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The Series Series: Quintessence by David Walton

The Series Series: Quintessence by David Walton

Quintessence David Walton-smallQuintessence is a story of the Age of Exploration, as it might have unfolded on a literally flat Earth where some of the wilder alchemists’ ideas were right. Here there be dragons. If you list all the cool stuff in this book, it looks like a sure bet for most fantasy readers: voyages at sea (doomed and desperate), houses of solid diamond, heresy, plucky young people changing the world, and monsters. Lots and lots of monsters.

In attitude, character, and pacing, however, the book feels more like science fiction in the tradition of John W. Campbell. I grew up reading that stuff — odds are that you did, too — so I found a great deal to enjoy in Quintessence. Just not quite the things I came to the book hoping to enjoy.

David Walton’s bestiary is worth the price of admission. The man knows how to fill a fanciful ecosystem, and if he had found some comic artist to collaborate with and had published a volume of the characters’ field notes, it would have been its own weird hit.

Perhaps if the creatures had been less gloriously inventive, the characters would have felt more vivid. As the book stands, the characterization falls far enough behind the worldbuilding for the characters to feel at times like types out of Commedia Dell’Arte. That is, if Commedia Dell’Arte had been invented by John W. Campbell.

We have our earnest scientist and our mad one. We have our plucky maiden and her plucky suitor, both brilliant engineers whose talents for tinkering had gone unnoticed back in England. We have a sort of Greek chorus of thinking men whom the earnest scientific hero forms into a discussion society for brainstorming and peer review. For villains, we have a smarmy politician and a religious fanatic, who care nothing for science.

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Duart Castle: A Stronghold on the Edge of the World in the Midst of History

Duart Castle: A Stronghold on the Edge of the World in the Midst of History

http://www.duartcastle.com/
Duart Castle
(Image courtesy of Duart Castle)

Today a wind blusters off the North Sea, gnawing away at the Scottish summer and I’m a tank.

Arms serving as sponson-mounted guns, I trundle up the path waiting for the ambush. The boys have vanished into the bracken ahead and I’m going to spot them before they get behind me…

“Bang bang bang bang!” Long hair as wild as wood-elf’s, Morgenstern, my 6-year old daughter, explodes out of the greenery, pink boots crushing the foliage. “Got you, Daddy!”

“Ha!” I say. “You’re making machine gun sounds. That won’t do anything against a tank.”

Morgenstern grins and explains as if to an idiot: “No, Daddy, I’m using a plasma gun from Halo*.”

*Geek Parenting Tip: Most games are age appropriate if you hold your finger over the “1” when showing the PEGI rating to older relatives.

I want to tell her that plasma guns are off topic, but then I look to my right and grin. We’re playing around the rocky base of Duart Castle on the Isle of Mull, seat of the Macleans since the mid 14th century.

You know the castles you read about in Fantasy epics? Where the family history is woven into the fabric? Where the rooms are wrapped in story? That’s Duart.

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Future Treasures: The Slow Regard of Silent Things by Patrick Rothfuss

Future Treasures: The Slow Regard of Silent Things by Patrick Rothfuss

The Slow Regard of Silent Things-smallPatrick Rothfuss’s The Kingkiller Chronicle includes only two volumes so far — The Name of the Wind, reviewed for us by Robert Rhodes, and the Gemmel Award winner The Wise Man’s Fear — which doesn’t make it much of a chronicle by fantasy standards, really. But it has already vaulted into the front rank of modern fantasy, with great critical acclaim and a growing body of fans. Expectations are high for the third volume.

Now comes word that Rothfuss’s next book, featuring a character from the previous novels, is not the long-awaited third volume in The Kingkiller Chronicle. Instead it’s a novella featuring Auri, former student at The University, titled The Slow Regard of Silent Things.

This is the second of three novellas set in Temerant (known as the Four Corners of Civilization in the novels) that Rothfuss reportedly has planned. The first, “The Lightning Tree,” was centered on Bast and was recently published in Rogues, the massive heroic fantasy anthology edited by George R.R. Martin and Gardner Dozois. The third, a very lengthy (100,000-120,000 words) volume featuring Laniel Young-Again, has not yet been officially announced.

The upcoming third volume in The Kingkiller ChronicleThe Doors of Stone, has a title but no firm release date.

The Slow Regard of Silent Things will be released as a standalone hardcover by DAW this October. Here’s the book description.

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Bloody Battles, Espionage, Dark and Beautiful Prose, & Lovecraftian Horror: A Review of Karl Edward Wagner’s Dark Crusade

Bloody Battles, Espionage, Dark and Beautiful Prose, & Lovecraftian Horror: A Review of Karl Edward Wagner’s Dark Crusade

Dark Crusade Karl Edward Wagner-smallYou guys are going to love for me for this. So very much. Someone, somewhere might have mentioned this already, but whatever, now it’s my turn.

All of the Kane books, both the novels and short story collections, have been released on Kindle for four or five bucks each, which is a mere three pounds if you live in England. It’s kind of bittersweet actually, because it means all that time I spent rummaging around in the musty corners of used bookshops looking for Bloodstone (which I reviewed, by the way) has kind of gone to waste, and anyone that spent around 100 bucks for a copy of Gods in Darkness or Midnight Sun is going to want to curl up in a big ball over there in the corner and have a little cry. So whilst you do that, I’m going to get on with the review, if you don’t mind.

Dark Crusade revolves around the rise of the dark Cult of Sataki, its meteoritic domination of the kingdom of Shapeki, the brutal regime it establishes and its enigmatic and mysterious prophet Orted something or other. When Orted’s fanatical cult of peasants try to seize the southern kingdoms, they are swiftly and brutally quelled by a superior military force, and that’s when Kane, a mercenary, steps in to help.

Kane really is the star of the show here, as anyone familiar with the series will tell you, but for anyone not in the know, Kane is a prince cursed with immortality who has wandered the world for eternity, plumbing its secrets, learning grim and interdicted sorceries, seeking out mysteries and conflicts and battle and war, and just generally trying to entertain himself during the course of his unending life.

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Win a Copy of Peter Watts’ Echopraxia

Win a Copy of Peter Watts’ Echopraxia

Echopraxia-smallPeter Watts is a fellow Canadian and that makes him cool.

Well, that and the fact that he writes intensely cool SF novels, like the Hugo-nominated Blindsight, which Charles Stross described as “a first contact with aliens story from the point of view of a zombie posthuman crewman aboard a starship captained by a vampire.” Any time you can get Charles Stross on record saying “zombie posthuman crewman,” you know you’re cool. Plus, Ken Levine, the Creative Director for the hit video game BioShock, credits Watts as a significant influence on his game. That’s coolness right there.

Watts’s latest novel Echopraxia, described as a “sidequel” relating events on Earth during Blindsight, arrives at the end of the month, and Tor Books has been kind enough to offer us a copy to use as a giveaway (Thanks, Tor! You guys are super-cool.)

How do you enter? Just send an e-mail to john@blackgate.com with the title “Echopraxia” and a one-sentence review of your favorite Tor science fiction novel. One winner will be drawn at random at the end of the month from all qualifying entries and we’ll publish the best reviews here on the Black Gate blog.

All entries become the property of New Epoch Press. No purchase necessary. Must be 12 or older. Decisions of the judges (capricious as they may be) are final. Not valid where prohibited by law, or outside the US and Canada.

Here’s the book description.

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New Treasures: Downfall by Rob Thurman

New Treasures: Downfall by Rob Thurman

Downfall Rob Thurman-smallI first met Rob (Robyn) Thurman at Dragon*Con back in 2010, when she had a booth right next to the chaotic and busy Black Gate booth in the Dealer’s Room. As Howard put it in his con report, hanging out with Rob was one of the highlights of the con for us — she was charming and funny, and told hilarious tales of cosplay misadventures in a knockout Deadpool costume.

Turns out Rob is also a terrific writer, as I discovered when I finally had a chance to pick up one of her popular Cal Leandros dark urban fantasy novels. The series began with Nightlife in 2006; since then she’s published one per year. The ninth and most recent, Downfall, arrived earlier this month. It’s not too late to discover this New York Times bestselling series — if you haven’t already.

I let it go — all of it. Everything I’d been saving up all my life, building and growing inside me, too much to hold in one half-human body. It pushed and fought to be free with a force that turned me into a bomb with a timer vibrating on zero. I was free.

But so was everything I’d fought so hard not to be….

Brothers Cal and Niko Leandros know trouble when they see it — and then proceed to wipe the floor with it. But now it seems their whole world is falling to pieces. Cal’s nightmarish monster side is growing ever stronger, changing Cal physically as well as mentally. Which is exactly what Grimm — Cal’s savage doppelgänger — wants. And when a covert supernatural organization decides that it’s time to put Cal down before he threatens pretty much everything else in existence, the brothers find themselves in a fight they actually might lose. But the dark temptations Cal has denied all his life may prove to be exactly what can save them.

Even if he must fall forever…

Downfall was published on August 5, 2014 by Roc Books. It is 338 pages, priced at $7.99 in paperback and $6.99 for the digital edition. The cover is by Chris McGrath.

GenCon 2014 – Part 3: Pathfinder, Pathfinder, and More Pathfinder

GenCon 2014 – Part 3: Pathfinder, Pathfinder, and More Pathfinder

PathfinderAdvancedClassGuideEvery year, one of the most enjoyable booths to attend at GenCon is the Paizo booth. And I’m certainly not alone in that belief. Last year, the massive rush at Paizo to get copies of the Pathfinder Adventure Card Game: Rise of the Runelords base set (more on this later) resulted in a line that snaked its away across a massive section of the Exhibit Hall. This year, they had to actually have a line out in the hallway to even be admitted into the booth, to avoid cluttering up the Exhibit Hall itself with all the desperate Pathfinder fans. And there were certainly a lot of great products to inspire a spending frenzy this year.

Pathfinder Roleplaying Game

The flagship product coming from Paizo Publishing is the Pathfinder Roleplaying Game. Pathfinder always has a ton of great releases coming out on an extremely aggressive schedule – a range of adventure modules, player companion supplements, campaign setting supplements, and so on – but here are some main hardcover rulebooks slated for the next few months that are of particular interest to anyone who plays Pathfinder.

Advanced Class Guide (Amazon, Paizo)

This new book provides details on 10 new hybrid classes, which are designed to meld together traits from two of the core and base classes from previous supplements. For example, the hunter is a hybrid of the ranger and druid, a martial character who is able to channel animal powers and bond more closely with their animal companion, but still wield spells. The bloodrager mixes the combat features of the barbarian with the mystical bloodlines of the sorcerer. The brawler is a fighter who gains several of the unarmed combat benefits of the monk, but without the spiritual aspects.

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Vintage Treasures: Pavane by Keith Roberts

Vintage Treasures: Pavane by Keith Roberts

Pavane Ace Special-small Pavane Berkley-small Pavane Ace-small

I think I first took notice of Keith Roberts’s classic alternate history Pavane because it was part of the famed Ace Science Fiction Special line. The Ace specials, edited by Terry Carr, were a legendary line of (mostly) original paperbacks that included some of the most acclaimed SF and fantasy ever published, such as R. A. Lafferty’s Past Master (1968), Ursula K. Le Guin’s The Left Hand of Darkness (1969), Alexei Panshin’s Rite of Passage (1969), John Brunner’s The Traveler in Black (1971), and William Gibson’s Neuromancer (1984). Pavane was one of the rare reprints; it first appeared in hardcover in 1968, and the Ace paperback came along a year later, with a cover by Leo Dillon and Diane Dillon (above left).

Pavane has been reprinted many, many times in the past four decades — at least 20 times, by my count. Frankly, I’d be surprised if it’s been out of print for more than a year or two over the past forty years. Trust me, that’s evidence of an exceptional book, with the kind of appeal that crosses generations. Berkley put a very purple Richard Powers on their 1976 paperback edition (above, middle), but I think my favorite cover may be Chuck Minichiello’s, for the 1982 Ace reprint (right).

What’s Pavane all about, then? It’s a collection of nine linked short stories, most of them published in the British SF magazine Impulse in 1966. Roberts imagines a complex and well-realized alternate world where England fell to the Spanish Armada in the 16th Century, and the 20th Century sees the all-powerful hegemony of the Church of Rome, which has ruthlessly smothered scientific progress through the terror of the Inquisition. But knowledge cannot be suppressed indefinitely and the world is beginning to inexorably change…

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Collector the Barbarian: One Man’s Trash…

Collector the Barbarian: One Man’s Trash…

apes

“I love trash.” — Oscar

It had long ago slipped my mind, but I was recently reminded of one childhood fad that was literally a load of garbage. I’m speaking of tin waste bins (garbage pails, trash cans, or whatever you happened to call them) lithographed with licensed characters from popular films, TV shows, and comic books.

Thinking back, it seems everyone had one when I was in grade school – you’d start in on a book report, crumple up your first attempt in frustration (yeah, we actually wrote reports with pen and paper back in the olden days of yore), and toss it into the knee-high basket emblazoned with characters from Star Wars or G.I. Joe. When you were sick, they also served as a handy vomit bucket.

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GenCon 2014 – Part 2: Kickstarters of Future and Past

GenCon 2014 – Part 2: Kickstarters of Future and Past

DungeonDwellersTitleYesterday, I spent some time talking about some new games that are becoming available from smaller game publishers. Several of these had their origins in Kickstarters … and that’s becoming such a common thing that it’s worth devoting a single post just to Kickstarter-based games. This model by which fans can directly support their games that are under development is growing more and more popular among the GenCon crowd. It seems like most of the smaller, independent game companies have been going the Kickstarter route.

We’ll start with the new games and products that have already been successfully funded on Kickstarter:

Dungeon Dwellers – This is a cooperative dungeon crawl-themed card game, which I stumbled upon while trying to get across the Exhibit Hall on Sunday. Unfortunately, at the time, I didn’t have time to play a demo of the game, despite the fact that it looked like a lot of fun. Fortunately, their website has a number of videos showing how the game is played for those who are interested.

Incredible Expeditions: Quest for Atlantis – This steampunk exploration card game was so new that they didn’t even have copies to sell at GenCon because it was held up by U.S. Customs. (People who have backed games on Kickstarter have no doubt gained an amazing appreciation for how diligent our nation’s Customs officials are … at least when it comes to slowing down delivery of games.) They did, however, have demo copies and a great booth that drew a lot of attention and traffic to make use of those demos. The game can be played either cooperatively or competitively, as well, which I always consider to be a bonus. Again, their website has a great video talking about the game, though, so check it out.

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