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Category: New Treasures

New Treasures: Dangerous Waters, by Juliet E. McKenna

New Treasures: Dangerous Waters, by Juliet E. McKenna

Dangerous Waters Juliet E McKennaI’m such a sucker for paperbacks. Seriously, put a rogue with a sword and a ship on the cover, and I’ve got that thing to the cash register faster than you can say, “Paper or plastic?”

I think it’s partly because I find paperbacks very inexpensive. That wasn’t always the case. When I  made my weekly pilgrimage to downtown Ottawa bookstores in my teens, clutching ten bucks of hard-earned babysitting money, that was barely enough to get 2-3 paperbacks — if I was selective.

I agonized over each choice. Keith Laumer’s The Time Bender, or Fritz Leiber’s Swords Against Death? Edgar Pangborn’s West of the Sun, or Arthur C. Clarke’s Imperial Earth? These are the life choices that kept me up at night.

Today things are easier. For one thing, paperback prices haven’t budged in over 15 years. I paid $7.99 for a paperback copy of Connie Willis’s To Say Nothing of the Dog in 1998, and I paid $7.99 for the copy of Juliet E. McKenna’s Dangerous Waters I bought last week.

That’s an incredibly long period for anything to be stable in publishing — look at how paperback prices quadrupled in the 15 years between 1965 (around a buck) and 1980 (around 4-5 bucks).

Paperback prices won’t stay this way for long. But while they do, I’m enjoying them. $7.99 (minus my 10% Barnes & Noble member discount) is still an impulse buy for me. Which means I can pick up a book based on nothing more than a cool cover, and take it home guilt free.

I have no idea what it says on the back of Dangerous Waters, but I think I’ll read it now and find out.

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New Treasures: Iron Kin, by M.J. Scott

New Treasures: Iron Kin, by M.J. Scott

Iron KinWe work in a genre ruled by series. It makes for some tough choices sometimes.

Case in point: I just received a review copy of M.J. Scott’s new novel Iron Kin. It looks like a fun, quick read with an intriguing setting and what could be a genuine POC on the cover:

Imagine a city divided. Fae and human mages on one side, vampire Blood Lords and shape-shifting Beast Kind on the other. Between these supernatural forces stands a peace treaty that threatens to shatter at the slightest provocation….

I was raised to do the right thing. But to my family that means staying safe behind the walls of human society. To be a respectable metalmage and never put myself at risk. But the treaty is faltering. And if it fails, nothing is safe. To help save the city and everyone I care about, I will use whatever means I can to ensure the negotiations to renew the treaty are successful — even if that means forging an alliance with a man who is the very opposite of the right thing….

Fen is trouble. Wild. He would rather bind himself in iron and drink himself into oblivion than learn to master the visions that come to him. Those visions might just hold the key to peace, and it seems that my power might hold the key to his control — if I can keep it around him….

Normally I’d plop down in my big green chair with my dog Pepper at my feet, and give it a try. Except for these tiny words at the bottom: A novel of the Half-Light City.

In the fantasy world, that’s code for: This isn’t the first book, dummy. According to a hasty Amazon search, Iron Kin is actually the third book, following Shadow Kin (2011) and Blood Kin (2012), neither of which I have.

And that brings us to those tough choices I mentioned. Do I set it aside and set out on a quest for the first one? Or do I settle in with Iron Kin, and figure things out as I go?

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New Treasures: Dragonslayers From Beowulf to St. George, by Joseph A. McCullough

New Treasures: Dragonslayers From Beowulf to St. George, by Joseph A. McCullough

Dragonslayers from Beowulf to St. GeorgeJoseph A. McCullough has been a behind-the-scenes contributor to Black Gate for over a decade. He has a superb story sense, and put it to work as a submissions reader for us for many years, sifting through hundreds of short stories and sending the most promising my way.

That story sense has served him well in other arenas as well. A decade ago, Joe wrote what many consider the definitive modern essay on S&S, “The Demarcation of Sword and Sorcery,” originally published at Howard Andrew Jones’s SwordAndSorcery.org, and prominently referenced in the Wikipedia definition of the genre. It was eventually reprinted here and quickly became one of the most popular articles we’ve ever published. For years it was the backbone of the BG blog, drawing thousands of readers every month.

Joe is a fine writer in his own right (just check out his terrific adventure story “Stand at Llieva” in Black Gate 5). He also has the enviable task of guiding a publishing imprint, as Project Manager for Osprey Adventures, an imprint of Osprey Publishing — which he wrote about here.

Joe is occasionally able to combine vocations, and has now published a total of five books through Osprey, including Zombies: A Hunter’s Guide. His latest release, Dragonslayers From Beowulf to St. George, is a gorgeously illustrated look at some of the most famous heroes of legend.

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David Wesley Hill’s At Drake’s Command Available Free in Kindle Format — Today and Tomorrow Only

David Wesley Hill’s At Drake’s Command Available Free in Kindle Format — Today and Tomorrow Only

At Drake's CommandEditor’s aren’t supposed to have favorites — or we’re not supposed to admit to favorites, anyway. So I’ll temper what I wanted to say and just say this: I published two short stories by David Wesley Hill in Black Gate, and they were both so brilliant and unusual that I considered renaming the magazine David W. Hill’s Magazine of Fantasy.

It’s probably best that I didn’t, since David has since gone on to a successful career as a novelist, and I’d be stuck with a magazine that didn’t have any short stories in it. But I do urge you to check out “Far From Laredo” in Black Gate 4, in which gunslinger Charles Duke is hired to rid a town of three troublesome demons, and “The Good Sheriff” (BG 13), in which Duke finds himself up against a maimed god in a mining town full of sorcerers and demons.

Or, if you happen to have a Kindle, you could try David’s latest adventure novel, the tale of young cook Peregrine James on an expedition under Francis Drake, for free:

It was as fine a day to be whipped as any he’d ever seen but the good weather didn’t make Peregrine James any happier with the situation he was in. Unfairly convicted of a crime he had not committed, the young cook was strung from the whipping post on the Plymouth quayside when he caught the eye of the charismatic sea captain Francis Drake, who agreed to accept Perry among his crew despite the stripes of a thief on his back.

Soon England was receding in their wake and Perry was serving an unsavory collection of sea dogs as the small fleet of fragile wood ships sailed across the deep brine. Their destination was secret, known to Drake alone. Few sailors believed the public avowal that the expedition was headed for Alexandria to trade in currants. Some men suspected Drake planned a raid across Panama to attack the Spanish in the Pacific. Others were sure the real plan was to round the Cape of Storms to break the Portuguese monopoly of the spice trade. The only thing Perry knew for certain was that they were bound for danger and that he must live by his wits if he were to survive serving at Drake’s command.

David’s previous novel was the SF adventure Castaway on Temurlone.

At Drake’s Command was published November 1, 2012 by Temurlone Press. It is 424 pages, priced at $14.95 for the trade paperback, and $2.99 for the digital edition. For today and tomorrow, you can get the Kindle edition for free here.

New Treasures: The Corpse-Rat King, by Lee Battersby

New Treasures: The Corpse-Rat King, by Lee Battersby

The Corpse Rat KingWhen I was a wee lad, I didn’t pay much attention to the name under the title on my favorite books. My mother gently nudged me one day, when I complained that I didn’t know what to read, pointing out that if I knew who had written the last book I’d really enjoyed, I might be able to find another just like it.

My mom. She was right about what would happen if I touched the burner when it was glowing that pretty red color, and she was right about this, too. I learned to pay attention to authors, and soon stopped complaining about not having anything to read. Or having to bandage my fingers so often.

As I’ve grown older, I’ve learned this principle can be applied more broadly with some success. I now avoid touching anything that glows red, regardless of how damn cheery it looks, and when I find a publisher putting out quality books, I stick with them.

Case in point: Angry Robot, publisher of Chris F. Holm’s noir crime novel Dead Harvest, Aliette de Bodard’s Aztec mystery Obsidian & Blood, Tim Waggoner’s undead detective opus The Nekropolis Archives, and many others. My latest discovery is Lee Battersby, whose The Corpse-Rat King was published by Angry Robot in August.

Marius dos Hellespont and his apprentice, Gerd, are professional battlefield looters. When they stumble upon the corpse of the King of Scorby and Gerd is killed, Marius is mistaken for the monarch by one of the dead soldiers and is transported down to the Kingdom of the Dead.

Just like living beings, the dead need a King. And Marius is banished to the surface with one message: if he wants to recover his life he must find the dead a King. Which he fully intends to do… Just as soon as he stops running away.

An intriguing mix of humor, madcap characters, and stylish prose, The Corpse-Rat King promises to be just what I’m looking for. Mom, I owe you. Again.

The Corpse-Rat King was published by Angry Robot on August 28, 2012. It is 411 pages in paperback, priced at $7.99 ($6.99 for the digital edition.) The sequel, The Marching Dead, appeared in March.

New Treasures: Dungeons of Dread

New Treasures: Dungeons of Dread

Dungeons of DreadI continue to be impressed with Wizards of the Coast’s premium reprint program. It started with an inspired effort to get Gary Gygax’s original Advanced Dungeons and Dragons rules back into print in high-quality hardcovers. We’ve discussed it before — Scott Taylor looked at the original announcement back in August; I examined the corrected edition of Unearthed Arcana here, and we invited readers to win copies by sharing stories of their game characters here.

It’s a praise-worthy undertaking indeed. But like a lot of folks I still have copies of Gygax’s bestselling rulebooks, so while I’m glad modern gamers – especially OSR players – can easily get copies of the finest RPG ever written, to me it was chiefly of academic interest.

All that changed with the release of Dungeons of Dread, which collects four classic AD&D adventure modules written by Gary Gygax and Lawrence Schick, originally released between 1978 and 1982. Dungeons of Dread puts some of the genre’s most famous early adventures – which previously existed only in yellowing softcover pamphlets – in hardcover for the first time, complete with maps and all the original black-and-white interior art.

Dungeons of Dread gathers the first four S-series adventures: Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. I’ve discussed S1: Tomb of Horrors recently, and I admit I’m not much of a fan. A masterpiece of design, the module is a player-killer extraordinaire, and not a lot of fun. I’ve never read White Plume Mountain, but I’m certainly familiar with the gonzo Expedition to the Barrier Peaks, one of Gygax’s most esoteric creations, a module created to merge AD&D and Metamorphosis Alpha by placing adventurers at the crash site of an alien craft high on a desolate mountain peak.

But The Lost Caverns of Tsojcanth is one of the finest adventures ever created. Twice the size of Tomb of Horrors, Tsojcanth is an old-school dungeon crawl which introduced a host a new monsters (later collected in the Monster Manual II) and challenged the players to cross a dangerous wilderness and multiple levels of an ingeniously designed subterranean lair, before coming face-to-face with Drelzna, the vampiric daughter of long-deceased archmage Iggwilv. Gygax built on the plot threads he carefully laid here in its loose sequel, WG4: The Forgotten Temple of Tharizdun.

All four adventures were collected in a slightly abridged form, revised to form a connected campaign, in the softcover Realms of Horror in 1987, which is now long out of print. But this is the first true permanent edition. For me, it is also the first must-have release in WotC’s premium reprint line, and I hope it is only the first of many to come. I’d love to see, for example, similar treatment for Gygax’s Against the Giants and Descent in the Depths adventures, and of course The Temple of Elemental Evil — copies of which demand outrageous prices on eBay.

Dungeons of Dread was published by Wizards of the Coast on March 19. It is 192 pages in hardcover, priced at $39.95. There is no digital edition.

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Try a Free Preview of IDW’s Dungeons & Dragons: Cutter #1

Dungeons-Dragons-Cutter-1 coverIDW’s Dungeons and Dragons comics have been my favorite D&D comics since… well, ever, really. Which is saying something, since some pretty respected publishing houses — including Marvel, DC, and Kenzer & Co — have tried their hand over the decades.

IDW’s comics have been successful, as well. Enough that they’ve spun off a number of titles in the game’s most popular settings, including Forgotten Realms, Eberron, and Dark Sun. Now IDW has announced another entry in their impressive line of D&D titles: Cutter, a five-issue miniseries written by R.A. and Geno Salvatore, with art by David Baldeon and covers by Steve Ellis.

Cutter follows the saga of a fiercely divided drow family… and a legendary sword. When the battle-hardened Drow renegade Tos’un must choose an heir to his legacy, his half-Drow son Tierflin and daughter Doum’weille become locked in vicious competition. But what will the prize, the bloodthirsty sword Khazid’hea — known as the Cutter — have to say? Author R.A. Salvatore tells us:

These comic series have become a wonderful tool for me to fill in the blanks and to crystallize my thoughts on the Legend of Drizzt novels going forward. The fallout from the twisting events in Neverwinter Tales not only came into play in the last couple of Drizzt books, but allowed me a strong plot line for an upcoming novel I’ve yet to pen. The same is true for Cutter — I see it already. So while these comic stories are self-contained, they open up to the wider stories.

We’re very pleased to be able to offer a preview, in high resolution full-color PDF format. Click on the link below to enjoy the first seven pages of Cutter, compliments of IDW.

Dungeons & Dragons Cutter #1 – Preview

Dungeons & Dragons: Cutter #1 will be published by IDW Publishing on April 17.  It is 32 pages in full color, priced at $3.99.

New Treasures: Appalachian Overthrow by E.E. Knight

New Treasures: Appalachian Overthrow by E.E. Knight

Appalachian OverthrowI’m a huge fan of E.E. Knight’s Vampire Earth novels. For me it started years ago, with the paperback editions of the first two books in the series, Way of the Wolf and Choice of the Cat.

If you’re new to the series, of course, things are easier. You don’t have long waits between releases, haunting bookstores for the next installment. You can even get the first three novels in a handsome omnibus edition from the Science Fiction Book Club, Enter the Wolf, as we reported right here last month.

Appalachian Overthrow, the tenth novel in E.E. Knight’s exciting series, arrived in stores last week. This volume focuses on David Valentine’s fellow freedom fighter Ahn-Kha, telling a tale of the time when he was imprisoned and forced into hard labor by the alien Kurians — and the rebellion he led against them.

Captured and sold to the Kurian–allied Maynes Conglomerate, to work as a slave in the coal mines of Appalachia, Ahn-Kha is angered and appalled by the dangerous working conditions, and the brutal treatment inflicted upon his fellow miners. When a protest against shortages is deliberately and bloodily suppressed, Ahn-Kha sets himself against the ruling Maynes family and sets out on a trail of vengeance through the Coal Country.

Finally, the people of the Coal Country are driven to the breaking point — and they now have a leader, a powerful and battle-hardened leader, determined to forge them into an army that will wage guerrilla warfare against the Maynes family and their Kurian masters — and free the Appalachians from their tyranny…

E.E. Knight’s Blue Pligrim story “The Terror in the Vale” was one of the most popular stories we’ve published as part of our Black Gate Online Fiction line. It is a relentless and chilling tale of sword and sorcery, with an ending that will stay with you long after you turn off the monitor and climb into bed. Read the complete story free here.

Appalachian Overthrow was published by Roc on April 2. It is 339 pages in hardcover, priced at $24.95 ($11.99 for the digital edition).

Skull Island eXpeditions is the New Fiction Imprint of Privateer Press

Skull Island eXpeditions is the New Fiction Imprint of Privateer Press

Skull Island eXpeditionsWith all the recent bad news, it’s good to see signs of resiliency in the fantasy genre. The best news is always the launch of an exciting new market, and that’s why I was so pleased to see the recent announcement of Privateer Press’s new fiction line, Skull Island eXpeditions.

Of course, I’m pleased for purely selfish reasons as well. Skull Island eXpeditions promises just what I’m looking for: original adventure fantasy from exciting new writers.

Privateer Press has been a genuine Cinderella story in the gaming industry. Founded in 2000 by Matt Wilson and a small group of players and investors, Privateer Press grew and expanded during a series of painful contractions in the market. Lots of dynamic and exciting companies came and went during the d20 boom-and bust cycle, while Privateer Press quietly built a thriving business and an extremely loyal fan base for their tabletop miniatures games Warmachine and Hordes.

Set in the Iron Kingdoms, both games are renowned for their high quality and excellent production values. They’ve received the highest accolades the industry has to offer, including six Origins awards and numerous Ennies.

The Iron Kingdoms, with its inventive mix of steampunk and magic, has always seemed like a natural setting for
fiction to me, and it seems I’m not alone. Last week, Matt Wilson announced an ambitious plan to explore the world of Caen with monthly fiction from some familiar names and some exciting newcomers — with Black Gate‘s own Scott Taylor at the helm.

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New Treasures: The Good The Bad and the Infernal, by Guy Adams

New Treasures: The Good The Bad and the Infernal, by Guy Adams

The Good the Bad and the Infernal-smallI’m pretty plugged in to the industry. Every week, I get a host of press releases, advance proofs, review copies, PR follow-ups, and other stuff that keeps me on top of the latest fantasy releases.

Or so I assume, anyway. Turns out there’s just no substitute for spending time in a good bookstore. Last Saturday, I was browsing the SF and fantasy section of my local Barnes and Noble and came across a number of surprises. Easily the most intriguing was Guy Adams latest: The Good the Bad and the Infernal.

Every one hundred years a town appears. From a small village in the peaks of Tibet to a gathering of mud huts in the jungles of South American, it can take many forms. It exists for twenty-four hours then vanishes once more, but for that single day it contains the greatest miracle a man could imagine: a doorway to Heaven.

It is due to appear on the 21st September 1889 as a ghost town in the American Midwest. When it does there are many who hope to be there: traveling preacher Obeisance Hicks and his simple messiah, a brain-damaged Civil War veteran; Henry and Harmonium Jones and their freak show pack of outlaws; the Brothers of Ruth and their sponsor Lord Forset (inventor of the Forset Thunderpack and other incendiary modes of personal transport); finally, an aging gunslinger who lost his wings at the very beginning of creation and wants nothing more than to settle old scores.

A weird western, a gun-toting, cigarrillo-chewing fantasy built from hangman’s rope and spent bullets. The West has never been wilder.

How the heck did I miss this? I may just have to clear the decks to try this one. Guy Adams released two other paperbacks through Solaris: The World House and its sequel, Restoration. The sequel to this one, Once Upon a Time in Hell, is scheduled for release in December.

The Good The Bad and the Infernal was published by Solaris Books on March 26. It is 318 pages and $7.99 in paperback, or $6.99 for the digital edition. Check out all the latest from Solaris here.