Goth Chick News: I, Frankenstein… You, Potentially Disappointed

Goth Chick News: I, Frankenstein… You, Potentially Disappointed

I Frankenstein Poster-smallI am just not sure how to feel about this one.

On January 24, I, Frankenstein the film will finally come to life in theaters nationwide. This after the U.S. release was originally set for February 22, 2013. Then five months prior to release, in the fall of 2012, it was abruptly moved to September 13, 2013; then in April 2013, the date was moved again to January 24, 2014.

In February 2013, Lions Gate said they would release the film in 3D and then in September 2013, they came back to tell us the film would be digitally re-mastered and released in the IMAX format – in 3D.

I, Frankenstein’s release strategy has been retooled more than the old guy himself.

There are a lot of reasons for a studio to postpone a movie release: like problems with the script/ talent/ director, the test audiences didn’t react well and new footage needs to be shot, the studio doesn’t want the release to be diluted by a competitive release in a similar genre…

Or the film just isn’t good and the studio needs time to add some additional razzle-dazzle — like 3D and IMAX.

As a fan of the graphic novel and after seeing the movie trailer, I tend to believe this case might be a combination of all of the above.

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New Treasures: Spectrum 20, edited by Cathy Fenner and Arnie Fenner

New Treasures: Spectrum 20, edited by Cathy Fenner and Arnie Fenner

Spectrum 20-smallChristmas is pretty hectic at our house, and has been for about 18 years. Ever since we started sharing it with children.

Our kids try to sit still and open their presents. They do. But after they’ve torn open a few, they can’t sit around in a calm circle in the living room any longer. Nope, nope. They tear off to shoot each other with their new Nerf guns or play Arkham Origins on the Xbox or read Atomic Robo or otherwise enjoy their gifts. Leaving my wife and I to sit and stare at each other, in the middle of a big pile of wrapping paper.

Which is a long-winded explanation for why it takes anywhere from a week to ten days to open gifts in the O’Neill-Dechene household. Which is why I didn’t get around to opening Alice’s gift, a copy of the hardcover edition of Spectrum 20, until last night.

If the cover (at left) looks familiar to Black Gate readers, it should. The piece, “The Lover’s Quarrel,” by Donato Giancola, is another view of the warrior woman featured on the cover of Black Gate 15. She’s even wearing the same outfit and belt, and has the same hair beads. Her sword is no longer broken, but I think we can be reasonably confident that she has just wrapped up business satisfactorily.

Alice gave me a copy of the first volume of Spectrum in 1994 and I’ve gotten one every Christmas, on and off, for the past twenty years. Every holiday season, I spend a leisurely hour or two in my big green chair, enjoying the best science fiction and fantasy art of the year.

The Spectrum Annual, as it’s known, is a showcase for the Spectrum Awards, which celebrate the best fantastic art from around the globe. Every year, a five-member jury team selects the winners of the Gold and Silver awards and the artwork that will be included in the next volume. The Spectrum Awards are perhaps the most prestigious artistic accolade our industry has to offer and the annual volume is without doubt the best annual collection of genre art on the market.

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Fantasy New Year’s Musings

Fantasy New Year’s Musings

Blood and Iron Jon Sprunk-smallHello, friends. As 2013 comes to a close and the New Year dawns, I’m taking a few moments to consider what 2014 will bring to the realm of fantasy.

Personally, I’m proud to announce the beginning of a new fantasy tetralogy next year, starting in March with Blood and Iron. I’ll be finishing the sequel in 2014, as well as writing at least one short story for a friend who invited me to be a part of his fantasy shared-world. (More details on that next year.)

I also have a few conventions and a writing conference scheduled in 2014. These are often the highlights of my professional life, as I get to reconnect with old friends and make some new ones. Meeting readers and other writers is one of the awesome perks of this field.

The big one will be a return to DragonCon. I’d gone three years in a row before taking 2013 off, but I’ve missed it so much I have to go back. It’s a four-day fantasy/scifi geekfest with all the trimmings. Great costumes, wonderful guests, and some of the best partiers on the planet.

Beyond my professional goals, I will make an effort to read more books next year. It’s a funny thing. I had so much more time to read before I started writing full-time. Alas, that’s what happens when you embrace your passion.

Yet I’m going to make more time to read in 2014. There are so many freaking amazing books out there and I want to devour as many as possible. My problem is that I like to go back and re-read my favorite books/series, so I’m forever trying to catch up with the new crop.

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Ares Magazine Kickstarter Begins!

Ares Magazine Kickstarter Begins!

Ares Magazine 2014-smallLast month, I wrote a post about the Rebirth of Ares Magazine. Today, their Kickstarter campaign goes live.

Check it out here. They’ve got a great preview movie along with some other teasers, including an awesome illustration for a story I wrote.

If you’d like to see a magazine with both fiction and a playable game in each issue, jump in with your support today.

“A Fighting Fantasy Gamebook In Which YOU Are The Hero!”: The Warlock of Firetop Mountain

“A Fighting Fantasy Gamebook In Which YOU Are The Hero!”: The Warlock of Firetop Mountain

The Warlock of Firetop MountainIt’s a time for looking back, as the old year ends. Now so it happens that on a Boxing Day sale I picked up a book I loved as a child; and therefore it seems fitting to write a little about it, now, glancing back down the vanished days of this and other years, and to try to again see the pleasure I once had. Will it come again, as I work through the text? If I work on the text, then no. Because this text, more than most, is not made for working. It is a thing to be played.

This is not a story I once loved, except in a way it is. There’s no strong central protagonist, except that in a way there is that as well. It’s a book-length riddle. It’s a maze through which you must find your way, filled with wrong turnings and frustrating locks. It is a story you can shape with a pencil and two dice: you are a hero with a sword, who must explore a wizard’s underground lair, before finally defeating the great mage in battle and taking his treasure. You choose your own adventure, flipping from one numbered section to another depending on the decisions you take faced with a given situation. More than most novels, the reader must shape the story; for the reader is the hero. This is The Warlock of Firetop Mountain, written by Steve Jackson and Ian Livingstone. First published in 1982, it was the first of what became a line of several dozen gamebooks, as well as a full-fledged role-playing game. Warlock inspired direct sequels, a computer game, and even several non-interactive novels. You can learn more about the books at their web site.

Not long ago, Black Gate’s redoubtable Nick Ozment looked at The Warlock of Firetop Mountain and several other of the Fighting Fantasy gamebooks. Nick remembered playing other Fighting Fantasy books, but not this one specifically. My experience roughly mirrored his: it was relatively easy to get to the end of the book, but incredibly difficult to actually win a complete victory. Nick liked the art — Firetop’s profusely illustrated by Russ Nicholson (you can see some of these pictures below) — but found the conception of the book’s dungeon improbable. I agree with both points. But I found myself wondering if there wasn’t something else to say about the book. I remembered playing through it in the early 80s, drawing out maps, trying again and again to make it through to the end. Why was I held so deeply in the book’s spell? Does it hold up?

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Sherlock Holmes Tiptoes into the Public Domain

Sherlock Holmes Tiptoes into the Public Domain

Sherlock Holmes dang itAn American judge has ruled that Sherlock Holmes is in the Public Domain.

Say what? If you’re like me, you’ve had some trouble wrapping your head around the fact that Arthur Conan Doyle’s famous detective wasn’t already in the public domain. His first appearance, in the short novel A Study in Scarlet, was in 1887, and he appeared in a total of four novels and 56 short stories between then and 1927. To my mind that’s the pre-pulp era, roughly contemporary with the Old Testament and the Dead Sea Scrolls.

Let’s review. If most of Robert E. Howard Conan tales, published between 1932 -1936, are in the public domain — and in fact, virtually all literary works published before January 1, 1923 are no longer covered by United States copyright law — what’s the deal with Sherlock Holmes?

Well. Near as I understand it, the Conan Doyle Estate bases their claim on the fact that the last Holmes story was published in 1927, and the characters of Sherlock Holmes, Dr. Watson, Irene Adler, etc. were not truly completed until then. The Estate has challenged any production that tried to make use of the characters — and indeed, popular TV series like the BBC’s Sherlock, and CBS’s Elementary, have paid a license.

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Ancient Worlds: Athena Symmachos

Ancient Worlds: Athena Symmachos

K8.3AthenaEven among the gods, Athena is an extraordinary figure. She is born fully formed and fully armed out of her father’s head. As one of the virgin goddesses she is almost completely independent of masculine control, which is always astonishing in the Greek world.

She reflects a fascinating series of attitudes. As the goddess of wisdom, she and Aphrodite are completely foreign to each other, so much so that in one poem, when Athena is Aphrodite’s house she is literally unable to speak. (Wisdom and desire are completely incompatible with each other, you see.)

As the goddess of war, she is contrasted with Ares. Where Ares is the god of the warrior, the rage and chaos of war, Athena is the goddess of strategy and tactics.

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Rereading Orlando

Rereading Orlando

OrlandoFor some years now I’ve been wanting to reread Virginia Woolf’s Orlando. I first read the book about twenty years ago, and though I enjoyed it I came away confused. I felt as though on some level I really hadn’t understood the book. As though I hadn’t grasped how to read it. So, time having passed and me having (maybe) come to understand a bit more about books and reading, I sat down with Orlando again. And, as I’d hoped, I enjoyed it more thoroughly this time around, and felt as though I’d understood it a little better than I had. What surprised me was the reason for that understanding. I felt as though I’d worked out how to approach the book not because of any greater knowledge of modernism, or even because I’d read other books by Woolf, but because I now had a greater experience of early fantasy. More than I’d remembered or understood when I first read the book, Orlando is of a piece with the fantastic fiction of its time.

Orlando was first published in 1928. I have the impression that it’s read and spoken of primarily as an artifact of literary modernism, which is fair enough — Woolf was certainly one of the great modernists. But it’s worth remembering that Hope Mirrlees, who wrote the great fantasy Lud-in-the-Mist in 1926, was also a consciously modernist writer. And, to me, having read only To the Lighthouse and Mrs Dalloway among Woolf’s other work, the approach of Orlando is much more like something out of Lord Dunsany than it is similar to Woolf’s technique in those other novels. Orlando avoids inner monologue, presenting itself as written by an obtrusive biographer, playfully claiming to base its text on carefully-scrutinised sources, staying silent where these sources are silent; reading it I think of Joyce Carol Oates’ Gothic Quintet (which boasts an array of odd biographers, as well as at least one pivotal sex-change), but am also reminded of Dunsany’s mock-scripture of The Gods of Pegāna. I will even go so far as to say that in its playful fantasia on the theme of English history, Orlando distantly reminds me of G.K. Chesterton — a writer who Woolf would otherwise appear to be as unlike as it is possible to be.

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Vintage Treasures: Parlainth: The Forgotten City, an Earthdawn Campaign

Vintage Treasures: Parlainth: The Forgotten City, an Earthdawn Campaign

parlainth-smallMany years ago, when I was unemployed and trying to get a new website off the ground, I made a lot of calls to publishers large and small. I’d introduce myself, talk fast about how many readers there were on the web, and try and sound a lot bigger than I was.

Didn’t usually work. This was the mid-90s, and there were lots of publishers who didn’t even have a website. But occasionally one would take a chance, and agree to send me some sweet review copies.

One such publisher was FASA, one of the leading RPG game makers of the day. I’ll always remember opening the first box they sent me, and gaping in surprise at the contents: every single Battletech supplement in print — nearly 1,000 bucks worth of premiere product. A treasure trove far beyond my expectations.

And a textbook bittersweet moment, because what I was really hoping for was material for Earthdawn.

Earthdawn was a fantasy role-playing game designed by Greg Gorden and first released by FASA in 1993. Over the next few years they produced 20+ supplements, all with gorgeous cover art by folks like Janet Aulisio, Brom, Les Edwards, and many others. Set on the same world as Shadowrun, but thousands of years earlier, the key theaters were where the nations of Russia and Ukraine exist today, in the gorgeously detailed land of Barsaive.

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Fantasy Out Loud IV

Fantasy Out Loud IV

ReluctantBack in 2011, I penned the first in this occasional series with an attempt at rating and relating the fantasy titles I’ve read aloud to my boys, then aged seven and eleven. They’re now two years older and two years larger, if not wiser (though they are sometimes that as well).

Sadly, older child Corey no longer cottons to a bedtime story.

Evan, however, is not only game, he’s adamant that he receive his daily dose of out-loud fiction. The question as always is what to read? What’s appropriate? And what does “appropriate” even mean?

Right now, Evan’s big wish is to see Catching Fire in the theaters. He was too young for The Hunger Games, but he’s now read all the books (on his own, like most of his fourth grade classmates), and seems quite keen to revel in the filmic gore of Panem bloodletting. We’ll see.

While that debate simmers, the fare of late has included L. Frank Baum’s The Magic Of Oz, Colin Meloy’s Wildwood, Mollie Hunter’s The Walking Stones, and Avi’s Crispin: The Cross Of Lead. Plus a short, Kenneth Grahame’s “The Reluctant Dragon.” Evan chose the Oz title, and I chose the other four.

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