describing characters’ clothes. My response was, if I recall correctly, that he was missing the point or something like that.

On rereading Goblin Moon this past week, I was happy to find that, one, the book held up very well and two, yes, Carl missed the point or something. Actually, the point he missed was that Teresa Edgerton created a deliriously detailed world, down to the clothing, that is richer than just about any other in fantasy.

There are a host of things that make Goblin Moon a fun read. The elaborate world-building, the intricate plot, and the colorful characters, to name an important triumvirate, are exactly the sorts of things you want to find in a book with its roots in Stevenson, Thorndike, and Sabatini. Add a lively pace and clever writing and you’ve got the perfect way to while away several lazy hours amidst floating coffins, decadent diabolists, a vengeful fairy, and an interlude with pirates.

Goblin Moon opens with a pair of river scavengers, Jed Braun and his uncle Caleb, drawing a coffin out of the waters of the River Lunn. The casket bears the strangely undecayed body of a man and several tomes of dark magic. Their discovery leads Caleb back to an old companion, the bookseller and one-time alchemist Gottfried Jenk, and consequently leaves young Jed in need of a new way to support himself.

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The Public Life of Sherlock Holmes: The Case of the Copyrighted Detective

The Public Life of Sherlock Holmes: The Case of the Copyrighted Detective

Copyright_SnoopyThis column was written the day before a nine-day, 1,900 mile round trip venture to Disney World. So, it’s a bit of a rush job. I’ll tackle the issue in more depth when the Supreme Court gets going.

Did that catch your interest?

Beginning with his children, the heirs of Sir Arthur Conan Doyle have battled to maintain control of the Sherlock Holmes copyright. The sons developed a reputation that endures to this day of gleefully trying to stick it to anyone who wanted to use Holmes without paying them their due.

When August Derleth attempted to publish his first collection of Solar Pons tales (you’re going to be reading lots more about Pons in this column: trust me!), the deceased Doyle’s sons threatened to sue him. Derleth persisted and happily, over 70 Pons stories would be published.

Derleth said, “The plain fact is that the Doyle sons are a pair of lazy bastards who have tried to eke out a complete living from proceeds of their father’s writings. Others have told me that before; I was dubious; but I am less so.”

All 60 of Doyle’s Holmes stories are in the public domain in England. At one time they also were in America, but when Disney backed legislation to protect their ownership of Mickey Mouse, the last set of Holmes stories, collectively known as The Casebook of Sherlock Holmes, came back under copyright protection.

The characters from all non-Casebook stories and those previous stories remained in the public domain, for use by all. To avoid “trouble,” and/or to get the Estate’s blessing, many authors, filmmakers, etc., have paid a fee to use Holmes.

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Geek Tyrant on “10 Great 1950s Sci-Fi Movies You May Never Have Heard Of”

Geek Tyrant on “10 Great 1950s Sci-Fi Movies You May Never Have Heard Of”

Flight to Mars 1951-smallWhen I was growing up in Halifax, Nova Scotia, there was a theater that had a science fiction and monster-movie double feature every Saturday. After we finished our paper route, my brother Mike and I would walk downtown and plunk down our hard-earned money for three and a half hours of monster movie bliss.

The theater was always packed with screaming kids. There Mike and I saw films that are still burned into my brain today — like the terrifying Planet of the Vampires (1965), giant-monster classic Frankenstein Conquers the World (1965), and the greatest film of all time, Destroy all Monsters (1968).

Needless to say, I still have a weakness for classic monster movies, and especially the great science fiction films of the 50s and 60s. Also, the not-so-great science fiction films of the 50s and 60s.

You can’t walk downtown with 50 cents and watch a monster-movie double feature these days. Fortunately, you don’t have to — virtually every science fiction film of the 20th Century is available on DVD, Blu-ray, or download, for your home-viewing enjoyment. The real question these days isn’t how to see these great old films, but which ones are worth your time?

The answer, of course, lies on the Internet. There’s a ton of info out there, if you’ve got the energy to look for it (and sort out the relevant stuff). Or you could just rely on us — that’s what we’re here for.

One of the most useful articles I’ve stumbled on recently is Joey Paur’s Geek Tyrant piece “10 Great 1950s Sci-Fi Movies You May Never Have Heard Of,” which covers many terrific SF films I really enjoyed, such as When Worlds Collide (1951),  and more than a few I’ve never seen, such as Flight to Mars (1951) and 4-D Man (1959). Lots here to keep you entertained in the late hours — check it out here.

Thanks to SF Signal for the tip!

Blogging Sax Rohmer… In the Beginning, Part Two

Blogging Sax Rohmer… In the Beginning, Part Two

illo-Sax Rohmerrohmer2“The Green Spider” marked Sax Rohmer’s third foray into short fiction. Still writing under the pen name of A. Sarsfield Ward, the story first appeared in the October 1904 issue of Pearson’s Magazine. It was not reprinted until 65 years later in Issue #3 of The Rohmer Review in 1969. Subsequently, a corrupted version, with an altered ending courtesy of the editor, appeared in the May 1973 issue of Mike Shayne Mystery Magazine. The restored text was included in the 1979 anthology, Science Fiction Rivals of H. G. Wells. More recently, the story has appeared in the 1992 anthology, Victorian Tales of Mystery and Detection, the September 2005 issue of Alfred Hitchcock Mystery Magazine, and as the title story in the first volume of Black Dog Books’ Sax Rohmer Library, The Green Spider and Other Forgotten Tales of Mystery and Suspense (2011).

The story itself shares in common with Rohmer’s first effort, “The Mysterious Mummy” the presentation of a seemingly supernatural mystery that has a rational explanation. In the nine months that elapsed between the publication of “The Leopard Couch” and “The Green Spider,” Rohmer honed his writing skills and became a more devoted student of Sir Arthur Conan Doyle and deductive reasoning. “The Green Spider” concerns the disappearance of the celebrated Professor Brayme-Skepley on the eve of an important scientific presentation. It appears to onlookers and Scotland Yard that the Professor has been murdered by a giant green spider that apparently made off with his corpse. The unraveling of the mystery reveals the green spider is no more authentic a threat than the phantom Hound of the Baskervilles. While a minor effort, the story retains its charm more than a century on and shows that the mysterious A. Sarsfield Ward was steadily improving as an author.

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Vintage Treasures: H.P. Lovecraft’s The Colour Out of Space

Vintage Treasures: H.P. Lovecraft’s The Colour Out of Space

Lovecraft The Colour Out of Space-smallThe first Arkham House books I ever bought were the 3-volume 1964 edition of the complete stories of H.P. Lovecraft (The Dunwich Horror and Others, Dagon, and At The Mountains of Madness). It was a beautiful set, and one of the best purchases I’ve ever made.

On the other hand, having the complete Lovecraft at an early age robbed me of the joy of tracking down and collecting his fiction in paperback. I’ve been trying to rectify that over the years, starting with the marvelous Ballantine Adult Fantasy editions.

In the comments section of a recent post, John H. noted his first encounter with Lovecraft was:

Colour Out of Space… the title story scared the bejeebers out of me (and to this day still creeps me out)… it was actually the Jove edition; the one with the Rowena painting of a Great Old One from “Shadow Out of Time” on the cover. Needless to say, it was the cover that drew me.

The Jove edition of The Colour Out of Space was one of two paperback Lovecraft volumes Jove published in 1978; the other was The Dunwich Horror. That’s it at right.

Joe’s comments intrigued me… I vaguely remembered a gorgeous set of Rowena covers on a pair of slender Lovecraft paperbacks in the late 70s but, like all Lovecraft paperbacks at the time, I scorned them because I had a complete set at home in hardback.

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