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Clarkesworld #67

Clarkesworld #67

cw_67_300The April  issue of Clarkesworld is currently online. Featured fiction: “Fragmentation, or Ten Thousand Goodbyes” by Tom Crosshill, “Draftyhouse” by Erik Amundsen and “The Womb Factory” by Gary Kloster.  Non fiction by Brian Francis Slattery, Jeremy L.C. Jones and Danile Baker.  The cover art is by Steve Goad.

All of this is available online for free; there’s even an audio podcast version of the Crosshill story read by Kate Baker. However, nothing is really free. The magazine is supported by “Clarkesworld Citizens” who donate $10 or more. There’s also a Kindle edition.

We last covered Clarkesworld with issue #66.

Rich Horton and Sean Wallace explore War and Space

Rich Horton and Sean Wallace explore War and Space

warandspace1Rich Horton has been a Contributing Editor for Black Gate since…. you know, I’m not even sure I remember. When we were in Kindergarten, maybe.  Or possibly since that drunken weekend when we assembled Goth Chick in our old laboratory. Good times, good times.

There was a day when I thought Rich and I would conquer science fiction together. We were two freelance journalists telling it like it is. When Tor started printing books with ink made in Singapore sweat shops, we blew the lid off the whole thing. Sleep didn’t matter, friendships didn’t matter. Only the truth mattered. And hot babes. Babes were on us like… like… well, not really. But anyway, we were unstoppable. The world was ours for the taking. At least, that part of the world that didn’t include women.

Then Rich met Sean Wallace, and Sean offered him something I never could: an actual wage. Rich dropped me like a hot potato for a career as one of the hottest anthologists in the field, and never looked back. Last time I saw him he was driving a Lamborghini Diablo and talking to J.K. Rowling on his cell.

I confronted Sean on the front steps of the Prime Books skyscraper in ’06. I was in a snarling rage, and threatened his life. He punched me in the nose and made me cry.  Then he bought me a hot chocolate and a bus ticket back to Chicago, and that was that.

That was nearly a dozen acclaimed anthologies ago, including three volumes of The Year’s Best Science Fiction and Fantasy, my favorite of the annual survey anthologies. Now Rich and Sean have teamed up for War and Space: Recent Combat, a reprint anthology collecting some of the best tales of space warfare from the last few decades, including “Who’s Afraid of Wolf 359” by Ken MacLeod, “Art of War” by Nancy Kress, and “The Political Officer” by Charles Coleman Finlay. This isn’t your typical military SF collection however, as Sean makes clear in a question to a reader in the comments section of his blog:

Will you still like it even if it’s not, well, in the vein of Baen military sf? I have to admit that we went a bit broader with this, and while we love it a lot, I just hope people aren’t expecting something a bit more militaristic?

Coming from a guy with a mean right hook, that sounds great to me.  War and Space will be released on May 2 by Prime Books. It is $15.95 for 384 pages in trade paperback.

Apex Magazine #35

Apex Magazine #35

apexmag0412_mediumThis month’s Apex Magazine is a special international themed issue, featuring ”Love is a Parasite Meme” by Lavie Tidhar  (who is interviewed by Stephanie Jacob) and  ”The Second Card of the Major Arcana” by Thoraiya Dyer; the classic reprint is “Alternate Girl’s Expatriate Life”  by Rochita Loenen-Ruuize.

Raul Cruz provides the cover art. Nonfiction by Charles Tan and editor Lynne M. Thomas round out the issue.

While each issue is available free on-line from the magazine’s website, it can also be downloaded to your e-reader from there for $2.99.  Individual issues are also available at  Amazon and Weightless. A version for the Nook will also be available in the near future.  Twelve issue (one year) subscription can be ordered at Apex and Weightless for $19.95Kindle subscriptions are available for $1.99 a month.


Interzone #239

Interzone #239

443_largeThe March-April issue of Interzone features new stories by Chris Beckett (”The Gates of Eden”), Steve rasnic Tem (”Twember”), Jon Wallace (”Lips and Teeth”), Suzanne Palmer (Tangerine, Nectarine, Clementine, Apocolypse”), Matthew Cook (“Railriders”) and Nigel Brown (“One-Way Ticket”); cover artwork by Ben BaldwinJacob Boyd (“Bound in Place”); “Ansible Link” genre news and miscellanea by David Langford; “Mutant Popcorn” film reviews by Nick Lowe; “Laser Fodder” DVD/Blu-Ray reviews by Tony Lee; book reviews by Jim Steel and other contributors.

Interzone alternates monthly publication with sister dark horror focused Black Static, published by the fine folks at TTA Press.

Clarkesworld Issue #66

Clarkesworld Issue #66

cw_66_300The March  issue of Clarkesworld is currently online. Featured fiction: “Sunlight Society” by Margaret Ronald, “The Bells of Subsidence” by Michale John Grist and “From Their Paws, We Shall Inherit” by Gary Kloster.  Non fiction by E.C. Ambrose, Jeremy L.C. Jones and Neil Clarke.  The cover art is by Sergio Diaz.

All of this is available online for free; there’s even an audio podcast version of all three stories read by Kate Baker. However, nothing is really free. The magazine is supported by “Clarkesworld Citizens” who donate $10 or more.

We last covered Clarkesworld with issue #64.

Rolling Cities and Ship Building: A Talk with Frederic S. Durbin

Rolling Cities and Ship Building: A Talk with Frederic S. Durbin

Philippe de Champaigne's Vanitas Still Life with Skull
Philippe de Champaigne's Vanitas Still Life with Skull

In a Frederic S. Durbin story, you’re as likely to get a chattering, boxed skull secreted away on an enormous mobile city as you are to get an ominous underground world directly beneath a funeral parlor. Durbin writes dark stories with a light touch. His detailed settings come close to becoming characters themselves. Though his audience is mainly a younger crowd, his fantasy novels can be enjoyed by all. All, meaning me. I like his books. You should too. Don’t even get me started on his short stories. I might squeal all over you.

Durbin was born in Illinois, taught English and creative writing in Japan for twenty years and now resides in Pittsburgh, PA. His most recent novel, The Star Shard, was released in February.

Black Gate had a sit down and discovered the secrets of Frederic S. Durbin’s soul. Ish. OK. That’s a lie. More so we booktalked, but if you ask him nicely on his GoodReads or blog, “Mr. Durbin, what secret(s) does your soul hold?”… he might tell you. And if he does, report it back to the big BG so we get the scoop first. In the meantime, here’s Black Gate’s talk with Frederic S. Durbin.

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Lords of Waterdeep: D&D’s Newest Board Game Is a Hit

Lords of Waterdeep: D&D’s Newest Board Game Is a Hit

lordswaterdeepLords of Waterdeep (Amazon)
Wizards of the Coast ($49.99, March 2012)
2-5 players
Ages 12+
Approximate Play Time: 1 hour

Note: As I write this, Saturday March 17, there’s a 37% discount on the game’s pre-order over at Amazon.

Let’s get this out of the way: Of all of the fantasy board games I’ve ever forced my wife to play for review purposes (or any other purpose for that matter), this is by far her favorite. In her words, “I felt completely engaged throughout the whole game. Usually there’s some strategy here and there, but I had to plan out each and every move in this game.”

So, it’s a keeper!

With that spoiler out of the way, on to the review…

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A Time Capsule from 1983

A Time Capsule from 1983

space-gamer-66Last month I wrote a lengthy blog post about Sword & Sorcery, a lavish fantasy board game published by SPI over three decades ago. In the comments section the topic soon turned, as it often does with us old-time gamers, to TSR’s purchase of the bankrupt remnants of SPI in 1983. Christian Lindke, a long-time reader, had some particularly astute observations:

While it is easy to blame TSR for what they did to SPI — and they deserve a lot of blame — one should keep two things in mind. First, when they purchased SPI it was in dire financial straights and would likely not have survived. Second, they had hoped to keep SPI’s staff, but those staff members refused to work for TSR — for varied reasons — and left to form the Victory Games studio over at Avalon Hill… A massive resurgence of publishing of SPI games happened under Lorraine Williams. We would never have seen the SPI monster TSR World War II game, or Wellington’s Victory, Sniper (including BugHunters), let alone the 3rd edition of DragonQuest

There is an excellent issue of Fire and Movement, printed by Steve Jackson Games, that goes over the purchase of SPI.

I asked Christian if he could track the issue down, and he did more than that. He wrote an extensive and excellent blog post on the topic, and in a good bit of investigative reporting he tracks down a series of articles in Steve Jackson’s Space Gamer magazine that reveal more extensive details.

But it was this bombshell at the bottom of Christian’s article that I personally found much more startling.

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David Soyka Reviews The Translated Man and Other Stores and Mr. Stitch

David Soyka Reviews The Translated Man and Other Stores and Mr. Stitch


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The Translated Man and Other Stories Threat Quality Press (224; 11.99 USD; softcover 2007)

Mr. Stitch Threat Quality Press (248; 11.99 USD; softcover 2010)

Chris Braak

Chris Braaks’s duology featuring Detective-Inpector Elijah Beckett demonstrates that you can tell a book by its cover.  These book jackets are dark, primitive and ugly; the novels are set in a steampunk Victorian metropolis called Trowth that is equally dark, primitive and ugly.

It was early morning and the strained watery light that flickered off the mountain of stormy architecture of Trowth did little to alleviate the cold, though it was actually one of the

warmest periods of the day — when warm air swept briefly in from the sea — and the late afternoon were the only times during Second Winter that pedestrians were common; a small, muted collection of passers-by and vendors had tentatively come out into the cold streets above St. Dunsany’s. The air was just barely

tolerable, and tasted faintly of salt and fish. Even the normally antisocial and solitary citizens of the city would take the time to wander about for a few hours, trying to catch a fleeting glimpse of the sun.

ps.52-53 (Mr. Stitch)

What we have here is a police procedural that mixes Sherlock Holmes and H.P. Lovecraft. I’m not much a fan of either (I know, how could I possibly be allowed on the BG staff, but mistakes happen). Nor do I much care for plotting littered with flaws in logic (a character can pick the lock of  a room to steal papers without ever thinking they  might be noticed missing, but apparently doesn’t think for a second to pick the lock of a suitcase she is forced to deliver to a train station to see if it contains anything potentially explosive, which, of course, it does) that hinges on fantastical mysteries with improbable coincidences (even if they take place in the context of an improbable reality) that seemingly have little point beyond giving the intrepid characters something to do so they can preserve civilization as they know it (though in this case, “civilization” is a questionable term).

That said, I thoroughly enjoyed this short series, mainly because of  the characters. Beckett is dedicated to his career as a Coroner, an elite force with a license to kill at will heretics and the consequences of their heretical metaphysical experiments.  He also suffers from the “fades,” a disease contracted by factory work as a child that results in deteriorating flesh (he wears a scarf to hide the missing half of his face) and drug addiction to control the pain.  Of course, every detective needs a fearless sidekick to fight the forces of evil.  Beckett has two.  Valentine Vie-Gorgon, an absent-minded aristocrat dabbling as a police functionary, and Elizabeth Skinner, a blind “knocker” aetherically equipped with telekinetic abilities that serve as a sort of radar to detect unchartered passageways and conspirators in hiding.

But the most interesting character of all is the city of Trowth, a mess of overbuilt, over thought architecture that results in dangerous labyrinths that connect ghettos of unusual creatures pressed into subservience to the human overlords.

It was almost evening when Beckett emerged from the depths of the Arcadium. The sky has turned from a dull, dark, sooty gray to a duller, darker sootier gray, redeemed only by the fact that looking at it no longer caused migraines. The perpetual cloud of thick, puissant smoke, spewed out by factories that burned phlogiston and flux and coal, hung low over the stony war of parapets, crenulations, buttresses, towers and arches that composed Trowth’s skyline.

p. 7 (The Translated Man)

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Spring in Illinois brings… Auction Fever

Spring in Illinois brings… Auction Fever

Some of the science fiction and fantasy games up for bid at the Spring Games Plus auction (click for humungous version)
Some of the science fiction and fantasy games up for bid at the Spring Games Plus auction (click for supersize version).

Games Plus in Mount Prospect, IL, is the finest games store in the Chicago area. Every spring and fall they hold a fabulous games auction.

Now, I don’t use that word lightly. I’ve been to some terrific games auctions in my time, starting with CanGames in Ottawa in the early 80s, then the friendly auctions at WinterWar in Champaign, IL where I was a grad student in the 90s.

And of course, for sheer quantity of items on offer, nothing beats the legendary GenCon auction, held over multiple days in Indianapolis every August.

But if you really, really want that rare gaming item, bidding against hundreds of hard core gaming fans from across the country at GenCon is a sure way to pay top dollar for it.

For real bargains, you need a small local auction. And I’ve never found one friendlier or more rewarding than the twice-a-year event at Games Plus, which is attended by perhaps a hundred gamers and collectors from the Chicago area.

It’s spread across four days and includes thousands of games of virtually every vintage and description, sorted into four categories. Occasionally I drop by Friday night for the Historical Games, especially when I’m on the hunt for hard-to-find Avalon Hill or SPI titles. But usually I save up for the main event: the Saturday Fantasy and Science Fiction auction, which starts at 10:00 a.m. and runs until early evening.

Knowing my lack of control in the past, my wife Alice gave me a strict budget this year. I was not to return home with more than $200 of auction loot. So you can imagine my measured apprehension when my winnings were totaled and the auctioneer handed me a bill for $1,667.75.

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